Djinn
From Blood on the Clocktower Wiki
Type | Fabled |
Artist | John Grist |
"نحن لسنا هنا.
انت لست حقيقي.
كل شيء هو وهم.
أسئلتك هي جبل نار في يوم صافٍ."
Summary
"Use the Djinn's special rule. All players know what it is."
Add the Djinn to all games with a jinx icon on the script. The Djinn resolves jinxes by creating a unique rule.
- When creating a character list using the Script Tool, some character combinations will be marked as unusual. These two characters are jinxed—they have abilities that clash or contradict each other in some way. The Djinn creates a special rule that allows these characters to work well together. Some jinxed characters even work better with the Djinn in play!
- The Djinn’s special rule is described by the Script Tool online, and is printed out automatically when you create a script with a character combination that is jinxed.
- There are many different Djinn special rules. Each is tailored to a specific pair of jinxed characters.
- If there are jinxed characters on the character sheet, even if there are no jinxed characters in play, the Storyteller tells all players what the Djinn’s special rule is at the start of the game.
- The Djinn may have several special rules at once. If there are multiple pairs of jinxed characters on the character sheet, the players learn all the Djinn’s special rules.
How to Run
At the start of the game, if there are jinxed characters on the character sheet, declare that the Djinn is in play and inform the group of all Djinn special rules for this game. (Do this even if there are no jinxed characters in play.)
Follow the Djinn instructions as listed on the Script Tool printout.
Examples
The Pit-Hag and the Heretic are Jinxed. At the start of the game, the Storyteller reads out the Djinn's special rule: “A Pit-Hag cannot create a Heretic.” Later in the game, the Pit-Hag tries to create a Heretic. The Storyteller shakes their head, and the Pit-Hag must choose another character to create.
The Spy and the Magician are Jinxed. At the start of the game, the Storyteller reads out the Djinn's special rule: "When the Spy sees the grimoire, the Demon and the Magician's character tokens are removed." There is no Spy and no Magician in play, but the Storyteller reads this aloud anyway so that the good team doesn't know which Minion is in play.
Explanation
When creating a character list using the Script Tool, some character combinations will be marked as unusual with a little character symbol under one of the characters you have selected. These two characters are Jinxed—they have abilities that clash or contradict each other in some way. The Djinn creates a special rule that allows these characters to work well together. Some jinxed characters even work better with the Djinn in play!
The Djinn's special rule is described by the Script Tool online, and is printed out automatically when you create a script with a character combination that is jinxed. There are many different Djinn special rules. Each is tailored to a specific pair of jinxed characters. If there are jinxed characters on the character sheet, even if there are no jinxed characters in play, the Storyteller tells all players what the Djinn's special rule is at the start of the game.
The Djinn may have several special rules at once. If there are multiple pairs of jinxed characters on the character sheet, the players learn all the Djinn's special rules.
Djinn Special Rules
Special rules for characters from Trouble Brewing, Sects & Violets, and Bad Moon Rising:
- Fang Gu and Scarlet Woman: If the Fang Gu chooses an outsider and dies, the Scarlet Woman does not become the Fang Gu.
- Chambermaid and Mathematician: The Chambermaid learns if the Mathematician wakes tonight or not, even though the Chambermaid wakes first.
- Lunatic and Mathematician: The Mathematician learns if the Lunatic attacks a different player(s) than the real Demon attacks.
Special rules involving Experimental characters:
- Many pairs of characters follow the "hate" jinx special rule of: "Only one jinxed character can be in play". Currently, these character pairs are:
- Godfather and Heretic
- Spy and Heretic
- Widow and Heretic
- Legion and Preacher
- Lil' Monsta and Magician
- Riot and Exorcist
- Riot and Flowergirl
- Riot and Minstrel
- Al-Hadikhia and Mastermind, with the additional rule that evil players start knowing which player and character it is.
- Organ Grinder and Minstrel, with the additional rule that evil players start knowing which player and character it is.
- Organ Grinder and Preacher, with the additional rule that evil players start knowing which player and character it is.
- Vizier and Magician, with the additional rule that evil players start knowing which player and character it is.
