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Pit-Hag and Fang Gu: Difference between pages

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[[File:icon_pithag.png|250px]]
[[File:icon_fanggu.png|250px]]
<p class='flavour'>"Round about the cauldron go; In the poison'd entrails throw; Toad, that under cold stone; Days and nights has thirty-one; Sweated venom sleeping got; Boil thou first in the charmed pot."<p>
<p class='flavour'>"Your walls and your weapons are but smoke in dreams."<p>


<span style="display: block; color: black; font-size: 20px; text-align: center;">Appears in</span>
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The Pit-Hag changes players into different characters.
The Fang Gu possesses Outsiders.


__TOC__
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== Character Text ==
== Character Text ==


"Each night*, choose a player & a character they become (if not in play). If a Demon is made, deaths tonight are arbitrary."
"Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]"
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<div class='example'>
<div class='example'>
The Pit-Hag turns the {{Good|Clockmaker}} into the {{Good|Mutant}}.
The Fang Gu attacks the {{Good|Artist}}, who dies. The next night, the Fang Gu attacks the {{Good|Sweetheart}}, who becomes the Fang Gu while the old Fang Gu dies. The {{Good|Sweetheart}} does not make a player drunk, because they did not die. The next night, the new Fang Gu attacks the {{Good|Klutz}}, who dies.
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<div class='example'>
The Pit-Hag tries to turn the {{Good|Savant}} into the {{Good|Sage}}, but nothing happens because a {{Good|Sage}} is already in play.
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<div class='example'>
The Pit-Hag turns the {{Good|Flowergirl}} into the {{Evil|Evil Twin}}. Now, there is a good {{Evil|Evil Twin}}, so the {{Evil|Evil Twin}} and an evil player are woken to learn each other's character.
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<div class='example'>
During the final night, the Pit-Hag turns the {{Good|Oracle}} into a good {{Evil|No Dashii}}. The Storyteller kills the evil Demon only, so that only one Demon is alive during the final day.
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== Tips & Tricks ==
== Tips & Tricks ==


* Your ability changes a player's character, but ''not'' their alignment. This means that if you turn a good player into a {{Evil|Witch}}, they will be a good-aligned Minion. Similarly, if you transform an evil player into the {{Good|Philosopher}}, they are now an evil-aligned Townsfolk. Keep this in mind when deciding who to transform - there are benefits to creating evil Townsfolk/Outsiders and even good Minions/Demons, but it can be a nasty shock if you were expecting a new evil player to join your ranks!
* Thanks to your body-hopping ability, you have a vested interest in figuring out who is an Outsider. Having this information early on is important, as your main option to escape trouble and grow your strength is to pass the Demon ability on - timing this correctly can be the difference between a triumphant town and a dastardly evil victory.
 
* Creating new demons is a unique ability within the Pit-Hag's domain. You can transform your existing Demon into a different type (introducing a {{Evil|Vortox}} unexpectedly to the game field), but you can also 'move' the Demon by transforming an evil player into a new Demon, and finally you can create a good Demon by transforming any of your foes! Naturally, this power comes with some major drawbacks - the Storyteller will balance any move you make by controlling the deaths that night. Often 'moving' the Demon will result in the death of an evil player (usually the former Demon) - they will not permit you to continue the game with multiple evil Demons alive! More subtle moves like changing what type of Demon is in play may simply result in no deaths at all, so the good team has an indication that something changed. Finally, while they may allow a good Demon to co-exist, you should be cautious, as that Demon has the ability to kill and every motivation to come after the evil team! (Additionally, be wary of transforming a {{Evil|Vigormortis}}] - the second they are changed into something else, you will lose your ability if you are an undead Minion!)


* Create outsiders! Got a pesky {{Good|Savant}} getting lots of helpful info? Turn them into a {{Good|Sweetheart}}! Suspect someone is a {{Good|Sage}} trying to trick your Demon? Now they're a humble {{Good|Klutz}}, and dying isn't looking so fortuitous anymore! Is your Demon a {{Evil|Fang Gu}} and out of places to hide? Create a new one!
* When the heat is on and you suspect you might be heading to the chopping block soon, deliberately target an Outsider to die instead, ensuring the Demon lives on (and hoping goes back into hiding among the good players). Even if the good team suspects that you've done this, they won't be able to stop it happening!


