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  • [[File:icon_pithag.png|250px|thumb|center|link=Category:Minions]] ...r; font-family: Trade Gothic LT Std; font-size: 18px;">[[:Category:Minions|Minions]]</p>
    2 KB (323 words) - 12:36, 19 May 2023
  • "Each night*, choose a player: they die. [You choose which players are which Minions. -? to +? Outsiders]" The Kazali chooses their own Minions.
    6 KB (1,004 words) - 07:35, 17 April 2024
  • The Town Crier knows when Minions nominate. ...are Minions or how many Minions made nominations, just whether or not any Minions made nominations today.
    8 KB (1,287 words) - 18:01, 25 January 2024
  • "The Demon thinks you are a Minion. Minions think you are a Demon." * On the first night, instead of learning which player is the Demon, the Minions are told that both players—the Demon and the Magician—are the Demon.
    9 KB (1,526 words) - 11:52, 26 March 2024
  • "Minions start knowing 3 not-in-play characters." * The Minions learn three not-in-play characters at the start of the game, just like the
    7 KB (1,192 words) - 21:51, 29 March 2024
  • ...first night, the Clockmaker learns a "2,” because evil Travellers are not Minions. ...|Oracle}} and the {{Good|Seamstress}}), while others detect the Demons and Minions directly (like the {{Good|Flowergirl}}, {{Good|Town Crier}} or even the {{G
    9 KB (1,414 words) - 18:01, 25 January 2024
  • <td class='edition-details-characters-title'>Minions</td> ...g past their use-by date. If the good team cannot determine which specific Minions and Demons are in play, however, their doom is all but certain.
    10 KB (1,431 words) - 13:02, 1 May 2024
  • "Minions & Demons do not know each other. If you die, they learn who each other are * If the Poppy Grower dies, the Demon and Minions learn who each other are, as though it were the first night again.
    10 KB (1,688 words) - 11:54, 26 March 2024
  • "Once per game, at night, choose which Minions or which Demon is in play." ...racters, the Demon player remains the Demon, and the Minion players remain Minions. The number of evil players stays the same.
    11 KB (1,890 words) - 07:36, 17 April 2024
  • <td class='edition-details-characters-title'>Minions</td> ...he Demon. With a {{Evil|Vigormortis}} in play, Townsfolk get poisoned when Minions die at night. With a {{Evil|Vortox}} in play, all information is false. Onc
    10 KB (1,453 words) - 13:02, 1 May 2024
  • "Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]" The Vigormortis kills their own Minions, but those Minions keep their ability.
    12 KB (2,084 words) - 18:03, 25 January 2024
  • == Minions ==
    14 KB (1,986 words) - 23:52, 25 April 2024
  • ...during the first night to learn three bluffs and the appropriate number of Minions, but this information may be wrong. ...r of Minions in play. (''These can be any players, whether or not they are Minions.'') Show any three good character tokens as bluffs. (''These can even be ch
    11 KB (1,899 words) - 18:06, 25 January 2024
  • "Each night, Minions choose who babysits Lil' Monsta's token & "is the Demon". A player dies eac * The town will be on the lookout for how many Minions appear to be operating in their town - one more than expected will definite
    9 KB (1,525 words) - 11:51, 26 March 2024
  • <td class='edition-details-characters-title'>Minions</td> ...ook like a {{Evil|Poisoner}} is in the game? Causing confusion about which Minions are in play can be the difference between victory and defeat.
    9 KB (1,377 words) - 13:02, 1 May 2024
  • "Each night, choose a player: a Minion, if chosen, learns this. All chosen Minions have no ability." ...once-per-game abilities do not gain another use of that ability. Affected Minions are not told that the Preacher is dead, but may be able to figure it out wh
    10 KB (1,768 words) - 11:54, 26 March 2024
  • "All Minions know you are in play. If a Minion publicly guesses you (once), your team lo ...nion makes a guess and is wrong, future guesses by this Minion or by other Minions don’t count.
    12 KB (2,211 words) - 11:46, 26 March 2024
  • * The new Demon does not learn which players are Minions, or vice versa. The evil players will need to talk amongst themselves to fi [[Category:Minions]]
    3 KB (533 words) - 09:03, 22 April 2024
  • ...l of your evil knowledge... or say nothing for a few days. This way, your minions will still trust you and you can use their powers to hunt out and undermine ...l the group who your Minions were. The good team will want to know who the Minions are, and you can feed them correct or false information, as you prefer.
