Actions

Oracle and Pit-Hag: Difference between pages

From Blood on the Clocktower Wiki

(Difference between pages)
(Created page with "<div class="row"> <div class="small-12 large-3 large-push-9 columns" style='margin: 0 auto; text-align: center'> <div id='character-details'> 250px <p class='flavour'>"Only the chosen may gaze beyond the veil. The dead are restless, and they point in silence toward the icy north."<p> <span style="display: block; color: black; font-size: 20px; text-align: center;">Appears in</span> 200px <span style="di...")
 
 
Line 4: Line 4:


<div id='character-details'>
<div id='character-details'>
[[File:icon_towncrier.png|250px]]
[[File:icon_pithag.png|250px]]
<p class='flavour'>"Only the chosen may gaze beyond the veil. The dead are restless, and they point in silence toward the icy north."<p>
<p class='flavour'>"Round about the cauldron go; In the poison'd entrails throw; Toad, that under cold stone; Days and nights has thirty-one; Sweated venom sleeping got; Boil thou first in the charmed pot."<p>


<span style="display: block; color: black; font-size: 20px; text-align: center;">Appears in</span>
<span style="display: block; color: black; font-size: 20px; text-align: center;">Appears in</span>
Line 14: Line 14:
<tr>
<tr>
<td>Type</td>
<td>Type</td>
<td>[[Character Types#Townsfolk|Townsfolk]]</td>
<td>[[Character Types#Minion|Minion]]</td>
</tr>
</tr>
<tr>
<tr>
<td>Artist</td>
<td>Artist</td>
<td>John Grist</td>
<td>Aiden Roberts</td>
</tr>
</tr>
</table>
</table>
Line 27: Line 27:
<div class="small-12 large-9 large-pull-3 columns">
<div class="small-12 large-9 large-pull-3 columns">


The Oracle knows how many dead players are evil.
The Pit-Hag changes players into different characters.


__TOC__
__TOC__
Line 33: Line 33:
== Character Text ==
== Character Text ==


"Each night*, you learn how many dead players are evil."
"Each night*, choose a player & a character they become (if not in play). If a Demon is made, deaths tonight are arbitrary."
<br><br>
<br><br>


Line 41: Line 41:


<div class='example'>
<div class='example'>
During the first day, the {{Good|Flowergirl}} is executed. That night, the Demon kills the {{Good|Juggler}}. The Oracle wakes and learns a "0,” because all dead players are good.
The Pit-Hag turns the {{Good|Clockmaker}} into the {{Good|Mutant}}.
</div>
</div>


<div class='example'>
<div class='example'>
Halfway through the game, seven players are dead. Five of them are good and two of them are evil. During the day, an evil Traveller is Exiled. That night, the Demon kills one of it's Minions. The Oracle wakes and learns a "4,” because four dead players are evil.
The Pit-Hag tries to turn the {{Good|Savant}} into the {{Good|Sage}}, but nothing happens because a {{Good|Sage}} is already in play.
</div>
 
<div class='example'>
The Pit-Hag turns the {{Good|Flowergirl}} into the {{Evil|Evil Twin}}. Now, there is a good {{Evil|Evil Twin}}, so the {{Evil|Evil Twin}} and an evil player are woken to learn each other's character.
</div>
 
<div class='example'>
During the final night, the Pit-Hag turns the {{Good|Oracle}} into a good {{Evil|No Dashii}}. The Storyteller kills the evil Demon only, so that only one Demon is alive during the final day.
</div>
</div>


Line 52: Line 60:
== Tips & Tricks ==
== Tips & Tricks ==


* So long as you are getting a "0", you can trust that all the dead players are good, and can therefore work with them and use their information.  
* Your ability changes a player's character, but ''not'' their alignment. This means that if you turn a good player into a {{Evil|Witch}}, they will be a good-aligned Minion. Similarly, if you transform an evil player into the {{Good|Philosopher}}, they are now an evil-aligned Townsfolk. Keep this in mind when deciding who to transform - there are benefits to creating evil Townsfolk/Outsiders and even good Minions/Demons, but it can be a nasty shock if you were expecting a new evil player to join your ranks!
 
