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Banshee and Snitch: Difference between pages

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<div id='character-details'>
<div id='character-details'>


[[File:icon_banshee.png|250px]]
[[File:icon_snitch.png|250px]]
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>


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<tr>
<tr>
<td>Type</td>
<td>Type</td>
<td>[[Character Types #Townsfolk|Townsfolk]]</td>
<td>[[Character Types#Outsider|Outsider]]</td>
</tr>
</tr>
<tr>
<tr>
<td>Artist</td>
<td>Artist</td>
<td>Chloe McDougall</td>
<td>John Grist</td>
</tr>
</tr>
<tr>
<tr>
<td>Revealed</td>
<td>Revealed</td>
<td>25/04/2024</td>
<td>18/02/2021</td>
</tr>
</tr>
</table>
</table>


<p class='flavour'>"Dearg d’fhalt, is gorm do shùil, gheibh thu bàs ro na bha thu an dùil."</p>
<p class='flavour'>"It was John."</p>
 
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 20px;">Character Showcase</span>
<youtube>U8Q4pAbZ09E</youtube>
 
</div>
 
<div id='jinxes'>
 
<span style="display: block; color: black; font-size: 18px; text-align: center; margin-top: 10px; text-transform: uppercase; font-family: Dumbledor;">
Related Jinxes <span style="cursor: pointer; color: #5C1F22;" id="jinx-toggle">(Open)</span>
</span>
<table style="width: 90%; margin: 0 auto;">
{{Jinx|Marionette|marionette|Evil|The Marionette does not learn 3 not in-play characters. The Demon learns an extra 3 instead.}}
{{Jinx|Riot|riot|Evil|If the Snitch is in play, each Riot player gets an extra 3 bluffs.}}
</table>


</div>
</div>
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<div class="small-12 large-6 columns">
<div class="small-12 large-6 columns">
== Summary ==
== Summary ==
"If the Demon kills you, all players learn this. From now on, you may nominate twice per day and vote twice per nomination.”
"Minions start knowing 3 not-in-play characters."


The Banshee becomes more powerful when dead – nominating and voting twice as much.
The Snitch accidentally gives information to the evil team.
* When alive, the Banshee nominates and votes like a regular player.
* The Minions learn three not-in-play characters at the start of the game, just like the Demon does.
* When dead, they may nominate twice per day, even though dead players may '''normally''' not nominate at all.
* These characters may be the same three that the Demon learns, or different characters.
* When dead, they may vote for any nomination they wish and do not need a vote token to do so. They may vote twice for the same nomination.
* Each Minion may learn different characters to each other. Or they may all learn the same three characters.
* The Banshee only gains these powers if they were killed by the Demon. Dying by execution or to a non-Demon ability does not count.
* To vote twice, the Banshee player raises both hands when votes are counted. If the player is unable to do this due to a physical disability, the Storyteller can count their normal vote twice.
</div>
</div>


<div class="small-12 large-6 columns" style="padding-right: 0;">
<div class="small-12 large-6 columns" style="padding-right: 0;">
== How to Run ==
== How to Run ==
If the Banshee is killed by the Demon, place the '''HAS ABILITY''' reminder token next to the Banshee and say '''THE BANSHEE HAS AWOKEN''' or something similarly dramatic. The Banshee may nominate twice per day, but it is the player’s responsibility to remember how many times they have nominated. The Banshee may raise two hands when voting. When counting the votes, count each hand as a vote.


If the Banshee is killed by the Demon but does not have their ability at that time (due to being drunk or poisoned etc.) or is killed by a non-Demon ability, then do not tell the group that the Banshee ability has been triggered. The Banshee may not nominate, and needs a vote token to vote, like a regular dead player.
During the first night, wake a Minion. Show the '''THESE CHARACTERS ARE NOT IN PLAY''' info token, then show three not-in-play character tokens. Put the Minion to sleep. Repeat this process until all Minions have learnt three not-in-play characters.
 
