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  • [[File:icon_undertaker.png|250px|thumb|center|link=Category:Townsfolk]] ...font-family: Trade Gothic LT Std; font-size: 18px;">[[:Category:Townsfolk|Townsfolk]]</p>
    2 KB (323 words) - 12:36, 19 May 2023
  • ...epresented by the color blue. It is made of up [[Character Types#townsfolk|Townsfolk]] and [[Character Types#outsider|Outsiders]]. Their goal is to find and exe ...lign: center; font-size: 14px;">The {{Good|Flowergirl}} is an example of a Townsfolk & the {{Good|Sweetheart}} is an example of an Outsider.</p>
    2 KB (332 words) - 14:51, 5 March 2023
  • <td>[[Character Types#Townsfolk|Townsfolk]]</td> "You start knowing that 1 of 2 players is a particular Townsfolk."
    11 KB (1,784 words) - 17:57, 25 January 2024
  • "Each night*, choose a player: they die. Your 2 Townsfolk neighbors are poisoned." The No Dashii poisons their neighboring Townsfolk.
    7 KB (1,177 words) - 18:03, 25 January 2024
  • <td>[[Character Types#Townsfolk|Townsfolk]]</td> "The 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately."
    10 KB (1,667 words) - 17:59, 25 January 2024
  • <td>[[Character Types#Townsfolk|Townsfolk]]</td> ...s drunk. If they choose a Townsfolk, the Storyteller will usually make the Townsfolk drunk, but if an Outsider, a Minion, or the Demon is chosen, then the Story
    7 KB (1,138 words) - 18:04, 25 January 2024
  • "On your 1st night, you gain a Townsfolk ability (if good) or a Minion ability (if evil)." The Apprentice has either a Townsfolk or a Minion ability.
    7 KB (1,170 words) - 18:07, 25 January 2024
  • "You do not know you are the Drunk. You think you are a Townsfolk character, but you are not." The Drunk player thinks that they are a Townsfolk, and has no idea that they are actually the Drunk.
    11 KB (1,797 words) - 17:59, 25 January 2024
  • == <span id="townsfolk">Townsfolk</span> == ...ign: center; font-size: 14px;">The {{Good|Ravenkeeper}} is a very powerful Townsfolk.</p>
    5 KB (875 words) - 20:01, 9 May 2023
  • <td class='edition-details-characters-title'>Townsfolk</td> ''As the townsfolk bask in frivolity and mischief, indulging themselves in fine entertainment
    10 KB (1,453 words) - 09:49, 15 May 2024
  • <td>[[Character Types#Townsfolk|Townsfolk]]</td> "Once per game, at night*, choose a dead player: if they are a Townsfolk, they are resurrected."
    9 KB (1,476 words) - 18:05, 25 January 2024
  • * '''Previous''': {{Good|King}} (Townsfolk): Each night, if the dead outnumber the living, you learn 1 alive character * '''Current''': {{Good|King}} (Townsfolk): Each night, if the dead equal or outnumber the living, you learn 1 alive
    2 KB (370 words) - 10:14, 15 May 2024
  • <td>[[Character Types#Townsfolk|Townsfolk]]</td> ...lity reduces the sting of this by quite a lot. Even if the town executes a Townsfolk by accident, the fact that you can still pick up their ability should help
    7 KB (1,082 words) - 11:45, 26 March 2024
  • <td>[[Character Types#Townsfolk|Townsfolk]]</td> ...ight, choose a living player: the Damsel, if chosen, becomes a not-in-play Townsfolk. [+the Damsel]"
    9 KB (1,511 words) - 11:50, 26 March 2024
  • <td>[[Character Types #Townsfolk|Townsfolk]]</td> * When Village Idiots are added to the game during setup, they replace other Townsfolk.
    7 KB (1,043 words) - 12:01, 26 March 2024
  • <td>[[Character Types #Townsfolk|Townsfolk]]</td> [[Category:Townsfolk]]
    4 KB (692 words) - 11:57, 26 March 2024
  • == Townsfolk ==
    14 KB (1,986 words) - 23:52, 25 April 2024
  • ...though, you’re likely to have to sacrifice killing all the most worrisome Townsfolk first, which is your main ability, so think about whether it’s worthwhile ...y you haven’t died before the final three when all the other most powerful Townsfolk have died already.
