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  • Add the Sentinel to your script to keep the number of Outsiders in play mysterious. ...matters and help the evil team either bluff as Outsiders or make existing Outsiders look suspicious.
    4 KB (564 words) - 11:28, 8 May 2023
  • [[File:icon_sweetheart.png|250px|thumb|center|link=Category:Outsiders]] ...font-family: Trade Gothic LT Std; font-size: 18px;">[[:Category:Outsiders|Outsiders]]</p>
    2 KB (323 words) - 12:36, 19 May 2023
  • "You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 The Godfather takes revenge when the town kills Outsiders.
    8 KB (1,354 words) - 18:06, 25 January 2024
  • "There are extra Outsiders in play. [+2 Outsiders]" The Baron changes the number of Outsiders present in the game.
    10 KB (1,738 words) - 18:00, 25 January 2024
  • == Outsiders ==
    14 KB (1,986 words) - 23:52, 25 April 2024
  • <td class='edition-details-characters-title'>Outsiders</td> To confuse things even further, Outsiders will usually want to lie about who they are for most of the game, and maybe
    10 KB (1,453 words) - 13:02, 1 May 2024
  • <td class='edition-details-characters-title'>Outsiders</td> == Outsiders ==
    10 KB (1,431 words) - 13:02, 1 May 2024
  • <td class='edition-details-characters-title'>Outsiders</td> == Outsiders ==
    9 KB (1,377 words) - 13:02, 1 May 2024
  • The Fang Gu possesses Outsiders. ...s more than usual. This could be the result of evil players claiming to be Outsiders, or it could be due to the Fang Gu.
    9 KB (1,478 words) - 18:03, 25 January 2024
  • ...n though you both look inherently suspicious, there are supposed to be two Outsiders in play, so the good team may believe that you are good for this reason alo ...Evil|Baron}} can be tricky since you will likely be conflicting with other Outsiders. Fortunately, your lose condition makes you a larger threat to execute over
    9 KB (1,551 words) - 18:00, 25 January 2024
  • ...to use the Toymaker. Games set in Teensyville have only six Townsfolk, two Outsiders, two Minions, and one Demon on the list, and they specifically cater to fiv ...ant to use the Toymaker. Games set in Teensyville have only 6 Townsfolk, 2 Outsiders, 2 Minions and 1 Demon on the list, and specifically cater to 5 or 6 player
    4 KB (651 words) - 11:27, 8 May 2023
  • * Like nearly all Outsiders in Sects & Violets, you should avoid dying if at all possible. Your ability ...y good players. By revealing yourself, you muddy the narrative, making all Outsiders in the game look dubious ''and'' introduce the idea that the demon is the {
    10 KB (1,659 words) - 18:02, 25 January 2024
  • ...ing those Outsiders and telling them who you are, while also keeping those Outsiders alive (they are good, after all!), will be a huge boon to the good team. ...firm your identity by some public effect, such as there being an extra two Outsiders in play due to your {{Evil|Baron}} ability, or getting yourself executed as
    12 KB (2,011 words) - 11:43, 26 March 2024
  • ...obvious tell that a Drunk may be in the town is if there are more or fewer Outsiders than you expected (if more, there might be a {{Evil|Baron}} who has let a D ...ke it look like a {{Evil|Baron}} is in the game, which would add two extra Outsiders.
    11 KB (1,797 words) - 17:59, 25 January 2024
  • ...only a few possible characters on the character sheet: six Townsfolk, two Outsiders, two Minions, and one Demon.
    1 KB (223 words) - 01:32, 23 March 2023
  • ...hy. Two Townsfolk players will always be poisoned this way, as neighboring Outsiders, Minions, or Travellers are skipped. ...ighboring Townsfolk are. You may be sitting next to Minions, Travellers or Outsiders, so it may not be immediately obvious who you have poisoned.
    7 KB (1,177 words) - 18:03, 25 January 2024
  • ...tion on killing Townsfolk, you might end up in a final three with just two Outsiders that’re confirmed by Outsider count, so don’t forget that they’re als ...e thrown off thinking it might be an Ojo game by one or two early kills of Outsiders or Townsfolk that aren’t having much impact. The Ojo might be either deli
    7 KB (1,247 words) - 12:00, 26 March 2024
  • ...how many outsiders there are. If more than that number are claiming to be outsiders, then you know that at least one of them is lying. ..., good will eventually question why there is not the appropriate number of Outsiders in play for a {{Evil|Baron}} and probably execute you. If you can talk priv
    9 KB (1,414 words) - 17:58, 25 January 2024
  • ...up [[Character Types#townsfolk|Townsfolk]] and [[Character Types#outsider|Outsiders]]. Their goal is to find and execute the demon. Once the demon is dead, the
    2 KB (332 words) - 14:51, 5 March 2023
  • There are no Outsiders in this game. The Librarian learns a '0'. ...n't the {{Good|Drunk}} or poisoned, as then you know for sure there are no Outsiders in the game. This means there is no {{Evil|Baron}} in play, and any Outside
    9 KB (1,473 words) - 17:58, 25 January 2024
  • ...you are until the final day. If you can figure out which other players are Outsiders, or which characters you have been registering falsly to (hopefully not man ...l them early that you are the Recluse and be proactive about finding other Outsiders, making sure information isn't confused, etc. If they believe you are good,
    9 KB (1,417 words) - 17:59, 25 January 2024
  • ...uld mean everything. This strategy works best in games where the number of Outsiders is more likely to be known. [[Category:Outsiders]]
    7 KB (1,192 words) - 21:51, 29 March 2024
  • ...need to know which players are Outsiders, and not Minions pretending to be Outsiders. Whichever Minion ability you gain, you'll work best if you can talk to the
    7 KB (1,170 words) - 18:07, 25 January 2024
  • ...a player: they die. [You choose which players are which Minions. -? to +? Outsiders]" ...hing else affecting the Outsider count and you have an incorrect number of Outsiders anyway.
