Djinn
From Blood on the Clocktower Wiki
Type | Fabled |
Artist | John Grist |
"نحن لسنا هنا.
انت لست حقيقي.
كل شيء هو وهم.
أسئلتك هي جبل نار في يوم صافٍ."
Summary
"Use the Djinn's special rule. All players know what it is."
Add the Djinn to all games with a jinx icon on the script. The Djinn resolves jinxes by creating a unique rule.
- When creating a character list using the Script Tool, some character combinations will be marked as unusual. These two characters are jinxed—they have abilities that clash or contradict each other in some way. The Djinn creates a special rule that allows these characters to work well together. Some jinxed characters even work better with the Djinn in play!
- The Djinn’s special rule is described by the Script Tool online, and is printed out automatically when you create a script with a character combination that is jinxed.
- There are many different Djinn special rules. Each is tailored to a specific pair of jinxed characters.
- If there are jinxed characters on the character sheet, even if there are no jinxed characters in play, the Storyteller tells all players what the Djinn’s special rule is at the start of the game.
- The Djinn may have several special rules at once. If there are multiple pairs of jinxed characters on the character sheet, the players learn all the Djinn’s special rules.
How to Run
At the start of the game, if there are jinxed characters on the character sheet, declare that the Djinn is in play and inform the group of all Djinn special rules for this game. (Do this even if there are no jinxed characters in play.)
Follow the Djinn instructions as listed on the Script Tool printout.
Examples
The Pit-Hag and the Heretic are Jinxed. At the start of the game, the Storyteller reads out the Djinn's special rule: “A Pit-Hag cannot create a Heretic.” Later in the game, the Pit-Hag tries to create a Heretic. The Storyteller shakes their head, and the Pit-Hag must choose another character to create.
The Spy and the Magician are Jinxed. At the start of the game, the Storyteller reads out the Djinn's special rule: “When the Spy sees the grimoire, the Demon and the Magician's character tokens are removed. There is no Spy and no Magician in play, but the Storyteller reads this aloud anyway so that the good team doesn't know which Minion is in play.
Explanation
When creating a character list using the Script Tool, some character combinations will be marked as unusual with a little character symbol under one of the characters you have selected. These two characters are Jinxed—they have abilities that clash or contradict each other in some way. The Djinn creates a special rule that allows these characters to work well together. Some jinxed characters even work better with the Djinn in play!
The Djinn's special rule is described by the Script Tool online, and is printed out automatically when you create a script with a character combination that is jinxed. There are many different Djinn special rules. Each is tailored to a specific pair of jinxed characters. If there are jinxed characters on the character sheet, even if there are no jinxed characters in play, the Storyteller tells all players what the Djinn's special rule is at the start of the game.
The Djinn may have several special rules at once. If there are multiple pairs of jinxed characters on the character sheet, the players learn all the Djinn's special rules.
Djinn Special Rules
Special rules for characters from Trouble Brewing, Sects & Violets, and Bad Moon Rising:
- Fang Gu and Scarlet Woman: If the Fang Gu chooses an outsider and dies, the Scarlet Woman does not become the Fang Gu.
- Chambermaid and Mathematician: The Chambermaid learns if the Mathematician wakes tonight or not, even though the Chambermaid wakes first.
- Lunatic and Mathematician: The Mathematician learns if the Lunatic attacks a different player(s) than the real Demon attacks.
Special rules involving Experimental characters:
- Many pairs of characters follow the "hate" jinx special rule of: "Only one jinxed character can be in play". Currently, these character pairs are:
- Godfather and Heretic
- Spy and Damsel
- Spy and Heretic
- Widow and Damsel
- Widow and Heretic
- Legion and Preacher
- Lil' Monsta and Magician
- Riot and Exorcist
- Riot and Flowergirl
- Riot and Minstrel
- Al-Hadikhia and Mastermind, with the additional rule that evil players start knowing which player and character it is.
- Some pairs of characters cannot be in play in the start of the game, or have special rules relating to their creation:
- Pit-Hag and Damsel: If a Pit-Hag creates a Damsel, the Storyteller chooses which player it is.
- Pit-Hag and Heretic: A Pit-Hag cannot create a Heretic.
- Pit-Hag and Politician: A Pit-Hag cannot create an evil Politician.
- Pit-Hag and Riot: If the Pit-Hag creates Riot, all evil players become Riot. If the Pit-Hag creates Riot after day 3, the game continues for one more day.
- Engineer and Legion: Legion and the Engineer cannot both be in play at the start of the game. If the Engineer creates Legion, most players (including all evil players) become evil Legion.
- Engineer and Riot: Riot and the Engineer cannot both be in play at the start of the game. If the Engineer creates Riot, the evil players become Riot.
- Several experimental townsfolk characters (Alchemist, Magician, Poppy Grower) interact poorly with Minion characters (Spy and Widow) that get to see the Grimoire. The jinxes between these characters are:
- Alchemist: The Alchemist cannot have the Spy/Widow ability.
- Magician: When the Spy/Widow sees the Grimoire, the Demon and the Magician's character tokens are removed.
- Poppy Grower: If the Poppy Grower is in play, the Spy/Widow does not see the Grimoire until the Poppy Grower dies.
- Other jinxes between experimental townsfolk and good characters are:
- Lycanthrope and Gambler: If the Lycanthrope is alive and the Gambler kills themselves at night, no other players can die tonight.
- Cannibal and Butler: If the Cannibal gains the Butler ability, the Cannibal learns this.
- The Marionette has six special rules:
- Marionette and Balloonist: If the Marionette thinks that they are the Balloonist, +1 Outsider was added.
