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  • [[File:icon_undertaker.png|250px|thumb|center|link=Category:Townsfolk]] ...font-family: Trade Gothic LT Std; font-size: 18px;">[[:Category:Townsfolk|Townsfolk]]</p>
    2 KB (323 words) - 12:36, 19 May 2023
  • ...epresented by the color blue. It is made of up [[Character Types#townsfolk|Townsfolk]] and [[Character Types#outsider|Outsiders]]. Their goal is to find and exe ...lign: center; font-size: 14px;">The {{Good|Flowergirl}} is an example of a Townsfolk & the {{Good|Sweetheart}} is an example of an Outsider.</p>
    2 KB (332 words) - 14:51, 5 March 2023
  • <td>[[Character Types#Townsfolk|Townsfolk]]</td> "You start knowing that 1 of 2 players is a particular Townsfolk."
    11 KB (1,784 words) - 17:57, 25 January 2024
  • "Each night*, choose a player: they die. Your 2 Townsfolk neighbors are poisoned." The No Dashii poisons their neighboring Townsfolk.
    7 KB (1,177 words) - 18:03, 25 January 2024
  • <td>[[Character Types#Townsfolk|Townsfolk]]</td> "The 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately."
    10 KB (1,667 words) - 17:59, 25 January 2024
  • <td>[[Character Types#Townsfolk|Townsfolk]]</td> ...s drunk. If they choose a Townsfolk, the Storyteller will usually make the Townsfolk drunk, but if an Outsider, a Minion, or the Demon is chosen, then the Story
    7 KB (1,138 words) - 18:04, 25 January 2024
  • "On your 1st night, you gain a Townsfolk ability (if good) or a Minion ability (if evil)." The Apprentice has either a Townsfolk or a Minion ability.
    7 KB (1,170 words) - 18:07, 25 January 2024
  • "You do not know you are the Drunk. You think you are a Townsfolk character, but you are not." The Drunk player thinks that they are a Townsfolk, and has no idea that they are actually the Drunk.
    11 KB (1,797 words) - 17:59, 25 January 2024
  • == <span id="townsfolk">Townsfolk</span> == ...ign: center; font-size: 14px;">The {{Good|Ravenkeeper}} is a very powerful Townsfolk.</p>
    5 KB (875 words) - 20:01, 9 May 2023
  • <td class='edition-details-characters-title'>Townsfolk</td> ''As the townsfolk bask in frivolity and mischief, indulging themselves in fine entertainment
    10 KB (1,453 words) - 13:02, 1 May 2024
  • <td>[[Character Types#Townsfolk|Townsfolk]]</td> "Once per game, at night*, choose a dead player: if they are a Townsfolk, they are resurrected."
    9 KB (1,476 words) - 18:05, 25 January 2024
  • <td>[[Character Types#Townsfolk|Townsfolk]]</td> ...lity reduces the sting of this by quite a lot. Even if the town executes a Townsfolk by accident, the fact that you can still pick up their ability should help
    7 KB (1,082 words) - 11:45, 26 March 2024
  • <td>[[Character Types#Townsfolk|Townsfolk]]</td> ...ight, choose a living player: the Damsel, if chosen, becomes a not-in-play Townsfolk. [+the Damsel]"
    9 KB (1,511 words) - 11:50, 26 March 2024
  • <td>[[Character Types #Townsfolk|Townsfolk]]</td> * When Village Idiots are added to the game during setup, they replace other Townsfolk.
    7 KB (1,043 words) - 12:01, 26 March 2024
  • <td>[[Character Types #Townsfolk|Townsfolk]]</td> [[Category:Townsfolk]]
    4 KB (692 words) - 11:57, 26 March 2024
  • == Townsfolk ==
    14 KB (1,986 words) - 23:52, 25 April 2024
  • ...though, you’re likely to have to sacrifice killing all the most worrisome Townsfolk first, which is your main ability, so think about whether it’s worthwhile ...y you haven’t died before the final three when all the other most powerful Townsfolk have died already.
