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Plague Doctor and Boffin: Difference between pages

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<div id='character-details'>
<div id='character-details'>


[[File:icon_plaguedoctor.png|250px]]
[[File:icon_boffin.png|250px]]
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>


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<tr>
<tr>
<td>Type</td>
<td>Type</td>
<td>[[Character Types #Outsider|Outsider]]</td>
<td>[[Character Types #Minion|Minion]]</td>
</tr>
</tr>
<tr>
<tr>
<td>Artist</td>
<td>Artist</td>
<td>Aidan Roberts</td>
<td>Lachlan Bastiaen</td>
</tr>
</tr>
<tr>
<tr>
<td>Revealed</td>
<td>Revealed</td>
<td>24/08/2023</td>
<td>26/09/2024</td>
</tr>
</tr>
</table>
</table>


<p class='flavour'>“Pleauze shtay shtill. Thinks nid tiime for hillink. Myrhh-myrhh.</p>
<p class='flavour'>"Stellar hydrogen, vast, inert; carbon, oxygen, neon gases, all ruined. Molecular chaos, entropy, yields new cosmic phenomena, rebirth from atomic chaos, dense matter collapsing. All in a teeny little bottle."</p>


<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 20px;">Character Showcase</span>
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 20px;">Character Showcase</span>
<youtube>_ZcP5gr9ZWM</youtube>
<youtube>MtjdB9pK1d4</youtube>


</div>
</div>
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Related Jinxes <span style="cursor: pointer; color: #5C1F22;" id="jinx-toggle">(Open)</span>
Related Jinxes <span style="cursor: pointer; color: #5C1F22;" id="jinx-toggle">(Open)</span>
</span>
</span>
<table style="width: 90%; margin: 0 auto;">
<table style="width: 90%; margin: 0 auto;">
{{Jinx|Baron|baron|Evil|If the Storyteller gains the Baron ability, up to two players become not-in-play Outsiders.}}
{{Jinx|Alchemist|alchemist|Good|If the Alchemist has the Boffin ability, the Alchemist does not learn what ability the Demon has.}}
{{Jinx|Boomdandy|boomdandy|Evil|If the Plague Doctor is executed and the Storyteller would gain the Boomdandy ability, the Boomdandy ability triggers immediately.}}
{{Jinx|Cult Leader|cultleader|Good|If the Demon has the Cult Leader ability, they can’t turn good due to this ability.}}
{{Jinx|Evil Twin|eviltwin|Evil|The Storyteller cannot gain the Evil Twin ability if the Plague Doctor dies.}}
{{Jinx|Drunk|drunk|Good|If the Demon would have the Drunk ability, the Boffin chooses a Townsfolk player to have this ability instead.}}
{{Jinx|Fearmonger|fearmonger|Evil|If the Plague Doctor dies, a living Minion gains the Fearmonger ability in addition to their own ability, and learns this.}}
{{Jinx|Goon|goon|Good|If the Demon has the Goon ability, they can’t turn good due to this ability.}}
{{Jinx|Goblin|goblin|Evil|If the Plague Doctor dies, a living Minion gains the Goblin ability in addition to their own ability, and learns this.}}
{{Jinx|Heretic|heretic|Good|The Demon cannot have the Heretic ability.}}
{{Jinx|Marionette|marionette|Evil|If the Demon has a neighbor who is alive and a Townsfolk or Outsider when the Plague Doctor dies, that player becomes an evil Marionette. If there is already an extra evil player, this does not happen.}}
{{Jinx|Ogre|ogre|Good|The Demon cannot have the Ogre ability.}}
{{Jinx|Scarlet Woman|scarletwoman|Evil|If the Plague Doctor dies, a living Minion gains the Scarlet Woman ability in addition to their own ability, and learns this.}}
{{Jinx|Politician|politician|Good|The Demon cannot have the Politician ability.}}
{{Jinx|Spy|spy|Evil|If the Plague Doctor dies, a living Minion gains the Spy ability in addition to their own ability, and learns this.}}
{{Jinx|Village Idiot|villageidiot|Good|If there is a spare token, the Boffin can give the Demon the Village Idiot ability.}}
</table>
</table>


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<div class="small-12 large-6 columns">
== Summary ==
== Summary ==
"If you die, the Storyteller gains a Minion ability."
"The Demon (even if drunk or poisoned) has a not-in-play good character's ability. You both know which."


