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  • "You get 3 bluffs. On the 3rd night, choose a player: they become an evil Demon of your choice. [No Demon]" ...Summoner becomes unable to create a Demon (due to dying, becoming drunk on night 3 etc.) good wins.
    3 KB (533 words) - 09:03, 22 April 2024
  • <p class='flavour'>"It buzzes! It walks down stairs! It keeps you warm at night! It tastes like sugar! The kiddies love it! Introducing... the brand new... ...ker token to the Grimoire, and mark the Demon with the Toymaker’s '''FINAL NIGHT: NO ATTACK''' reminder.
    4 KB (651 words) - 11:27, 8 May 2023
  • ...the Fortune Teller dies immediately—they do not get to wake up later that night to use their ability. Or if the Monk wakes up and protects the Empath, then ...sherwoman, does the Washerwoman learn that she was protected? No. When the night ends, do players learn which ability killed which player? No, they only lea
    6 KB (977 words) - 15:12, 18 April 2023
  • "Once per game, at night*, choose a player: they die, even if for some reason they could not." * Once per game at night, the Assassin can kill a player. This player dies, even if they are protect
    7 KB (1,077 words) - 18:06, 25 January 2024
  • ...provide information from the Storyteller signaling to a player during the night or telling them something. On the first night, all players get correct information. On the second night, the {{Good|Empath}} learns they are neighbouring one evil player, but both
    4 KB (560 words) - 11:27, 8 May 2023
  • "Each night*, you may choose a player: they die. If your last choice was no-one, choose ...can choose to attack nobody at night, but goes on a rampage the following night.
    9 KB (1,624 words) - 18:06, 25 January 2024
  • "If you die at night, an alive good player becomes a Farmer." * If a Farmer dies at night, another player becomes a Farmer too.
    7 KB (1,288 words) - 11:47, 26 March 2024
  • "Each night, choose 2 alive players (not yourself): you learn how many woke tonight due The Chambermaid learns who woke up at night.
    9 KB (1,471 words) - 18:04, 25 January 2024
  • * The Steward learns their information on the first night of the game. * If created mid-game, then the Steward learns their information that night instead.
    4 KB (692 words) - 11:57, 26 March 2024
  • ...cannot die from the Demon's ability. So, if the Imp attacks the Soldier at night, nothing happens. Nobody dies. The Imp does not get to choose another playe ...Soldier, the Soldier remains alive. (At dawn, declare that no one died at night.)
    8 KB (1,377 words) - 17:59, 25 January 2024
  • "Each night*, you learn how many dead players are evil." * Because the Oracle acts after the Demon attacks each night, the Oracle’s info refers to the players that are dead when dawn breaks a
    7 KB (1,241 words) - 18:01, 25 January 2024
  • "Each night, choose a player: they are poisoned. The previously poisoned player dies th * When the Pukka attacks, their victim is poisoned immediately. The next night, just after the Pukka attacks again, that player dies.
    10 KB (1,755 words) - 18:06, 25 January 2024
  • "Each night*, choose an alive player: if good, they die, but they are the only player t The Lycanthrope roams the night, killing the innocent, whilst the Demon cowers indoors.
    10 KB (1,637 words) - 11:51, 26 March 2024
  • And morbid night, sweet↓ with mystery and woe<br> "Each night, if the dead outnumber the living, you learn 1 alive character. The Demon k
    8 KB (1,372 words) - 11:50, 26 March 2024
  • "On your 1st night, you gain a Townsfolk ability (if good) or a Minion ability (if evil)." ...pprentice learns their ability on their first night, and they may act that night if the character whose ability they gain would do so.
    7 KB (1,170 words) - 18:07, 25 January 2024
  • ...utsider is executed and dies, the Godfather chooses one player to die that night. ...ather only kills if an Outsider dies during the day. Outsiders that die at night don’t count.
    8 KB (1,354 words) - 18:06, 25 January 2024
  • "Each night, choose an alive player: either you or they are drunk until dusk. You can't * Each night, the Sailor chooses a player, who will probably get drunk.
