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  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> "Once per game, 1 good player might get incorrect information."
    4 KB (560 words) - 11:27, 8 May 2023
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> Add the Duchess if your script has too little information or too much misinformation.
    5 KB (703 words) - 11:28, 8 May 2023
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> * The Steward learns their information on the first night of the game.
    4 KB (692 words) - 11:57, 26 March 2024
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> ...Abdallah. The Knight must learn Marianna and Abdallah because the Knight's information must be false due to the {{Evil|Vortox}} ability and therefore include the
    7 KB (1,263 words) - 11:57, 26 March 2024
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> The Snitch accidentally gives information to the evil team.
    7 KB (1,192 words) - 21:51, 29 March 2024
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> * If the evil players are equidistant, the storyteller gives ‘arbitrary’ information to the Shugenja. This means that the Storyteller chooses whether to tell th
    9 KB (1,525 words) - 12:00, 26 March 2024
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> ...is vital to figure out early which of the two players is the one you have information about. The player that you know is good even if they are an Outsider - whil
    9 KB (1,473 words) - 17:58, 25 January 2024
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> ...a {{Good|Washerwoman}}'s, {{Good|Librarian}}'s or {{Good|Investigator}}'s information can be great. For example, if you know that Evil players are sitting next t
    9 KB (1,514 words) - 17:58, 25 January 2024
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> * You don't have to give your information out immediately; wait a couple of days so that you can observe the other pl
    9 KB (1,414 words) - 18:01, 25 January 2024
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> The Vortox makes all information false.
    11 KB (1,786 words) - 12:13, 26 February 2024
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> * The drunk Village Idiot may get true information.
    7 KB (1,043 words) - 12:01, 26 March 2024
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> The Dreamer learns player's characters, but is not sure if their information is entirely correct.
    11 KB (1,844 words) - 11:06, 1 March 2024
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> The Sage knows nothing while alive, but learns the most important information of all at the moment of their death - who killed them
    7 KB (1,253 words) - 18:02, 25 January 2024
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> ...rn that it happened. They’ll learn that something went wrong if a piece of information was false but was supposed to be true, or if an ability should have worked
    10 KB (1,617 words) - 18:01, 25 January 2024
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> ...others look dodgy, particularly when it is not you that revealed the false information originally..
    7 KB (1,177 words) - 18:03, 25 January 2024
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> ...ghbours, the Empath does not learn about the now-dead player. The Empath's information is accurate at dawn, not at dusk.
    8 KB (1,346 words) - 17:58, 25 January 2024
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> ...ike the {{Good|Flowergirl}}, {{Good|Town Crier}}, and {{Good|Oracle}} give information that can help you narrow down where the evil lies.
    9 KB (1,530 words) - 18:02, 25 January 2024
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> ...s for the game, because if they have great information, then you have that information too. If they have a useful ability that they choose to use, you can help th
    11 KB (1,784 words) - 17:57, 25 January 2024
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> * The Noble learns their information on the first night only.
    8 KB (1,383 words) - 22:01, 28 March 2024
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> The Savant gets crazy, amazing information that is different every day and every game, but exactly half of it is compl
    14 KB (2,337 words) - 18:01, 25 January 2024
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> ...that Townsfolk would gain information, the Storyteller may give them false information instead—and the Storyteller is encouraged to do so.
    11 KB (1,797 words) - 17:59, 25 January 2024
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> * Tell the group what your information is as soon as possible on the first day. You probably won't be able to dete
    9 KB (1,414 words) - 17:58, 25 January 2024
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> ...ers will be reading into your execution choices and denials as a source of information, so the players you choose not to execute are often just as important as th
    8 KB (1,435 words) - 11:58, 26 March 2024
  • ...f the three editions included in the base set. Good characters get amazing information each and every night. However, the evil team is extremely varied and threat ...ortox}} in play, all information is false. Once the good team notices what information is right and what is wrong, they can backtrack and reverse what they though
    10 KB (1,453 words) - 13:02, 1 May 2024
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> ...and the good team in general. It could be because the player has important information that has not been revealed yet. Or because the player is evil and has a blu
    10 KB (1,706 words) - 14:50, 28 April 2024
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> ...im to be each others' characters - they stay safe, whilst you reveal their information to the group..
    8 KB (1,377 words) - 17:59, 25 January 2024
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> ...included, such as how many players of each team are still alive, how much information the good team has, how successful the evil team’s bluffs seem to be, whic
    10 KB (1,758 words) - 11:48, 26 March 2024
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> ...hey may not become drunk or poisoned until dusk. This player must get true information, even if a Vortox is in play.