The Plague Doctor brings an extra Minion ability into play.
The Boffin replicates a good ability.
The Storyteller chooses which Minion ability is gained.
* While the Boffin is alive, the Demon has a single Townsfolk ability or Outsider ability.
* This ability is in effect for the rest of the game.
* If the Demon is drunk or poisoned, the Demon keeps this good ability. If the Boffin is drunk or poisoned, the Demon temporarily loses this good ability.
* Nothing else changes for the Storyteller – they don’t become evil, they don’t become a player, they are not a legitimate player to be targeted by other abilities, and they cannot vote or nominate.
* If the Demon dies and has an ability that functions while dead, such as the Sweetheart, the Demon keeps this ability.
* If all Minions are in play, the Storyteller can gain an in-play Minion ability.
* If a new Demon is created, such as via a Scarlet Woman or a Barber, this new Demon has an ability from the Boffin. This ability may be different to the previous Demon's ability.
* If the Plague Doctor is drunk or poisoned when they die, the Storyteller doesn’t gain a Minion ability, even when the Plague Doctor becomes sober and healthy.
* If there are multiple Demons alive, only one alive Demon has an ability from the Boffin.
* If the Demon has an ability that modifies the setup, such as a Choirboy, these changes are made during setup, as normal.
* Both the Demon and the Boffin learn which good ability the Demon has. The Storyteller may wake these players independently, or together.
* The not-in-play character may be 1 of the Demon's 3 bluffs.
* The Demon also wakes at night at the time that the '''good''' character would normally wake.  
</div>
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== How to Run ==
== How to Run ==
When the Plague Doctor dies, place a Minion character token in the center of the left side of Grimoire. Mark this with the Plague Doctor’s '''STORYTELLER ABILITY''' reminder. If applicable, add a night token to the night sheet.
While setting up the game, before putting character tokens in the bag, make any changes that are indicated in brackets on the Demon's two character abilities. Afterwards, place this second character token by the Demon character token.
 
During the 1st night, wake the Boffin and the Demon. Show the '''THIS CHARACTER SELECTED YOU''' info token, then the Boffin token, then the good character token. Place this second character token by the Demon character token.
 
Treat the Demon player as if they had this character ability, as well as their own Demon ability.
 
<div class="example" style="color: #5d2123; font-style: italic; font-family: GoudyOldStyle;">
Good abilities that would drunk/poison themselves, such as the Sailor, only drunk/poison the Demon's good ability.
</div>


When this Minion would normally act, the relevant choices are made by the Storyteller. </div>
</div>


</div>
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<div class='example'>
<div class='example'>
The Plague Doctor dies. The Storyteller gains the {{Evil|Poisoner}} ability and chooses a player to poison each night for the rest of the game. </div>
The {{Evil|Imp}} has the {{Good|Virgin}} ability. The {{Good|Alsaahir}} nominates the {{Evil|Imp}}, and is immediately executed.
</div>
<div class='example'>
<div class='example'>
The Plague Doctor is executed and the Storyteller gains the {{Evil|Cerenovus}} ability. That night, the {{Evil|Pit-Hag}} turns the {{Evil|Witch}} into the {{Evil|Cerenovus}}. There are now two {{Evil|Cerenovus}} abilities in play – the Storyteller’s and the new {{Evil|Cerenovus}}. </div>
The {{Evil|Lord of Typhon}} has the {{Good|Chambermaid}} ability. Each night, the {{Evil|Lord of Typhon}} wakes, chooses two players, and learns how many woke tonight. On the 4th night, the Boffin is drunk, so the Demon has no {{Good|Chambermaid}} ability, so does not wake.
</div>
<div class='example'>
<div class='example'>
The Plague Doctor has died and the Storyteller has had the {{Evil|Organ Grinder}} ability for two days. The Plague Doctor is made drunk by the {{Good|Minstrel}}. The Storyteller still has the {{Evil|Organ Grinder}} ability as they gained it when the Plague Doctor died and the Plague Doctor now being drunk does not affect that. </div>
The {{Evil|Kazali}} has the {{Good|Banshee}} ability. The {{Evil|Kazali}} dies at night, and the {{Evil|Scarlet Woman}} becomes the {{Evil|Kazali}}. The dead {{Evil|Kazali}} may nominate and vote twice per day.
</div>
</div>
</div>


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<div class="small-12 large-12 columns" style="padding-right: 0;">
<div class="small-12 large-12 columns" style="padding-right: 0;">
== Tips & Tricks ==
== Tips & Tricks ==


* Don’t let yourself get executed! You don’t want to give the evil team an extra ability, so the longer you last, the less that ability is going to affect the game.  
* Coordinate with your Demon, no matter what ability they have! If the Demon has the {{Good|Virgin}} ability, find a powerful good Townsfolk to nominate them. If the Demon has the {{Good|Gossip}} ability, bluff {{Good|Gossip}} and make false statements when the Demon makes true {{Good|Gossip}} statements. If the Demon has the {{Good|Courtier}} ability, find out which good character they've drunked and convince that player their information is sober and healthy.
 