    6 KB (1,004 words) - 07:35, 17 April 2024
  • ...g to be Outsiders if the number of claimed Outsiders equals the numbers of Outsiders in play. For example, if there is only meant to be one Outsider in play, an [[Category:Outsiders]]
    12 KB (2,211 words) - 11:46, 26 March 2024
  • ...e from your ability, and this can be extraordinarily helpful. Unlike other Outsiders, the Golem's ability can be used entirely to help the good team. [[Category:Outsiders]]
    7 KB (1,156 words) - 11:49, 26 March 2024
  • ...other players to argue about your existence for you, meaning the poor real Outsiders will have a harder time confronting you directly and tracing your terrible [[Category:Outsiders]]
    10 KB (1,667 words) - 18:02, 25 January 2024
  • ...the Balloonist, and your claim now seems credible, and well as making the Outsiders seem credible. That’s three players who are likely to be good. ...ou get shown, you will know that all other targets you are shown cannot be Outsiders.
    12 KB (2,050 words) - 11:44, 26 March 2024
  • ...n. If you are a Lunatic, however... they could be anyone! Townsfolk, other Outsiders, the real demon's minions... Keep an eye on your evil team and see how they ...hen the good team believes that you are the Lunatic, the correct number of Outsiders can be determined, and any false information that you have given up until t
    11 KB (1,899 words) - 18:06, 25 January 2024
  • '''Good:''' The good alignment. Townsfolk and Outsiders (blue characters) start as good. Good wins if the Demon dies. '''Good character:''' Townsfolk and Outsiders.
    15 KB (2,539 words) - 16:40, 22 March 2024
  • ...e {{Evil|Baron}} into the {{Evil|Boomdandy}}. There are still an extra two Outsiders in play. ...t happens in the middle of the game. If you add a {{Evil|Baron}}, then two Outsiders will not be added.
    11 KB (1,890 words) - 07:36, 17 April 2024
  • ...listening to other players, and verifying that any Outsiders are actually Outsiders. If you think a {{Good|Drunk}} is in play, you will need to figure out who
    8 KB (1,371 words) - 08:57, 30 April 2024
  • ...er sheet partially under the Town Square, showing the number of Townsfolk, Outsiders, and Minions. ...g Townsfolk character tokens to the edition box. Then, do the same for any Outsiders, Minions, and the Demon. Do this secretly - the players do not know which c
    9 KB (1,604 words) - 07:14, 5 April 2023
  • ...ed|Fabled}} characters can also ensure your game has an unknown number of Outsiders (which allows players to safely bluff as them), or add extra misinformation
    3 KB (503 words) - 13:53, 3 September 2023
  • ...haracters at night to simulate a Pit-Hag, or even have the wrong number of Outsiders in play. There are three Outsiders in play, when there should be two. The players execute the Storyteller. Goo
    10 KB (1,714 words) - 11:44, 26 March 2024
  • ...deciding who to transform - there are benefits to creating evil Townsfolk/Outsiders and even good Minions/Demons, but it can be a nasty shock if you were expec * Create outsiders! Got a pesky {{Good|Savant}} getting lots of helpful info? Turn them into a
    13 KB (2,278 words) - 18:03, 25 January 2024
  • ...{{Good|Recluse}} (since in this game, no other players are claiming to be Outsiders). ...ayer might be drunk or poisoned, such as there being one fewer than normal Outsiders in play, or the {{Good|Investigator}} claims that one of two players is {{E
    44 KB (8,019 words) - 12:45, 2 January 2024
  • ...no dead players have blonde hair), you can safely assume that there are 3 Outsiders in-play.
    14 KB (2,337 words) - 18:01, 25 January 2024
  • ...xecuted later on. A pair of Outsiders that everybody believes are actually Outsiders will need to disappear, because they will not be executed either. On the fi
    14 KB (2,388 words) - 18:00, 25 January 2024
  • * The Cerenovus chooses Townsfolk or Outsiders that players are mad about being. They must try to convince the group that ...g to convince them a {{Evil|Fang Gu}} is in play, make people mad they are Outsiders.
    14 KB (2,494 words) - 18:03, 25 January 2024
  • ...be Village Idiots. They may actually be powerful Townsfolk, or detrimental Outsiders like the {{Good|Damsel}} or {{Good|Heretic}}.