    7 KB (1,247 words) - 12:00, 26 March 2024
  • ...choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]" ...nions, or Travellers are skipped. The Storyteller chooses which of the two Townsfolk is poisoned.
    12 KB (2,084 words) - 18:03, 25 January 2024
  • <td>[[Character Types#Townsfolk|Townsfolk]]</td> "You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when
    14 KB (2,370 words) - 21:51, 29 March 2024
  • <td class='edition-details-characters-title'>Townsfolk</td> '''Good players''' will receive little information by being passive. Some Townsfolk abilities require the good team to execute players in order to gain informa
    10 KB (1,431 words) - 13:02, 1 May 2024
  • <td>[[Character Types#Townsfolk|Townsfolk]]</td> The Balloonist knows a Townsfolk, an Outsider, a Minion, and a Demon, but gets them confused.
    12 KB (2,050 words) - 11:44, 26 March 2024
  • * The added Outsiders always replace Townsfolk, not other character types. ...nstructions as well.) These Outsider tokens go into the bag instead of the Townsfolk tokens.
    10 KB (1,738 words) - 18:00, 25 January 2024
  • * You'll want to give back the ability of Townsfolk only. Returning the ability of an Outsider, Minion or Demon is not going to ...nion on the matter. The Demon usually won't kill Travellers when there are Townsfolk and Outsiders to kill, so you'll probably live through the night.
    8 KB (1,387 words) - 18:12, 25 January 2024
  • <td>[[Character Types#Townsfolk|Townsfolk]]</td> ...brarian learns that one of two players is the Drunk, they do not learn the Townsfolk that the Drunk's player thinks they are.
    9 KB (1,473 words) - 17:58, 25 January 2024
  • <td>[[Character Types#Townsfolk|Townsfolk]]</td> ...mmediately and stay drunk all through the night and all the following day. Townsfolk, Outsiders, Minions, and even Demons become drunk, but not Travellers. This
    9 KB (1,491 words) - 18:05, 25 January 2024
  • ...der token and remove a Townsfolk token, remove an Outsider token and add a Townsfolk token, or do neither.
    4 KB (564 words) - 11:28, 8 May 2023
  • <td>[[Character Types#Townsfolk|Townsfolk]]</td> ...irst night, the Grandmother learns their Grandchild—a good player who is a Townsfolk or Outsider. The Grandchild does not learn that they have a Grandmother.
    8 KB (1,357 words) - 18:04, 25 January 2024
  • <td>[[Character Types#Townsfolk|Townsfolk]]</td> ...ons, but also any other players that are evil, such as evil Travellers, or Townsfolk or Outsiders that have been turned evil.
    7 KB (1,241 words) - 18:01, 25 January 2024
  • <td class='edition-details-characters-title'>Townsfolk</td> == Townsfolk ==
    9 KB (1,377 words) - 13:02, 1 May 2024
  • The {{Good|Virgin}} is nominated by a Townsfolk. This Townsfolk is executed immediately because the Fibbin cannot make an ability malfuncti
    4 KB (560 words) - 11:27, 8 May 2023
  • <td>[[Character Types#Townsfolk|Townsfolk]]</td> ..., the Undertaker is shown the Drunk character token, not the token for the Townsfolk that the Drunk player thought they were.
    9 KB (1,553 words) - 17:58, 25 January 2024
  • <td>[[Character Types#Townsfolk|Townsfolk]]</td> ...character tokens in the bag, if the King is not already in play, remove a Townsfolk character token and add the King character token.
    7 KB (1,273 words) - 11:45, 26 March 2024
  • <td>[[Character Types#Townsfolk|Townsfolk]]</td> ...y choose a player who is a Minion or Demon, the false character token is a Townsfolk or Outsider.