- Some pairs of characters cannot be in play in the start of the game, or have special rules relating to their creation:
- Pit-Hag and Cult Leader: If the Pit-Hag turns an evil player into the Goon, they can't turn good due to their own ability.
- Pit-Hag and Damsel: If a Pit-Hag creates a Damsel, the Storyteller chooses which player it is.
- Pit-Hag and Goon: If the Pit-Hag turns an evil player into the Goon, they can't turn good due to their own ability.
- Pit-Hag and Heretic: A Pit-Hag cannot create a Heretic.
- Pit-Hag and Politician: If the Pit-Hag turns an evil player into the Politician, they can't turn good due to their own ability.
- Pit-Hag and Riot: If the Pit-Hag creates Riot, all evil players become Riot. If the Pit-Hag creates Riot after day 3, the game continues for one more day.
- Legion and Engineer: Legion and the Engineer cannot both be in play at the start of the game. If the Engineer creates Legion, most players (including all evil players) become evil Legion.
- Engineer and Riot: Riot and the Engineer cannot both be in play at the start of the game. If the Engineer creates Riot, the evil players become Riot.
- Several experimental townsfolk characters (Alchemist, Magician, Poppy Grower) interact poorly with Minion characters (Spy and Widow) that get to see the Grimoire. The jinxes between these characters are:
- Alchemist: The Alchemist cannot have the Spy/Widow ability.
- Magician: When the Spy/Widow sees the Grimoire, the Demon and the Magician's character tokens are removed.
- Poppy Grower: If the Poppy Grower is in play, the Spy/Widow does not see the Grimoire until the Poppy Grower dies.
- Damsel: If the Spy/Widow is (or has been) in play, the Damsel is poisoned.
- Other jinxes between experimental townsfolk and good characters are:
- Lycanthrope and Gambler: If the Lycanthrope is alive and the Gambler kills themselves at night, no other players can die tonight.
- Cannibal and Butler: If the Cannibal gains the Butler ability, the Cannibal learns this.
- The Politician has one special rule:
- Politician / Vizier: The Politician might register as evil to the Vizier.
- The Plague Doctor has eight special rules:
- Plague Doctor and Baron: If the Storyteller gains the Baron ability, up to two players become out-of-play Outsiders.
- Plague Doctor and Boomdandy: If the Plague Doctor is executed and the Storyteller would gain the Boomdandy ability, the Boomdandy ability triggers immediately.
- Plague Doctor and Evil Twin: The Storyteller cannot gain the Evil Twin ability if the Plague Doctor dies.
- Plague Doctor and Fearmonger: If the Plague Doctor dies, a living Minion gains the Fearmonger ability in addition to their own ability, and learns this.
- Plague Doctor and Goblin: If the Plague Doctor dies, a living Minion gains the Goblin ability in addition to their own ability, and learns this.
- Plague Doctor and Marionette: If the Demon has a neighbor who is alive and a Townsfolk or Outsider when the Plague Doctor dies, that player becomes an evil Marionette. If there is already an extra evil player, this does not happen.
- Plague Doctor and Scarlet Woman: If the Plague Doctor dies, a living Minion gains the Scarlet Woman ability in addition to their own ability, and learns this.
- Plague Doctor and Spy: If the Plague Doctor dies, a living Minion gains the Spy ability in addition to their own ability, and learns this.
- The Marionette has six special rules:
- Marionette and Balloonist: If the Marionette thinks that they are the Balloonist, +1 Outsider was added.
- Marionette and Huntsman: If the Marionette thinks that they are the Huntsman, the Damsel was added.
- Marionette and Poppy Grower: When the Poppy Grower dies, the Demon learns the Marionette but the Marionette learns nothing.
- Marionette and Damsel: The Marionette does not learn that a Damsel is in play.
- Marionette and Snitch: The Marionette does not learn three not-in-play characters. The Demon learns an extra three instead.
- Marionette and Lil' Monsta: The Marionette neighbors a Minion, not the Demon. The Marionette is not woken to choose who takes the Lil' Monsta token, and does not learn they are the Marionette if they have the Lil' Monsta token.
