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Fabled characters are for the Storyteller. They each alter the conditions of the game somewhat and are usually included at the beginning of the game.
Fabled are characters for the Storyteller. They’re more like special rules than characters all on their own. They cannot be killed and they alter the game itself. Fabled characters are not extra spice to alter a game for the sake of a twist - they help the Storyteller to run more balanced, more inclusive games and to solve real-world issues that may arise.


The purpose of a Fabled character is to allow players to join in a game of Clocktower when they would otherwise not be able to, or to allow a game to run smoothly when there would otherwise be a real-world issue. Fabled characters fix problems that are outside the usual game parameters.
For example, if a player has an intellectual disability that would normally mean they couldn’t understand the game rules or communicate with the group, a Fabled can allow them to join in. If a new player is worrying they will die early, a Fabled can protect them. If there are too many players for the time available, a Fabled can make the game run faster. If someone is shy or soft-spoken and has trouble getting the group’s attention, a Fabled can give them the floor without interruption. If the game needs to end earlier than expected, a Fabled can decide a winner. If you’ve made your own character list using the Script Tool, a Fabled can help make it more fun.


For example, if a player has a mental disability that would normally mean that they are unable to understand the game rules or communicate with the group, a Fabled character can allow them to join in. If a player is new to the game, and fearful that they will die early, a Fabled character can protect them. If there are too many players wanting to play all at once, a Fabled character can make the game run more quickly. If one of the group is shy or softly spoken, and has trouble getting the groups attention, a Fabled character can give them the powers to do so. If the game needs to end unexpectedly early, a Fabled character can decide a winner. If you have made your own character list using the Script character list generator, a Fabled character can help it be more fun.
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== How To Run ==
 
'''Use the Fabled only when you need them.''' They can be incredibly useful in making your games more enjoyable and accessible to players of all sorts, but adding them willy-nilly to every game is unnecessary and gets old quickly.
 
'''To include a Fabled in your game,''' simply choose one, tell the group which Fabled is in play, and put the Fabled character token in the center of the left side of the Grimoire as a reminder about what the character does. Some Fabled are added at the start of the game, while others can be added and removed at any time. You may add multiple Fabled if you wish.
 
'''The Fabled cannot die or lose their ability.''' You are the Storyteller, not a player, so your Fabled are immune to all game effects, including death, drunkenness, and poisoning.
 
'''Like Travellers, the Fabled do not count as players for the "two players remain alive" victory condition for the evil team.'''
 
== Social Interactions & Accessibility ==


== Any Game ==
<div class="row">
<div class="small-6 medium-6 large-2 columns">
[[File:icon_angel.png|250px|thumb|center|link=Angel]]
<p style="text-align: center; font-family: Trade Gothic LT Std; font-size: 18px;">{{Fabled|Angel}}</p>
</div>
<div class="small-6 medium-6 large-2 columns">
[[File:icon_buddhist.png|250px|thumb|center|link=Buddhist]]
<p style="text-align: center; font-family: Trade Gothic LT Std; font-size: 18px;">{{Fabled|Buddhist}}</p>
</div>
<div class="small-6 medium-6 large-2 columns">
[[File:icon_doomsayer.png|250px|thumb|center|link=Doomsayer]]
<p style="text-align: center; font-family: Trade Gothic LT Std; font-size: 18px;">{{Fabled|Doomsayer}}</p>
</div>
<div class="small-6 medium-6 large-2 columns">
[[File:icon_hellslibrarian.png|250px|thumb|center|link=Hell's Librarian]]
<p style="text-align: center; font-family: Trade Gothic LT Std; font-size: 18px;">{{Fabled|Hell's Librarian}}</p>
</div>
<div class="small-6 medium-6 large-2 columns">
[[File:icon_fiddler.png|250px|thumb|center|link=Fiddler]]
<p style="text-align: center; font-family: Trade Gothic LT Std; font-size: 18px;">{{Fabled|Fiddler}}</p>
</div>
<div class="small-6 medium-6 large-2 columns">
[[File:icon_revolutionary.png|250px|thumb|center|link=Revolutionary]]
<p style="text-align: center; font-family: Trade Gothic LT Std; font-size: 18px;">{{Fabled|Revolutionary}}</p>
</div>
</div>


<gallery widths=150px heights=150px mode="nolines">
<div class="row">
File:icon_doomsayer.png|link=Doomsayer|{{Fabled|Doomsayer}}
<div class="small-6 medium-6 large-2 end columns">
File:icon_angel.png|link=Angel|{{Fabled|Angel}}
[[File:icon_toymaker.png|250px|thumb|center|link=Toymaker]]
File:icon_buddhist.png|link=Buddhist|{{Fabled|Buddhist}}
<p style="text-align: center; font-family: Trade Gothic LT Std; font-size: 18px;">{{Fabled|Toymaker}}</p>
File:icon_hellslibrarian.png|link=Hell's Librarian|{{Fabled|Hell's Librarian}}
</div>
File:icon_revolutionary.png|link=Revolutionary|{{Fabled|Revolutionary}}
</div>
File:icon_fiddler.png|link=Fiddler|{{Fabled|Fiddler}}
File:icon_toymaker.png|link=Toymaker|{{Fabled|Toymaker}}
</gallery>