    11 KB (1,844 words) - 11:06, 1 March 2024
  • <td>[[Character Types #Townsfolk|Townsfolk]]</td> * The Knight can learn Townsfolk, Outsiders or even Minions but does not learn which character type they are
    7 KB (1,263 words) - 11:57, 26 March 2024
  • <td>[[Character Types#Townsfolk|Townsfolk]]</td> ...er. If the player you know dies, you learn another evil player tonight. [1 Townsfolk is evil]"
    12 KB (2,201 words) - 11:45, 26 March 2024
  • <td>[[Character Types#Townsfolk|Townsfolk]]</td> You can make the Amnesiac’s ability slightly better than a normal Townsfolk’s ability. Not knowing what it is, the player will need to work harder to
    8 KB (1,288 words) - 11:43, 26 March 2024
  • ...n you may want to use the Toymaker. Games set in Teensyville have only six Townsfolk, two Outsiders, two Minions, and one Demon on the list, and they specifical ...hen you may want to use the Toymaker. Games set in Teensyville have only 6 Townsfolk, 2 Outsiders, 2 Minions and 1 Demon on the list, and specifically cater to
    4 KB (651 words) - 11:27, 8 May 2023
  • <td>[[Character Types#Townsfolk|Townsfolk]]</td> The poisoned {{Good|Snake Charmer}} chooses a Townsfolk player, and nothing happens. The drunk {{Good|Juggler}} gets correct inform
    10 KB (1,617 words) - 18:01, 25 January 2024
  • <td>[[Character Types#Townsfolk|Townsfolk]]</td> ...d evil, such as from the Mezepheles’ ability, can create more Farmers. But Townsfolk and Outsiders that have turned evil cannot become a Farmer.
    7 KB (1,288 words) - 11:47, 26 March 2024
  • <td>[[Character Types#Townsfolk|Townsfolk]]</td> ...by the Demon. They are also safe from death caused by Outsiders, Minions, Townsfolk, and Travellers.
    8 KB (1,267 words) - 18:04, 25 January 2024
  • <td>[[Character Types#Townsfolk|Townsfolk]]</td> ...s actually the Minion! Just be sure to combine your information with other Townsfolk and rule out dangers like the {{Evil|Vortox}} or your ability malfunctionin
    8 KB (1,287 words) - 18:01, 25 January 2024
  • <td>[[Character Types#Townsfolk|Townsfolk]]</td> ...t only one of them woke, it is likely that the good team will distrust the Townsfolk before they distrust you.
    9 KB (1,471 words) - 18:04, 25 January 2024
  • <td>[[Character Types#Townsfolk|Townsfolk]]</td> * They are still a good Townsfolk. They win when good wins, and lose when good loses. They register as good a
    12 KB (2,011 words) - 11:43, 26 March 2024
  • ...rs by including only a few possible characters on the character sheet: six Townsfolk, two Outsiders, two Minions, and one Demon.
    1 KB (223 words) - 01:32, 23 March 2023
  • ...to leave unexpectedly and the game cannot continue without them. Maybe the Townsfolk refuse to execute and the Demon refuses to kill. ...o leave unexpectedly and the game can not continue without them. Maybe the Townsfolk refuse to kill during the day, and the Demon refuses to kill at night.