    8 KB (1,304 words) - 18:08, 25 January 2024
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> ...e, kill players at night to simulate a Demon attacking, give players false information to simulate drunkenness, change characters at night to simulate a Pit-Hag,
    10 KB (1,714 words) - 11:44, 26 March 2024
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> * The Ravenkeeper gets some of the best information in Trouble Brewing. Think about whose character you would like to learn bef
    9 KB (1,561 words) - 17:59, 25 January 2024
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> ...their ability gives them information, the Storyteller may give them false information.
    10 KB (1,619 words) - 18:00, 25 January 2024
  • ...Brewing has a little bit of everything. Some characters passively receive information, some need to take action to learn who is who, while some simply want to ba .... Some players may want to reveal which character they are and share their information immediately (such as the {{Good|Chef}} or {{Good|Investigator}}), while oth
    9 KB (1,377 words) - 13:02, 1 May 2024
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> ...l players will have to choose between picking a second bluff to match your information or doubling down on their claim.
    9 KB (1,471 words) - 18:04, 25 January 2024
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> ...heir own Red Herring is sometimes advised, as the Fortune Teller gets more information that way.
    10 KB (1,659 words) - 11:36, 26 March 2024
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> ...nt to know whether they're information characters or not, and what kind of information they get. A lot of your possible strategies depend on who they are, and so
    10 KB (1,662 words) - 11:42, 26 March 2024
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> ...false information to a good player poisoned by the Lleech, make sure this information seems true. If the good player believes it to be false, they will quickly e
    10 KB (1,682 words) - 11:51, 26 March 2024
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> ...er the original Demon voted but before the Flowergirl wakes to learn their information, the Flowergirl detects the original Demon.
    9 KB (1,592 words) - 12:13, 26 February 2024
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> ...weetheart dies. The {{Good|Mathematician}} is now drunk, and may get false information at night.
    7 KB (1,164 words) - 18:02, 25 January 2024
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> ...to the {{Good|Chef}} might be too revealing, the {{Good|Chef}} learns true information, a "0,” instead.
    9 KB (1,417 words) - 17:59, 25 January 2024
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> ...-Hag}}). In [[Sects & Violets]], any way that you can reduce the amount of information that the good team has received by the time that the final day comes around
    12 KB (2,084 words) - 18:03, 25 January 2024
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> * The Doomsayer allows players to sacrifice their allies in order to gain information, which shortens the game.
    4 KB (686 words) - 11:27, 8 May 2023
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> ...|Empath}} who has been made drunk by the Puzzlemaster and is getting false information. The Puzzlemaster publicly guesses that Sarah is drunk, and is told “Alex
    10 KB (1,791 words) - 11:54, 26 March 2024
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> ...bout what character tokens to show the King. Don’t be afraid to give great information. Most Kings will die before the final day. A King that lives to the final d
    8 KB (1,372 words) - 11:50, 26 March 2024
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> * The Amnesiac may wake at any time during the night to learn information or to choose a player, or their ability may be passive—not requiring acti
    8 KB (1,288 words) - 11:43, 26 March 2024
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> ...e per game. There is little benefit to removing a character that only gets information on night one, or that has a once-per-game ability that has already been use
    12 KB (1,995 words) - 11:51, 26 March 2024
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> ...resolved. For example, if the Pukka kills the Sage, the Sage may get false information due to being poisoned by the Pukka.
    10 KB (1,755 words) - 18:06, 25 January 2024
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> * If you want to construct a script based around the actions or information of one particular good character, if you want to have this character in eve
    5 KB (863 words) - 11:55, 26 March 2024
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> ...you any information that they have due to their character ability, and any information that they have due to other private conversations they have had. Do whateve
    10 KB (1,704 words) - 18:08, 25 January 2024
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> ...eryone is, but the Storyteller reminder tokens, allowing you to track what information people are starting with.
    13 KB (2,342 words) - 11:55, 26 March 2024
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> ...as Storyteller should also bear this in mind when doing other first night information – that player is already evil even though the Bounty Hunter has not woken
    12 KB (2,201 words) - 11:45, 26 March 2024
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> ...pick it and find out. If they die, great, you know you have to take their information into account. If not, they were bluffing and you can move on.