== Custom Games ==
== Custom Scripts ==


<gallery widths=150px heights=150px mode="nolines">
<div class="row">
File:icon_fibbin.png|link=Fibbin|{{Fabled|Fibbin}}
<div class="small-6 medium-6 large-2 columns">
File:icon_duchess.png|link=Duchess|{{Fabled|Duchess}}
[[File:icon_djinn.png|250px|thumb|center|link=Djinn]]
File:icon_sentinel.png|link=Sentinel|{{Fabled|Sentinel}}
<p style="text-align: center; font-family: Trade Gothic LT Std; font-size: 18px;">{{Fabled|Djinn}}</p>
File:icon_spiritofivory.png|link=Spirit of Ivory|{{Fabled|Spirit of Ivory}}
</div>
File:icon_djinn.png|link=Djinn|{{Fabled|Djinn}}
<div class="small-6 medium-6 large-2 columns">
</gallery>
[[File:icon_duchess.png|250px|thumb|center|link=Duchess]]
<p style="text-align: center; font-family: Trade Gothic LT Std; font-size: 18px;">{{Fabled|Duchess}}</p>
</div>
<div class="small-6 medium-6 large-2 columns">
[[File:icon_fibbin.png|250px|thumb|center|link=Fibbin]]
<p style="text-align: center; font-family: Trade Gothic LT Std; font-size: 18px;">{{Fabled|Fibbin}}</p>
</div>
<div class="small-6 medium-6 large-2 columns">
[[File:icon_sentinel.png|250px|thumb|center|link=Sentinel]]
<p style="text-align: center; font-family: Trade Gothic LT Std; font-size: 18px;">{{Fabled|Sentinel}}</p>
</div>
<div class="small-6 medium-6 large-2 end columns">
[[File:icon_spiritofivory.png|250px|thumb|center|link=Spirit of Ivory]]
<p style="text-align: center; font-family: Trade Gothic LT Std; font-size: 18px;">{{Fabled|Spirit of Ivory}}</p>
</div>
</div>


== Experimental ==
== Experimental ==
<gallery widths=150px heights=150px mode="nolines">
 
File:icon_stormcatcher.png|link=Storm Catcher|{{Fabled|Storm Catcher}}
<div class="row">
</gallery>
 
<div class="small-6 medium-6 large-2 end columns">
[[File:icon_deusexfiasco.png|250px|thumb|center|link=Deus ex Fiasco]]
<p style="text-align: center; font-family: Trade Gothic LT Std; font-size: 18px;">{{Fabled|Deus ex Fiasco}}</p>
</div>
<div class="small-6 medium-6 large-2 end columns">
[[File:icon_ferryman.png|250px|thumb|center|link=Ferryman]]
<p style="text-align: center; font-family: Trade Gothic LT Std; font-size: 18px;">{{Fabled|Ferryman}}</p>
</div>
</div>


</div>
</div>
</div>
</div>

Latest revision as of 10:13, 12 November 2025

Fabled are characters for the Storyteller. They’re more like special rules than characters all on their own. They cannot be killed and they alter the game itself. Fabled characters are not extra spice to alter a game for the sake of a twist - they help the Storyteller to run more balanced, more inclusive games and to solve real-world issues that may arise.

For example, if a player has an intellectual disability that would normally mean they couldn’t understand the game rules or communicate with the group, a Fabled can allow them to join in. If a new player is worrying they will die early, a Fabled can protect them. If there are too many players for the time available, a Fabled can make the game run faster. If someone is shy or soft-spoken and has trouble getting the group’s attention, a Fabled can give them the floor without interruption. If the game needs to end earlier than expected, a Fabled can decide a winner. If you’ve made your own character list using the Script Tool, a Fabled can help make it more fun.

How To Run

Use the Fabled only when you need them. They can be incredibly useful in making your games more enjoyable and accessible to players of all sorts, but adding them willy-nilly to every game is unnecessary and gets old quickly.

To include a Fabled in your game, simply choose one, tell the group which Fabled is in play, and put the Fabled character token in the center of the left side of the Grimoire as a reminder about what the character does. Some Fabled are added at the start of the game, while others can be added and removed at any time. You may add multiple Fabled if you wish.

The Fabled cannot die or lose their ability. You are the Storyteller, not a player, so your Fabled are immune to all game effects, including death, drunkenness, and poisoning.

Like Travellers, the Fabled do not count as players for the "two players remain alive" victory condition for the evil team.

Social Interactions & Accessibility

Custom Scripts

Experimental