<div class="example" style="color: #5d2123; font-style: italic; font-family: GoudyOldStyle;">
If all good players are dead, the game continues. Good can still win due to the Banshee being able to nominate.
</div>
</div>
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<div class='example'>
<div class='example'>
The {{Evil|Kazali}} kills the Banshee. All players learn that the Banshee has died. Tomorrow, the Banshee nominates the {{Good|Village Idiot}} and votes twice, then nominates the {{Evil|Fearmonger}} and votes twice, then votes twice when the {{Good|Shugenja}} is nominated. The next day, the Banshee doesn’t nominate at all, but votes twice for the {{Evil|Kazali}}.
On the first night, the Demon and its two Minions all learn that the {{Good|Sage}}, {{Good|Innkeeper}}, and {{Good|Golem}} are not in play.
</div>
</div>


<div class='example'>
<div class='example'>
The Banshee is poisoned. The {{Evil|Ojo}} kills the Banshee. Nobody learns that the Banshee has died, and for the rest of the game, the Banshee may not nominate, and has just one vote.
On the first night, the Demon learns that the {{Good|Fool}}, {{Good|Monk}}, and {{Good|Saint}} are not in play. The {{Evil|Mastermind}} learns that the {{Good|Fool}}, {{Good|Monk}}, and {{Good|Saint}} are not in play. The {{Evil|Witch}} learns that the {{Good|Fool}}, {{Good|Flowergirl}}, and {{Good|Barber}} are not in play. The {{Evil|Fearmonger}} learns that the {{Good|Noble}}, {{Good|Amnesiac}}, and {{Good|Heretic}} are not in play.
</div>
</div>


<div class='example'>
<div class='example'>
The {{Good|Lycanthrope}} kills the Banshee. The Banshee does not gain their additional powers and is not announced.
On the fourth night, the {{Evil|Pit-Hag}} creates a Snitch. All Minions learn three not-in-play characters.
</div>
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== Tips & Tricks ==
== Tips & Tricks ==


* Get killed by the Demon, by any method that works for you!
* When the Snitch is in play, all evil players know three characters to safely bluff as. This means that there will unlikely be more than one player claiming to be the same character. If any players are claiming to be the same character, they might be good characters. Pay attention to which good characters on the script have an incentive to lie about who they are - such as the {{Good|Pixie}}, {{Good|Undertaker}}, {{Good|Saint}}, {{Good|Sage}}, or {{Good|Goon}}.  
 
* You can come out as the Banshee while still alive, if you have information backing you up, forcing the evil team to kill you and confirm you or leave you alive to the final three and have the Demon options reduced to one of the other two remaining players.


* You get confirmed when you die – take advantage of this. Get hold of every bit of information you can
* Approach players claiming to be the same characters with a view to them being good players. If you can guess which character they are by looking at the most likely character on the script that would hide their identity, such a player will likely trust you for the rest of the game. And you, them.


* Your votes become disproportionately powerful – as the numbers alive dwindle, your two votes become a larger and larger proportion of the votes required to get someone on the block. This is, however, a double-edged sword – you’re going to be having a major impact on the execution that gets most votes regardless of whether you’re right or not, so sometimes you might want to hold your fire if you have doubts!
* Encourage all players to share information about which character they are, and do so early. See if you can get every player to reveal the truth, or to stay silent. There is less benefit to good players lying about who they are in a Snitch game, because the evil team will probably recognise such lies. Since the evil team likely knows six not-in-play characters, good players bluffing as not-in-play characters are likely to not be fooling anyone except other good players. It's usually best if the good team just tells the truth to each other. Encourage this.


* Your nominations may end up being the only good nominations remaining – unlike normally, when the game ends if there’s only evil alive to nominate, you can still nominate in death, so don’t preclude worlds where all living players are evil. It could literally come down to you correctly nominating the 1-in-3 that is the Demon of evil players living.
* If you reveal that you are the Snitch early in the game, and explain to the good team that the evil team already have safe bluffs, then this should hopefully encourage the good team to start sharing their information as early as possible. Instead of waiting until the mid- or late-game to share information, sharing information as early as possible should benefit the good team more.  