    7 KB (1,247 words) - 12:00, 26 March 2024
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> ...if you and another player die in the process, you can still talk, and your information is just as valid and helpful. Early in the game, an extra good player dying
    13 KB (2,346 words) - 18:08, 25 January 2024
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> ...e connections between Minions and Demons when combined with other players' information.
    15 KB (2,599 words) - 18:02, 25 January 2024
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> ...be cautious with any ability that could cause death, the potential gain in information more than makes up for the risk. Use your ability every day!
    9 KB (1,542 words) - 18:05, 25 January 2024
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> ...o trust you! Unlike similar characters like the {{Good|Washerwoman}}, your information is so absolute since you only learn one player and their identity - there's
    8 KB (1,357 words) - 18:04, 25 January 2024
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> ...the dead players are good, and can therefore work with them and use their information.
    7 KB (1,241 words) - 18:01, 25 January 2024
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> * They only get this information once per game, so they had best choose wisely when and who.
    8 KB (1,422 words) - 13:02, 1 May 2024
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> ...were drunk. They wake when their good character would wake, may get false information, do not wake during the Minion Info step etc.
    13 KB (2,263 words) - 11:52, 26 March 2024
  • ...is best to pick a good character to pretend to be, spreading as much false information as possible. ...wake some players so that they can use their ability or gain some type of information. At night, I will be silent, but communicate using the following signals: '
    6 KB (1,136 words) - 01:12, 3 April 2023
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> ...Mutant says they are the {{Good|Oracle}}, gives some bogus {{Good|Oracle}} information, then says "By the way, I am definitely not the Mutant" while giving a subt
    10 KB (1,667 words) - 18:02, 25 January 2024
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> ...that happens though, you are good and playing for the good team, and your information is incredibly useful (knowing who isn't a demon is just as important as kno
    10 KB (1,812 words) - 12:13, 26 February 2024
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> ...night or live through the night despite you choosing them, confusing your information.
    10 KB (1,637 words) - 11:51, 26 March 2024
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> * The more players that are executed, the more information you get. It's to your benefit to facilitate as many executions as you can.
    9 KB (1,553 words) - 17:58, 25 January 2024
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> ...hat indicates that your fellow evil players information is true. Give true information so that you look more trustworthy. Make whatever arguments you need to make
    15 KB (2,643 words) - 18:02, 25 January 2024
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> ...ir ability triggers that night, then the Storyteller still gives them true information.
    11 KB (1,911 words) - 18:02, 25 January 2024
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> ...is the Nightwatchman. Even though the Nightwatchman has their ability, the information is false.
    8 KB (1,306 words) - 11:53, 26 March 2024
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> ...acktracking through the information that the new Farmers may have valuable information that you can trust.
    7 KB (1,288 words) - 11:47, 26 March 2024
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> ...n, you might be in a pickle. Unless, of course, you say such an absence of information was merely due to the fact that they were evil and poisoned you! But that m
    7 KB (1,082 words) - 11:45, 26 March 2024
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> ...ood|King}} stay alive for too long, then they are going to get really good information at a crucial moment in the game. Try to survive as long as you can to keep
    7 KB (1,273 words) - 11:45, 26 March 2024
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> * Pay attention to who is doing the nominating! This seems obvious, but your information only matters if you know who nominated to correspond with the info you get
    8 KB (1,287 words) - 18:01, 25 January 2024
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> ...d, and half are evil. Even if you cannot figure out who the Demon is, your information tells you that two of these players know they’re on the same team and two
    12 KB (2,050 words) - 11:44, 26 March 2024
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> ...ther players that you trust. This way, you can control the flow of private information in the game in such a way that the players that you trust are only talking
    9 KB (1,442 words) - 18:07, 25 January 2024
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> ...acters in play and who they are will be laid out in the Grimoire. Use this information to help the evil team pick good bluffs and take out high priority targets.
    12 KB (2,058 words) - 18:00, 25 January 2024
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> ...that you suspect that demon is in play, you don't have to worry about your information being false. ('''Note:''' While this all sounds incredibly useful and even
    10 KB (1,659 words) - 18:02, 25 January 2024
  • ...to the biggest single resource on the internet for Blood On The Clocktower information, tips, tricks, secrets, rules, strategies and advice!
    2 KB (323 words) - 12:36, 19 May 2023
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> ...ayer, and sacrifice them when needed. Take a look at this section for more information.
