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Pixie and Djinn: Difference between pages

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[[File:icon_pixie.png|250px]]
[[File:icon_djinn.png|250px]]
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>


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<td>Type</td>
<td>Type</td>
<td>[[Character Types#Townsfolk|Townsfolk]]</td>
<td>[[Character Types#Fabled|Fabled]]</td>
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<p class='flavour'>"Round and round the garden, go.<br>
<p class='flavour'>"نحن لسنا هنا.<br>
Little girls run to and fro.<br>
انت لست حقيقي.<br>
Little boys climb up the tree.<br>
كل شيء هو وهم.<br>
Which of these should Pixie be?<br>
أسئلتك هي جبل نار في يوم صافٍ."</p>
Ladies smile and go to town. <br>
Lords with axe chop forest down.<br>
What’s yours is mine. What’s mine, divine.<br>
Silly little Pixie, me."</p>
 
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 20px;">Character Showcase</span>
<youtube>L695ll_Gjqs</youtube>


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== Summary ==
== Summary ==
"You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die."
"Use the Djinn's special rule. All players know what it is."


The Pixie pretends to be the same character as someone else.  
Add the Djinn to all games with a jinx icon on the script. The Djinn resolves jinxes by creating a unique rule.
* On the first night, the Pixie learns an in-play Townsfolk. The Storyteller chooses which Townsfolk this is. The Pixie does not learn which player is this character.
* When creating a character list using the Script Tool, some character combinations will be marked as unusual. These two characters are jinxed—they have abilities that clash or contradict each other in some way. The Djinn creates a special rule that allows these characters to work well together. Some jinxed characters even work better with the Djinn in play!
* If the Pixie player pretends that they are this Townsfolk, they gain the ability of this Townsfolk when the Townsfolk dies. They could have spoken loudly about being the character for one day, or pretended to be the character each day this game, or accused the Townsfolk of being a liar—the Storyteller is the judge of whether or not the player was convincing, by “being mad that they are this character”.
* The Djinn’s special rule is described by the Script Tool online, and is printed out automatically when you create a script with a character combination that is jinxed.
* When the Townsfolk player dies, the Pixie does not learn this, and is not told that they have gained a new ability. They may learn this has happened if they wake at night and start gaining information, or are prompted to choose players.
* There are many different Djinn special rules. Each is tailored to a specific pair of jinxed characters.
* If the player the Pixie learns about changes character then dies, the Pixie gains the ability of the Townsfolk the Pixie learnt about, not the new character.
* If there are jinxed characters on the character sheet, even if there are no jinxed characters in play, the Storyteller tells all players what the Djinn’s special rule is at the start of the game.
* The Djinn may have several special rules at once. If there are multiple pairs of jinxed characters on the character sheet, the players learn all the Djinn’s special rules.
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== How to Run ==
== How to Run ==


During the first night, mark a Townsfolk character token with the Pixie’s '''MAD''' reminder. Wake the Pixie. Show the Pixie this Townsfolk character token. Put the Pixie to sleep.
At the start of the game, if there are jinxed characters on the character sheet, declare that the Djinn is in play and inform the group of all Djinn special rules for this game. (''Do this even if there are no jinxed characters in play.'')


If the Townsfolk marked '''MAD''' dies, and you feel that the Pixie player has been sufficiently '''mad''' that they were this character, replace the '''MAD''' reminder with the '''HAS ABILITY''' reminder. The Pixie now has this Townsfolk’s ability, and will wake at night when this Townsfolk would normally wake.
Follow the Djinn instructions as listed on the Script Tool printout.
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Amy is the Pixie, and knows that the {{Good|Washerwoman}} is in play. For three days, Amy claims that the {{Good|Washerwoman}} player is lying, because she is the {{Good|Washerwoman}}. The {{Good|Washerwoman}} is executed. That night, Amy gains the {{Good|Washerwoman}} ability, and learns that one of two people is the {{Good|Monk}}.
The {{Evil|Pit-Hag}} and the {{Good|Heretic}} are Jinxed. At the start of the game, the Storyteller reads out the Djinn's special rule: “A {{Evil|Pit-Hag}} cannot create a {{Good|Heretic}}.” Later in the game, the {{Evil|Pit-Hag}} tries to create a {{Good|Heretic}}. The Storyteller shakes their head, and the {{Evil|Pit-Hag}} must choose another character to create.  
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<div class='example'>
Doug is the Drunk Pixie. He learns that the {{Good|Lycanthrope}} is in play. There is no {{Good|Lycanthrope}} in play, but a Minion bluffs as the {{Good|Lycanthrope}}. The Minion dies. The Storyteller wakes Doug and Doug chooses a player to “attack” each night, but they do not die because Doug does not have the {{Good|Lycanthrope}} ability.
The {{Good|Spy}} and the {{Evil|Magician}} are Jinxed. At the start of the game, the Storyteller reads out the Djinn's special rule: "When the {{Good|Spy}} sees the grimoire, the Demon and the {{Evil|Magician}}'s character tokens are removed." There is no {{Good|Spy}} and no {{Evil|Magician}} in play, but the Storyteller reads this aloud anyway so that the good team doesn't know which Minion is in play.
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On the first day, the Pixie player claims to be the {{Good|Soldier}}. The real {{Good|Soldier}} also claims to be the {{Good|Soldier}}. The Pixie player doesn’t dispute this. When the {{Good|Soldier}} dies, the Pixie player does not gain the {{Good|Soldier}} ability, as the Storyteller feels that the Pixie did not really pretend to be the {{Good|Soldier}}.
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== Tips & Tricks ==