* Creating new demons is a unique ability within the Pit-Hag's domain. You can transform your existing Demon into a different type (introducing a {{Evil|Vortox}} unexpectedly to the game field), but you can also 'move' the Demon by transforming an evil player into a new Demon, and finally you can create a good Demon by transforming any of your foes! Naturally, this power comes with some major drawbacks - the Storyteller will balance any move you make by controlling the deaths that night. Often 'moving' the Demon will result in the death of an evil player (usually the former Demon) - they will not permit you to continue the game with multiple evil Demons alive! More subtle moves like changing what type of Demon is in play may simply result in no deaths at all, so the good team has an indication that something changed. Finally, while they may allow a good Demon to co-exist, you should be cautious, as that Demon has the ability to kill and every motivation to come after the evil team! (Additionally, be wary of transforming a {{Evil|Vigormortis}}] - the second they are changed into something else, you will lose your ability if you are an undead Minion!)
 
* Create outsiders! Got a pesky {{Good|Savant}} getting lots of helpful info? Turn them into a {{Good|Sweetheart}}! Suspect someone is a {{Good|Sage}} trying to trick your Demon? Now they're a humble {{Good|Klutz}}, and dying isn't looking so fortuitous anymore! Is your Demon a {{Evil|Fang Gu}} and out of places to hide? Create a new one!
 
* Nerf troublesome Townsfolk by transforming them into less useful Townsfolk for the current game setup. For example, if you have a {{Evil|Vigormortis}} in play, the {{Good|Oracle}} is a particularly dangerous threat, while the {{Good|Clockmaker}}'s information may not be as worrisome. Alternatively (after warning your Demon), you can turn a player into a conditionally useful Townsfolk like the {{Good|Sage}}, neutralizing whatever information they were getting. It might seem easier to simply always turn people into Outsiders, but remember you can only transform someone into not in play characters - better to let a little info go by than to fail a transformation because there was already a {{Good|Barber}} lurking around.
 
* Coordinate with your evil team to get the most use out of your transformations. Nothing is more frustrating than turning a Townsfolk into something useless and waking up the next morning to see that your Demon had the same idea and killed them. Working together with your Demon and Minions to neutralize multiple targets at once is very effective. Alternatively, you can create a {{Good|Klutz}} right as your Demon kills them, catching your victim off guard (since they won't have been thinking about who to trust in the event of their death).
 
* Create Minions! Even good Minions! Characters like the {{Evil|Witch}} and the {{Evil|Cerenovus}} are ''fun'', and even when good-aligned can cause a lot of damage. If you have a player who is particularly accusatory or seems to be very certain... and is wrong, give them the power to act on their impulses and sit back to enjoy the carnage. As always, beware - these powers are just as effective on you as they are on good players!
 
* Change yourself! While it will mean the end of your transforming days, there are many moments when turning yourself into another character will change the flow of the game. Have a lot of trust with the good team? Become a {{Evil|No Dashii}} and take over as the Demon! Want to sneakily undermine the {{Good|Flowergirl}}? Transform into the evil {{Good|Philosopher}}, then gain the ability of the {{Good|Flowergirl}}, making the existing one drunk! Just feeling like a change of pace? Become a {{Evil|Witch}}, and curse that one player who finally felt safe nominating!


* The moment you are getting a "1" or more, evil has entered the realm of the dead, and you should now be very careful about who you speak to. Outsource your suspicions to the dead - they'll be incentivised to prove themselves good and can do a lot of the work of accusations for you.
* If you did not transform a player one night, get evil players to claim they were transformed into not in play good characters, even when they weren't. Players that publicly claim to be transformed tend to be immediately trusted by the good team, since the Pit-Hag usually transforms good players. Or, if you are an evil player that was transformed by the Pit-Hag last night. tell the group that you were transformed... into a good character.


* Most players who die at night will be good players; evil players want to stay alive as long as possible, so the demon will be focusing their kill on good player threats. If you suddenly start getting a read on an evil player, you should start your suspicions with the most recent executee.
* At some stage in the game, stop transforming people. As long as you transform people, the good team will know that you are still alive, since a dead Pit-Hag has no ability. This strategy is particularly useful in a game with only one Minion, or a game where the only other Minion is the {{Evil|Evil Twin}}. If the good players know that all Minions are still alive, then they also know that all executed players are good. But when they get suspicious that a Minion is dead, from that point onward, they won't know which dead players are good, and which are evil.