* Nerf troublesome Townsfolk by transforming them into less useful Townsfolk for the current game setup. For example, if you have a {{Evil|Vigormortis}} in play, the {{Good|Oracle}} is a particularly dangerous threat, while the {{Good|Clockmaker}}'s information may not be as worrisome. Alternatively (after warning your Demon), you can turn a player into a conditionally useful Townsfolk like the {{Good|Sage}}, neutralizing whatever information they were getting. It might seem easier to simply always turn people into Outsiders, but remember you can only transform someone into not in play characters - better to let a little info go by than to fail a transformation because there was already a {{Good|Barber}} lurking around.
* Jump to an Outsider to expand your empire! The more evil players you have, the more votes you have on your side. This can be risky since you are potentially exposing the Demon when you move them around - characters like the {{Good|Oracle}} and the {{Good|Dreamer}} will be able to catch on to these sorts of shenanigans if you don't time your demon jump carefully. Ultimately though, the extra voting power is invaluable.


* Coordinate with your evil team to get the most use out of your transformations. Nothing is more frustrating than turning a Townsfolk into something useless and waking up the next morning to see that your Demon had the same idea and killed them. Working together with your Demon and Minions to neutralize multiple targets at once is very effective. Alternatively, you can create a {{Good|Klutz}} right as your Demon kills them, catching your victim off guard (since they won't have been thinking about who to trust in the event of their death).
* If you have managed to carve out a solid bluff and are well trusted by the good team, ''don't'' kill an Outsider. Their bluff is unlikely to be as strong as yours since you know for certain characters that are not in play, so passing the demonhood on at that point is just making the evil team vulnerable.


* Create Minions! Even good Minions! Characters like the {{Evil|Witch}} and the {{Evil|Cerenovus}} are ''fun'', and even when good-aligned can cause a lot of damage. If you have a player who is particularly accusatory or seems to be very certain... and is wrong, give them the power to act on their impulses and sit back to enjoy the carnage. As always, beware - these powers are just as effective on you as they are on good players!
* Keep your Minions in the loop! Your Minions (in particular the {{Evil|Witch}}, {{Evil|Cerenovus}} and {{Evil|Pit-Hag}}) are very destructive, and if they aren't aware of who their Demon is, the game could have an abrupt and unsatisfying end. Try to let them know ahead of time if you intend to jump bodies/who you are targeting in general - that way even if you hit a hidden Outsider unexpectedly, they won't wake up cursed, mad or transformed on top of being newly evil.


* Change yourself! While it will mean the end of your transforming days, there are many moments when turning yourself into another character will change the flow of the game. Have a lot of trust with the good team? Become a {{Evil|No Dashii}} and take over as the Demon! Want to sneakily undermine the {{Good|Flowergirl}}? Transform into the evil {{Good|Philosopher}}, then gain the ability of the {{Good|Flowergirl}}, making the existing one drunk! Just feeling like a change of pace? Become a {{Evil|Witch}}, and curse that one player who finally felt safe nominating!
* Because you can factor in dying to part of your plans at some point, consider taking advantage of some of the bolder bluffs that Sects & Violets has to offer. Die, then claim to be the {{Good|Sage}} and point out two people who are not the new Demon! Claim to be the {{Good|Sweetheart}} and get everyone doubting their information... or claim to be the {{Good|Klutz}} and exonerate one of your evil players with your 'choice'. Other bluffs will also work great for the Fang Gu, but if you have to die anyway, why not?  


* If you did not transform a player one night, get evil players to claim they were transformed into not in play good characters, even when they weren't. Players that publicly claim to be transformed tend to be immediately trusted by the good team, since the Pit-Hag usually transforms good players. Or, if you are an evil player that was transformed by the Pit-Hag last night. tell the group that you were transformed... into a good character.
* If you become the new Fang Gu... don't panic! Your first point of order should be figuring out who the evil team is - start with the recently dead Fang Gu, and then go on to get the Minions. After that, it's evil business as usual - kill, avoid detection, and win for your new team!
 
* At some stage in the game, stop transforming people. As long as you transform people, the good team will know that you are still alive, since a dead Pit-Hag has no ability. This strategy is particularly useful in a game with only one Minion, or a game where the only other Minion is the {{Evil|Evil Twin}}. If the good players know that all Minions are still alive, then they also know that all executed players are good. But when they get suspicious that a Minion is dead, from that point onward, they won't know which dead players are good, and which are evil.
 