* Be as mad as possible as the Townsfolk you know is in play. Claim to be that character. Give the information that character would know. Claim to use your ability. Claim, loudly and often, that the other player is lying. Get them killed by any means necessary. Once this is all done, you will gain that character's ability - totes worth it!
== Explanation ==


* Be mad as the duplicate character from minute one, day one, and keep up the charade for every following day. This will go a long way to convincing the group that you are the duplicate character, as well as showing the Storyteller that you are mad.
When creating a character list using the Script Tool, some character combinations will be marked as unusual with a little character symbol under one of the characters you have selected. These two characters are Jinxed&mdash;they have abilities that clash or contradict each other in some way. The Djinn creates a special rule that allows these characters to work well together. Some jinxed characters even work <em>better</em> with the Djinn in play!


* Don't be mad at all about being your duplicate character at all for a few days. Say nothing about it. Then, on the day that you think that you can get this player executed, be very mad as this character. If the Storyteller sees that you "have been" mad as the duplicate character, and that your madness got the duplicate character executed, they will very likely give you the Pixie madness benefit - that player's ability when that player dies.  
The Djinn's special rule is described by the Script Tool online, and is printed out automatically when you create a script with a character combination that is jinxed. There are many different Djinn special rules. Each is tailored to a specific pair of jinxed characters. If there are jinxed characters on the character sheet, even if there are no jinxed characters in play, the Storyteller tells all players what the Djinn's special rule is at the start of the game.  


* Once you have gained the ability of your duplicate character, you can safely come out publicly as the Pixie. You've got the new ability locked in now, so use it as much as you want, and let the duplicate character (and the group) know that you were the Pixie all along. An apology to the poor good player that you threw under the bus might be necessary ;)
The Djinn may have several special rules at once. If there are multiple pairs of jinxed characters on the character sheet, the players learn all the Djinn's special rules.


* If you admit to being the Pixie, that will count as "not being mad that you are the duplicate character" and will almost certainly prevent you from gaining the duplicate's ability. Best not say this.
== Djinn Special Rules ==


* If you can have a private conversation with the duplicate player and tell them that you are their Pixie, then they may agree to get themselves executed. Be aware though... if the Storyteller overhears you claiming to be the Pixie, then you will no longer be "mad" and won't gain the character ability. Similarly, if the player you tell is evil and then tells the Storyteller what you said, then you will no longer be "mad" and won't gain the character ability.  
Special rules for characters from Trouble Brewing, Sects & Violets, and Bad Moon Rising:
* {{Evil|Fang Gu}} and {{Evil|Scarlet Woman}}: If the {{Evil|Fang Gu}} chooses an outsider and dies, the {{Evil|Scarlet Woman}} does not become the {{Evil|Fang Gu}}.
* {{Good|Chambermaid}} and {{Good|Mathematician}}: The {{Good|Chambermaid}} learns if the {{Good|Mathematician}} wakes tonight or not, even though the {{Good|Chambermaid}} wakes first.
* {{Good|Lunatic}} and {{Good|Mathematician}}: The {{Good|Mathematician}} learns if the {{Good|Lunatic}} attacks a different player(s) than the real Demon attacks.