    7 KB (1,138 words) - 18:04, 25 January 2024
  • "Each night*, choose 3 players (all players learn who): each silently chooses to live o * The Al-Hadikhia chooses three players per night. Everyone learns which three were chosen. Each player makes their choice be
    11 KB (1,845 words) - 11:43, 26 March 2024
  • "Each night*, choose a player & guess their character: if you guess wrong, you die." * Each night except the first, the Gambler chooses a player and guesses their character
    7 KB (1,186 words) - 18:05, 25 January 2024
  • "Each night*, if either good living neighbour is drunk or poisoned, you die." Each night except the first, check whether the good living neighbours of the Acrobat a
    10 KB (1,662 words) - 11:42, 26 March 2024
  • <p class='flavour'>“Like a bonfire on a moonless night… I see you, mortal.”</p> "Each night*, choose a character: they die. If they are not in play, the Storyteller ch
    7 KB (1,247 words) - 12:00, 26 March 2024
  • ...become drunk, but not Travellers. This doesn’t happen if a Minion died at night. ...e second day, the {{Traveler|Judge}} executes the {{Evil|Godfather}}. That night, everyone is drunk, including the Demon, so nobody dies. During the third d
    9 KB (1,491 words) - 18:05, 25 January 2024
  • "Each night*, choose a player (different to last night): the Demon, if chosen, learns who you are then doesn't wake tonight." * Each night, the Exorcist chooses a player. If they choose a player who is not the Demo
    11 KB (1,817 words) - 18:04, 25 January 2024
  • ...ow has this good player’s ability (''do not say which''), and will wake at night when this good character would normally wake. The {{Good|Clockmaker}} is executed and dies. That night, the Cannibal learns a “2” because the Demon and Minion are two steps a
    7 KB (1,082 words) - 11:45, 26 March 2024
  • ...D''' reminder and wait until dawn to declare which players died during the night. (''Do not say how.'') ...t of the blue during the day, it is most interesting if the Tinker dies at night, because the players will be wondering whether the Tinker died due to their
    7 KB (1,221 words) - 18:06, 25 January 2024
  • "Each night*, you learn which character died by execution today." * The Undertaker wakes each night except the first, as there have been no executions yet.
    9 KB (1,553 words) - 17:58, 25 January 2024
  • "Once per game, at night, choose a dead player: they regain their ability until dusk." Each night, wake the Bone Collector. They either shake their head no or point at any d
    8 KB (1,387 words) - 18:12, 25 January 2024
  • "Each night*, choose a player (not yourself): they are safe from the Demon tonight." * Each night except the first, the Monk may choose to protect any player except themself
    9 KB (1,591 words) - 17:59, 25 January 2024
  • "Once per game, at night*, choose a dead player: if they are a Townsfolk, they are resurrected." ...whether they would act before or after the Professor. If they had a “first night only” or “you start knowing” ability, they immediately wake to use it
    9 KB (1,476 words) - 18:05, 25 January 2024
  • "Each night, the 1st player to choose you with their ability is drunk until dusk. You b The Goon is immune to other characters at night, but keeps changing allegiances.
    9 KB (1,629 words) - 18:05, 25 January 2024
  • "Each night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk." The Innkeeper protects people from death at night, but somebody gets drunk in the process.
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  • * On the first night, instead of learning which player is the Demon, the Minions are told that b * On the first night, the Demon learns that the Magician player is one of its Minions.
    9 KB (1,526 words) - 11:52, 26 March 2024
  • "Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment. Each night, wake the Seamstress. They either shake their head no or point at any two p
    8 KB (1,422 words) - 13:02, 1 May 2024
  • * The Clockmaker only learns this on the first night. During the first night, wake the Clockmaker. Show fingers (''1, 2 etc.'') equaling the distance in
    9 KB (1,414 words) - 18:01, 25 January 2024
  • ...s not get to attack. They lose their ability, as normal. During this extra night and day, other characters’ abilities function as normal. ...lowing day, with just two players alive, good decides not to execute. When night falls, just two players are left alive but the Demon is dead, so good wins.
    10 KB (1,616 words) - 18:06, 25 January 2024
  • "Each night*, choose a living player: if they agree, you learn their character, but you * Each night, the Harlot chooses a player. That player has a decision to make: do they r
    13 KB (2,346 words) - 18:08, 25 January 2024
  • "Once per game, at night, choose a living player: the Damsel, if chosen, becomes a not-in-play Towns * If the Huntsman correctly chooses the Damsel at night, the Damsel becomes a not-in-play Townsfolk immediately. The Storyteller ch
    9 KB (1,511 words) - 11:50, 26 March 2024
  • "Each night*, choose 2 players: they die. A dead player you chose last night might be regurgitated." ...ats two players per night, but may vomit one of them back up the following night.
    10 KB (1,641 words) - 18:06, 25 January 2024
  • <p class='flavour'>"I am the night... I think."</p> ...a Demon, but you are not. The Demon knows who you are & who you choose at night."
    11 KB (1,899 words) - 18:06, 25 January 2024
  • ...ight. Players instinctively stay quieter during the pre-game period and at night, so you may never need it. ...ight. Players instinctively stay quieter during the pre-game period and at night, so you may never need it.