* The {{Evil|Fang Gu}} and the {{Evil|Vigormortis}} are both demons you can detect moving around the town. The {{Evil|Fang Gu}} will cause unexpected jumps in the evil count if they hit an outsider and jump between players, while the {{Evil|Vigormortis}} will probably take out a minion (or two!) close to the beginning of the game to ensure their ability stays active. If you're noticing either of these trends, check for other tells of these demons (e.g. Increased outsider count, minion abilities activating despite only a few alive players remaining). If you can confirm one of them is in play, you know it isn't {{Evil|Vortox}} and can start forming a strategy for victory!
* If a fellow evil player is claiming to be the victim of the {{Evil|Cerenovus}}, or they are claiming that an {{Evil|Evil Twin}} is in play, then their claims may clash with a good player's claim that they were transformed by the Pit-Hag. If there is only meant to be 1 Minion in the game, and that Minion is the Pit-Hag, then claiming to be affected by the {{Evil|Cerenovus}} will not make sense. Pay attention to your fellow evil players, and don't transform people at night if you want their claims to be believed.


* Feel free to come out early or late in the game - you receive valuable information the entire day, so even your day 1 info alone can give the good team a lot to work with. You ''might'' be able to make a deduction or two based on when you die - an early Oracle  death could indicate a spooked {{Evil|Vigormortis}}, OR that someone evil recently was executed and they don't want you to know.
* You ''can'' transform Travellers... maybe. It's an optional rule that your Storyteller may allow. Be careful though, as if a Traveller is changed into a non-Traveller, their token in the Town Square is changed so everyone will know there is a Pit-Hag in play.
<br>
<br>


== Bluffing as the Oracle==
== Fighting the Pit-Hag ==


When bluffing as the {{Good|Oracle}}, there are a few things you should keep in mind:
* If you get transformed by the Pit-Hag into a different character, tell the group what happened immediately the following day. Players will likely believe that you are good, simply because the Pit-Hag targeted you.


* Tell the group that 1 (or more!) dead players are evil, when all dead players are good. This will make the dead players untrustworthy, which means the good team is likely to disregard their information. If you do this when only one Minion is in play, it helps if that Minion ceases to use their ability in a noticeable way, so that it appears that the Minion is dead. For example, if all players know that a {{Evil|Witch}} is in play because a player has died from nominating, then making sure the {{Evil|Witch}} curses themselves each night removes the possibility of another player dying due to the {{Evil|Witch}} curse and revealing that the {{Evil|Witch}} is still alive, which therefore weakens your claim that a dead players is evil.
* So long as transformations happen, you know that the Pit-Hag is still alive. This means that players that are dead are more trustworthy as good players. In a game with only 1 Minion, as long as the Pit-Hag reveals that they are still alive by changing players, you can trust all players that have been executed thus far, since they must all be good.


* If an evil player is dead, tell the group that all dead players are good. This makes your dead, evil friend look like an angel, and any misinformation they are spreading will more likely be trusted.
* If characters have previously been transformed, but nobody was transformed last night, either the Pit-Hag has transformed an evil player (who is not telling the group), or the Pit-Hag has chosen an in-play character, or the Pit Hag has died. When no transformations occur, investigate these possibilities and see if they tell you anything useful.


* Increase your numbers gradually. It is very unusual for the good team to be killing an evil player every day, so if you claim that your information was a 1 on the second night, a 2 on the third night, and a 3 on the fourth night, then it looks suspicious. It is usually more believable to say that you learnt a 0 on the second night, a 1 on the third night, a 1 on the fourth night, a 1 on the fifth night, a 2 on the sixth night etc.
* If the number of deaths at night is more than 1, then the Pit-Hag has created a new Demon. Usually, if the Pit-Hag changes the Demon player into a new Demon character, no deaths will occur at night. If the Pit-Hag creates a new Demon player (by turning themselves or a fellow Minion into a Demon, for example), then 2 deaths occur at night... and one of those deaths is likely a Demon! When these unusual death patterns occur, assume that the Demon has changed type - it may now be a {{Evil|Vortox}}, when there was no {{Evil|Vortox}} previously, or it may now be a {{Evil|Fang Gu}} when it was previously a {{Evil|No Dashii}}, which means Townsfolk that were poisoned are poisoned no longer.


* If a different demon is in play, you can make it look like a {{Evil|Vigormortis}}, or {{Evil|Fang Gu}} is the actual Demon. Coming out with an unexpected increase in evil dead at a time nobody is suspicious can throw shade that a Minion was just killed by the {{Evil|Vigormortis}}. Similarly if an evil player is claiming to be an Outsider, you can suddenly give a number higher than normal - this can make it look like a {{Evil|Fang Gu}} has tried to attack an Outsider, and died. Both of these strategies are risky in the long term but can cause a lot of confusion in the short term.
* Remember that if you change character, you don't change alignment. If you are a good player, and are transformed into the {{Evil|Witch}}, you are still good - and can now use your {{Evil|Witch}} power to curse people... maybe even some evil players if you are lucky. If you are a good player, and are transformed into a Demon, then you are a good Demon - you can use your ability to kill players at night, and possibly kill the evil Demon this way. If you do become a good Demon, remember that good only wins once all Demons are dead, including you, so both you and the evil Demon will need to die in order for good to win.


