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Spirit of Ivory: Difference between revisions

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[[File:icon_spiritofivory.png|250px]]
<p class='flavour'>"The Wasteland calls. Bones rise to flesh, then fall to dust. The great spirit grows. The great spirit watches. The great spirit guides. The human listens, or the human is no more."<p>


<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>
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<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>
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<td>Type</td>
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<td>[[Character Types#Traveller|Traveller]]</td>
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<td>Type</td>
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<td>[[Character Types#Fabled|Fabled]]</td>
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<td>Artist</td>
<td>Aidan Roberts</td>
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<p class='flavour'>"The Wasteland calls. Bones rise to flesh, then fall to dust. The great spirit grows. The great spirit watches. The great spirit guides. The human listens, or the human is no more."</p>
 
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The Spirit of Ivory prevents games from containing too many evil characters. (For Script games only)
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== Summary ==
"There can't be more than 1 extra evil player."
 
Add the Spirit of Ivory to your script to keep the number of evil players fair and balanced.
* When creating character lists using the Script Tool, it is a good idea to include no more than one character that adds evil characters. If two or more players turn evil, then the evil team can win simply by revealing who they are and winning due to their voting majority. Adding the Spirit of Ivory prevents too many players turning evil, creating a more fun and fair game for the good players.
* With a Spirit of Ivory in play, only one more player than normal can ever be evil. If a second player would become evil, they stay good instead.
* The normal number of evil players is printed on the Traveller sheet and on the Setup sheet.
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== Character Text ==
== How to Run ==


"There can't be more than 1 extra evil player."
At the start of the game, declare that the Spirit of Ivory is in play. Add the Spirit of Ivory token and their reminder token to the Grimoire.
<br><br>
 
At all times, if there is an extra evil character in play, mark the Spirit of Ivory with the '''NO MORE EVIL''' reminder. (''If any character becomes good, remove the reminder.'')
 
If a player would become evil and the Spirit of Ivory is marked '''NO MORE EVIL''', that player stays good.
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== Examples ==
== Examples ==


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The {{Evil|Fang Gu}} attacks an Outsider and creates an evil player. The {{Evil|Devil's Advocate}} chooses the {{Good|Goon}} at night. Normally, the {{Good|Goon}} would turn evil, but the {{Good|Goon}} remains good because there is already 1 more evil character than normal in play.
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The {{Evil|Fang Gu}} attacks an Outsider and creates an evil player. The {{Evil|Devil's Advocate}} chooses the {{Good|Goon}} at night. Normally, the {{Good|Goon}} would turn evil, but the {{Good|Goon}} remains good because there is already 1 more evil character than normal in play.
 
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== Explanation ==
== Explanation ==


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The normal number of evil players is printed on the Traveller sheet, and on the Setup sheet.
The normal number of evil players is printed on the Traveller sheet, and on the Setup sheet.


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[[Category:Travellers]]
[[Category:Fabled]]

Latest revision as of 14:49, 28 April 2024

Icon spiritofivory.png Information

Type Fabled
Artist Aidan Roberts

"The Wasteland calls. Bones rise to flesh, then fall to dust. The great spirit grows. The great spirit watches. The great spirit guides. The human listens, or the human is no more."

Summary

"There can't be more than 1 extra evil player."

Add the Spirit of Ivory to your script to keep the number of evil players fair and balanced.

  • When creating character lists using the Script Tool, it is a good idea to include no more than one character that adds evil characters. If two or more players turn evil, then the evil team can win simply by revealing who they are and winning due to their voting majority. Adding the Spirit of Ivory prevents too many players turning evil, creating a more fun and fair game for the good players.
  • With a Spirit of Ivory in play, only one more player than normal can ever be evil. If a second player would become evil, they stay good instead.
  • The normal number of evil players is printed on the Traveller sheet and on the Setup sheet.

How to Run

At the start of the game, declare that the Spirit of Ivory is in play. Add the Spirit of Ivory token and their reminder token to the Grimoire.

At all times, if there is an extra evil character in play, mark the Spirit of Ivory with the NO MORE EVIL reminder. (If any character becomes good, remove the reminder.)

If a player would become evil and the Spirit of Ivory is marked NO MORE EVIL, that player stays good.

Examples

The Fang Gu attacks an Outsider and creates an evil player. The Devil's Advocate chooses the Goon at night. Normally, the Goon would turn evil, but the Goon remains good because there is already 1 more evil character than normal in play.

Explanation

When creating character lists using the Script, it is a good idea to include no more than one character that adds evil characters. If two or more players turn evil, then the evil team can win simply by revealing who they are and winning due to their voting majority. Adding the Spirit of Ivory prevents too many players turning evil, and creates a more fun and fair game for the good players.

With a Spirit of Ivory in play, only one more player than normal can ever be evil. If a second player would become evil, they stay good instead.

The normal number of evil players is printed on the Traveller sheet, and on the Setup sheet.