    4 KB (738 words) - 19:07, 5 June 2023
  • "Each night*, choose a player; they die. Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins." * Anytime a Townsfolk player gets information from their ability, they get false information. Eve
    11 KB (1,786 words) - 12:13, 26 February 2024
  • <td>[[Character Types #Townsfolk|Townsfolk]]</td> [[Category:Townsfolk]]
    7 KB (1,138 words) - 14:28, 26 April 2024
  • ...mind when deciding who to transform - there are benefits to creating evil Townsfolk/Outsiders and even good Minions/Demons, but it can be a nasty shock if you ...ter warning your Demon), you can turn a player into a conditionally useful Townsfolk like the {{Good|Sage}}, neutralizing whatever information they were getting
    13 KB (2,278 words) - 18:03, 25 January 2024
  • <td>[[Character Types#Townsfolk|Townsfolk]]</td> [[Category:Townsfolk]]
    7 KB (1,186 words) - 18:05, 25 January 2024
  • <td>[[Character Types#Townsfolk|Townsfolk]]</td> [[Category:Townsfolk]]
    8 KB (1,306 words) - 11:53, 26 March 2024
  • "Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead." ...detects Townsfolk or Outsiders, then the Spy might register as a specific Townsfolk or Outsider to that player. It is the Storyteller's choice as to what the S
    12 KB (2,058 words) - 18:00, 25 January 2024
  • ...nd is no longer the Damsel. The Damsel learns which Townsfolk and has that Townsfolk ability from then on. * Bluff as a Townsfolk, not an Outsider. All players know how many Outsiders are in play. All Mini
    12 KB (2,211 words) - 11:46, 26 March 2024
  • <td>[[Character Types#Townsfolk|Townsfolk]]</td> [[Category:Townsfolk]]
    8 KB (1,377 words) - 17:59, 25 January 2024
  • <td>[[Character Types#Townsfolk|Townsfolk]]</td> [[Category:Townsfolk]]
    7 KB (1,253 words) - 18:02, 25 January 2024
  • <td>[[Character Types#Townsfolk|Townsfolk]]</td> [[Category:Townsfolk]]
    7 KB (1,210 words) - 18:05, 25 January 2024
  • <td>[[Character Types#Townsfolk|Townsfolk]]</td> [[Category:Townsfolk]]
    8 KB (1,383 words) - 22:01, 28 March 2024
  • <td>[[Character Types#Townsfolk|Townsfolk]]</td> [[Category:Townsfolk]]
    9 KB (1,414 words) - 17:58, 25 January 2024
  • <td>[[Character Types#Townsfolk|Townsfolk]]</td> ...re giving the bag to the players, remove all evil character tokens and add Townsfolk or Outsider character tokens to match the player count.
    10 KB (1,714 words) - 11:44, 26 March 2024
  • <td>[[Character Types#Townsfolk|Townsfolk]]</td> [[Category:Townsfolk]]
    8 KB (1,422 words) - 13:02, 1 May 2024
  • <td>[[Character Types#Townsfolk|Townsfolk]]</td> [[Category:Townsfolk]]
    8 KB (1,346 words) - 17:58, 25 January 2024
  • <td>[[Character Types#Townsfolk|Townsfolk]]</td> ...ght, wake the Philosopher. They either shake their head no or point at any Townsfolk icon or any Outsider icon on their character sheet. Put the Philosopher to
    15 KB (2,599 words) - 18:02, 25 January 2024
  • <td>[[Character Types#Townsfolk|Townsfolk]]</td> [[Category:Townsfolk]]
    8 KB (1,372 words) - 11:50, 26 March 2024
  • The {{Good|Mutant}} tells the group that they are a Townsfolk, but does not say which one. When questioned if they are the Mutant, they s ...that another good player (which, statistically speaking, would have been a Townsfolk character) doesn't die instead.
    10 KB (1,667 words) - 18:02, 25 January 2024
  • <td>[[Character Types#Townsfolk|Townsfolk]]</td> * Try and execute players between you and those verified as good by Townsfolk, such as the {{Good|Virgin}} or the {{Good|Noble}}, as this will help make
    10 KB (1,721 words) - 11:46, 26 March 2024
  • <td>[[Character Types#Townsfolk|Townsfolk]]</td> [[Category:Townsfolk]]
    9 KB (1,514 words) - 17:58, 25 January 2024
  • <td>[[Character Types#Townsfolk|Townsfolk]]</td> [[Category:Townsfolk]]