* You can afford to always hunt Demons once you’re dead – killing Minions may no longer be as important as you can’t automatically lose to having only evil players remaining alive. So gun for the Demon every day!
* If you reveal that you are the Snitch late in the game, the good team would have played an otherwise normal game, except that the whole game occurred with no players double-claiming a character. Revealing late, under these circumstances, should make people trust you are the Snitch more, and not execute you. All good players trusting that you are the Snitch might not mean much on day 1, but when there are only three players left alive and you are one of them, it could mean everything. This strategy works best in games where the number of Outsiders is more likely to be known.


* Use your nominations every day – you can be assured that a good player is nominating. And use your votes at least once a day – you swing the voting majority very much in the good team’s favour.
* Be as active as you can. Get the group communicating with each other as much as you can. You know something. Yes, the information that you know is not great information, but it is information nonetheless. To win the game, the good team needs to know this information as well. Play as if you are a useful Townsfolk with a piece of information to share.
 
* If you find out that you died at night and the Storyteller didn’t announce you, confirm with the Storyteller that your ability didn’t trigger rather than just nominating to test it.
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<div class="small-12 large-12 columns" style="padding-right: 0;">
== Bluffing as the Snitch ==


== Bluffing as the Banshee ==
When bluffing as the Snitch, there are a few things you should keep in mind:
 
* If you die at night, your bluff is ruined! Make sure the Demon knows not to kill you if you’re a Minion and don’t kill yourself if you’re a Demon.


* Bluff as something else and back into a Banshee claim if you’re truly forced to – that’s what most Banshees would do, after all.
* If you are the Demon, wait until most, or all, of the good players have revealed their characters before revealing that you are the Snitch. This will help the Minions choose not-in-play characters to bluff as. If a Minion bluffs as the same character as a good player, it is probably best to choose a different character to bluff as - unless you want that Minion to be executed. When one evil player bluffs as the Snitch, if another evil player bluffs as an in-play character, then the Snitch will look like they are lying.  


* Come out as Banshee early and dare the evil team to kill you. It doesn’t always work, but if you can get the social reads from this on your side, it’s perfectly believable that an evil team might avoid killing you to avoid confirming you.
* If you are a Minion, talk to the Demon and ask which 3 characters are not in play, and relay this information to all other Minions. This will help all evil players to bluff as not-in-play characters and therefore sell that there is a Snitch in play.


* Claim Banshee and link yourself strongly to a good player or two, then get killed at night. You won’t be confirmed, because you’re not the Banshee, but the resulting suspicion should drag your aligned good players down with you.
* After bluffing as the Snitch, encourage all good players to tell the truth about about which character they are. This will help the Demon choose the best player to kill at night, and which players the evil team should be voting to execute. This is riskier, as it requires the evil team to commit to bluffs earlier in the game, and discourages changing bluffs later.  


* Make sure you know what reasons there are on the script for your ability to not trigger and be prepared to build those worlds if you have to die at night. A good player would be doing the same, so it’s not suspicious, but you have to be able to build something or you’re going to have a bad time later!
* After bluffing as the Snitch, encourage all good players to be silent about which character they are for as long as possible. If all the good players wait a while to reveal their characters, and all players reveal their characters late in the game with no two players claiming to be the same character, this makes the Snitch player more trustworthy, and less likely to be executed. It will seem more like the evil players have safe bluffs, and there is a Snitch in the game. If you are the only player claiming to be the Snitch, then you'll appear good.
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[[Category:Experimental Characters]]
[[Category:Experimental Characters]]
[[Category:Townsfolk]]
[[Category:Outsiders]]

Revision as of 14:59, 7 October 2024

Icon snitch.png Information

Type Outsider
Artist John Grist
Revealed 18/02/2021

"It was John."

Character Showcase

Related Jinxes (Open)

Icon marionette.png

Marionette

The Marionette does not learn 3 not in-play characters. The Demon learns an extra 3 instead.

Icon riot.png

Riot

If the Snitch is in play, each Riot player gets an extra 3 bluffs.

Summary

"Minions start knowing 3 not-in-play characters."

The Snitch accidentally gives information to the evil team.