- Marionette and Huntsman: If the Marionette thinks that they are the Huntsman, the Damsel was added.
- Marionette and Poppy Grower: When the Poppy Grower dies, the Demon learns the Marionette but the Marionette learns nothing.
- Marionette and Damsel: The Marionette does not learn that a Damsel is in play.
- Marionette and Snitch: The Marionette does not learn three not-in-play characters. The Demon learns an extra three instead.
- Marionette and Lil' Monsta: The Marionette neighbours a Minion, not the Demon. The Marionette is not woken to choose who takes the Lil' Monsta token, and does not learn they are the Marionette if they have the Lil' Monsta token.
- The Organ Grinder has four special rules:
- Organ Grinder and Butler: If the Organ Grinder is causing eyes closed voting, the Butler may raise their hand to vote but their vote is only counted if their master voted too.
- Organ Grinder and Flowergirl: If players' eyes were closed during the nominations, the Flowergirl learns how many times the Demon voted.
- Organ Grinder and Minstrel: Only 1 jinxed character can be in play. Evil players start knowing which player and character it is.
- Organ Grinder and Preacher: Only 1 jinxed character can be in play. Evil players start knowing which player and character it is.
- The Vizier has four special rules:
- Vizier and Alchemist: If the Alchemist has the Vizier ability, they may only choose to execute immediately if three or more players voted.
- Vizier and Courtier: If the Vizier loses their ability, they learn this and if the Vizier is executed while they have their ability, their team wins.
- Vizier and Investigator: If the Investigator learns that the Vizier is in play, the existence of the Vizier is not announced by the Storyteller.
- Vizier and Magician: Only 1 jinxed character can be in play. Evil players start knowing which player and character it is.
- Vizier and Preacher: If the Vizier loses their ability, they learn this and if the Vizier is executed while they have their ability, their team wins.
- Vizier and Fearmonger: The Vizier wakes with the Fearmonger, learns who they choose and cannot choose to execute that player.
- Vizier and Lil' Monsta: The Vizier can die by execution if they are babysitting Lil' Monsta.
- Additional special rules for minions and Minion characters:
- Baron and Heretic: The Baron might only add one outsider, not two.
- Cerenovus and Goblin: The Cerenovus may choose to make a player mad that they are the Goblin.
- Scarlet Woman and Al-Hadikhia: If there are two living Al-Hadikhias, the Scarlet Woman Al-Hadikhia becomes the Scarlet Woman again.
- Scarlet Woman and Lil' Monsta: If there are five or more players alive and the player holding the Lil' Monsta token dies, the Scarlet Woman is given the Lil' Monsta token tonight.
- Mastermind and Lleech: If the Mastermind is alive and the Lleech's host dies by execution, the Lleech lives but loses their ability.
- Lil' Monsta and Poppy Grower: If the Poppy Grower is in play, Minions don't wake together. They are woken one by one, until one of them chooses to take the Lil' Monsta token.
- Lil' Monsta and Organ Grinder: Votes for the Organ Grinder count if the Organ Grinder is babysitting Lil' Monsta."
- The Demon character Leviathan does not kill at night and causes the game to end at the end of day 5. It has seven special rules:
- Leviathan and Farmer: If Leviathan is in play and a Farmer dies by execution, a good player becomes a Farmer that night.
- Leviathan and Innkeeper: If Leviathan nominates and executes a player the Innkeeper chose, that player does not die.
- Leviathan and Mayor: If Leviathan is in play and no execution occurs on day 5, good wins.
- Leviathan and Monk: If Leviathan nominates and executes the player the Monk chose, that player does not die.
- Leviathan and Ravenkeeper: If Leviathan is in play and the Ravenkeeper dies by execution, they wake that night to use their ability.
- Leviathan and Sage: If Leviathan is in play and the Sage dies by execution, they wake that night to use their ability.
- Leviathan and Soldier: If Leviathan nominates and executes the Soldier, the Soldier does not die.
- The Demon character Lleech has two further special rules, in addition to the jinx with the Mastermind:
- The Demon character Riot has the most jinxes of all!
- Riot and Clockmaker/Investigator/Preacher/Town Crier/Damsel: Riot registers as a Minion to the Clockmaker/Investigator/Preacher/Town Crier/Damsel
- Riot and Cannibal/Pacifist/Undertaker/Devil's Advocate: Players that die by nomination register as executed to the Cannibal/Pacifist/Undertaker/Devil's Advocate.
- If a Riot player nominates and kills...
- Farmer: ...a Farmer, the Farmer uses their ability tonight.
- Grandmother: ...the grandchild, the Grandmother dies too.
- King: ...the King and the Choirboy is alive, the Choirboy uses their ability tonight.
- Ravenkeeper: ...the Ravenkeeper, the Ravenkeeper uses their ability tonight.
- Sage: ...the Sage, the Sage uses their ability tonight.
- If a Riot player nominates...
- There are a further 5 special rules for Riot games:
- Riot and Mayor: If the third day begins with just three players alive, the players may choose (as a group) not to nominate at all. If so (and a Mayor is alive) the Mayor's team wins.
- Riot and Butler: The Butler cannot nominate their master.
- Riot and Golem: If the Golem nominates Riot, the Riot player does not die.
- Riot and Saint: If a good player nominates and kills the Saint, the Saint's team loses
- Riot and Snitch: If the Snitch is in play, each Riot player gets an extra three bluffs
This section will get updated as more characters are made available.
The Djinn special rule allows Jinxed characters to both be on the same script, and even both in play at the same time. If your script has jinxed characters, let your players know the Djinn special rule(s) at the beginning of the game, whether or not Jinxed characters are in play.