    8 KB (1,371 words) - 08:57, 30 April 2024
  • <td>[[Character Types#Townsfolk|Townsfolk]]</td> [[Category:Townsfolk]]
    9 KB (1,414 words) - 18:01, 25 January 2024
  • ...the Traveller sheet partially under the Town Square, showing the number of Townsfolk, Outsiders, and Minions. ...haracter tokens in the left side of the Grimoire, and return all remaining Townsfolk character tokens to the edition box. Then, do the same for any Outsiders, M
    9 KB (1,604 words) - 07:14, 5 April 2023
  • <td>[[Character Types#Townsfolk|Townsfolk]]</td> [[Category:Townsfolk]]
    9 KB (1,526 words) - 11:52, 26 March 2024
  • <td>[[Character Types#Townsfolk|Townsfolk]]</td> [[Category:Townsfolk]]
    10 KB (1,637 words) - 11:51, 26 March 2024
  • <td>[[Character Types#Townsfolk|Townsfolk]]</td> [[Category:Townsfolk]]
    9 KB (1,490 words) - 18:05, 25 January 2024
  • <td>[[Character Types #Townsfolk|Townsfolk]]</td> [[Category:Townsfolk]]
    9 KB (1,525 words) - 12:00, 26 March 2024
  • <td>[[Character Types#Townsfolk|Townsfolk]]</td> [[Category:Townsfolk]]
    9 KB (1,561 words) - 17:59, 25 January 2024
  • <td>[[Character Types#Townsfolk|Townsfolk]]</td> ...in that they have very little information themselves, and must rely on the townsfolk to help them make the correct decision. Good players you reveal to will be
    11 KB (1,817 words) - 18:04, 25 January 2024
  • <td>[[Character Types#Townsfolk|Townsfolk]]</td> [[Category:Townsfolk]]
    9 KB (1,530 words) - 18:02, 25 January 2024
  • <td>[[Character Types#Townsfolk|Townsfolk]]</td> ..., and thus make you a priority for death. Try to bluff as a more innocuous Townsfolk, or even an Outsider like the {{Good|Butler}} or the {{Good|Barber}}!
    10 KB (1,768 words) - 11:54, 26 March 2024
  • <td>[[Character Types#Townsfolk|Townsfolk]]</td> [[Category:Townsfolk]]
    10 KB (1,659 words) - 11:36, 26 March 2024
  • <td>[[Character Types#Townsfolk|Townsfolk]]</td> [[Category:Townsfolk]]
    9 KB (1,591 words) - 17:59, 25 January 2024
  • <td>[[Character Types#Townsfolk|Townsfolk]]</td> [[Category:Townsfolk]]
    10 KB (1,843 words) - 17:59, 25 January 2024
  • <td>[[Character Types#Townsfolk|Townsfolk]]</td> [[Category:Townsfolk]]
    9 KB (1,542 words) - 18:05, 25 January 2024
  • '''Good:''' The good alignment. Townsfolk and Outsiders (blue characters) start as good. Good wins if the Demon dies. '''Good character:''' Townsfolk and Outsiders.
    15 KB (2,539 words) - 16:40, 22 March 2024
  • <td>[[Character Types#Townsfolk|Townsfolk]]</td> [[Category:Townsfolk]]
    9 KB (1,592 words) - 12:13, 26 February 2024
  • <td>[[Character Types#Townsfolk|Townsfolk]]</td> [[Category:Townsfolk]]
    9 KB (1,499 words) - 12:22, 8 April 2024
  • * The Marionette draws either a Townsfolk or an Outsider token from the bag, but is secretly the Marionette. ...before putting tokens in the bag, remove the Marionette token and add any Townsfolk token.
    13 KB (2,263 words) - 11:52, 26 March 2024
  • <td>[[Character Types#Townsfolk|Townsfolk]]</td> [[Category:Townsfolk]]
    10 KB (1,812 words) - 12:13, 26 February 2024
  • <td>[[Character Types#Townsfolk|Townsfolk]]</td> [[Category:Townsfolk]]
    10 KB (1,688 words) - 11:54, 26 March 2024
  • <td>[[Character Types #Townsfolk|Townsfolk]]</td> [[Category:Townsfolk]]
    10 KB (1,706 words) - 14:50, 28 April 2024
  • <td>[[Character Types#Townsfolk|Townsfolk]]</td> [[Category:Townsfolk]]
    10 KB (1,758 words) - 11:48, 26 March 2024
  • <td>[[Character Types#Townsfolk|Townsfolk]]</td> [[Category:Townsfolk]]
    10 KB (1,786 words) - 18:05, 25 January 2024
  • * A player is drunk for the whole game. It will most often be a Townsfolk, but could be an Outsider. This player does not know that they are drunk. ...you have an excellent reason in mind. It is almost always best to select a Townsfolk player.