    7 KB (1,247 words) - 12:00, 26 March 2024
  • ...choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]" ...nions, or Travellers are skipped. The Storyteller chooses which of the two Townsfolk is poisoned.
    12 KB (2,084 words) - 18:03, 25 January 2024
  • <td>[[Character Types#Townsfolk|Townsfolk]]</td> "You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when
    14 KB (2,370 words) - 21:51, 29 March 2024
  • <td class='edition-details-characters-title'>Townsfolk</td> '''Good players''' will receive little information by being passive. Some Townsfolk abilities require the good team to execute players in order to gain informa
    10 KB (1,431 words) - 13:02, 1 May 2024
  • <td>[[Character Types#Townsfolk|Townsfolk]]</td> The Balloonist knows a Townsfolk, an Outsider, a Minion, and a Demon, but gets them confused.
    12 KB (2,050 words) - 11:44, 26 March 2024
  • * The added Outsiders always replace Townsfolk, not other character types. ...nstructions as well.) These Outsider tokens go into the bag instead of the Townsfolk tokens.
    10 KB (1,738 words) - 18:00, 25 January 2024
  • * You'll want to give back the ability of Townsfolk only. Returning the ability of an Outsider, Minion or Demon is not going to ...nion on the matter. The Demon usually won't kill Travellers when there are Townsfolk and Outsiders to kill, so you'll probably live through the night.
    8 KB (1,387 words) - 18:12, 25 January 2024
  • <td>[[Character Types#Townsfolk|Townsfolk]]</td> ...brarian learns that one of two players is the Drunk, they do not learn the Townsfolk that the Drunk's player thinks they are.
    9 KB (1,473 words) - 17:58, 25 January 2024
  • <td>[[Character Types#Townsfolk|Townsfolk]]</td> ...mmediately and stay drunk all through the night and all the following day. Townsfolk, Outsiders, Minions, and even Demons become drunk, but not Travellers. This
    9 KB (1,491 words) - 18:05, 25 January 2024
  • ...der token and remove a Townsfolk token, remove an Outsider token and add a Townsfolk token, or do neither.
    4 KB (564 words) - 11:28, 8 May 2023
  • <td>[[Character Types#Townsfolk|Townsfolk]]</td> ...irst night, the Grandmother learns their Grandchild—a good player who is a Townsfolk or Outsider. The Grandchild does not learn that they have a Grandmother.
    8 KB (1,357 words) - 18:04, 25 January 2024
  • <td>[[Character Types#Townsfolk|Townsfolk]]</td> ...ons, but also any other players that are evil, such as evil Travellers, or Townsfolk or Outsiders that have been turned evil.
    7 KB (1,241 words) - 18:01, 25 January 2024
  • <td class='edition-details-characters-title'>Townsfolk</td> == Townsfolk ==
    9 KB (1,377 words) - 13:02, 1 May 2024
  • The {{Good|Virgin}} is nominated by a Townsfolk. This Townsfolk is executed immediately because the Fibbin cannot make an ability malfuncti
    4 KB (560 words) - 11:27, 8 May 2023
  • <td>[[Character Types#Townsfolk|Townsfolk]]</td> ..., the Undertaker is shown the Drunk character token, not the token for the Townsfolk that the Drunk player thought they were.
    9 KB (1,553 words) - 17:58, 25 January 2024
  • <td>[[Character Types#Townsfolk|Townsfolk]]</td> ...character tokens in the bag, if the King is not already in play, remove a Townsfolk character token and add the King character token.
    7 KB (1,273 words) - 11:45, 26 March 2024
  • <td>[[Character Types#Townsfolk|Townsfolk]]</td> ...y choose a player who is a Minion or Demon, the false character token is a Townsfolk or Outsider.