    10 KB (1,812 words) - 12:13, 26 February 2024
  • ...ties too obviously let's the good team know which players specifically are Minions, this could cause trouble, outweighing the benefit of another alive Minion. ...to give Townsfolk players their ability back, these players may look like Minions to the good team, confusing their information. Also, you can be fairly cert
    11 KB (1,845 words) - 11:43, 26 March 2024
  • ...hbour you. This way, you can keep an eye (and an ear) on their activities. Minions and Demons will find it difficult to plot and scheme with their fellow play ...ore common tricks for an evil Matron in order to learn info from the Demon/Minions as to what they should be doing. So if you make sure all of your swaps are
    9 KB (1,442 words) - 18:07, 25 January 2024
  • * If all Minions are in play, the Storyteller can gain an in-play Minion ability. ...into play was previously not in play, so by elimination it indicates what Minions could have been in play throughout the game.
    7 KB (1,176 words) - 11:59, 26 March 2024
  • The Huntsman saves the {{Good|Damsel}} before the Minions find her... hopefully. ...Minion incorrectly guesses who the Damsel is, the guess is used, and other Minions cannot win by correctly guessing the Damsel.
    9 KB (1,511 words) - 11:50, 26 March 2024
  • ...different factors that will help you decide what that will be. Your fellow minions and demon are all equally powerful and disruptive, so make sure to coordina * Hide your identity to support bluffs that other evil minions are in play. When a Witch activates, it is obvious to the town - someone no
    9 KB (1,473 words) - 18:02, 25 January 2024
  • ...pful, but not the end of the world. If good players can confirm Minions as Minions, that's not too bad, since an executed Minion isn't an executed Demon. But ...re possibly but probably not Minions, and ignore players that are probably Minions but won't impact the good team's information too much. For example, killing
    12 KB (1,995 words) - 11:51, 26 March 2024
  • ...the Demon, and good wins if they die. They do not learn which players are Minions. * Keep your Minions in the loop! Your Minions (in particular the {{Evil|Witch}}, {{Evil|Cerenovus}} and {{Evil|Pit-Hag}})
    9 KB (1,478 words) - 18:03, 25 January 2024
  • ...aker. Games set in Teensyville have only six Townsfolk, two Outsiders, two Minions, and one Demon on the list, and they specifically cater to five or six play ...e Toymaker. Games set in Teensyville have only 6 Townsfolk, 2 Outsiders, 2 Minions and 1 Demon on the list, and specifically cater to 5 or 6 players.
    4 KB (651 words) - 11:27, 8 May 2023
  • ...u can talk to the Demon, let them know that you are evil, find out who the Minions are, and communicate with them well.
    7 KB (1,170 words) - 18:07, 25 January 2024
  • * If you know that a Godfather is in play, then you know that other Minions are not in-play (if there is only 1 Minion in-play). In this case, you know ...s that night, or if the number is normal, you have information about which Minions are in-play. There may be other reasons that extra players die at night, su
    8 KB (1,354 words) - 18:06, 25 January 2024
  • ...Advocate}}! If the good team wholeheartedly believes that they know which minions are in play and it does not include you, then they will feel much more comf ...good team into false sense of security by convincing the Demon (and other Minions) to occasionally avoid killing at night time. Once there has been a night (
    10 KB (1,616 words) - 18:06, 25 January 2024
  • ...eing set up for fifteen players, with nine Townsfolk, two Outsiders, three Minions, and one Demon. Because the Baron is in play, the Storyteller must add a {{ * Unlike other Minions, the effect the Baron has on the game is pretty obvious; you will soon noti
    10 KB (1,738 words) - 18:00, 25 January 2024
  • ...he Marionette does not wake to learn the other evil players, and the other Minions do not learn the Marionette. If there are three Minions in play, remove another Minion token and add another Townsfolk token. Durin
    13 KB (2,263 words) - 11:52, 26 March 2024
  • ...sible characters on the character sheet: six Townsfolk, two Outsiders, two Minions, and one Demon.