    5 KB (745 words) - 11:27, 8 May 2023
  • * The Amnesiac may wake at any time during the night to learn information or to choose a player, or their ability may be passive * Their guess may be specific, such as “Am I learning two players each night that are the same alignment?”, or vague, such as “Is my ability somethi
    8 KB (1,288 words) - 11:43, 26 March 2024
  • '''Dawn:''' The end of a night, just before the next day begins. Characters that act “at dawn” act aft ...ch other, and vote for an execution. Each day is followed by a night. Each night is followed by a day.
    15 KB (2,539 words) - 16:40, 22 March 2024
  • ...il team still have a slim chance of winning. If the Sage dies on the final night, feel free to show one alive and one dead player. During the second night, the Demon kills the Sage. The Storyteller points at two players, one of wh
    7 KB (1,253 words) - 18:02, 25 January 2024
  • "If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead." ...er may choose that a different player dies. Nobody learns how they died at night, just that they died.
    8 KB (1,371 words) - 08:57, 30 April 2024
  • "Once per game, at night, choose a character: they are drunk for 3 nights & 3 days." Each night, wake the Courtier. They either shake their head no or point at any charact
    10 KB (1,786 words) - 18:05, 25 January 2024
  • correct—a Demon that kills by night and takes on human form by day. The game is split into two phases: a day phase and a night phase. During the day, you talk. You will each have a secret identity, a ch
    6 KB (1,136 words) - 01:12, 3 April 2023
  • "Each night*, if no-one died today, choose a player: they die. The 1st time you die, yo * The Zombuul only wakes at night to attack if nobody died that day. If a dead player is executed, the player
    9 KB (1,495 words) - 18:06, 25 January 2024
  • During the first night, wake a Minion. Show the '''THESE CHARACTERS ARE NOT IN PLAY''' info token, On the first night, the Demon and its two Minions all learn that the {{Good|Sage}}, {{Good|Inn
    7 KB (1,192 words) - 21:51, 29 March 2024
  • "Each night, choose 2 players: you learn if either is a Demon. There is a good player t * Each night, the Fortune Teller chooses two players and learns if at least one of them
    10 KB (1,659 words) - 11:36, 26 March 2024
  • "Each night, you learn which alignment the Storyteller believes is winning: good, evil, ...who is winning at the point that the General wakes. Previous events in the night may affect their decision.
    10 KB (1,758 words) - 11:48, 26 March 2024
  • "If you die at night, you are woken to choose a player: you learn their character." If the Ravenkeeper dies at night, they get to learn one player's character.
    9 KB (1,561 words) - 17:59, 25 January 2024
  • ...ons do not know each other. If you die, they learn who each other are that night." ...he Demon and Minions learn who each other are, as though it were the first night again.
    10 KB (1,688 words) - 11:54, 26 March 2024
  • * During the first night, the Grandmother learns their Grandchild—a good player who is a Townsfolk ...ild dies by any other means—such as execution, or another type of death at night—the Grandmother does not also die.
    8 KB (1,357 words) - 18:04, 25 January 2024
  • * During the first night, the Librarian learns that one of two players is a specific Outsider. While preparing the first night, put the Librarian's '''OUTSIDER''' reminder token by any Outsider characte
    9 KB (1,473 words) - 17:58, 25 January 2024
  • "Each night, choose a player: they are poisoned tonight and tomorrow day." * Each night, the Poisoner chooses someone to poison for that night and the entire next day.
    10 KB (1,619 words) - 18:00, 25 January 2024
  • During the first night, wake the Demon. Show this phrase, then put them to sleep. Each night, you may mark players with these '''DEAD''' reminders, and add a shroud to
    7 KB (1,091 words) - 12:02, 26 March 2024
  • "Each night, you learn how many players' abilities worked abnormally (since dawn) due t Each night, wake the Mathematician. Show fingers (0, 1, 2, etc.) equaling the number o
    10 KB (1,617 words) - 18:01, 25 January 2024
  • "Each night, you learn how many of your 2 alive neighbors are evil." Each night, wake the Empath. Show them fingers (0, 1, or 2) equaling the number of evi
    8 KB (1,346 words) - 17:58, 25 January 2024
  • "Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 ...igormortis remains alive. The Witch, Cerenovus, and Pit-Hag still act each night.
    12 KB (2,084 words) - 18:03, 25 January 2024
  • ...statement. If this statement is true, the Storyteller kills a player that night. If it is false, then no players die due to the Gossip. ...unk or poisoned, but is sober and healthy when their ability triggers that night, the Storyteller still kills a player.
    9 KB (1,542 words) - 18:05, 25 January 2024
  • ...and her foul legion of tiny grinning gods, I corrupt thee. By the blessed night and the hidden depths of the horrid and unholy sea, I end thy squalid life "Each night*, choose a player: they die. Your 2 Townsfolk neighbors are poisoned."