    11 KB (1,844 words) - 11:06, 1 March 2024
  • <td>[[Character Types #Townsfolk|Townsfolk]]</td> * The Knight can learn Townsfolk, Outsiders or even Minions but does not learn which character type they are
    7 KB (1,263 words) - 11:57, 26 March 2024
  • <td>[[Character Types#Townsfolk|Townsfolk]]</td> ...er. If the player you know dies, you learn another evil player tonight. [1 Townsfolk is evil]"
    12 KB (2,201 words) - 11:45, 26 March 2024
  • <td>[[Character Types#Townsfolk|Townsfolk]]</td> You can make the Amnesiac’s ability slightly better than a normal Townsfolk’s ability. Not knowing what it is, the player will need to work harder to
    8 KB (1,288 words) - 11:43, 26 March 2024
  • ...n you may want to use the Toymaker. Games set in Teensyville have only six Townsfolk, two Outsiders, two Minions, and one Demon on the list, and they specifical ...hen you may want to use the Toymaker. Games set in Teensyville have only 6 Townsfolk, 2 Outsiders, 2 Minions and 1 Demon on the list, and specifically cater to
    4 KB (651 words) - 11:27, 8 May 2023
  • <td>[[Character Types#Townsfolk|Townsfolk]]</td> The poisoned {{Good|Snake Charmer}} chooses a Townsfolk player, and nothing happens. The drunk {{Good|Juggler}} gets correct inform
    10 KB (1,617 words) - 18:01, 25 January 2024
  • <td>[[Character Types#Townsfolk|Townsfolk]]</td> ...d evil, such as from the Mezepheles’ ability, can create more Farmers. But Townsfolk and Outsiders that have turned evil cannot become a Farmer.
    7 KB (1,288 words) - 09:50, 15 May 2024
  • <td>[[Character Types#Townsfolk|Townsfolk]]</td> ...by the Demon. They are also safe from death caused by Outsiders, Minions, Townsfolk, and Travellers.
    8 KB (1,267 words) - 18:04, 25 January 2024
  • <td>[[Character Types#Townsfolk|Townsfolk]]</td> ...s actually the Minion! Just be sure to combine your information with other Townsfolk and rule out dangers like the {{Evil|Vortox}} or your ability malfunctionin
    8 KB (1,287 words) - 18:01, 25 January 2024
  • <td>[[Character Types#Townsfolk|Townsfolk]]</td> ...t only one of them woke, it is likely that the good team will distrust the Townsfolk before they distrust you.
    9 KB (1,471 words) - 18:04, 25 January 2024
  • <td>[[Character Types#Townsfolk|Townsfolk]]</td> * They are still a good Townsfolk. They win when good wins, and lose when good loses. They register as good a
    12 KB (2,011 words) - 11:43, 26 March 2024
  • ...rs by including only a few possible characters on the character sheet: six Townsfolk, two Outsiders, two Minions, and one Demon.
    1 KB (223 words) - 01:32, 23 March 2023
  • ...to leave unexpectedly and the game cannot continue without them. Maybe the Townsfolk refuse to execute and the Demon refuses to kill. ...o leave unexpectedly and the game can not continue without them. Maybe the Townsfolk refuse to kill during the day, and the Demon refuses to kill at night.
    4 KB (738 words) - 19:07, 5 June 2023
  • "Each night*, choose a player; they die. Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins." * Anytime a Townsfolk player gets information from their ability, they get false information. Eve
    11 KB (1,786 words) - 12:13, 26 February 2024
  • ...mind when deciding who to transform - there are benefits to creating evil Townsfolk/Outsiders and even good Minions/Demons, but it can be a nasty shock if you ...ter warning your Demon), you can turn a player into a conditionally useful Townsfolk like the {{Good|Sage}}, neutralizing whatever information they were getting
    13 KB (2,278 words) - 18:03, 25 January 2024
  • <td>[[Character Types#Townsfolk|Townsfolk]]</td> [[Category:Townsfolk]]
    7 KB (1,186 words) - 18:05, 25 January 2024
  • <td>[[Character Types #Townsfolk|Townsfolk]]</td> [[Category:Townsfolk]]
    7 KB (1,158 words) - 16:52, 15 May 2024
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