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Vortox

From Blood on the Clocktower Wiki

Icon vortox.png

"Black is White. Right is Wrong. Left is Right. Up is Long. Down is Sight. Short is Blind. Follow me. Answers find."

Appears in Logo sects and violets.png Information

Type Demon
Artist Anica Kelson

The Vortox makes all information false.

Character Text

"Each night*, choose a player; they die. Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins."

Examples

The Vortox kills the Sage. The Sage learns two players, both of which are not Demons.

Nobody voted or nominated today. That night, both the Flowergirl and the Town Crier learn a "yes.”

The Savant is in play, and learns two pieces of information each day. Both are false. That night, the Dreamer chooses a player who is the Savant, and learns that player is either the Philosopher or the No Dashii.

The Pit-Hag turns the Juggler into the Witch. The Juggler learns that they are now the good Witch, because this information comes from the Pit-Hag's ability, not a good player's ability.

Today, a player died from the Witch, two Travellers were exiled, 5 nominations happened, but nobody was executed. Evil wins.

Tips & Tricks

  • As a Demon, you have two significant strengths - forcing the good team to execute (or else!), and forcing all good player information to false. This deadly combination makes you the scariest Demon on the list - even the potential of your presence will have your enemies shaking in their boots. Beware though - you are far from invulnerable, and if the good team know you're in play with any degree of certainty, then they can start to unravel the falsehoods caused by your ability and will have your evil team packing in no time!
  • Give true information to mask the existence of your Vortox ability. A lot of information in Sects & Violets is binary, and it can hard to reliably confirm your existence unless the good team is will to expend some very powerful abilities (such as the Artist or the Juggler). This means it can be hard to confirm as true OR false right away. Mixing in true/provable information as part of your bluff will help you look trustworthy and confuse the good team about whether a Vortox is in play.
  • If the good team has already cottoned onto the idea of a Vortox, don't despair - simply tailor your bluff to give obviously false info instead, allowing you to blend into the confused good players who are also getting false information! People will be more inclined to trust you if you are also being 'harmed' by the Vortox power.
  • It's extremely difficult to pull off, but you might be able to convince the group there's no Vortox, and get them not to execute a player to prove it. This will usually require a very powerful bluff like the Artist or the Dreamer, who can detect the false information forced upon them more reliably than other abilities. Only push for this if you really think the good team will buy it - most groups will be wary about giving up an execution, especially if any information seems confusing or unreliable. With that said, it is extremely satisfying to pull off a win that way!
  • Get a read of the group before coming out with your bluff - you may change strategy based on their behavior. Jumping in with a strong bluff that has true information may backfire on you if the group comes to find out you're in play and starts seeking out anyone who doesn't fit that narrative!
  • Signal to your Minions which Demon you are - they may also be bluffing as information gathering characters, and knowing that your ability is affecting the town is important, since they may want to adjust their bluffs to account for that.


Fighting the No Dashii

  • The No Dashii's poisoning skips Minions, Outsiders and Travellers. Thanks to this, the No Dashii does not have to be your immediate neighbour in order to poison you.
  • In rare circumstances, the No Dashii's nearest townsfolk may change - this would be thanks to characters like the Barber or the Pit-Hag. When this happens, the new nearest Townsfolk will become poisoned from that point on. For example - the Demon is sitting next to a Flowergirl, and next to them is a Savant. The Flowergirl is therefore poisoned. That night, the Pit-Hag turns the Flowergirl into the Klutz. As the Klutz is an Outsider, the new nearest Townsfolk is the Savant, who becomes poisoned from this point onward. Another example - the nearest character to the Demon is their Minion, a Witch, who the Demon swaps with the Snake Charmer. As the new (evil) Snake Charmer is now the closest Townsfolk to the Demon, they are poisoned and the Mathematician is now sober.
  • There are a few sources of misinformation in Sects & Violets, but if you are a Townsfolk and suspect that your information is being interfered with, a good start is to look hard at your neighbours and see if any of them are suspicious. If the No Dashii is the culprit, they'll have to be close to you.
  • Depending on the game size, figuring out that a No Dashii is in play as opposed to, say, a Vigormortis, can often be fairly simple. If most of the good player's information is making sense, there is probably no No Dashii in play. However, if a lot of the good team's information is not making sense, you may be facing either a No Dashii or a Vortox. Figuring out whether ALL information is bogus, or just that MOST information is bogus, can make the difference between winning, and losing so bad that people bring it up at parties unrelated for years to come!
  • Come up with a cool and interesting strategy we haven't thought of, and post it on this wiki!