Actions

Special

Search results

  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> "Once per game, 1 good player might get incorrect information."
    4 KB (560 words) - 11:27, 8 May 2023
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> Add the Duchess if your script has too little information or too much misinformation.
    5 KB (703 words) - 11:28, 8 May 2023
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> * The Steward learns their information on the first night of the game.
    4 KB (692 words) - 11:57, 26 March 2024
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> ...Abdallah. The Knight must learn Marianna and Abdallah because the Knight's information must be false due to the {{Evil|Vortox}} ability and therefore include the
    7 KB (1,263 words) - 11:57, 26 March 2024
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> The Snitch accidentally gives information to the evil team.
    7 KB (1,192 words) - 21:51, 29 March 2024
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> * If the evil players are equidistant, the storyteller gives ‘arbitrary’ information to the Shugenja. This means that the Storyteller chooses whether to tell th
    9 KB (1,525 words) - 12:00, 26 March 2024
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> ...is vital to figure out early which of the two players is the one you have information about. The player that you know is good even if they are an Outsider - whil
    9 KB (1,473 words) - 17:58, 25 January 2024
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> ...a {{Good|Washerwoman}}'s, {{Good|Librarian}}'s or {{Good|Investigator}}'s information can be great. For example, if you know that Evil players are sitting next t
    9 KB (1,514 words) - 17:58, 25 January 2024
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> * You don't have to give your information out immediately; wait a couple of days so that you can observe the other pl
    9 KB (1,414 words) - 18:01, 25 January 2024
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> The Vortox makes all information false.
    11 KB (1,786 words) - 12:13, 26 February 2024
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> * The drunk Village Idiot may get true information.
    7 KB (1,043 words) - 12:01, 26 March 2024
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> The Dreamer learns player's characters, but is not sure if their information is entirely correct.
    11 KB (1,844 words) - 11:06, 1 March 2024
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> The Sage knows nothing while alive, but learns the most important information of all at the moment of their death - who killed them
    7 KB (1,253 words) - 18:02, 25 January 2024
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> ...rn that it happened. They’ll learn that something went wrong if a piece of information was false but was supposed to be true, or if an ability should have worked
    10 KB (1,617 words) - 18:01, 25 January 2024
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> ...others look dodgy, particularly when it is not you that revealed the false information originally..
    7 KB (1,177 words) - 18:03, 25 January 2024
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> ...ghbours, the Empath does not learn about the now-dead player. The Empath's information is accurate at dawn, not at dusk.
    8 KB (1,346 words) - 17:58, 25 January 2024
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> ...ike the {{Good|Flowergirl}}, {{Good|Town Crier}}, and {{Good|Oracle}} give information that can help you narrow down where the evil lies.
    9 KB (1,530 words) - 18:02, 25 January 2024
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> ...s for the game, because if they have great information, then you have that information too. If they have a useful ability that they choose to use, you can help th
    11 KB (1,784 words) - 17:57, 25 January 2024
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> * The Noble learns their information on the first night only.
    8 KB (1,383 words) - 22:01, 28 March 2024
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> The Savant gets crazy, amazing information that is different every day and every game, but exactly half of it is compl
    14 KB (2,337 words) - 18:01, 25 January 2024
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> ...that Townsfolk would gain information, the Storyteller may give them false information instead—and the Storyteller is encouraged to do so.
    11 KB (1,797 words) - 17:59, 25 January 2024
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> * Tell the group what your information is as soon as possible on the first day. You probably won't be able to dete
    9 KB (1,414 words) - 17:58, 25 January 2024
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> ...ers will be reading into your execution choices and denials as a source of information, so the players you choose not to execute are often just as important as th
    8 KB (1,435 words) - 11:58, 26 March 2024
  • ...f the three editions included in the base set. Good characters get amazing information each and every night. However, the evil team is extremely varied and threat ...ortox}} in play, all information is false. Once the good team notices what information is right and what is wrong, they can backtrack and reverse what they though
    10 KB (1,453 words) - 09:49, 15 May 2024
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> ...and the good team in general. It could be because the player has important information that has not been revealed yet. Or because the player is evil and has a blu
    10 KB (1,706 words) - 14:50, 28 April 2024
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> ...im to be each others' characters - they stay safe, whilst you reveal their information to the group..
    8 KB (1,377 words) - 17:59, 25 January 2024