* Be pro-active when being mad. The Storyteller wants to see you make an honest effort to convince the group that you are a character that you are not.  
Special rules involving Experimental characters:
* Many pairs of characters follow the "hate" jinx special rule of: "Only one jinxed character can be in play". Currently, these character pairs are:
** {{Evil|Godfather}} and {{Good|Heretic}}
** {{Good|Spy}} and {{Good|Damsel}}
** {{Good|Spy}} and {{Good|Heretic}}
** {{Evil|Widow}} and {{Good|Damsel}}
** {{Evil|Widow}} and {{Good|Heretic}}
** {{Evil|Legion}} and {{Good|Preacher}}
** {{Evil|Lil' Monsta}} and {{Good|Magician}}
** {{Evil|Riot}} and {{Good|Exorcist}}
** {{Evil|Riot}} and {{Good|Flowergirl}}
** {{Evil|Riot}} and {{Good|Minstrel}}
** {{Evil|Al-Hadikhia}} and {{Evil|Mastermind}}, with the additional rule that evil players start knowing which player and character it is.


* Change up your Pixie strategy based on which character you are shown on the first night. If you are shown the {{Good|Investigator}} then get them killed as soon as possible, so that you can both learn your information as early as possible. If you are shown the {{Good|Undertaker}}, then wait until after they have learnt at least one executed player's character, so that both of you can corroborate information and trust each other. If you are shown the {{Good|Sage}}, then bluff as a different character first, then the {{Good|Sage}}, to make your {{Good|Sage}} bluff seem believable. The strategies for the Pixie are as numerous as the characters available.  
* Some pairs of characters cannot be in play in the start of the game, or have special rules relating to their creation:
** {{Evil|Pit-Hag}} and {{Good|Damsel}}: If a {{Evil|Pit-Hag}} creates a {{Good|Damsel}}, the Storyteller chooses which player it is.
** {{Evil|Pit-Hag}} and {{Good|Heretic}}: A {{Evil|Pit-Hag}} cannot create a {{Good|Heretic}}.
** {{Evil|Pit-Hag}} and {{Good|Politician}}: A {{Evil|Pit-Hag}} cannot create an evil {{Good|Politician}}.
** {{Evil|Pit-Hag}} and {{Evil|Riot}}: If the {{Evil|Pit-Hag}} creates {{Evil|Riot}}, all evil players become {{Evil|Riot}}. If the {{Evil|Pit-Hag}} creates {{Evil|Riot}} after day 3, the game continues for one more day.
** {{Evil|Legion}} and {{Good|Engineer}}: {{Evil|Legion}} and the {{Good|Engineer}} cannot both be in play at the start of the game. If the {{Good|Engineer}} creates {{Evil|Legion}}, most players (including all evil players) become evil {{Evil|Legion}}.
** {{Good|Engineer}} and {{Evil|Riot}}: {{Evil|Riot}} and the {{Good|Engineer}} cannot both be in play at the start of the game. If the {{Good|Engineer}} creates {{Evil|Riot}}, the evil players become {{Evil|Riot}}.


* You know a character that is in play, but not which player it is. When they die, you may be able to confirm that they are what they claim to be. If a player dies and you do not gain your duplicated ability, the person that died was not the character you know. The real character you know is in play is still out there.
* Several experimental townsfolk characters ({{Good|Alchemist}}, {{Good|Magician}}, {{Good|Poppy Grower}}) interact poorly with Minion characters ({{Good|Spy}} and {{Evil|Widow}}) that get to see the Grimoire. The jinxes between these characters are:
** {{Good|Alchemist}}: The {{Good|Alchemist}} cannot have the {{Good|Spy}}/{{Evil|Widow}} ability.
** {{Good|Magician}}: When the {{Good|Spy}}/{{Evil|Widow}} sees the Grimoire, the Demon and the {{Good|Magician}}'s character tokens are removed.
** {{Good|Poppy Grower}}: If the {{Good|Poppy Grower}} is in play, the {{Good|Spy}}/{{Evil|Widow}} does not see the Grimoire until the {{Good|Poppy Grower}} dies.


* Don't forget that once-per-game roles and 'you start knowing' roles, such as the {{Good|Seamstress}} and the {{Good|Librarian}} respectively, may have already used their abilities. By executing them (assuming you have successfully been 'mad' about being their role), not only will you confirm that they are who they claim to be, but you will also get a second use of their ability, gaining new information.
* Other jinxes between experimental townsfolk and good characters are:
** {{Good|Lycanthrope}} and {{Good|Gambler}}: If the {{Good|Lycanthrope}} is alive and the {{Good|Gambler}} kills themselves at night, no other players can die tonight.
** {{Good|Cannibal}} and {{Good|Butler}}: If the {{Good|Cannibal}} gains the {{Good|Butler}} ability, the {{Good|Cannibal}} learns this.