    7 KB (1,177 words) - 18:03, 25 January 2024
  • "Each night*, you learn if a Minion nominated today." * Each night, the Town Crier learns either a “yes” or a “no”.
    8 KB (1,287 words) - 18:01, 25 January 2024
  • The Demon attacks the Fool, who remains alive. Nobody dies that night. The next day, the Fool is executed by the {{Traveler|Judge}}, and dies. ...ed demons may just take aim at you in a panic, wasting their kill for that night. This is also an effective strategy against a {{Evil|Po}} or {{Evil|Shabalo
    9 KB (1,499 words) - 12:22, 8 April 2024
  • "Once per game, at night, choose which Minions or which Demon is in play." Each night, wake the Engineer. They either shake their head no or point at evil charac
    11 KB (1,890 words) - 07:36, 17 April 2024
  • <p class='flavour' style="font-size: 15px">"The night is cold and lonely, but I have the moon, the stars, the crisp wind and the "Once per game, at night, choose a player: they learn who you are."
    8 KB (1,306 words) - 11:53, 26 March 2024
  • "Each night, choose a player: a Minion, if chosen, learns this. All chosen Minions have Each night, wake the Preacher and have them choose a player. If they choose a Minion,
    10 KB (1,768 words) - 11:54, 26 March 2024
  • "Each night, choose an alive player: a chosen Demon swaps characters & alignments with * Each night, they choose a player. If that player is not the Demon, nothing happens. If
    10 KB (1,812 words) - 12:13, 26 February 2024
  • "Each night*, choose a player: they die. If you kill yourself this way, a Minion become The Imp kills a player each night, and can make copies of itself... for a terrible price.
    14 KB (2,388 words) - 18:00, 25 January 2024
  • "Each night, you learn 1 player of each character type, until there are no more types t ...tokens into the bag, remove a Townsfolk and add an Outsider instead. Each night including the first, wake the Balloonist and point to a single player (aliv
    12 KB (2,050 words) - 11:44, 26 March 2024
  • Each night except the first, if the Demon kills the King, put the Demon to sleep then ..., who is protected by the {{Good|Monk}}. The {{Good|King}} lives. The next night, the {{Evil|Imp}} attacks the {{Good|King}}, who is no longer protected by
    7 KB (1,273 words) - 11:45, 26 March 2024
  • "Each night, choose a player: if you nominate & execute them, their team loses. All pla * During the first night, when the Fearmonger selects a player, all players learn this.
    12 KB (2,016 words) - 11:47, 26 March 2024
  • "Each night, until dusk, 1) a player becomes sober, healthy & gets true info, or 2) the * The Storyteller chooses which player the Barista affects each night, and which one of the two Barista abilities is in effect. The Barista does
    8 KB (1,304 words) - 18:08, 25 January 2024
  • "Each night, learn which player the Storyteller believes you should talk to most." ...shown the same player multiple times in a row, or a different player every night.
    10 KB (1,706 words) - 14:50, 28 April 2024
  • ...oose who babysits Lil' Monsta's token & "is the Demon". A player dies each night*. [+1 Minion]" ...th point at the {{Evil|Widow}}, who receives Lil’ Monsta’s token. The next night, they both choose that the {{Evil|Poisoner}} babysits Lil’ Monsta instead
    9 KB (1,525 words) - 11:51, 26 March 2024
  • <p class='flavour'>"I aint done nuffink. I weren't even in dat alley last night! It weren't me what stole Mayor Bruno's briefcase wiv all dem fancy dockome "Each night, choose a player (not yourself): their vote counts negatively tomorrow."
    8 KB (1,412 words) - 18:09, 25 January 2024
  • ...ether by an execution or at dawn when the Storyteller declares who died at night. The Moonchild can take their time and get advice from the group before mak ...a player today, that player dies. If the Moonchild is drunk or poisoned at night but was sober and healthy when they chose a player today, that player doesn
    10 KB (1,739 words) - 18:06, 25 January 2024
  • ...The {{Good|Mathematician}} is now drunk, and may get false information at night. The Sweetheart dies. The Demon is now drunk, so their attack at night won’t kill anyone.
    7 KB (1,164 words) - 18:02, 25 January 2024
  • ...misleading conjugation of a verb. The fact that nine of the jury died last night is simply'' prima facie, ''which is, as Wills vs Thule set precedent for, f "Each night, choose a living player (different to last night): if executed tomorrow, they don't die."