    10 KB (1,791 words) - 11:54, 26 March 2024
  • <td>[[Character Types#Townsfolk|Townsfolk]]</td> [[Category:Townsfolk]]
    11 KB (1,890 words) - 07:36, 17 April 2024
  • ...lean into that by being as shifty as possible. Spread outright lies about townsfolk ("I've heard of two other {{Good|Fortune Teller}} claims, so I think you're ...ffected by madness like their cousin the {{Evil|Cerenovus}} - you look the Townsfolk right in the eye and dare them to follow through on their threats.
    13 KB (2,199 words) - 11:49, 26 March 2024
  • ...move one Townsfolk and add one Outsider or remove one Outsider and add one Townsfolk.
    8 KB (1,354 words) - 18:06, 25 January 2024
  • <td>[[Character Types#Townsfolk|Townsfolk]]</td> ...If you need help on choosing what to say, give information similar to what Townsfolk abilities would provide.
    14 KB (2,337 words) - 18:01, 25 January 2024
  • During the setup phase, remove the Demon and add a Townsfolk.
    3 KB (533 words) - 09:03, 22 April 2024
  • <td>[[Character Types#Townsfolk|Townsfolk]]</td> [[Category:Townsfolk]]
    11 KB (1,911 words) - 18:02, 25 January 2024
  • <td>[[Character Types#Townsfolk|Townsfolk]]</td> [[Category:Townsfolk]]
    11 KB (1,916 words) - 11:47, 26 March 2024
  • ...There are seven players alive: the {{Evil|Imp}}, the Scarlet Woman, two Townsfolk, and three Travellers. The {{Evil|Imp}} is executed, so the game ends and g ...rs alive: the {{Evil|Imp}}, the Scarlet Woman, the {{Evil|Baron}}, and two Townsfolk. The {{Evil|Imp}} is executed. The Scarlet Woman becomes the {{Evil|Imp}},
    9 KB (1,608 words) - 11:36, 26 March 2024
  • If a good player becomes a Minion or Demon, or an evil player becomes a Townsfolk or Outsider, you may wish to remind them that their alignment has not chang ...be able to trust each other. Make sure that neutralizing that troublesome townsfolk is worth the new information!
    10 KB (1,645 words) - 18:02, 25 January 2024
  • ...yer! If you are not sure who to poison, poison the most potent information Townsfolk character. This will guarantee horrendous information for the good team for ...obvious choice, then the good team will assume that a powerful information Townsfolk is poisoned when they are not, and that a less likely character is healthy
    13 KB (2,342 words) - 11:55, 26 March 2024
  • ...already sharing information that make the Boomdandy look evil, make those Townsfolk players look good, by pretending to be such characters as {{Good|Empath}} o
    14 KB (2,489 words) - 11:44, 26 March 2024
  • ...y can help you later on. Every so often, deliberately keeping one of these Townsfolk alive until the final day can double-bluff the good players. They may ask t ...as a {{Good|Washerwoman}}/{{Good|Librarian}} and confirm their Minion is a Townsfolk/Outsider. (Particularly potent if the Minion is claiming to be the {{Good|S
    14 KB (2,388 words) - 18:00, 25 January 2024
  • ...nto the town from the first night, selecting their first victim before the townsfolk even get a chance to act. The {{Evil|Zombuul}} may be a little hardier than ...f an {{Evil|Assassin}} or a {{Evil|Godfather}}... or just some risk taking townsfolk. For example, if you know a {{Good|Gossip}} statement will produce a death
    10 KB (1,755 words) - 18:06, 25 January 2024
  • * Several experimental townsfolk characters ({{Good|Alchemist}}, {{Good|Magician}}, {{Good|Poppy Grower}}) i * Other jinxes between experimental townsfolk and good characters are:
    22 KB (3,371 words) - 14:22, 26 April 2024
  • ...cute the Demon, you'll need to convince them otherwise. You can bluff as a Townsfolk character with conflicting information, or hint to them that executing this ...few characters have this power. Remember how important you are. All other Townsfolk and Outsider characters are written in such a way as to encourage you to "s
    11 KB (1,923 words) - 11:50, 26 March 2024
  • ...|Washerwoman}}'s information is correct (which means you can now trust the Townsfolk that they learnt about) and the {{Good|Investigator}}'s information is corr ...{{Good|Fortune Teller}} is lying, since the {{Good|Empath}} is a confirmed Townsfolk.