    7 KB (1,043 words) - 12:01, 26 March 2024
  • [[Category:Outsiders]]
    7 KB (1,176 words) - 11:59, 26 March 2024
  • [[Category:Outsiders]]
    7 KB (1,164 words) - 18:02, 25 January 2024
  • * The Knight can learn Townsfolk, Outsiders or even Minions but does not learn which character type they are.
    7 KB (1,263 words) - 11:57, 26 March 2024
  • [[Category:Outsiders]]
    7 KB (1,221 words) - 18:06, 25 January 2024
  • ...any other players that are evil, such as evil Travellers, or Townsfolk or Outsiders that have been turned evil.
    7 KB (1,241 words) - 18:01, 25 January 2024
  • ...s from the Mezepheles’ ability, can create more Farmers. But Townsfolk and Outsiders that have turned evil cannot become a Farmer.
    7 KB (1,288 words) - 11:47, 26 March 2024
  • ...fe from being killed by the Demon. They are also safe from death caused by Outsiders, Minions, Townsfolk, and Travellers.
    8 KB (1,267 words) - 18:04, 25 January 2024
  • ...tter. The Demon usually won't kill Travellers when there are Townsfolk and Outsiders to kill, so you'll probably live through the night.
    8 KB (1,387 words) - 18:12, 25 January 2024
  • [[Category:Outsiders]]
    9 KB (1,591 words) - 17:59, 25 January 2024
  • ...best to start with bigger questions like “Does my ability have to do with Outsiders?” and later move on to more specific questions like “am I learning if t
    8 KB (1,288 words) - 11:43, 26 March 2024
  • ...that the final day is sooner, and evil's victory is sooner. Similarly, if Outsiders die to your ability, then evil is closer to winning. Don't be too concerned
    10 KB (1,658 words) - 11:48, 26 March 2024
  • ...and stay drunk all through the night and all the following day. Townsfolk, Outsiders, Minions, and even Demons become drunk, but not Travellers. This doesn’t
    9 KB (1,491 words) - 18:05, 25 January 2024
  • [[Category:Outsiders]]
    10 KB (1,662 words) - 11:42, 26 March 2024
  • ...ood|Saint}}, being executed because the good team think there are too many Outsiders in play.
    10 KB (1,667 words) - 17:59, 25 January 2024
  • [[Category:Outsiders]]
    9 KB (1,629 words) - 18:05, 25 January 2024
  • [[Category:Outsiders]]
    10 KB (1,645 words) - 18:02, 25 January 2024
  • [[Category:Outsiders]]
    10 KB (1,739 words) - 18:06, 25 January 2024
  • [[Category:Outsiders]]
    10 KB (1,650 words) - 12:01, 26 March 2024
  • [[Category:Outsiders]]
    10 KB (1,791 words) - 11:54, 26 March 2024
  • [[Category:Outsiders]]
    11 KB (1,923 words) - 11:50, 26 March 2024
  • [[Category:Outsiders]]
    10 KB (1,673 words) - 11:53, 26 March 2024
  • * The players that are not Legion may be Townsfolk or Outsiders, in any combination.
    10 KB (1,789 words) - 11:50, 26 March 2024
  • ...One Townsfolk per Minion will always be poisoned this way, as neighboring Outsiders, Minions, or Travellers are skipped. The Storyteller chooses which of the t
    12 KB (2,084 words) - 18:03, 25 January 2024
  • ...the first day can be a struggle, especially if they are a Minion. However, outsiders (especially ones like the {{Good|Klutz}}) and characters like the {{Good|Or
    11 KB (1,911 words) - 18:02, 25 January 2024
  • ...that character. If any character has an ability that detects Townsfolk or Outsiders, then the Spy might register as a specific Townsfolk or Outsider to that pl
    12 KB (2,058 words) - 18:00, 25 January 2024
  • ...On the third day, the Fisherman learns “Keep the players claiming to be Outsiders alive”. These players are secretly the {{Good|Klutz}} and the {{Evil|Fear
    11 KB (1,916 words) - 11:47, 26 March 2024
  • ...nerally cause as much chaos as you possibly can ("Everyone knows there's 3 Outsiders in this game, so we have to have a {{Good|Huntsman}}!"). What are they gonn
    13 KB (2,199 words) - 11:49, 26 March 2024
  • ...herefore more likely to want to turn evil. Some [[Character_Types#Outsider|Outsiders]], like the {{Good|Sweetheart}} or the {{Good|Klutz}}, may be concerned tha
    16 KB (2,819 words) - 11:52, 26 March 2024
  • ...Storyteller gains the Baron ability, up to two players become out-of-play Outsiders.
    22 KB (3,371 words) - 14:22, 26 April 2024
  • ...ers should die instead of remain alive, or put in more or fewer Minions or Outsiders. The good players are relying on all the information available to win. If t Fabled characters can also make sure your game has an unknown number of Outsiders, or add extra misinformation when needed, or resolve situations where chara
    36 KB (6,405 words) - 13:51, 8 September 2023