  • The Minions learn three not-in-play characters at the start of the game, just like the Demon does.
  • These characters may be the same three that the Demon learns, or different characters.
  • Each Minion may learn different characters to each other. Or they may all learn the same three characters.

How to Run

During the first night, wake a Minion. Show the THESE CHARACTERS ARE NOT IN PLAY info token, then show three not-in-play character tokens. Put the Minion to sleep. Repeat this process until all Minions have learnt three not-in-play characters.

Examples

On the first night, the Demon and its two Minions all learn that the Sage, Innkeeper, and Golem are not in play.

On the first night, the Demon learns that the Fool, Monk, and Saint are not in play. The Mastermind learns that the Fool, Monk, and Saint are not in play. The Witch learns that the Fool, Flowergirl, and Barber are not in play. The Fearmonger learns that the Noble, Amnesiac, and Heretic are not in play.

On the fourth night, the Pit-Hag creates a Snitch. All Minions learn three not-in-play characters.

Tips & Tricks

  • When the Snitch is in play, all evil players know three characters to safely bluff as. This means that there will unlikely be more than one player claiming to be the same character. If any players are claiming to be the same character, they might be good characters. Pay attention to which good characters on the script have an incentive to lie about who they are - such as the Pixie, Undertaker, Saint, Sage, or Goon.
  • Approach players claiming to be the same characters with a view to them being good players. If you can guess which character they are by looking at the most likely character on the script that would hide their identity, such a player will likely trust you for the rest of the game. And you, them.
  • Encourage all players to share information about which character they are, and do so early. See if you can get every player to reveal the truth, or to stay silent. There is less benefit to good players lying about who they are in a Snitch game, because the evil team will probably recognise such lies. Since the evil team likely knows six not-in-play characters, good players bluffing as not-in-play characters are likely to not be fooling anyone except other good players. It's usually best if the good team just tells the truth to each other. Encourage this.
  • If you reveal that you are the Snitch early in the game, and explain to the good team that the evil team already have safe bluffs, then this should hopefully encourage the good team to start sharing their information as early as possible. Instead of waiting until the mid- or late-game to share information, sharing information as early as possible should benefit the good team more.
  • If you reveal that you are the Snitch late in the game, the good team would have played an otherwise normal game, except that the whole game occurred with no players double-claiming a character. Revealing late, under these circumstances, should make people trust you are the Snitch more, and not execute you. All good players trusting that you are the Snitch might not mean much on day 1, but when there are only three players left alive and you are one of them, it could mean everything. This strategy works best in games where the number of Outsiders is more likely to be known.
  • Be as active as you can. Get the group communicating with each other as much as you can. You know something. Yes, the information that you know is not great information, but it is information nonetheless. To win the game, the good team needs to know this information as well. Play as if you are a useful Townsfolk with a piece of information to share.

Bluffing as the Snitch

When bluffing as the Snitch, there are a few things you should keep in mind:

  • If you are the Demon, wait until most, or all, of the good players have revealed their characters before revealing that you are the Snitch. This will help the Minions choose not-in-play characters to bluff as. If a Minion bluffs as the same character as a good player, it is probably best to choose a different character to bluff as - unless you want that Minion to be executed. When one evil player bluffs as the Snitch, if another evil player bluffs as an in-play character, then the Snitch will look like they are lying.
  • If you are a Minion, talk to the Demon and ask which 3 characters are not in play, and relay this information to all other Minions. This will help all evil players to bluff as not-in-play characters and therefore sell that there is a Snitch in play.
  • After bluffing as the Snitch, encourage all good players to tell the truth about about which character they are. This will help the Demon choose the best player to kill at night, and which players the evil team should be voting to execute. This is riskier, as it requires the evil team to commit to bluffs earlier in the game, and discourages changing bluffs later.
  • After bluffing as the Snitch, encourage all good players to be silent about which character they are for as long as possible. If all the good players wait a while to reveal their characters, and all players reveal their characters late in the game with no two players claiming to be the same character, this makes the Snitch player more trustworthy, and less likely to be executed. It will seem more like the evil players have safe bluffs, and there is a Snitch in the game. If you are the only player claiming to be the Snitch, then you'll appear good.