* You can test the Pixie to see if they are telling the truth. If you are the character that the Pixie is claiming to be, but you have not revealed who you are yet, stay silent and do what you can to get yourself killed. When you are dead, the Pixie will gain a new ability, so the Pixie should be very vocal about this. If you die, and the player claiming to be the Pixie does not claim to have gained a new ability, then they are probably not the Pixie because they don't know that you died.  
* The {{Good|Plague Doctor}} has eight special rules:
** {{Good|Plague Doctor}} and {{Evil|Baron}}: If the Storyteller gains the Baron ability, up to two players become out-of-play Outsiders.
** {{Good|Plague Doctor}} and {{Evil|Boomdandy}}: If the Plague Doctor is executed and the Storyteller would gain the Boomdandy ability, the Boomdandy ability triggers immediately.
** {{Good|Plague Doctor}} and {{Evil|Evil Twin}}: The Storyteller cannot gain the Evil Twin ability if the Plague Doctor dies.
** {{Good|Plague Doctor}} and {{Evil|Fearmonger}}: If the Plague Doctor dies, a living Minion gains the Fearmonger ability in addition to their own ability, and learns this.
** {{Good|Plague Doctor}} and {{Evil|Goblin}}: If the Plague Doctor dies, a living Minion gains the Goblin ability in addition to their own ability, and learns this.
** {{Good|Plague Doctor}} and {{Evil|Marionette}}: If the Demon has a neighbour who is alive and a Townsfolk or Outsider when the Plague Doctor dies, that player becomes an evil Marionette. If there is already an extra evil player, this does not happen.
** {{Good|Plague Doctor}} and {{Evil|Scarlet Woman}}: If the Plague Doctor dies, a living Minion gains the Scarlet Woman ability in addition to their own ability, and learns this.
** {{Good|Plague Doctor}} and {{Evil|Spy}}: If the Plague Doctor dies, a living Minion gains the Spy ability in addition to their own ability, and learns this.


* When the Pixie is on the script, don't be too suspicious of two players claiming to be the same character. They may very well be two good players just playing their characters well. Of course, the evil players know this, and may be doubling up with their bluffs. Whether the two players are both good (and one is the Pixie), or whether one player is evil and is doubling up, it is probably best to execute one of the players anyway. Hopefully, you'll be executing an evil player or a good player that is giving the Pixie an extra ability.  
* The {{Evil|Marionette}} has six special rules:
 
** {{Evil|Marionette}} and {{Good|Balloonist}}: If the {{Evil|Marionette}} thinks that they are the {{Good|Balloonist}}, +1 Outsider was added.
* Just saying that you are the Pixie early in the game, and deliberately excluding yourself from the possibility of gaining a character ability, can still be helpful. You start the game knowing that a particular good character is in play. This is useful information. Telling the group what you know will help confirm that this player is good. The group will know that you are the Pixie, so there is no point being mad as a different character this game.  
** {{Evil|Marionette}} and {{Good|Huntsman}}: If the {{Evil|Marionette}} thinks that they are the {{Good|Huntsman}}, the {{Good|Damsel}} was added.
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** {{Evil|Marionette}} and {{Good|Poppy Grower}}: When the {{Good|Poppy Grower}} dies, the Demon learns the {{Evil|Marionette}} but the {{Evil|Marionette}} learns nothing.
 
** {{Evil|Marionette}} and {{Good|Damsel}}: The {{Evil|Marionette}} does not learn that a {{Good|Damsel}} is in play.
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** {{Evil|Marionette}} and {{Good|Snitch}}: The {{Evil|Marionette}} does not learn three not-in-play characters. The Demon learns an extra three instead.
 
** {{Evil|Marionette}} and {{Evil|Lil' Monsta}}: The {{Evil|Marionette}} neighbours a Minion, not the Demon. The {{Evil|Marionette}} is not woken to choose who takes the {{Evil|Lil' Monsta}} token, and does not learn they are the {{Evil|Marionette}} if they have the {{Evil|Lil' Monsta}} token.
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== Bluffing as the Pixie ==


When bluffing as the Pixie, there are a few things you should keep in mind:
* The {{Evil|Organ Grinder}} has four special rules:
** {{Evil|Organ Grinder}} and {{Good|Butler}}: If the Organ Grinder is causing eyes closed voting, the Butler may raise their hand to vote but their vote is only counted if their master voted too.
** {{Evil|Organ Grinder}} and {{Good|Flowergirl}}: If players' eyes were closed during the nominations, the Flowergirl learns how many times the Demon voted.
** {{Evil|Organ Grinder}} and {{Good|Minstrel}}: Only 1 jinxed character can be in play. Evil players start knowing which player and character it is.
** {{Evil|Organ Grinder}} and {{Good|Preacher}}: Only 1 jinxed character can be in play. Evil players start knowing which player and character it is.