* Frame good players who have confirmable abilities. If the good team thinks there is a Boffin in play, build worlds where the confirmed {{Good|Nightwatchman}} or {{Good|Professor}} is really the Demon with a good character's ability. Push on these players late in the game to keep the Demon alive.
 
* Stay alive! The Demon only gets to use their good character ability as long as you live!
 
* If the Demon has a once per game ability, encourage them to use it before you die.
 
* As the Demon, claim to be the character whose ability you have. (Especially if you have a confirmable ability!)
 
* As the Demon, claim to be a different not-in-play character. If you have the {{Good|Pacifist}} ability, don't tell anyone! Let good players build worlds where there is a {{Evil|Devil's Advocate}} protecting evil players, when it's really your {{Good|Pacifist}} ability preventing good players from dying to execution. Or, if you are the {{Evil|Vortox}} with the {{Good|Monk}} ability, protect good information-gathering Townsfolk like the {{Good|Seamstress}} or the {{Good|Town Crier}} so they receive true (and therefore contradictory) information in a {{Evil|Vortox}} game.  
 
* As the Demon, use your ability to help the evil team gain information. As the {{Evil|Ojo}}, use the {{Good|Dreamer}} ability to learn the characters of players that you think lied to you. As the {{Evil|Fang Gu}}, use the {{Good|Librarian}} ability to identify an Outsider who wants to stay hidden from the evil team.
 
* As the Demon, use your ability to secretly hurt the town. Use the {{Good|Courtier}} ability to mess up a good player's information! Use the {{Good|Philosopher}} ability to drunk an in-play good character without their knowledge!


* When you do die, look for the Minion ability that came into play as a result. This will prove you’re good if you can either point out a publicly visible ability or show evidence of a more subtle one to the other good players, which reinforces your alignment and proves your identity as an Outsider.
* As the Demon, claim to have your ability before you use it, in order to confirm yourself to a good player. Just make sure you use it before the Boffin dies!


* Meta your storyteller – if there’s an ability you think your Storyteller will want you can use that to deduce which Minions are likely to have been in play from the start in order to leave space for your Storyteller to gain the Minion ability they’re likely to be most interested in gaining.
* As the Demon, don't say anything about your ability at first, and confirm yourself to one or more good players.


* You can generally assume that a Minion ability wielded by the Storyteller is going to be used more effectively that it might be by a Minion, since the Storyteller has perfect knowledge of the game, so be wary of how the game balance might swing when you die.
* If good players think the Boffin is in play, keep players with confirmable abilities alive, to frame them as the Demon. There's nothing like a final day with the confirmed {{Good|Virgin}}, {{Good|Golem}}, and {{Good|Nightwatchman}} as the last three players alive!
</div>
</div>


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<div class="small-12 large-12 columns" style="padding-right: 0;">


== Bluffing as the Plague Doctor ==
== Fighting the Boffin ==
 
* Remember that players who are “confirmed” are not necessarily good, and might be the Demon! Fortunately, at most one of the players who is confirmed to have a particular ability is the Demon. If players are claiming to be a {{Good|Fool}}, {{Good|Virgin}}, {{Good|Professor}}, and {{Good|Nightwatchman}}, at least 3 of those 4 players must be good!


* Plague Doctors are almost never happy to die – they know they have a major negative impact on the good team’s chances. Use this as an argument to survive for as long as possible. It’s one of the few characters, much like the {{Good|Saint}}, who will almost always fight hard to survive and therefore you can use this to keep your Minion ability active for as long as possible or to survive to the endgame as the Demon.
* Trust your social reads. There may not always be mechanical information to distinguish between a {{Good|Professor}} and a Demon with the {{Good|Professor}} ability.


* Consider hiding a Minion ability if possible, so that when you die it looks like a Minion ability has been added. This can be tricky, depending what Minion abilities you have to work with, but with the right abilities to “confirm you” as the Plague Doctor this can really help you get trusted and drive the good team narrative as a result. The balance, of course, is that this means using a Minion ability far less effectively for the period of the game up until you die, so you may want to consider the next option instead.
* If you have a confirmable ability, look for additional information to prove that you are a good player with your ability, and not a Demon masquerading as your good Townsfolk or Outsider ability.  