* If a fellow evil player is claiming to be the victim of the {{Evil|Cerenovus}}, or they are claiming that an {{Evil|Evil Twin}} is in play, then their claims may clash with a good player's claim that they were transformed by the Pit-Hag. If there is only meant to be 1 Minion in the game, and that Minion is the Pit-Hag, then claiming to be affected by the {{Evil|Cerenovus}} will not make sense. Pay attention to your fellow evil players, and don't transform people at night if you want their claims to be believed.
 
* You ''can'' transform Travellers... maybe. It's an optional rule that your Storyteller may allow. Be careful though, as if a Traveller is changed into a non-Traveller, their token in the Town Square is changed so everyone will know there is a Pit-Hag in play.
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== Fighting the Evil Twin ==
== Fighting the Fang Gu  ==
 
* If you get transformed by the Pit-Hag into a different character, tell the group what happened immediately the following day. Players will likely believe that you are good, simply because the Pit-Hag targeted you.


* So long as transformations happen, you know that the Pit-Hag is still alive. This means that players that are dead are more trustworthy as good players. In a game with only 1 Minion, as long as the Pit-Hag reveals that they are still alive by changing players, you can trust all players that have been executed thus far, since they must all be good.
* Learning that a Fang Gu is in play is the first step to beating it. The first, and biggest clue, is that the number of Outsiders that have revealed themselves is more than usual. This could be the result of evil players claiming to be Outsiders, or it could be due to the Fang Gu.


* If characters have previously been transformed, but nobody was transformed last night, either the Pit-Hag has transformed an evil player (who is not telling the group), or the Pit-Hag has chosen an in-play character, or the Pit Hag has died. When no transformations occur, investigate these possibilities and see if they tell you anything useful.
* Certain characters can directly detect the Fang Gu. The {{Good|Oracle}} detects a new dead player whenever the Fang Gu becomes a new player. The {{Good|Flowergirl}} can detect when the Demon votes, and if that Demon dies at night, you probably have a Fang Gu in play. The {{Good|Dreamer}}, {{Good|Artist}} and sometimes the {{Good|Savant}} can get information that a Fang Gu is in play, without knowing specifically who it is. If the {{Good|Mathematician}} is consistently learning that no players are getting false information, then that means a {{Evil|Vortox}} and a {{Evil|No Dashii}} are absent from the game, and a Fang Gu is alive and well.


* If the number of deaths at night is more than 1, then the Pit-Hag has created a new Demon. Usually, if the Pit-Hag changes the Demon player into a new Demon character, no deaths will occur at night. If the Pit-Hag creates a new Demon player (by turning themselves or a fellow Minion into a Demon, for example), then 2 deaths occur at night... and one of those deaths is likely a Demon! When these unusual death patterns occur, assume that the Demon has changed type - it may now be a {{Evil|Vortox}}, when there was no {{Evil|Vortox}} previously, or it may now be a {{Evil|Fang Gu}} when it was previously a {{Evil|No Dashii}}, which means Townsfolk that were poisoned are poisoned no longer.
* Execute the Outsiders if you suspect that a Fang Gu is in play. It is unusual for an entire game to pass without a Fang Gu swapping characters with an Outsider, so the Outsiders are particularly suspicious. You are probably best to kill the Outsiders later in the game, rather than earlier, because it is more likely that the Demon has swapped bodies by this point.


* Remember that if you change character, you don't change alignment. If you are a good player, and are transformed into the {{Evil|Witch}}, you are still good - and can now use your {{Evil|Witch}} power to curse people... maybe even some evil players if you are lucky. If you are a good player, and are transformed into a Demon, then you are a good Demon - you can use your ability to kill players at night, and possibly kill the evil Demon this way. If you do become a good Demon, remember that good only wins once all Demons are dead, including you, so both you and the evil Demon will need to die in order for good to win.
* If a player dies at night, pay attention to who they talk to. Dead Fang Gu's will usually want to talk to their Minions to tell them who the new Demon is.


* The Pit-Hag's ability only creates not-in-play characters - bluff as an undesirable character so the Pit-Hag doesn't try to transform people into it. For example, if you bluff as the {{Good|Sweetheart}}, then the Pit-Hag will not try to turn Townsfolk players into the {{Good|Sweetheart}}, and may instead accidentally choose an in-play character... which means no transformation happens. Even if the Pit-Hag creates new characters, by bluffing as as undesirable character, you can almost guarantee that the Pit-Hag will avoid creating that particular undesirable character.
* If you are an Outsider, don't reveal who you are until you are sure that a Fang Gu is not in play. If a Fang Gu is in play, it is likely that you will turn evil at some point during the game, and become the Demon. If you have told the good team that you are an Outsider, they may believe that you are evil, and kill you.