    8 KB (1,287 words) - 18:06, 25 January 2024
  • "Each night, choose a player: if they nominate tomorrow, they die. If just 3 players li * Each night, the Witch chooses a player to curse. That player dies if they nominate any
    9 KB (1,473 words) - 18:02, 25 January 2024
  • "Each night, choose a player: you learn their alignment. [+0 to +2 Village Idiots. 1 of ...two Townsfolk tokens with Village Idiot tokens. While preparing the first night, mark one Village Idiot with the "Drunk" reminder.
    7 KB (1,043 words) - 12:01, 26 March 2024
  • ...ayer is the Townsfolk they think they are. If that character would wake at night, the Drunk wakes to act as if they are that Townsfolk. If that Townsfolk wo While preparing the first night, put the Drunk's '''IS THE DRUNK''' reminder token by any Townsfolk charact
    11 KB (1,797 words) - 17:59, 25 January 2024
  • "Each night, choose a player (not yourself): tomorrow, you may only vote if they are vo ...r chooses a player to be their Master. This may be the same player as last night or a different one.
    9 KB (1,591 words) - 17:59, 25 January 2024
  • "Each night*, choose a player: they die. [You choose which players are which Minions. - ...acts at a time that is technically both during setup and during the first night.
    6 KB (1,004 words) - 07:35, 17 April 2024
  • "Each night*, choose a player & a character they become (if not in play). If a Demon is * Each night, the Pit-Hag chooses a player and a character to turn that player into.
    13 KB (2,278 words) - 18:03, 25 January 2024
  • ...revulsion. And anticipation. The illness of this wretched place grows each night. And I... I am the cure."</p> At the start of the first night, wake any player with a Townsfolk character and show them the “You are”
    12 KB (2,201 words) - 11:45, 26 March 2024
  • * The Noble learns their information on the first night only. ...ble is created mid-game, the Noble learns their information on their first night.
    8 KB (1,383 words) - 22:01, 28 March 2024
  • On the first day, the Heretic publicly claims to be the Heretic. That night, the Demon kills themself. Evil wins. ...is a Heretic in play. If the Demon believes you, they may kill themself at night, losing the game, and therefore winning the game. Be very careful who you r
    11 KB (1,923 words) - 11:50, 26 March 2024
  • ...is swallowed by a jagged horizon as another winter's day surrenders to the night. Flecks of orange and red decay into deeper browns, the forest transforming Bad Moon Rising is a death extravaganza. Demons kill multiple times per night, and Minions get in on the action too. Good players can take great risks to
    10 KB (1,431 words) - 13:02, 1 May 2024
  • <p class='flavour'>"It is a fine night for a stroll, wouldn't you say, Mister Morozov? Or should I say... BARON Mo * During the first night, the Investigator learns that one of two players is a specific Minion.
    9 KB (1,414 words) - 17:58, 25 January 2024
  • "Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fa Each night except the first, wake the Fang Gu. They point at any player. Put the Fang
    9 KB (1,478 words) - 18:03, 25 January 2024
  • "Each night*, choose a player: they die. You start by choosing an alive player: they ar * On the first night, the Lleech chooses a player, who is poisoned for the rest of the game.
    10 KB (1,682 words) - 11:51, 26 March 2024
  • "On your first night, look at the Grimoire & choose a player: they are poisoned. 1 good player k On their first night, wake the Widow and show them the Grimoire for as long as they need. The Wi
    13 KB (2,342 words) - 11:55, 26 March 2024
  • "Each night*, you learn if a Demon voted today." Each night except the first, wake the Flowergirl. If the Flowergirl is marked '''DEMON
    9 KB (1,592 words) - 12:13, 26 February 2024
  • During the first night, wake each evil player in turn. If a good character is marked with the Stor ...Catcher favours the {{Good|General}}”. The {{Good|General}} is in play. At night, the {{Evil|Imp}} and the {{Evil|Godfather}} both attack the {{Good|General
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  • ...We are the chill wind on a winter’s day. We are the shadow in the moonless night. We are the poison in your tea and the whisper in your ear. We are everywhe "Each night*, a player might die. Executions fail if only evil voted. You register as a
    10 KB (1,789 words) - 11:50, 26 March 2024
  • ...in any way, you can execute them—even outside the nomination phase, or at night. If you do, no other executions may happen today by normal means, since the ...n if an execution happened today. Declare they have died, and continue the night phase as normal. An execution may still happen the next day.
    10 KB (1,667 words) - 18:02, 25 January 2024
  • ...’s “Storyteller Ability” reminder. If applicable, add a night token to the night sheet. ...er gains the {{Evil|Poisoner}} ability and chooses a player to poison each night for the rest of the game. </div>
    7 KB (1,176 words) - 11:59, 26 March 2024
  • "Each night, you become the alignment of an alive neighbour. If all good players choose ...rionette}}. The Storyteller decides to make the Cult Leader evil. The next night, even though the Cult Leader's living neighbours are still the {{Good|Farme
    10 KB (1,721 words) - 11:46, 26 March 2024
  • * During the first night, the Washerwoman is woken, shown two players, and learns the character of o While preparing the first night, put the Washerwoman's '''TOWNSFOLK''' reminder token by any Townsfolk char
    11 KB (1,784 words) - 17:57, 25 January 2024
  • * On the first night, the Knight learns two players who are not the Demon. During the first night, wake the Knight. Point to the two players marked “Know”.