- The Organ Grinder has two special rules:
- Organ Grinder and Butler: If the Organ Grinder is causing eyes closed voting, the Butler may raise their hand to vote but their vote is only counted if their master voted too.
- Organ Grinder and Flowergirl: If players' eyes were closed during the nominations, the Flowergirl learns how many times the Demon voted.
- The Summoner has twelve special rules:
- Summoner and Alchemist: If there is an Alchemist-Summoner in play, the game starts with a Demon in play, as normal. If the Alchemist-Summoner chooses a player, they make that player a Demon but do not change their alignment.
- Summoner and Clockmaker: If the Summoner is in play, the Clockmaker does not receive their information until a Demon is created.
- Summoner and Courtier: If the Summoner is drunk on the 3rd night, the Summoner chooses which Demon, but the Storyteller chooses which player.
- Summoner and Engineer: If the Engineer removes a Summoner from play before that Summoner uses their ability, the Summoner uses their ability immmediately.
- Summoner and Hatter: The Summoner cannot create an in-play Demon. If the Summoner creates a not-in-play Demon, deaths tonight are arbitrary.
- Summoner and Kazali: The Summoner cannot create an in-play Demon. If the Summoner creates a not-in-play Demon, deaths tonight are arbitrary.
- Summoner and Marionette: The Marionette neighbours the Summoner. The Summoner knows who the Marionette is.
- Summoner and Pit-Hag: The Summoner cannot create an in-play Demon. If the Summoner creates a not-in-play Demon, deaths tonight are arbitrary.
- Summoner and Poppy Grower: If the Poppy Grower is alive when the Summoner acts, the Summoner chooses which Demon, but the Storyteller chooses which player.
- Summoner and Pukka: The Summoner may choose a player to become the Pukka on the 2nd night.
- Summoner and Riot: If the Summoner creates Riot, all Minions become Riot.
- Summoner and Zombuul: If the Summoner turns a dead player into the Zombuul, the Storyteller treats that player as a Zombuul that has died once.
- The Vizier has five special rules:
- Vizier and Alchemist: If the Alchemist has the Vizier ability, they may only choose to execute immediately if three or more players voted, regardless of those players' alignment.
- Vizier and Courtier: If the Vizier loses their ability, they learn this and if the Vizier is executed while they have their ability, their team wins.
- Vizier and Investigator: If the Investigator learns that the Vizier is in play, the existence of the Vizier is not announced by the Storyteller.
- Vizier and Preacher: If the Vizier loses their ability, they learn this and if the Vizier is executed while they have their ability, their team wins.
- Vizier and Fearmonger: The Vizier wakes with the Fearmonger, learns who they choose and cannot choose to execute that player.
- Additional special rules for minions and Minion characters:
- Baron and Heretic: The Baron might only add one outsider, not two.
- Cerenovus and Goblin: The Cerenovus may choose to make a player mad that they are the Goblin.
- Pit-Hag and Village Idiot: If there is a spare token, the Pit-Hag can create an extra Village Idiot. If so, the drunk Village Idiot might change.
- Scarlet Woman and Al-Hadikhia: If there are two living Al-Hadikhias, the Scarlet Woman Al-Hadikhia becomes the Scarlet Woman again.
- Mastermind and Lleech: If the Mastermind is alive and the Lleech's host dies by execution, the Lleech lives but loses their ability.
- The Kazali has 6 special rules:
- Kazali and Bounty Hunter: An evil Townsfolk is only created if the Bounty Hunter is still in play after the Kazali acts.
- Kazali and Choirboy: The Kazali can not choose the King to become a Minion if a Choirboy is in play.
- Kazali and Goon: If the Kazali chooses the Goon to become a Minion, remaining Minions choices are decided by the Storyteller.
- Kazali and Huntsman: If the Kazali chooses the Damsel to become a Minion, and a Huntsman is in play, a good player becomes the Damsel.
- Kazali and Marionette: If the Kazali chooses to create a Marionette, they must choose one of their neighbors.
- Kazali and Summoner: The Kazali can not choose to create a Summoner.
- The Demon character Leviathan does not kill at night and causes the game to end at the end of day 5. It has nine special rules:
- Leviathan and Banshee: If Leviathan is in play, and the Banshee dies by execution, all players learn that the Banshee has died, and the Banshee gains their ability.