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Revision as of 14:36, 4 March 2023

Icon fanggu.png

"Your walls and your weapons are but smoke in dreams."

Appears in Logo sects and violets.png Information

Type Minion
Artist Aiden Roberts

The Fang Gu possesses Outsiders.

Character Text

"Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]"

Examples

The Fang Gu attacks the Artist, who dies. The next night, the Fang Gu attacks the Sweetheart, who becomes the Fang Gu while the old Fang Gu dies. The Sweetheart does not make a player drunk, because they did not die. The next night, the new Fang Gu attacks the Klutz, who dies.

Tips & Tricks

  • Thanks to your body-hopping ability, you have a vested interest in figuring out who is an Outsider. Having this information early on is important, as your main option to escape trouble and grow your strength is to pass the Demon ability on - timing this correctly can be the difference between a triumphant town and a dastardly evil victory.
  • When the heat is on and you suspect you might be heading to the chopping block soon, deliberately target an Outsider to die instead, ensuring the Demon lives on (and hoping goes back into hiding among the good players). Even if the good team suspects that you've done this, they won't be able to stop it happening!
  • Jump to an Outsider to expand your empire! The more evil players you have, the more votes you have on your side. This can be risky since you are potentially exposing the Demon when you move them around - characters like the Oracle and the Dreamer will be able to catch on to these sorts of shenanigans if you don't time your demon jump carefully. Ultimately though, the extra voting power is invaluable.
  • If you have managed to carve out a solid bluff and are well trusted by the good team, don't kill an Outsider. Their bluff is unlikely to be as strong as yours since you know for certain characters that are not in play, so passing the demonhood on at that point is just making the evil team vulnerable.
  • Keep your Minions in the loop! Your Minions (in particular the Witch, Cerenovus and Pit-Hag) are very destructive, and if they aren't aware of who their Demon is, the game could have an abrupt and unsatisfying end. Try to let them know ahead of time if you intend to jump bodies/who you are targeting in general - that way even if you hit a hidden Outsider unexpectedly, they won't wake up cursed, mad or transformed on top of being newly evil.
  • Because you can factor in dying to part of your plans at some point, consider taking advantage of some of the bolder bluffs that Sects & Violets has to offer. Die, then claim to be the Sage and point out two people who are not the new Demon! Claim to be the Sweetheart and get everyone doubting their information... or claim to be the Klutz and exonerate one of your evil players with your 'choice'. Other bluffs will also work great for the Fang Gu, but if you have to die anyway, why not?
  • If you become the new Fang Gu... don't panic! Your first point of order should be figuring out who the evil team is - start with the recently dead Fang Gu, and then go on to get the Minions. After that, it's evil business as usual - kill, avoid detection, and win for your new team!


Fighting the Fang Gu

  • Learning that a Fang Gu is in play is the first step to beating it. The first, and biggest clue, is that the number of Outsiders that have revealed themselves is more than usual. This could be the result of evil players claiming to be Outsiders, or it could be due to the Fang Gu.
  • Certain characters can directly detect the Fang Gu. The Oracle detects a new dead player whenever the Fang Gu becomes a new player. The Flowergirl can detect when the Demon votes, and if that Demon dies at night, you probably have a Fang Gu in play. The Dreamer, Artist and sometimes the Savant can get information that a Fang Gu is in play, without knowing specifically who it is. If the Mathematician is consistently learning that no players are getting false information, then that means a Vortox and a No Dashii are absent from the game, and a Fang Gu is alive and well.
  • Execute the Outsiders if you suspect that a Fang Gu is in play. It is unusual for an entire game to pass without a Fang Gu swapping characters with an Outsider, so the Outsiders are particularly suspicious. You are probably best to kill the Outsiders later in the game, rather than earlier, because it is more likely that the Demon has swapped bodies by this point.
  • If a player dies at night, pay attention to who they talk to. Dead Fang Gu's will usually want to talk to their Minions to tell them who the new Demon is.
  • If you are an Outsider, don't reveal who you are until you are sure that a Fang Gu is not in play. If a Fang Gu is in play, it is likely that you will turn evil at some point during the game, and become the Demon. If you have told the good team that you are an Outsider, they may believe that you are evil, and kill you.