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> ...included, such as how many players of each team are still alive, how much information the good team has, how successful the evil team’s bluffs seem to be, whic
    10 KB (1,758 words) - 11:48, 26 March 2024
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> ...hey may not become drunk or poisoned until dusk. This player must get true information, even if a Vortox is in play.
    8 KB (1,304 words) - 18:08, 25 January 2024
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> ...e, kill players at night to simulate a Demon attacking, give players false information to simulate drunkenness, change characters at night to simulate a Pit-Hag,
    10 KB (1,714 words) - 11:44, 26 March 2024
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> * The Ravenkeeper gets some of the best information in Trouble Brewing. Think about whose character you would like to learn bef
    9 KB (1,561 words) - 17:59, 25 January 2024
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> ...their ability gives them information, the Storyteller may give them false information.
    10 KB (1,619 words) - 18:00, 25 January 2024
  • ...Brewing has a little bit of everything. Some characters passively receive information, some need to take action to learn who is who, while some simply want to ba .... Some players may want to reveal which character they are and share their information immediately (such as the {{Good|Chef}} or {{Good|Investigator}}), while oth
    9 KB (1,377 words) - 13:02, 1 May 2024
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> ...l players will have to choose between picking a second bluff to match your information or doubling down on their claim.
    9 KB (1,471 words) - 18:04, 25 January 2024
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> ...heir own Red Herring is sometimes advised, as the Fortune Teller gets more information that way.
    10 KB (1,659 words) - 11:36, 26 March 2024
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> ...nt to know whether they're information characters or not, and what kind of information they get. A lot of your possible strategies depend on who they are, and so
    10 KB (1,662 words) - 11:42, 26 March 2024
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> ...false information to a good player poisoned by the Lleech, make sure this information seems true. If the good player believes it to be false, they will quickly e
    10 KB (1,682 words) - 11:51, 26 March 2024
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> ...er the original Demon voted but before the Flowergirl wakes to learn their information, the Flowergirl detects the original Demon.
    9 KB (1,592 words) - 12:13, 26 February 2024
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> ...weetheart dies. The {{Good|Mathematician}} is now drunk, and may get false information at night.
    7 KB (1,164 words) - 18:02, 25 January 2024
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> ...to the {{Good|Chef}} might be too revealing, the {{Good|Chef}} learns true information, a "0,” instead.
    9 KB (1,417 words) - 17:59, 25 January 2024
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> ...-Hag}}). In [[Sects & Violets]], any way that you can reduce the amount of information that the good team has received by the time that the final day comes around
    12 KB (2,084 words) - 18:03, 25 January 2024
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> ...bout what character tokens to show the King. Don’t be afraid to give great information. Most Kings will die before the final day. A King that lives to the final d
    8 KB (1,345 words) - 09:24, 15 May 2024
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> * The Doomsayer allows players to sacrifice their allies in order to gain information, which shortens the game.
    4 KB (686 words) - 11:27, 8 May 2023
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> ...|Empath}} who has been made drunk by the Puzzlemaster and is getting false information. The Puzzlemaster publicly guesses that Sarah is drunk, and is told “Alex
    10 KB (1,791 words) - 11:54, 26 March 2024
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> * The Amnesiac may wake at any time during the night to learn information or to choose a player, or their ability may be passive—not requiring acti
    8 KB (1,288 words) - 11:43, 26 March 2024
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> ...e per game. There is little benefit to removing a character that only gets information on night one, or that has a once-per-game ability that has already been use
    12 KB (1,995 words) - 11:51, 26 March 2024
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> ...resolved. For example, if the Pukka kills the Sage, the Sage may get false information due to being poisoned by the Pukka.
    10 KB (1,755 words) - 18:06, 25 January 2024
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> * If you want to construct a script based around the actions or information of one particular good character, if you want to have this character in eve
    5 KB (863 words) - 11:55, 26 March 2024
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> ...you any information that they have due to their character ability, and any information that they have due to other private conversations they have had. Do whateve
    10 KB (1,704 words) - 18:08, 25 January 2024
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> ...eryone is, but the Storyteller reminder tokens, allowing you to track what information people are starting with.
    13 KB (2,342 words) - 11:55, 26 March 2024
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> ...as Storyteller should also bear this in mind when doing other first night information – that player is already evil even though the Bounty Hunter has not woken
    12 KB (2,201 words) - 11:45, 26 March 2024
View (previous 50 | ) (20 | 50 | 100 | 250 | 500)