    14 KB (2,388 words) - 18:00, 25 January 2024
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> ...ccusations for a day or two in order to ensure they get just a little more information... or even look like a character desperate to live in order to attract a De
    13 KB (2,199 words) - 11:49, 26 March 2024
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> ...executed as early as you can. The earlier that you are executed, the less information that the good team will have collected, and the more randomly they will be
    14 KB (2,489 words) - 11:44, 26 March 2024
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> * The Gambler is a high risk, high reward character. You get reliable information that can't be easily tainted, but you put your life on the line to do it. W
    7 KB (1,186 words) - 18:05, 25 January 2024
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> ...the future, and tell the group that they are good. You can trust whatever information this good player has due to their character ability, so use that to your ad
    10 KB (1,799 words) - 18:08, 25 January 2024
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> ...you have a vested interest in figuring out who is an Outsider. Having this information early on is important, as your main option to escape trouble and grow your
    9 KB (1,478 words) - 18:03, 25 January 2024
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> ...hat they don't need to execute to win the game. Also, characters that gain information about Minions can be particularly powerful, such as the {{Good|Noble}}, {{G
    11 KB (1,980 words) - 11:55, 26 March 2024
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> ...lways follow that concept of suggestions that can be followed, rather than information about what is like a Savant would get. So “kill player X” or “find ou
    11 KB (1,916 words) - 11:47, 26 March 2024
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> ...the good team, and also a fine art - you can block a player from revealing information, force a player to change their story or double up with another good player
    14 KB (2,494 words) - 18:03, 25 January 2024
  • '''Demon info:''' Shorthand on the night sheet, representing the information that the Demon receives on the first night if there are 7 or more players. ...r ability would give them information, the Storyteller may give them false information. Drunk players do not know they are drunk.
    15 KB (2,539 words) - 16:40, 22 March 2024
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> ...n be validated by their death, but they don't lose out on gaining any more information as the game continues.
    10 KB (1,667 words) - 17:59, 25 January 2024
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> ...ared to others. Asking for the town to execute you for the sake of gaining information is also a good way to build trust if you are dealing with suspicion - most
    10 KB (1,739 words) - 18:06, 25 January 2024
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> ...ight to learn three bluffs and the appropriate number of Minions, but this information may be wrong.
    11 KB (1,899 words) - 18:06, 25 January 2024
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> ...ood|Fortune Teller}} or a {{Good|Ravenkeeper}} who don't yet have reliable information may be feeling like evil is winning, and are therefore more likely to want
    16 KB (2,819 words) - 11:52, 26 March 2024
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> ...yer that has given true information as an evil player that has given false information. This strategy works best when all dead players are good.
    12 KB (2,016 words) - 11:47, 26 March 2024
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> ...ion their ability back. If you think you have done so, this is still great information, since knowing the alignment of dead players is always helpful. Similarly,
    8 KB (1,387 words) - 18:12, 25 January 2024
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> ...re the Slayer, you may find that many players reveal who they are and what information they have, so that you can make the best decision about who to slay. You ca
    10 KB (1,843 words) - 17:59, 25 January 2024
  • ...t in on the action too. Good players can take great risks to gain reliable information, but may accidentally kill their friends in the process. Luckily, there are ...nsfolk abilities require the good team to execute players in order to gain information (such as the {{Good|Tea Lady}} or the {{Good|Pacifist}}), whilst others enc
    10 KB (1,431 words) - 13:02, 1 May 2024
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> ...al your true identity to one or two people secretly so they know whatever 'information' you're offering is not true).
    10 KB (1,645 words) - 18:02, 25 January 2024
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> ...n their claims that the {{Good|Engineer}} is most likely evil due to their information, and so avoid death.
    11 KB (1,871 words) - 11:59, 26 March 2024
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> ...m, don’t change up your story, remain a consistent, static source of false information, and an unfailing obstacle to the good team’s ability to piece together t
    10 KB (1,673 words) - 11:53, 26 March 2024
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> ...s probably serving some greater cosmic purpose. This also means that it is information if they choose ''not'' to kill you, especially as the town whittles down to
    7 KB (1,221 words) - 18:06, 25 January 2024
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> * You can come out as the Banshee while still alive, if you have information backing you up, forcing the evil team to kill you and confirm you or leave
    7 KB (1,138 words) - 14:28, 26 April 2024
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> ...ways, so has some unusual character interactions with Townsfolk that gain information or have mechanics based around nominations, executions, and voting. Make su
    11 KB (1,840 words) - 11:55, 26 March 2024
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> .... They may learn this has happened if they wake at night and start gaining information, or are prompted to choose players.
    14 KB (2,370 words) - 21:51, 29 March 2024
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