* If players are suspicious of a particular good player, and that good player is executed, that is the perfect time to increase your false information by 1. This confirms the good teams suspicions that the good player was actually evil, and that their day's work was worth it. Suckers.
* The Pit-Hag's ability only creates not-in-play characters - bluff as an undesirable character so the Pit-Hag doesn't try to transform people into it. For example, if you bluff as the {{Good|Sweetheart}}, then the Pit-Hag will not try to turn Townsfolk players into the {{Good|Sweetheart}}, and may instead accidentally choose an in-play character... which means no transformation happens. Even if the Pit-Hag creates new characters, by bluffing as as undesirable character, you can almost guarantee that the Pit-Hag will avoid creating that particular undesirable character.


</div>
</div>
Line 81: Line 101:


[[Category:Sects & Violets]]
[[Category:Sects & Violets]]
[[Category:Townsfolk]]
[[Category:Minion]]

Revision as of 14:37, 4 March 2023

Icon pithag.png

"Round about the cauldron go; In the poison'd entrails throw; Toad, that under cold stone; Days and nights has thirty-one; Sweated venom sleeping got; Boil thou first in the charmed pot."

Appears in Logo sects and violets.png Information

Type Minion
Artist Aiden Roberts

The Pit-Hag changes players into different characters.

Character Text

"Each night*, choose a player & a character they become (if not in play). If a Demon is made, deaths tonight are arbitrary."

Examples

The Pit-Hag turns the Clockmaker into the Mutant.

The Pit-Hag tries to turn the Savant into the Sage, but nothing happens because a Sage is already in play.

The Pit-Hag turns the Flowergirl into the Evil Twin. Now, there is a good Evil Twin, so the Evil Twin and an evil player are woken to learn each other's character.

During the final night, the Pit-Hag turns the Oracle into a good No Dashii. The Storyteller kills the evil Demon only, so that only one Demon is alive during the final day.

Tips & Tricks

  • Your ability changes a player's character, but not their alignment. This means that if you turn a good player into a Witch, they will be a good-aligned Minion. Similarly, if you transform an evil player into the Philosopher, they are now an evil-aligned Townsfolk. Keep this in mind when deciding who to transform - there are benefits to creating evil Townsfolk/Outsiders and even good Minions/Demons, but it can be a nasty shock if you were expecting a new evil player to join your ranks!
  • Creating new demons is a unique ability within the Pit-Hag's domain. You can transform your existing Demon into a different type (introducing a Vortox unexpectedly to the game field), but you can also 'move' the Demon by transforming an evil player into a new Demon, and finally you can create a good Demon by transforming any of your foes! Naturally, this power comes with some major drawbacks - the Storyteller will balance any move you make by controlling the deaths that night. Often 'moving' the Demon will result in the death of an evil player (usually the former Demon) - they will not permit you to continue the game with multiple evil Demons alive! More subtle moves like changing what type of Demon is in play may simply result in no deaths at all, so the good team has an indication that something changed. Finally, while they may allow a good Demon to co-exist, you should be cautious, as that Demon has the ability to kill and every motivation to come after the evil team! (Additionally, be wary of transforming a Vigormortis] - the second they are changed into something else, you will lose your ability if you are an undead Minion!)
  • Create outsiders! Got a pesky Savant getting lots of helpful info? Turn them into a Sweetheart! Suspect someone is a Sage trying to trick your Demon? Now they're a humble Klutz, and dying isn't looking so fortuitous anymore! Is your Demon a Fang Gu and out of places to hide? Create a new one!
  • Nerf troublesome Townsfolk by transforming them into less useful Townsfolk for the current game setup. For example, if you have a Vigormortis in play, the Oracle is a particularly dangerous threat, while the Clockmaker's information may not be as worrisome. Alternatively (after warning your Demon), you can turn a player into a conditionally useful Townsfolk like the Sage, neutralizing whatever information they were getting. It might seem easier to simply always turn people into Outsiders, but remember you can only transform someone into not in play characters - better to let a little info go by than to fail a transformation because there was already a Barber lurking around.
  • Coordinate with your evil team to get the most use out of your transformations. Nothing is more frustrating than turning a Townsfolk into something useless and waking up the next morning to see that your Demon had the same idea and killed them. Working together with your Demon and Minions to neutralize multiple targets at once is very effective. Alternatively, you can create a Klutz right as your Demon kills them, catching your victim off guard (since they won't have been thinking about who to trust in the event of their death).
  • Create Minions! Even good Minions! Characters like the Witch and the Cerenovus are fun, and even when good-aligned can cause a lot of damage. If you have a player who is particularly accusatory or seems to be very certain... and is wrong, give them the power to act on their impulses and sit back to enjoy the carnage. As always, beware - these powers are just as effective on you as they are on good players!
  • Change yourself! While it will mean the end of your transforming days, there are many moments when turning yourself into another character will change the flow of the game. Have a lot of trust with the good team? Become a No Dashii and take over as the Demon! Want to sneakily undermine the Flowergirl? Transform into the evil Philosopher, then gain the ability of the Flowergirl, making the existing one drunk! Just feeling like a change of pace? Become a Witch, and curse that one player who finally felt safe nominating!
  • If you did not transform a player one night, get evil players to claim they were transformed into not in play good characters, even when they weren't. Players that publicly claim to be transformed tend to be immediately trusted by the good team, since the Pit-Hag usually transforms good players. Or, if you are an evil player that was transformed by the Pit-Hag last night. tell the group that you were transformed... into a good character.
  • At some stage in the game, stop transforming people. As long as you transform people, the good team will know that you are still alive, since a dead Pit-Hag has no ability. This strategy is particularly useful in a game with only one Minion, or a game where the only other Minion is the Evil Twin. If the good players know that all Minions are still alive, then they also know that all executed players are good. But when they get suspicious that a Minion is dead, from that point onward, they won't know which dead players are good, and which are evil.
  • If a fellow evil player is claiming to be the victim of the Cerenovus, or they are claiming that an Evil Twin is in play, then their claims may clash with a good player's claim that they were transformed by the Pit-Hag. If there is only meant to be 1 Minion in the game, and that Minion is the Pit-Hag, then claiming to be affected by the Cerenovus will not make sense. Pay attention to your fellow evil players, and don't transform people at night if you want their claims to be believed.
  • You can transform Travellers... maybe. It's an optional rule that your Storyteller may allow. Be careful though, as if a Traveller is changed into a non-Traveller, their token in the Town Square is changed so everyone will know there is a Pit-Hag in play.


