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  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> "Once per game, 1 good player might get incorrect information."
    4 KB (560 words) - 11:27, 8 May 2023
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> Add the Duchess if your script has too little information or too much misinformation.
    5 KB (703 words) - 11:28, 8 May 2023
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> * The Steward learns their information on the first night of the game.
    4 KB (692 words) - 11:57, 26 March 2024
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> ...Abdallah. The Knight must learn Marianna and Abdallah because the Knight's information must be false due to the {{Evil|Vortox}} ability and therefore include the
    7 KB (1,263 words) - 11:57, 26 March 2024
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> The Snitch accidentally gives information to the evil team.
    7 KB (1,192 words) - 21:51, 29 March 2024
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> * If the evil players are equidistant, the storyteller gives ‘arbitrary’ information to the Shugenja. This means that the Storyteller chooses whether to tell th
    9 KB (1,525 words) - 12:00, 26 March 2024
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> ...is vital to figure out early which of the two players is the one you have information about. The player that you know is good even if they are an Outsider - whil
    9 KB (1,473 words) - 17:58, 25 January 2024
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> ...a {{Good|Washerwoman}}'s, {{Good|Librarian}}'s or {{Good|Investigator}}'s information can be great. For example, if you know that Evil players are sitting next t
    9 KB (1,514 words) - 17:58, 25 January 2024
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> * You don't have to give your information out immediately; wait a couple of days so that you can observe the other pl
    9 KB (1,414 words) - 18:01, 25 January 2024
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> The Vortox makes all information false.
    11 KB (1,786 words) - 12:13, 26 February 2024
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> * The drunk Village Idiot may get true information.
    7 KB (1,043 words) - 12:01, 26 March 2024
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> The Dreamer learns player's characters, but is not sure if their information is entirely correct.
    11 KB (1,844 words) - 11:06, 1 March 2024
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> The Sage knows nothing while alive, but learns the most important information of all at the moment of their death - who killed them
    7 KB (1,253 words) - 18:02, 25 January 2024
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> ...rn that it happened. They’ll learn that something went wrong if a piece of information was false but was supposed to be true, or if an ability should have worked
    10 KB (1,617 words) - 18:01, 25 January 2024
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> ...others look dodgy, particularly when it is not you that revealed the false information originally..
    7 KB (1,177 words) - 18:03, 25 January 2024
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> ...ghbours, the Empath does not learn about the now-dead player. The Empath's information is accurate at dawn, not at dusk.
    8 KB (1,346 words) - 17:58, 25 January 2024
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> ...ike the {{Good|Flowergirl}}, {{Good|Town Crier}}, and {{Good|Oracle}} give information that can help you narrow down where the evil lies.
    9 KB (1,530 words) - 18:02, 25 January 2024
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> ...s for the game, because if they have great information, then you have that information too. If they have a useful ability that they choose to use, you can help th
    11 KB (1,784 words) - 17:57, 25 January 2024
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> * The Noble learns their information on the first night only.
    8 KB (1,383 words) - 22:01, 28 March 2024
  • ...ock; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> The Savant gets crazy, amazing information that is different every day and every game, but exactly half of it is compl
    14 KB (2,337 words) - 18:01, 25 January 2024
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