* Have living evil players claim to have been affected by a “Storyteller-used Minion ability” once you die to back up your bluff. This means you don’t have to hide a Minion ability until you die, you can just have evil players pretend to be affected by an additional ability. This, of course, has the downside of linking you directly to your fellow evil players, so the pressure is very much on at that point to be convincingly good yourself!
* If you think there's a Boffin in play, kill players who have confirmed themselves as good. The Storyteller will often give the Demon a confirmable ability like the {{Good|Pacifist}}, {{Good|Golem}}, or {{Good|Nightwatchman}}, so killing these players can narrow down Demon candidates.


* Emphasise your deductions around working out which Minion abilities are in play so “you know what you might add when you die”. This is usually the focus of a Plague Doctor anyway, but gives you a gilt-edged opportunity to mislead and misdirect from the get-go as to what seems to currently be in play.
* If strange and unexplainable things keep happening, consider worlds and explanations where an evil Demon is secretly using a good character's ability to cause chaos and confusion. For example, if the {{Good|Innkeeper}}'s protected players keep dying in the night, consider that the Demon may have used the {{Good|Philosopher}} ability to gain the {{Good|Innkeeper}} ability, making the real {{Good|Innkeeper}} drunk.


* You are, of course, not the Plague Doctor, so there will be no Minion ability added to the game when you die. Be prepared to change your claim at that point to cater to this or have a plausible story as to why your ability might not have worked. Maybe the Storyteller gained a passive ability? Maybe you were wrong about which Minion abilities were already in play, so the Storyteller actually gained something no-one was expecting. Maybe there’s a {{Evil|Pit-Hag}} that changed the current Minions just before you died so the Storyteller gained a Minion ability that used to be in play at the start of the game.
* Be aware that the Demon may have an unhelpful Outsider ability.


* If you think there's a Boffin in play, be wary of players who die in the night, especially if there are roles on the script that trigger on death. The {{Evil|Imp}} with the {{Good|Plague Doctor}} ability can target themself in order to put an additional Minion ability in play. The {{Evil|Fang Gu}} with the {{Good|Banshee}} ability can target an Outsider in order to activate their {{Good|Banshee}} ability. The {{Evil|No Dashii}} with the {{Good|Sweetheart}} ability can die with a {{Evil|Scarlet Woman}} in play in order to secretly {{Good|Sweetheart}} drunk one good player.


</div>
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[[Category:Experimental Characters]]
[[Category:Experimental Characters]]
[[Category:Outsiders]]
[[Category:Minions]]

Latest revision as of 08:47, 23 December 2024

Icon boffin.png Information

Type Minion
Artist Lachlan Bastiaen
Revealed 26/09/2024

"Stellar hydrogen, vast, inert; carbon, oxygen, neon gases, all ruined. Molecular chaos, entropy, yields new cosmic phenomena, rebirth from atomic chaos, dense matter collapsing. All in a teeny little bottle."

Character Showcase

Related Jinxes (Open)

Icon alchemist.png

Alchemist

If the Alchemist has the Boffin ability, the Alchemist does not learn what ability the Demon has.

Icon cultleader.png

Cult Leader

If the Demon has the Cult Leader ability, they can’t turn good due to this ability.

Icon drunk.png

Drunk

If the Demon would have the Drunk ability, the Boffin chooses a Townsfolk player to have this ability instead.

Icon goon.png

Goon

If the Demon has the Goon ability, they can’t turn good due to this ability.

Icon heretic.png

Heretic

The Demon cannot have the Heretic ability.

Icon ogre.png

Ogre

The Demon cannot have the Ogre ability.

Icon politician.png

Politician

The Demon cannot have the Politician ability.

Icon villageidiot.png

Village Idiot

If there is a spare token, the Boffin can give the Demon the Village Idiot ability.

Summary

"The Demon (even if drunk or poisoned) has a not-in-play good character's ability. You both know which."

The Boffin replicates a good ability.

  • While the Boffin is alive, the Demon has a single Townsfolk ability or Outsider ability.
  • If the Demon is drunk or poisoned, the Demon keeps this good ability. If the Boffin is drunk or poisoned, the Demon temporarily loses this good ability.
  • If the Demon dies and has an ability that functions while dead, such as the Sweetheart, the Demon keeps this ability.
  • If a new Demon is created, such as via a Scarlet Woman or a Barber, this new Demon has an ability from the Boffin. This ability may be different to the previous Demon's ability.
  • If there are multiple Demons alive, only one alive Demon has an ability from the Boffin.
  • If the Demon has an ability that modifies the setup, such as a Choirboy, these changes are made during setup, as normal.
  • Both the Demon and the Boffin learn which good ability the Demon has. The Storyteller may wake these players independently, or together.
  • The not-in-play character may be 1 of the Demon's 3 bluffs.
  • The Demon also wakes at night at the time that the good character would normally wake.