* Are you a Minion that's walked right into a messy double claim? Bluffing as {{Good|Tea Lady}}, but your good neighbour just died, and the other {{Good|Tea Lady}} claim has a very angry {{Good|Grandmother}} backing them up? Don't fret, just sidle on over to them and whisper very sweetly in their ear: "Hey, I'm actually your Pixie!" Townsfolk are usually very happy to know there's a Pixie doubling up with them, since that proves their existence and gives them a backup plan in the event they unexpectedly die - lean into that to recover from your blunder and keep the good team guessing... but hopefully on your side for a little longer.
* The {{Evil|Vizier}} has six special rules:
** {{Evil|Vizier}} and {{Good|Alchemist}}: If the {{Good|Alchemist}} has the {{Evil|Vizier}} ability, they may only choose to execute immediately if three or more players voted.
** {{Evil|Vizier}} and {{Good|Courtier}}: If the {{Evil|Vizier}} loses their ability, they learn this and if the {{Evil|Vizier}} is executed while they have their ability, their team wins.
** {{Evil|Vizier}} and {{Good|Investigator}}: If the {{Good|Investigator}} learns that the {{Evil|Vizier}} is in play, the existence of the {{Evil|Vizier}} is not announced by the Storyteller.
** {{Evil|Vizier}} and {{Good|Magician}}: Only 1 jinxed character can be in play. Evil players start knowing which player and character it is.
** {{Evil|Vizier}} and {{Good|Preacher}}: If the {{Evil|Vizier}} loses their ability, they learn this and if the {{Evil|Vizier}} is executed while they have their ability, their team wins.
** {{Evil|Vizier}} and {{Evil|Fearmonger}}: The {{Evil|Vizier}} wakes with the {{Evil|Fearmonger}}, learns who they choose and cannot choose to execute that player.


* The Pixie is a great Hail Mary if you stumble into a sticky situation, but you can also plan to be a Pixie from the outset. Pick a Townsfolk you suspect is in play and go to town! If your Townsfolk is indeed in play, they'll probably make contact with you at some point, but you can also use this to convince people a particular character is in play when it isn't, or to lend credibility to a fellow evil player's bluff by "proving" they must be in play! Deliberately coming out strong with Pixie madness gives you a lot of avenues to pursue as you get the feel of the game's flow.
* Additional special rules for minions and Minion characters:
** {{Evil|Baron}} and {{Good|Heretic}}: The {{Evil|Baron}} might only add one outsider, not two.
** {{Evil|Cerenovus}} and {{Evil|Goblin}}: The {{Evil|Cerenovus}} may choose to make a player mad that they are the {{Evil|Goblin}}.
** {{Evil|Scarlet Woman}} and {{Evil|Al-Hadikhia}}: If there are two living {{Evil|Al-Hadikhia}}s, the Scarlet Woman {{Evil|Al-Hadikhia}} becomes the {{Evil|Scarlet Woman}} again.
** {{Evil|Mastermind}} and {{Evil|Lleech}}: If the {{Evil|Mastermind}} is alive and the {{Evil|Lleech}}'s host dies by execution, the {{Evil|Lleech}} lives but loses their ability.


* Picking a strong good player and double claiming them as a Pixie bluff will reassure other players to trust that person, but also to trust you. Conversely, backing up an evil player's bluff will help them look more reliable, at the risk of you two coming off as an evil pair if one of you gets caught out.
* The {{Evil|Legion}} has 1 further special rule, in additional to the jinxes with {{Good|Preacher}} and {{Good|Engineer}}:
** {{Evil|Legion}} and {{Good|Hatter}}: If the {{Good|Hatter}} dies and {{Evil|Legion}} is in play, nothing happens. If the {{Good|Hatter}} dies and an evil player chooses {{Evil|Legion}}, all current evil players become {{Evil|Legion}}.