    44 KB (8,019 words) - 12:45, 2 January 2024
  • ...d team needs to know this information as well. Play as if you are a useful Townsfolk with a piece of information to share.
    7 KB (1,192 words) - 21:51, 29 March 2024
  • * The Cerenovus chooses Townsfolk or Outsiders that players are mad about being. They must try to convince th Each night, wake the Cerenovus. They point at any player and at any Townsfolk or Outsider icon on their character sheet. Put the Cerenovus to sleep. Mark
    14 KB (2,494 words) - 18:03, 25 January 2024
  • While setting up the game, remove all Minion tokens and add Townsfolk or Outsider tokens.
    6 KB (1,004 words) - 07:35, 17 April 2024
  • ...start as either good or evil, but their alignment may change. Sometimes, a Townsfolk will be evil. Sometimes, a Demon will be good. .... Alex might say something obvious, like “I am the Mutant!” or “I am not a Townsfolk... but I’m not going to tell you my character.” In either case, the Sto
    15 KB (2,667 words) - 01:23, 23 March 2023
  • You will almost always want to make a Townsfolk drunk, which will hurt the good team, but if evil is winning quite convinci
    7 KB (1,164 words) - 18:02, 25 January 2024
  • ...will drop dead publicly - an unfortunate accident witnessed by all of the townsfolk. While this unexpected death might seem like a bummer, consider this upside
    7 KB (1,221 words) - 18:06, 25 January 2024
  • .... On the first day, the Storyteller nominates the Demon, a Minion, and two Townsfolk. On the second day, the Storyteller nominates a Minion and Outsider.
    8 KB (1,403 words) - 18:07, 25 January 2024
  • ...r tokens in the bag, add one extra Outsider character token and remove one Townsfolk character token.
    9 KB (1,478 words) - 18:03, 25 January 2024
  • ...pared to have a back up bluff, such as the {{Good|Recluse}}, or a powerful Townsfolk who didn't want to die (like the {{Good|Undertaker}} or {{Good|Slayer}}).
    9 KB (1,551 words) - 18:00, 25 January 2024
  • ...you are the demon. If you are a Lunatic, however... they could be anyone! Townsfolk, other Outsiders, the real demon's minions... Keep an eye on your evil team
    11 KB (1,899 words) - 18:06, 25 January 2024
  • ...rules in a number of ways, so has some unusual character interactions with Townsfolk that gain information or have mechanics based around nominations, execution
    11 KB (1,840 words) - 11:55, 26 March 2024
  • ...ave a {{Good|Bounty Hunter}} in play and you think you’ve found their evil Townsfolk or a {{Good|Politician}} causing trouble, they’re also great candidates f
    9 KB (1,525 words) - 11:51, 26 March 2024
  • ...pportunity. Depending on the script, there may be some extremely dangerous Townsfolk in play. Sacrificing a day or three of activity might be worth it, to make
    11 KB (1,980 words) - 11:55, 26 March 2024
  • ...my honor," you can narrate this death by saying something like "Well...the Townsfolk all gather together and hold a big feast, and while you’re giving a speec ...'s death at night, or adding little verbal touches to the gathering of the Townsfolk during the day can set your game up as something special. This requires som
    36 KB (6,405 words) - 13:51, 8 September 2023
  • ...e dead good players occasionally. While it certainly isn't helpful to give Townsfolk players their ability back, these players may look like Minions to the good
    11 KB (1,845 words) - 11:43, 26 March 2024
  • * The players that are not Legion may be Townsfolk or Outsiders, in any combination.
    10 KB (1,789 words) - 11:50, 26 March 2024
  • * Certain Townsfolk characters can directly help the good team figure out which twin is which.
    15 KB (2,643 words) - 18:02, 25 January 2024