How to Run

While setting up the game, before putting character tokens in the bag, make any changes that are indicated in brackets on the Demon's two character abilities. Afterwards, place this second character token by the Demon character token.

During the 1st night, wake the Boffin and the Demon. Show the THIS CHARACTER SELECTED YOU info token, then the Boffin token, then the good character token. Place this second character token by the Demon character token.

Treat the Demon player as if they had this character ability, as well as their own Demon ability.

Good abilities that would drunk/poison themselves, such as the Sailor, only drunk/poison the Demon's good ability.

Examples

The Imp has the Virgin ability. The Alsaahir nominates the Imp, and is immediately executed.

The Lord of Typhon has the Chambermaid ability. Each night, the Lord of Typhon wakes, chooses two players, and learns how many woke tonight. On the 4th night, the Boffin is drunk, so the Demon has no Chambermaid ability, so does not wake.

The Kazali has the Banshee ability. The Kazali dies at night, and the Scarlet Woman becomes the Kazali. The dead Kazali may nominate and vote twice per day.

Tips & Tricks

  • Coordinate with your Demon, no matter what ability they have! If the Demon has the Virgin ability, find a powerful good Townsfolk to nominate them. If the Demon has the Gossip ability, bluff Gossip and make false statements when the Demon makes true Gossip statements. If the Demon has the Courtier ability, find out which good character they've drunked and convince that player their information is sober and healthy.
  • Frame good players who have confirmable abilities. If the good team thinks there is a Boffin in play, build worlds where the confirmed Nightwatchman or Professor is really the Demon with a good character's ability. Push on these players late in the game to keep the Demon alive.
  • Stay alive! The Demon only gets to use their good character ability as long as you live!
  • If the Demon has a once per game ability, encourage them to use it before you die.
  • As the Demon, claim to be the character whose ability you have. (Especially if you have a confirmable ability!)
  • As the Demon, claim to be a different not-in-play character. If you have the Pacifist ability, don't tell anyone! Let good players build worlds where there is a Devil's Advocate protecting evil players, when it's really your Pacifist ability preventing good players from dying to execution. Or, if you are the Vortox with the Monk ability, protect good information-gathering Townsfolk like the Seamstress or the Town Crier so they receive true (and therefore contradictory) information in a Vortox game.
  • As the Demon, use your ability to help the evil team gain information. As the Ojo, use the Dreamer ability to learn the characters of players that you think lied to you. As the Fang Gu, use the Librarian ability to identify an Outsider who wants to stay hidden from the evil team.
  • As the Demon, use your ability to secretly hurt the town. Use the Courtier ability to mess up a good player's information! Use the Philosopher ability to drunk an in-play good character without their knowledge!
  • As the Demon, claim to have your ability before you use it, in order to confirm yourself to a good player. Just make sure you use it before the Boffin dies!
  • As the Demon, don't say anything about your ability at first, and confirm yourself to one or more good players.
  • If good players think the Boffin is in play, keep players with confirmable abilities alive, to frame them as the Demon. There's nothing like a final day with the confirmed Virgin, Golem, and Nightwatchman as the last three players alive!

Fighting the Boffin

  • Remember that players who are “confirmed” are not necessarily good, and might be the Demon! Fortunately, at most one of the players who is confirmed to have a particular ability is the Demon. If players are claiming to be a Fool, Virgin, Professor, and Nightwatchman, at least 3 of those 4 players must be good!
  • Trust your social reads. There may not always be mechanical information to distinguish between a Professor and a Demon with the Professor ability.
  • If you have a confirmable ability, look for additional information to prove that you are a good player with your ability, and not a Demon masquerading as your good Townsfolk or Outsider ability.
  • If you think there's a Boffin in play, kill players who have confirmed themselves as good. The Storyteller will often give the Demon a confirmable ability like the Pacifist, Golem, or Nightwatchman, so killing these players can narrow down Demon candidates.
  • If strange and unexplainable things keep happening, consider worlds and explanations where an evil Demon is secretly using a good character's ability to cause chaos and confusion. For example, if the Innkeeper's protected players keep dying in the night, consider that the Demon may have used the Philosopher ability to gain the Innkeeper ability, making the real Innkeeper drunk.
  • Be aware that the Demon may have an unhelpful Outsider ability.
  • If you think there's a Boffin in play, be wary of players who die in the night, especially if there are roles on the script that trigger on death. The Imp with the Plague Doctor ability can target themself in order to put an additional Minion ability in play. The Fang Gu with the Banshee ability can target an Outsider in order to activate their Banshee ability. The No Dashii with the Sweetheart ability can die with a Scarlet Woman in play in order to secretly Sweetheart drunk one good player.