* If the town isn't trusting of mischievous Pixies, use that to your advantage and come out as the Pixie deliberately to tie yourself to another player. If the group suspects you're evil, the hapless patsy you're double claiming will look like they were in on it.  
* The Demon character {{Evil|Leviathan}} does not kill at night and causes the game to end at the end of day 5. It has nine special rules:
** {{Evil|Leviathan}} and {{Good|Farmer}}: If {{Evil|Leviathan}} is in play and a {{Good|Farmer}} dies by execution, a good player becomes a {{Good|Farmer}} that night.
** {{Evil|Leviathan}} and {{Good|Innkeeper}}: If {{Evil|Leviathan}} nominates and executes a player the {{Good|Innkeeper}} chose, that player does not die.
** {{Evil|Leviathan}} and {{Good|Mayor}}: If {{Evil|Leviathan}} is in play and no execution occurs on day 5, good wins.
** {{Evil|Leviathan}} and {{Good|Monk}}: If {{Evil|Leviathan}} nominates and executes the player the {{Good|Monk}} chose, that player does not die.
** {{Evil|Leviathan}} and {{Good|Ravenkeeper}}: If {{Evil|Leviathan}} is in play and the {{Good|Ravenkeeper}} dies by execution, they wake that night to use their ability.
** {{Evil|Leviathan}} and {{Good|Sage}}: If {{Evil|Leviathan}} is in play and the {{Good|Sage}} dies by execution, they wake that night to use their ability.
** {{Evil|Leviathan}} and {{Good|Soldier}}: If {{Evil|Leviathan}} nominates and executes the {{Good|Soldier}}, the {{Good|Soldier}} does not die.
** {{Evil|Leviathan}} and {{Good|Hatter}}: If the Hatter dies on or after day 5, the Demon cannot choose Leviathan.
** {{Evil|Leviathan}} and {{Evil|Pit-Hag}}: After day 5, the {{Evil|Pit-Hag}} cannot choose {{Evil|Leviathan}}.


* Secretly reveal you're the Pixie to other players as a way of gaining their trust and to extend your longevity. Pixies are valuable to keep alive and players knowing for certain that's your claim means they might step in when others are gunning for your execution. You have nothing to fear from breaking madness, after all!
* The {{Evil|Lil' Monsta}} has five special rules:
** {{Evil|Lil' Monsta}} and {{Good|Poppy Grower}}: If the {{Good|Poppy Grower}} is in play, Minions don't wake together. They are woken one by one, until one of them chooses to take the {{Evil|Lil' Monsta}} token.
** {{Evil|Lil' Monsta}} and {{Good|Hatter}}: If a Demon chooses {{Evil|Lil' Monsta}}, they also choose a Minion to become and babysit {{Evil|Lil' Monsta}} tonight.
** {{Evil|Lil' Monsta}} and {{Evil|Organ Grinder}}: Votes for the {{Evil|Organ Grinder}} count if the {{Evil|Organ Grinder}} is babysitting {{Evil|Lil' Monsta}}.
** {{Evil|Lil' Monsta}} and {{Evil|Scarlet Woman}}: If there are five or more players alive and the player holding the {{Evil|Lil' Monsta}} token dies, the {{Evil|Scarlet Woman}} is given the {{Evil|Lil' Monsta}} token tonight.
** {{Evil|Lil' Monsta}} and {{Evil|Vizier}}: The {{Evil|Vizier}} can die by execution if they are babysitting {{Evil|Lil' Monsta}}.


* Are you bluffing as Pixie, but a real Pixie has just come out? Don't stress too much! The Pixie double-up creates a real conundrum for good, since each of you is tethered to another player by your ability and claims, and therefore the knot to untangle is not only which one of you is the real Pixie, but if you're an evil pair in cahoots, or a dastardly evil player corrupting an innocent good player! Plenty of noise and mess to keep the town off the scent of the Demon.
* The Demon character {{Evil|Lleech}} has two further special rules, in addition to the jinx with the {{Evil|Mastermind}}:
** {{Evil|Lleech}} and {{Good|Slayer}}: If the {{Good|Slayer}} shoots the {{Evil|Lleech}}'s host, the host dies.
** {{Evil|Lleech}} and {{Good|Heretic}}: If the {{Evil|Lleech}} has poisoned the {{Good|Heretic}} then the {{Evil|Lleech}} dies, the {{Good|Heretic}} remains poisoned.


