Actions

Riot

From Blood on the Clocktower Wiki

Icon riot.png Information

Type Demon
Artist John Grist
Revealed 04/11/2021

"Larga vida a la revolución! Mi revolucion!"

Character Showcase

Related Jinxes

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Banshee

If Riot nominates and kills the Banshee, all players learn that the Banshee has died, and the Banshee may nominate two players immediately.

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Butler

The Butler can not nominate their master.

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Cannibal

Players that die by nomination register as being executed to the Cannibal.

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Clockmaker

Riot registers as a Minion to the Clockmaker.

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Damsel

Riot registers as a Minion to the Damsel.

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Devil's Advocate

Players that die by nomination register as being executed to the Devil's Advocate.

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Engineer

Riot and the Engineer can not both be in play at the start of the game. If the Engineer creates Riot, the evil players become Riot.

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Exorcist

Only 1 jinxed character can be in play.

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Farmer

If a Riot player nominates and kills a Farmer, the Farmer uses their ability tonight.

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Flowergirl

Only 1 jinxed character can be in play.

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Golem

If the Golem nominates Riot, the Riot player does not die.

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Grandmother

If a Riot player nominates and kills the Grandchild, the Grandmother dies too.

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Hatter

If the Hatter dies, Riot is in play and a Riot chooses a different Demon, a normal evil team is created from the Riot players. If the Hatter dies and the Demon chooses Riot, Minions become Riot too.

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Innkeeper

If a Riot player nominates an Innkeeper-protected-player, the Innkeeper-protected-player does not die.

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Investigator

Riot registers as a Minion to the Investigator.

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King

If a Riot player nominates and kills the King and the Choirboy is alive, the Choirboy uses their ability tonight.

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Mayor

If the 3rd day begins with just three players alive, the players may choose (as a group) not to nominate at all. If so (and a Mayor is alive) then the Mayor's team wins.

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Minstrel

Only 1 jinxed character can be in play.

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Monk

If a Riot player nominates and kills the Monk-protected-player, the Monk-protected-player does not die.

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Pacifist

Players that die by nomination register as being executed to the Pacifist.

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Pit-Hag

If the Pit-Hag creates Riot, all evil players become Riot. If the Pit-Hag creates Riot after day 3, the game continues for one more day.

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Preacher

Riot registers as a Minion to the Preacher.

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Ravenkeeper

If a Riot player nominates and kills the Ravenkeeper, the Ravenkeeper uses their ability tonight.

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Sage

If a Riot player nominates and kills a Sage, the Sage uses their ability tonight.

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Saint

If a good player nominates and kills the Saint, the Saint's team loses.

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Snitch

If the Snitch is in play, each Riot player gets an extra 3 bluffs.

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Soldier

If a Riot player nominates the Soldier, the Soldier does not die.

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Summoner

If the Summoner creates Riot, all Minions also become Riot.

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Town Crier

Riot registers as a Minion to the Town Crier.

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Undertaker

Players that die by nomination register as being executed to the Undertaker.

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Zealot

If you are nominated, you must nominate again, even if dead.

Summary

"Nominees die, but may nominate again immediately (on day 3, they must). After day 3, evil wins. [All Minions are Riot]"

Riot kills everybody in a panic.

  • Each player that is nominated dies immediately. Even though they are dead, they may nominate again today. This may happen multiple times per day.
  • The player that was nominated must nominate again immediately or lose their chance to do so. The Storyteller counts down “3... 2... 1...” to let the player know how long they have to nominate, should they wish to. If they don’t, no more nominations are allowed today.
  • The good team wins if all Riot players are dead. If the last Riot dies and only two players are alive, they do not nominate, and the good team wins.
  • On the third day, each nominated player must nominate again. If they do not, the Storyteller will nominate on their behalf, or declare that that player’s team loses.
  • If just three players are alive when the third day nominations begin, the group chooses which player nominates first. If no one nominates, the day ends and evil wins.

How to Run

While setting up the game, before putting the character tokens in the bag, replace all Minion tokens with Riot tokens. During the first night, skip the Minion Info step. During the Demon Info step, wake all Riot players and allow them to make eye contact. Show each Riot player three character bluffs, then put them to sleep.

Each time a player is nominated, they die. Declare that they are dead, and add a shroud immediately. Tell them that they may nominate again. Publicly count down “3... 2... 1...” and if they nominate before their time runs out, repeat this process for the new nominee (they die, may nominate etc.) If they do not nominate before their time runs out, the day ends.

On the third day, nominated players die and must nominate again. If the day ends with more than two players alive, evil wins.

Optional Rule: When Riot is in play, the dead may not be nominated. (This is more fun, and is the original intent of Riot.)

Examples

Alex nominates Lewis. Lewis dies and nominates Ben. Ben dies and nominates Marianna. Marianna dies and nominates Lachlan. Lachlan dies but does not nominate. Four players died today.

On the third day, a Riot player is nominated. They die and nominate the Amnesiac, who dies and nominates the Empath, who dies and nominates a Riot player. The game ends immediately, as all Riot players are dead.