Fighting the Pit-Hag

  • If you get transformed by the Pit-Hag into a different character, tell the group what happened immediately the following day. Players will likely believe that you are good, simply because the Pit-Hag targeted you.
  • So long as transformations happen, you know that the Pit-Hag is still alive. This means that players that are dead are more trustworthy as good players. In a game with only 1 Minion, as long as the Pit-Hag reveals that they are still alive by changing players, you can trust all players that have been executed thus far, since they must all be good.
  • If characters have previously been transformed, but nobody was transformed last night, either the Pit-Hag has transformed an evil player (who is not telling the group), or the Pit-Hag has chosen an in-play character, or the Pit Hag has died. When no transformations occur, investigate these possibilities and see if they tell you anything useful.
  • If the number of deaths at night is more than 1, then the Pit-Hag has created a new Demon. Usually, if the Pit-Hag changes the Demon player into a new Demon character, no deaths will occur at night. If the Pit-Hag creates a new Demon player (by turning themselves or a fellow Minion into a Demon, for example), then 2 deaths occur at night... and one of those deaths is likely a Demon! When these unusual death patterns occur, assume that the Demon has changed type - it may now be a Vortox, when there was no Vortox previously, or it may now be a Fang Gu when it was previously a No Dashii, which means Townsfolk that were poisoned are poisoned no longer.
  • Remember that if you change character, you don't change alignment. If you are a good player, and are transformed into the Witch, you are still good - and can now use your Witch power to curse people... maybe even some evil players if you are lucky. If you are a good player, and are transformed into a Demon, then you are a good Demon - you can use your ability to kill players at night, and possibly kill the evil Demon this way. If you do become a good Demon, remember that good only wins once all Demons are dead, including you, so both you and the evil Demon will need to die in order for good to win.
  • The Pit-Hag's ability only creates not-in-play characters - bluff as an undesirable character so the Pit-Hag doesn't try to transform people into it. For example, if you bluff as the Sweetheart, then the Pit-Hag will not try to turn Townsfolk players into the Sweetheart, and may instead accidentally choose an in-play character... which means no transformation happens. Even if the Pit-Hag creates new characters, by bluffing as as undesirable character, you can almost guarantee that the Pit-Hag will avoid creating that particular undesirable character.