Actions

Spirit of Ivory

From Blood on the Clocktower Wiki

Icon spiritofivory.png Information

Type Fabled
Artist Aidan Roberts

"The Wasteland calls. Bones rise to flesh, then fall to dust. The great spirit grows. The great spirit watches. The great spirit guides. The human listens, or the human is no more."

Summary

"There can't be more than 1 extra evil player."

Add the Spirit of Ivory to your script to keep the number of evil players fair and balanced.

  • When creating character lists using the Script Tool, it is a good idea to include no more than one character that adds evil characters. If two or more players turn evil, then the evil team can win simply by revealing who they are and winning due to their voting majority. Adding the Spirit of Ivory prevents too many players turning evil, creating a more fun and fair game for the good players.
  • With a Spirit of Ivory in play, only one more player than normal can ever be evil. If a second player would become evil, they stay good instead.
  • The normal number of evil players is printed on the Traveller sheet and on the Setup sheet.

How to Run

At the start of the game, declare that the Spirit of Ivory is in play. Add the Spirit of Ivory token and their reminder token to the Grimoire.

At all times, if there is an extra evil character in play, mark the Spirit of Ivory with the NO MORE EVIL reminder. (If any character becomes good, remove the reminder.)

If a player would become evil and the Spirit of Ivory is marked NO MORE EVIL, that player stays good.

Examples

The Fang Gu attacks an Outsider and creates an evil player. The Devil's Advocate chooses the Goon at night. Normally, the Goon would turn evil, but the Goon remains good because there is already 1 more evil character than normal in play.

Explanation

When creating character lists using the Script, it is a good idea to include no more than one character that adds evil characters. If two or more players turn evil, then the evil team can win simply by revealing who they are and winning due to their voting majority. Adding the Spirit of Ivory prevents too many players turning evil, and creates a more fun and fair game for the good players.

With a Spirit of Ivory in play, only one more player than normal can ever be evil. If a second player would become evil, they stay good instead.

The normal number of evil players is printed on the Traveller sheet, and on the Setup sheet.