- Leviathan and Farmer: If Leviathan is in play and a Farmer dies by execution, a good player becomes a Farmer that night.
- Leviathan and Innkeeper: If Leviathan nominates and executes a player the Innkeeper chose, that player does not die.
- Leviathan and Mayor: If Leviathan is in play and no execution occurs on day 5, good wins.
- Leviathan and Monk: If Leviathan nominates and executes the player the Monk chose, that player does not die.
- Leviathan and Ravenkeeper: If Leviathan is in play and the Ravenkeeper dies by execution, they wake that night to use their ability.
- Leviathan and Sage: If Leviathan is in play and the Sage dies by execution, they wake that night to use their ability.
- Leviathan and Soldier: If Leviathan nominates and executes the Soldier, the Soldier does not die.
- Leviathan and Hatter: If the Hatter dies on or after day 5, the Demon cannot choose Leviathan.
- Leviathan and Pit-Hag: After day 5, the Pit-Hag cannot choose Leviathan.
- The Lil' Monsta has five special rules:
- Lil' Monsta and Poppy Grower: If the Poppy Grower is in play, Minions don't wake together. They are woken one by one, until one of them chooses to take the Lil' Monsta token.
- Lil' Monsta and Hatter: If a Demon chooses Lil' Monsta, they also choose a Minion to become and babysit Lil' Monsta tonight.
- Lil' Monsta and Organ Grinder: Votes for the Organ Grinder count if the Organ Grinder is babysitting Lil' Monsta.
- Lil' Monsta and Scarlet Woman: If there are five or more players alive and the player holding the Lil' Monsta token dies, the Scarlet Woman is given the Lil' Monsta token tonight.
- Lil' Monsta and Vizier: The Vizier can die by execution if they are babysitting Lil' Monsta.
- The Demon character Lleech has two further special rules, in addition to the jinx with the Mastermind:
- The Demon character Riot has the most jinxes of all!
- Riot and Clockmaker/Investigator/Preacher/Town Crier/Damsel: Riot registers as a Minion to the Clockmaker/Investigator/Preacher/Town Crier/Damsel
- Riot and Cannibal/Pacifist/Undertaker/Devil's Advocate: Players that die by nomination register as executed to the Cannibal/Pacifist/Undertaker/Devil's Advocate.
- If a Riot player nominates and kills...
- Banshee: ...the Banshee, all players learn that the Banshee has died, and the Banshee may nominate two players immediately.
- Farmer: ...a Farmer, the Farmer uses their ability tonight.
- Grandmother: ...the grandchild, the Grandmother dies too.
- King: ...the King and the Choirboy is alive, the Choirboy uses their ability tonight.
- Ravenkeeper: ...the Ravenkeeper, the Ravenkeeper uses their ability tonight.
- Sage: ...the Sage, the Sage uses their ability tonight.
- If a Riot player nominates...
- There are a further 6 special rules for Riot games:
- Riot and Mayor: If the third day begins with just three players alive, the players may choose (as a group) not to nominate at all. If so (and a Mayor is alive) the Mayor's team wins.
- Riot and Butler: The Butler cannot nominate their master.
- Riot and Golem: If the Golem nominates Riot, the Riot player does not die.
- Riot and Saint: If a good player nominates and kills the Saint, the Saint's team loses
- Riot and Snitch: If the Snitch is in play, each Riot player gets an extra three bluffs
- Riot and Hatter: If the Hatter dies, Riot is in play and a Riot chooses a different Demon, a normal evil team is created from the Riot players. If the Hatter dies and the Demon chooses Riot, Minions become Riot too.
- The Vortox has one special rule:
- The Yaggababble has one special rule:
- Yaggababble and Exorcist: If the Exorcist chooses the Yaggababble, the Yaggababble ability does not kill tonight.
This section will get updated as more characters are made available.
The Djinn special rule allows Jinxed characters to both be on the same script, and even both in play at the same time. If your script has jinxed characters, let your players know the Djinn special rule(s) at the beginning of the game, whether or not Jinxed characters are in play.