    1 KB (223 words) - 01:32, 23 March 2023
  • * Share the phrase with your Minions - they can give you conversational segues to bring up your phrase and make * Your Minions can choose their own odd phrases to repeat themselves as well to make it se
    7 KB (1,091 words) - 12:02, 26 March 2024
  • ...nsfolk players will always be poisoned this way, as neighboring Outsiders, Minions, or Travellers are skipped. * Find out who your neighboring Townsfolk are. You may be sitting next to Minions, Travellers or Outsiders, so it may not be immediately obvious who you have
    7 KB (1,177 words) - 18:03, 25 January 2024
  • ...ght if there are 7 or more players. The Demon learns which players are the Minions, and learns 3 good characters that are not in play to help them bluff. '''Evil:''' The evil alignment. Minions and Demons (red characters) start as evil. Evil wins when just 2 players ar
    15 KB (2,539 words) - 16:40, 22 March 2024
  • ...unk all through the night and all the following day. Townsfolk, Outsiders, Minions, and even Demons become drunk, but not Travellers. This doesn’t happen if ...ed and heavy in [[Bad Moon Rising]], but it is worth it to remove powerful Minions like the {{Evil|Assassin}} or {{Evil|Mastermind}} from play before they can
    9 KB (1,491 words) - 18:05, 25 January 2024
  • * The Imp, because they're a Demon, knows which players are their Minions, and knows three not-in-play good characters that they can safely bluff as. It is the first night. The Imp learns that Evin and Sarah are the Minions. The Imp also learns that the {{Good|Monk}}, {{Good|Chef}}, and {{Good|Libr
    14 KB (2,388 words) - 18:00, 25 January 2024
  • ...the early game, staying alive is more important for you compared to other Minions. Whist it doesn't really matter if the {{Evil|Baron}}, or {{Evil|Poisoner}} ...the Demonhood must always pass to the Scarlet Woman first before any other Minions. This can allow you to narrow down where the new Demon has ended up if the
    9 KB (1,608 words) - 11:36, 26 March 2024
  • ...only can you ignore them as a threat, since they cannot affect any of the Minions, but you actively need to keep them alive for final three. ...meone else as a really big target, even if this means throwing one of your Minions under the bus. The best strategy is to get to final day without having much
    10 KB (1,682 words) - 11:51, 26 March 2024
  • * All minions are dangerous. Even if you learn of a {{Evil|Baron}} or a {{Evil|Spy}}, it ...e real Investigator looks Evil, then the players they accused as potential Minions look Good.
    9 KB (1,414 words) - 17:58, 25 January 2024
  • * Protect yourself and the other minions. Even though the demon should really be your top priority, the more evil pl ...Devil's Advocate is in play, hunt them down immediately! Whilst some other Minions can be ignored, the Devil's Advocate can not. For example, if you learn whi
    8 KB (1,287 words) - 18:06, 25 January 2024
  • ...re represented by the color red. It is made of up [[Character Types#minion|Minions]] and [[Character Types#demon|Demon]]. Their goal is to reach a point where
    2 KB (332 words) - 14:51, 5 March 2023
  • ...seems to be a different Minion in play than before, or the wrong number of Minions - then you may have accidentally given a dead Minion their ability back. If * Target Minions whenever you can. Talk to the Demon to learn who the Minions are, and give them their ability back as soon as you can. You may want to t
    8 KB (1,387 words) - 18:12, 25 January 2024
  • * Pay attention to who isn't voting on the first nomination each day. Minions may be a bit laissez faire, but Demon players quickly learn how dangerous i ...so that won't be a problem. But should you kill Minions? That depends. If Minions are looking suspicious, and you think that they may get executed soon anywa
    10 KB (1,697 words) - 10:54, 10 April 2024
  • ...ayers that don't get many votes are more likely to be the Demon, since the Minions are not voting for them. When it comes time for you to use your ability, ch * Nominate Minions using your ability. Or don't. Whatever you think is best.
    9 KB (1,482 words) - 18:08, 25 January 2024
  • ...rm - there are benefits to creating evil Townsfolk/Outsiders and even good Minions/Demons, but it can be a nasty shock if you were expecting a new evil player ...on had the same idea and killed them. Working together with your Demon and Minions to neutralize multiple targets at once is very effective. Alternatively, yo
    13 KB (2,278 words) - 18:03, 25 January 2024
  • ...does not wake to learn who the other Minions are or who the Demon is, like Minions do. ...bluffing as a Minion that is not in play, make sure that neither of those Minions have too great of a public tell. For example, if you are the {{Evil|Baron}}
    12 KB (2,011 words) - 11:43, 26 March 2024
  • * Few minions hold the power you have. Absolute control over life and death. No protectio [[Category:Minions]]
    7 KB (1,077 words) - 18:06, 25 January 2024
  • ...r is the Demon. The Demon nominating and executing the King doesn’t count. Minions that kill the King, such as the Assassin, don’t count either. ...cuted and the game doesn’t immediately end. You might be fine if there are Minions like the {{Evil|Scarlet Woman}} on the script.
    7 KB (1,273 words) - 11:45, 26 March 2024
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