Tips & Tricks

  • Since all evil players are the Demon, all evil players get 3 bluffs at the start of the game. Communicate early on so that you don't accidentally choose the same bluffs, as the good team is likely to nominate and kill any suspicious players as early as possible.
  • Pay attention to the jinxes, and ask the Storyteller for clarification on any jinxed character that you intend to bluff as. Riot is a very unusual Demon and breaks the game's core rules in a number of ways, so has some unusual character interactions with Townsfolk that gain information or have mechanics based around nominations, executions, and voting. Make sure you know how your jinxed character operates so that you can bluff effectively.
  • Before nominations begin, think about one or two players that you would like to nominate. Once nominations begin, things get a little bit hectic, and if you are nominated you will only have a single chance to kill a player for the entire game, so make it count. If your number one player is dead when it becomes your turn to nominate, nominate your number two player instead.
  • Don't be afraid to nominate good players that are trusted, powerful, or both. Since there will be no deaths at night, killing trusted good players early in the game avoids the very real possibility that you will need to face them when only 3 or 4 players are left alive. Even if nominating a trusted good player makes you look evil, it is often best to get them out of the way early on. If you are nominated and die as a result, then other Riot players may keep the game going.
  • If you are nominated on day one or two, nominate another player. This is your only chance to kill a player, and it is best to remove good players that may act tonight, so that the good team has less information on the final day. The best case scenario is that the good player you nominate will nominate another good player, and that player will nominate again. The worst case scenario is that the player that you nominate doesn't nominate again, but that still means one less good player alive. While it is unlikely that you will be able to win the game on day one or two, any attrition that you can cause on these days grants the good team less information to work with.
  • On day three, remember that you must nominate if you are nominated. Hesitation may look very suspicious.
  • Nominate players that look like they have given little thought to who they will nominate. Or nominate randomly. The more the good players feel rushed and confused, the poorer decisions they will make. Pretending to be flustered, rushed and confused yourself can go a long way into keeping up the pretence that you are a good player. This may not even be pretence.
  • Be the first player to nominate each day, if possible. Pay attention to the Storyteller and when it looks like they are going to call for nominations. If you are the first player to nominate, then you kill a player without dying yourself. So, if you are nominated and die, you get to nominate a second player. This is very handy.
  • If you want to appear to be a good player, don't nominate on days one or two. The downside is that you don't get to kill a player, but if you are bluffing as a character that is crucial to the decisions that the good team are making, such as the Fortune Teller or the Town Crier, then appearing to be trustworthy might result in the good team nominating more good players.
  • Don't be afraid to die. Normally, the Demon should stay alive at all costs. When you are Riot, dying isn't that much of a downside, as long as other Riot are still alive. Riot is particularly suited to bluffing as characters that have game-altering effects when they die, such as the Sage, Klutz or Ravenkeeper.
  • Unlike other Demons, the evil team wins when there are three players alive and two of them are evil, because whoever is nominated, the remaining two players will contain at least one Demon. If the player count is small, campaigning to be a character that is very important to keep alive can scare the good team into completely avoiding nominating you. You will need to make these arguments before nominations begin each day though, as the nomination phase leaves no time for talk.

Fighting Riot

  • If Riot is on the script, nominate on the first day. Sure, a player will die, but at least you know which Demon you are facing and can avoid a complete panic by finding out on day three.
  • Be the first player to nominate. If you are first, you kill a player without dying, and can kill another player if you are nominated later on. This means that you have double the chances of killing a Demon, and may even kill two.
  • If you have good reason to believe that Riot is in play, because it is the only Demon on the script or the other Demons don't seem to be active, then consider not nominating at all on days one and two and convincing the group to do the same. The more players that are alive on day three, the more good abilities have had a chance to activate and the more information will be available for all good players to evaluate. Unlike a normal Demon, where executing each day means that you have more chances to execute the Demon, every player has (at least) one chance to kill the Demon, regardless of which day it is. Saving all nominations until day three may be the best option.
  • If you are nominated on day one or two, you have a decision to make: do you nominate again, or cease nominations for the day? If you nominate again, you might kill a Demon. If you don't nominate again, you avoid accidentally killing too many players too soon and also signal to the good team that you are indeed good by ending the day without further casualties. Most Riots will nominate again on day one or two, so this is a chance to stand out from the crowd. This is your choice to make.
  • Before nominations begin, think about one, two, or three players that you would like to nominate. Once nominations begin, things get a little bit hectic, and if you are nominated you will only have a single chance to kill a player for the entire game, so make it count. If your number one player is dead when it becomes your turn to nominate, nominate your number two player instead.
  • On day 3, even a hasty nomination is better than no nomination at all. If you don't nominate, either the game is over or the Storyteller will nominate a player on your behalf, and you can be certain that they will not be helpful to you.
  • Make your arguments as to why you should not be nominated before nominations begin each day, as the nomination phase leaves no time for talk.
  • Pay attention to which players are nominating trusted players. They are probably evil. Or they may just be good players forced into a too hasty decision.