    7 KB (1,263 words) - 11:57, 26 March 2024
  • * If you find out that you died at night and the Storyteller didn’t announce you, confirm with the Storyteller tha * If you die at night, your bluff is ruined! Make sure the Demon knows not to kill you if you’r
    7 KB (1,138 words) - 14:28, 26 April 2024
  • * On the first night, the Evil Twin and Good Twin both wake, make eye contact, and learn each ot ...win by marking any good character with the TWIN reminder. During the first night, wake both Twins. Let them make eye contact. Point at the Evil Twin, then s
    15 KB (2,643 words) - 18:02, 25 January 2024
  • "Each night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or * At night, the Harpy player chooses one player at a time, not two at once.
    11 KB (1,871 words) - 11:59, 26 March 2024
  • "On your 1st day, publicly guess up to 5 players' characters. That night, you learn how many you got correct." * On the first day, they may guess which players are which characters. That night, the Juggler learns how many guesses they got right...if they are not kille
    11 KB (1,911 words) - 18:02, 25 January 2024
  • * If five or more players are alive when the Imp kills themself at night, the Scarlet Woman must become the new Imp. ...that Demon in every way. Good wins if they are executed. They attack each night. They register as the Demon.
    9 KB (1,608 words) - 11:36, 26 March 2024
  • ...wing a secret word. The 1st good player to say this word becomes evil that night." * On the first night, the Mezepheles learns a secret word from the Storyteller.
    16 KB (2,819 words) - 11:52, 26 March 2024
  • * The Alchemist learns which ability this is on the first night. During the first night, wake the Alchemist. Show the '''YOU ARE''' info token then the character t
    12 KB (2,011 words) - 11:43, 26 March 2024
  • * When the fifth day ends and night begins, if the Leviathan is still alive, evil wins. ...re is little benefit to removing a character that only gets information on night one, or that has a once-per-game ability that has already been used.
    12 KB (1,995 words) - 11:51, 26 March 2024
  • ...ause some chaos among the evil team as they try to communicate silently at night about who wants to be the Demon.
    10 KB (1,650 words) - 12:01, 26 March 2024
  • * On the first night, the Chef learns exactly how many pairs of evil players there are in total. During the first night, wake the Chef. Show the Chef fingers (0, 1, 2, etc.) equaling the number o
    9 KB (1,514 words) - 17:58, 25 January 2024
  • ...ers dying per day by the choice of the group for every player that dies at night by choice of the Demon. The increase in probability alone is enough to give ...n each day, you nominate and execute a good player, and the Demon kills at night, that means that 2 good players and 1 Evil player is dying every 24 hours -
    9 KB (1,482 words) - 18:08, 25 January 2024
  • ...ed in the base set. Good characters get amazing information each and every night. However, the evil team is extremely varied and threatening and can throw m ...a {{Evil|Vigormortis}} in play, Townsfolk get poisoned when Minions die at night. With a {{Evil|Vortox}} in play, all information is false. Once the good te
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  • "Each night, choose a player (not yourself or Travellers): you learn 1 good & 1 evil ch * Each night, the Dreamer chooses a player and learns two characters—one that the play
    11 KB (1,844 words) - 11:06, 1 March 2024
  • "Each day, 3 players may choose to visit you. At night*, each visitor learns how many visitors are evil, but 1 gets false info." At night, wake each player marked '''VISITOR''' or '''FALSE INFO''' one at a time. S
    5 KB (703 words) - 11:28, 8 May 2023
  • .../bloodontheclocktower.com/teensyville'''. Each printout comes with its own night sheet for that script, ensuring your Teensyville games will run smoothly.
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  • "Once per game, at night, choose a good character: gain that ability. If this character is in play, ...wake when that character would wake. If this ability is used on the first night only, they use it tonight.
    15 KB (2,599 words) - 18:02, 25 January 2024
  • ...There are just four players left alive. Each day, nobody nominates. Each night, the Demon chooses a dead player to kill. Since this could go on indefinite ...Townsfolk refuse to kill during the day, and the Demon refuses to kill at night.