* If your Townsfolk dies, you as the "Pixie" will gain their ability and act as them (unless you "broke madness"). Make sure you know how that ability works when people start pressing you for your information. It's also good to be aware of when your Townsfolk dies - if you're a {{Good|Fortune Teller}} Pixie and the O.G. {{Good|Fortune Teller}} died two days ago, you should have two nights of info!
* The Demon character {{Evil|Riot}} has the most jinxes of all!
** {{Evil|Riot}} and {{Good|Clockmaker}}/{{Good|Investigator}}/{{Good|Preacher}}/{{Good|Town Crier}}/{{Good|Damsel}}: {{Evil|Riot}} registers as a Minion to the {{Good|Clockmaker}}/{{Good|Investigator}}/{{Good|Preacher}}/{{Good|Town Crier}}/{{Good|Damsel}}
** {{Evil|Riot}} and {{Good|Cannibal}}/{{Good|Pacifist}}/{{Good|Undertaker}}/{{Evil|Devil's Advocate}}: Players that die by nomination register as executed to the {{Good|Cannibal}}/{{Good|Pacifist}}/{{Good|Undertaker}}/{{Evil|Devil's Advocate}}.
** If a {{Evil|Riot}} player nominates and kills...
*** {{Good|Farmer}}: ...a {{Good|Farmer}}, the {{Good|Farmer}} uses their ability tonight.
*** {{Good|Grandmother}}: ...the grandchild, the {{Good|Grandmother}} dies too.
*** {{Good|King}}: ...the {{Good|King}} and the {{Good|Choirboy}} is alive, the {{Good|Choirboy}} uses their ability tonight.
*** {{Good|Ravenkeeper}}: ...the {{Good|Ravenkeeper}}, the {{Good|Ravenkeeper}} uses their ability tonight.
*** {{Good|Sage}}: ...the {{Good|Sage}}, the {{Good|Sage}} uses their ability tonight.
** If a {{Evil|Riot}} player nominates...
*** {{Good|Innkeeper}}: ...an {{Good|Innkeeper}}-protected player, the protected player does not die.
*** {{Good|Monk}}: ...a {{Good|Monk}}-protected player, the protected player does not die.
***{{Good|Soldier}}: ...the {{Good|Soldier}}, the {{Good|Soldier}} does not die.
** There are a further 6 special rules for {{Evil|Riot}} games:
***{{Evil|Riot}} and {{Good|Mayor}}: If the third day begins with just three players alive, the players may choose (as a group) not to nominate at all. If so (and a {{Good|Mayor}} is alive) the {{Good|Mayor}}'s team wins.
***{{Evil|Riot}} and {{Good|Butler}}: The {{Good|Butler}} cannot nominate their master.
***{{Evil|Riot}} and {{Good|Golem}}: If the {{Good|Golem}} nominates {{Evil|Riot}}, the {{Evil|Riot}} player does not die.
***{{Evil|Riot}} and {{Good|Saint}}: If a good player nominates and kills the {{Good|Saint}}, the {{Good|Saint}}'s team loses
***{{Evil|Riot}} and {{Good|Snitch}}: If the {{Good|Snitch}} is in play, each {{Evil|Riot}} player gets an extra three bluffs
***{{Evil|Riot}} and {{Good|Hatter}}: If the {{Good|Hatter}} dies, {{Evil|Riot}} is in play and a {{Evil|Riot}} chooses a different Demon, a normal evil team is created from the {{Evil|Riot}} players. If the {{Good|Hatter}} dies and the Demon chooses {{Evil|Riot}}, Minions become {{Evil|Riot}} too.
This section will get updated as more characters are made available.


* If one of the three Demon bluffs is Pixie then you’ve got a lot of options to play with.
The Djinn special rule allows Jinxed characters to both be on the same script, and even both in play at the same time. If your script has jinxed characters, let your players know the Djinn special rule(s) at the beginning of the game, whether or not Jinxed characters are in play.
** You could use it to assert your own legitimacy by ‘confirming’ one of the in-play roles.
** Alternatively, you could combine it with one of the bluffs, creating a fake friction between yourself and a fellow evil player, which can then be ‘resolved’ if/when one of you dies.
** Finally, if you get lucky, you could find yourself claiming that you ‘saw’ a role that isn’t in play, essentially providing you with a free, extra bluff.


* If Pixie is actually in play, it’s unlikely that they’ll come out as the Pixie early in the game. If you can identify who they are and ensure both they and their seen character don’t die, you may find yourself claiming to have been the Pixie while the real Pixie feels compelled to remain silent in order to maintain their own madness. When they finally announce that they’re the real Pixie, they’ll have an uphill battle to unseat you as the "legitimate" Pixie.
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[[Category:Experimental Characters]]
[[Category:Fabled]]
[[Category:Townsfolk]]

Revision as of 08:15, 4 December 2023

Icon djinn.png Information

Type Fabled
Artist John Grist

"نحن لسنا هنا.
انت لست حقيقي.
كل شيء هو وهم.
أسئلتك هي جبل نار في يوم صافٍ."

Summary

"Use the Djinn's special rule. All players know what it is."

Add the Djinn to all games with a jinx icon on the script. The Djinn resolves jinxes by creating a unique rule.