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  • ...er}} to attempt to slay you.The Demon will usually not want to kill you at night, so the question of who you really are will be asked by the group at some s ...to attack, such as the {{Good|Slayer}} or the {{Good|Monk}}. If you die at night, then you remove the possibility of being executed accidentally by the good
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  • ...r token by the Virgin token. End the nomination process and proceed to the night phase. (No one else can be executed today.) ...to protect you every night. Since you no longer have to fear death in the night, you can always wait another day to get somebody to nominate you.
    10 KB (1,667 words) - 17:59, 25 January 2024
  • "Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsi ...y registers as, even as many characters or both alignments during the same night.
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  • ...{Good|Snake Charmer}} is in play" and "Everybody got true information last night." ...ng collared shirts, and the game continues with the Demon still killing at night, then you know that the Demon was not wearing a collared shirt, and therefo
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  • ...the {{Good|Monk}} dies at night, you are no longer safe, but if you die at night whilst the {{Good|Monk}} is still alive, then you know the player is not ac * You would never wake in the night as the Slayer. Instead, you should publicly announce that you want to claim
    10 KB (1,843 words) - 17:59, 25 January 2024
  • ...ve players false information to simulate drunkenness, change characters at night to simulate a Pit-Hag, or even have the wrong number of Outsiders in play. ...since there are no evil players to fool, and no Demon attacks to avoid at night.
    10 KB (1,714 words) - 11:44, 26 March 2024
  • * On the first night, the Pixie learns an in-play Townsfolk. The Storyteller chooses which Towns ...ave gained a new ability. They may learn this has happened if they wake at night and start gaining information, or are prompted to choose players.
    14 KB (2,370 words) - 21:51, 29 March 2024
  • ...t it succeeds, the nominated player is executed and you may proceed to the night phase (''as there may only be one execution per day''). If the Judge declar ...r even an {{Evil|Assassin}} or {{Evil|Godfather}} to cause extra deaths at night, the good team can never be sure when the final day actually is - they may
    10 KB (1,813 words) - 18:07, 25 January 2024
  • "Each night*, choose a player; they die. Townsfolk abilities yield false info. Each day * When night falls, if nobody was executed today, evil wins. Exiling a Traveller does no
    11 KB (1,786 words) - 12:13, 26 February 2024
  • ..., then night falls (''and evil probably wins due to the Demon killing that night''). ...oryteller. Or claim to be a {{Good|Town Crier}} that woke during the first night. If you appear like an evil player that accidentally made a mistake, the go
    14 KB (2,489 words) - 11:44, 26 March 2024
  • ...evil, or as an Outsider, Minion, or Demon, at different parts of the same night. The Storyteller chooses whatever is most interesting. ...lity. For example, a Recluse that registers as a Poisoner does not wake at night and cannot poison a player.
    9 KB (1,417 words) - 17:59, 25 January 2024
  • "Each night, choose a player & a good character: they are "mad" they are this character Each night, wake the Cerenovus. They point at any player and at any Townsfolk or Outsi
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  • "Each night, choose a player (not yourself): their vote counts as 3 votes tomorrow." Each night, wake the Bureaucrat. They point at any player. Mark the chosen player with
    8 KB (1,345 words) - 18:09, 25 January 2024
  • When the first night has ended, declare that the Vizier is in play, and which player it is. ...The town nominates and executes the Vizier. The Vizier does not die. That night, The Demon kills the Vizier.
    8 KB (1,435 words) - 11:58, 26 March 2024
  • ...e or dead. Generally, players die during the day from execution and die at night from characters’ abilities. ...e, they do not die again, and the group does not learn that they died last night.
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  • During that night, wake the Demon. Show them the '''THIS CHARACTER SELECTED YOU''' info token ...t}}. Because the {{Evil|Pit-Hag}} created a good Demon during the previous night, the game continues.
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  • * On the first night, the Marionette does not wake to learn the other evil players, and the othe ...ove another Minion token and add another Townsfolk token. During the first night, swap a good player’s character token with a not-in-play Minion character
    13 KB (2,263 words) - 11:52, 26 March 2024
  • ...nal day, the Politician ties the vote, forcing no execution to occur. That night, the Demon kills a player, making evil win. The Politician wins too. ...good team doesn't execute on the final day, and then the Demon kills that night, evil will win. To win as the Politician using this method, you will need t
    10 KB (1,673 words) - 11:53, 26 March 2024
  • ...will not accidentally see its contents. Collect supplies of all the info, night, and shroud tokens anywhere you like in the Grimoire. (We recommend the bot ...access the character and reminder tokens you need for this game.) Add the night sheet for this edition to the right side of the Grimoire.
    9 KB (1,604 words) - 07:14, 5 April 2023
  • ...from any combination of characters you own. This tool will also generate a night sheet for a game with your custom character list, making it easy to run.