  • When creating a character list using the Script Tool, some character combinations will be marked as unusual. These two characters are jinxed—they have abilities that clash or contradict each other in some way. The Djinn creates a special rule that allows these characters to work well together. Some jinxed characters even work better with the Djinn in play!
  • The Djinn’s special rule is described by the Script Tool online, and is printed out automatically when you create a script with a character combination that is jinxed.
  • There are many different Djinn special rules. Each is tailored to a specific pair of jinxed characters.
  • If there are jinxed characters on the character sheet, even if there are no jinxed characters in play, the Storyteller tells all players what the Djinn’s special rule is at the start of the game.
  • The Djinn may have several special rules at once. If there are multiple pairs of jinxed characters on the character sheet, the players learn all the Djinn’s special rules.

How to Run

At the start of the game, if there are jinxed characters on the character sheet, declare that the Djinn is in play and inform the group of all Djinn special rules for this game. (Do this even if there are no jinxed characters in play.)

Follow the Djinn instructions as listed on the Script Tool printout.

Examples

The Pit-Hag and the Heretic are Jinxed. At the start of the game, the Storyteller reads out the Djinn's special rule: “A Pit-Hag cannot create a Heretic.” Later in the game, the Pit-Hag tries to create a Heretic. The Storyteller shakes their head, and the Pit-Hag must choose another character to create.

The Spy and the Magician are Jinxed. At the start of the game, the Storyteller reads out the Djinn's special rule: "When the Spy sees the grimoire, the Demon and the Magician's character tokens are removed." There is no Spy and no Magician in play, but the Storyteller reads this aloud anyway so that the good team doesn't know which Minion is in play.

Explanation

When creating a character list using the Script Tool, some character combinations will be marked as unusual with a little character symbol under one of the characters you have selected. These two characters are Jinxed—they have abilities that clash or contradict each other in some way. The Djinn creates a special rule that allows these characters to work well together. Some jinxed characters even work better with the Djinn in play!

The Djinn's special rule is described by the Script Tool online, and is printed out automatically when you create a script with a character combination that is jinxed. There are many different Djinn special rules. Each is tailored to a specific pair of jinxed characters. If there are jinxed characters on the character sheet, even if there are no jinxed characters in play, the Storyteller tells all players what the Djinn's special rule is at the start of the game.

The Djinn may have several special rules at once. If there are multiple pairs of jinxed characters on the character sheet, the players learn all the Djinn's special rules.

Djinn Special Rules

Special rules for characters from Trouble Brewing, Sects & Violets, and Bad Moon Rising:

Special rules involving Experimental characters:

  • The Plague Doctor has eight special rules:
    • Plague Doctor and Baron: If the Storyteller gains the Baron ability, up to two players become out-of-play Outsiders.
    • Plague Doctor and Boomdandy: If the Plague Doctor is executed and the Storyteller would gain the Boomdandy ability, the Boomdandy ability triggers immediately.
    • Plague Doctor and Evil Twin: The Storyteller cannot gain the Evil Twin ability if the Plague Doctor dies.
    • Plague Doctor and Fearmonger: If the Plague Doctor dies, a living Minion gains the Fearmonger ability in addition to their own ability, and learns this.
    • Plague Doctor and Goblin: If the Plague Doctor dies, a living Minion gains the Goblin ability in addition to their own ability, and learns this.
    • Plague Doctor and Marionette: If the Demon has a neighbour who is alive and a Townsfolk or Outsider when the Plague Doctor dies, that player becomes an evil Marionette. If there is already an extra evil player, this does not happen.
    • Plague Doctor and Scarlet Woman: If the Plague Doctor dies, a living Minion gains the Scarlet Woman ability in addition to their own ability, and learns this.
    • Plague Doctor and Spy: If the Plague Doctor dies, a living Minion gains the Spy ability in addition to their own ability, and learns this.
  • The Organ Grinder has four special rules:
    • Organ Grinder and Butler: If the Organ Grinder is causing eyes closed voting, the Butler may raise their hand to vote but their vote is only counted if their master voted too.
    • Organ Grinder and Flowergirl: If players' eyes were closed during the nominations, the Flowergirl learns how many times the Demon voted.
    • Organ Grinder and Minstrel: Only 1 jinxed character can be in play. Evil players start knowing which player and character it is.
    • Organ Grinder and Preacher: Only 1 jinxed character can be in play. Evil players start knowing which player and character it is.

This section will get updated as more characters are made available.

The Djinn special rule allows Jinxed characters to both be on the same script, and even both in play at the same time. If your script has jinxed characters, let your players know the Djinn special rule(s) at the beginning of the game, whether or not Jinxed characters are in play.