    3 KB (503 words) - 13:53, 3 September 2023
  • ...an evil player. The {{Evil|Devil's Advocate}} chooses the {{Good|Goon}} at night. Normally, the {{Good|Goon}} would turn evil, but the {{Good|Goon}} remains
    3 KB (548 words) - 14:49, 28 April 2024
  • * If a Shugenja is created mid-game, the Shugenja wakes that night to receive their information. During the first night, wake the Shugenja. If the closest evil player is in a clockwise direction,
    9 KB (1,525 words) - 12:00, 26 March 2024
  • ...at instead. The {{Good|Fortune Teller}} lives and the Scapegoat dies. That night, the {{Good|Undertaker}} learns that a Scapegoat was executed today. ...his happens, that's still great, because at least that Minion gets another night and day in the game.
    10 KB (1,704 words) - 18:08, 25 January 2024
  • ...{{Good|Lycanthrope}} is alive and the {{Good|Gambler}} kills themselves at night, no other players can die tonight. * The Demon character {{Evil|Leviathan}} does not kill at night and causes the game to end at the end of day 5. It has nine special rules:
    22 KB (3,371 words) - 14:22, 26 April 2024
  • ...Huntsman in play. But if there is, and the Huntsman chooses the Damsel at night, the Damsel becomes a not-in-play Townsfolk, and is no longer the Damsel. T During the first night, wake each Minion. Show the Damsel token. Put each Minion to sleep.
    12 KB (2,211 words) - 11:46, 26 March 2024
  • ...usion, the Klutz chooses a player—who is secretly the {{Good|Seamstress}}. Night falls, and the game continues. ...which helps the good team. After this, if the Demon doesn't kill you that night, it probably means that the Demon did not want to kill you because it knows
    10 KB (1,659 words) - 18:02, 25 January 2024
  • ...s in the bag, replace all Minion tokens with Riot tokens. During the first night, skip the Minion Info step. During the Demon Info step, wake all Riot playe ...yers that are trusted, powerful, or both. Since there will be no deaths at night, killing trusted good players early in the game avoids the very real possib
    11 KB (1,840 words) - 11:55, 26 March 2024
  • ...and force the good team to execute the Demon that day or face a loss that night. ...ully about who to attack. A savvy good team will realise that going to the night phase with a living Psychopath and just four players alive will mean certai
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  • * The Storyteller may wake both players at night, instead of just the player due to wake, if that helps understanding.
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  • ...attacks and kills her. As punishment, the Demon cannot attack on the next night.
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  • ...dier}} is still alive, then the Demon may not end up killing a player that night, leading to another day of executions after all. '''During the night, confirm players’ choices with a downward finger point.'''
    36 KB (6,405 words) - 13:51, 8 September 2023
  • ...the Demon into attacking you, which prevents a good player from dying that night - you can do this in any number of ways. ...e {{Good|Saint}}, you can ask the {{Good|Fortune Teller}} to choose you at night, to prove you are not the Demon.
    44 KB (8,019 words) - 12:45, 2 January 2024
  • ...arget the good team must defeat. In addition to their ability to kill each night, the demon has extra protections, such as being able to jump to the body of
    5 KB (875 words) - 20:01, 9 May 2023
  • ...that tomorrow never comes if you are a Demon that kills multiple times at night, like the {{Evil|Shabaloth}}, {{Evil|Po}} or {{Evil|Al-Hadikhia}}.
    7 KB (1,156 words) - 11:49, 26 March 2024
  • ...that they die or they remain alive. (''Do not say why.'') Then, begin the night phase. (''Whether the player lived or died, this was the one execution for
    7 KB (1,210 words) - 18:05, 25 January 2024
  • ...lly needs to talk to the {{Good|Exorcist}} because there was no death last night, and this could be the result of either of their abilities, seat them next
    9 KB (1,442 words) - 18:07, 25 January 2024
  • ...l a {{Good|Mayor}}, a {{Good|Sage}} or a {{Good|King}}, and if they die at night, then you will get to use your ability on a new living neighbour instead -
    10 KB (1,658 words) - 11:48, 26 March 2024
  • ...f you have two good neighbours for example, the demon might attack them at night in their ignorance. For any other scenario, you must have at least one evil
    9 KB (1,490 words) - 18:05, 25 January 2024
  • ...tion is getting your Demon to kill you early on - players who die early at night are usually considered good, and you can use this position of trust to go a
    10 KB (1,738 words) - 18:00, 25 January 2024
  • ...doubles the good team's chance of killing the Demon. Normally, each day / night, 2 players die - one due to the Demon attack, and one due to the daily exec
    10 KB (1,697 words) - 10:54, 10 April 2024
  • While preparing the first night, mark any player with the
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