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Riot and Gangster: Difference between pages

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[[File:icon_riot.png|250px]]
[[File:icon_gangster.png|250px]]
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>


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<td>Type</td>
<td>Type</td>
<td>[[Character Types#Demon|Demon]]</td>
<td>[[Character Types#Traveller|Traveller]]</td>
</tr>
</tr>
</table>
</table>


<p class='flavour'>"Larga vida a la revolución! Mi revolucion!"</p>
<p class='flavour'>"I like your shoes. It would be such a shame if you had a little accident, and they got ruined. Now that you mention it, I like your cufflinks too."</p>
 
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 20px;">Character Showcase</span>
<span style="display: block; color: black; font-size: 20px; text-align: center;">Appears in</span>
<youtube>uDupkdU3Ow0</youtube>
[[File:logo_bad_moon_rising.png|100px]]


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== Summary ==
== Summary ==
"Nominees die, but may nominate again immediately (on day 3, they must). After day 3, evil wins. [All Minions are Riot]"
"Once per day, you may choose to kill a living neighbor, if your other living neighbor agrees."


Riot kills everybody in a panic.
The Gangster lets their neighbours kill each other.
* Each player that is nominated dies immediately. Even though they are dead, they may nominate again today. This may happen multiple times per day.
* The Gangster may kill one of their two living neighbors. Their dead neighbors are skipped over, and do not count.
* The player that was nominated must nominate again immediately or lose their chance to do so. The Storyteller counts down “3... 2... 1...” to let the player know how long they have to nominate, should they wish to. If they don’t, no more nominations are allowed today.
* To use their ability, the Gangster and one of their living neighbors must agree to kill the other living neighbor. The Storyteller must hear and confirm this agreement. The Gangster cannot kill without the Storyteller present.
* The good team wins if all Riot players are dead. If the last Riot dies and only two players are alive, they do not nominate, and the good team wins.
* Each day, the Gangster may say whatever they want, and offer any encouraging words they want to either player. Once an agreement has been reached, then the Gangster may not use their ability again today, even if that player didn’t die due to an ability protecting them.
* On the third day, each nominated player must nominate again. If they do not, the Storyteller will nominate on their behalf, or declare that that player’s team loses.
* The Gangster’s two living neighbors are always one clockwise, and one counter-clockwise.
* If just three players are alive when the third day nominations begin, the group chooses which player nominates first. If no one nominates, the day ends and evil wins.
* If both living neighbors want to kill the other, the Gangster decides who dies.
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== How to Run ==
== How to Run ==
While setting up the game, before putting the character tokens in the bag, replace all Minion tokens with Riot tokens. During the first night, skip the Minion Info step. During the Demon Info step, wake all Riot players and allow them to make eye contact. Show each Riot player three character bluffs, then put them to sleep.
Each time a player is nominated, they '''die'''. Declare that they are dead, and add a shroud immediately. Tell them that they may nominate again. Publicly count down “3... 2... 1...” and if they nominate before their time runs out, repeat this process for the new nominee (''they '''die''', may nominate etc.'') If they do not nominate before their time runs out, the day ends.
On the third day, nominated players '''die''' and must nominate again. If the day ends with more than two players alive, evil wins.


<div class="example" style="color: #5d2123; font-style: italic; font-family: GoudyOldStyle;">
Once per day, the Gangster can declare that they wish to use their ability. If so, ask if an alive neighbor agrees. If an alive neighbor agrees, the other alive neighbor '''dies'''. If both alive neighbors agree, the Gangster chooses which alive neighbor '''dies'''. If neither alive neighbor agrees, the Gangster may not use their ability today.
Optional Rule: When Riot is in play, the dead may not be nominated. (This is more fun, and is the original intent of Riot.)
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Alex nominates Lewis. Lewis dies and nominates Ben. Ben dies and nominates Marianna. Marianna dies and nominates Lachlan. Lachlan dies but does not nominate. Four players died today.
The Gangster neighbours the {{Good|Chambermaid}} and the {{Good|Poppy Grower}}, but they are both dead. The Gangster’s two living neighbours are the {{Good|Engineer}} and the {{Evil|Po}}. The Gangster talks with the {{Evil|Po}} and offers to kill the {{Good|Engineer}}. The {{Evil|Po}} declines. The Gangster talks with the {{Good|Engineer}} and the {{Good|Engineer}} asks the Gangster to kill the {{Evil|Po}}. The Gangster agrees, and the {{Evil|Po}} dies. Good wins.
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<div class='example'>
<div class='example'>
On the third day, a Riot player is nominated. They die and nominate the Amnesiac, who dies and nominates the Empath, who dies and nominates a Riot player. The game ends immediately, as all Riot players are dead.
The Gangster neighbours the {{Good|Fool}} and the {{Good|Sage}}. The {{Good|Sage}} and the Gangster kill the {{Good|Fool}} but the {{Good|Fool}} doesn’t die, because of the {{Good|Fool}}'s ability. The Gangster may not use their ability again today.
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<div class='example'>
On the third day, the {{Traveler|Deviant}} was slightly funny, and cannot be exiled. On the fourth day, the {{Traveler|Deviant}} was not very funny, and is successfully exiled.
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== Tips & Tricks ==
== Tips & Tricks (if you are good) ==


* Since all evil players are the Demon, all evil players get 3 bluffs at the start of the game. Communicate early on so that you don't accidentally choose the same bluffs, as the good team is likely to nominate and kill any suspicious players as early as possible.  
* Find out the characters of your living neighbours. They will know you are the Gangster. It is best if you know their characters too. Learn what they are before making any rash decisions on who to kill.  


* Pay attention to the jinxes, and ask the Storyteller for clarification on any jinxed character that you intend to bluff as. Riot is a very unusual Demon and breaks the game's core rules in a number of ways, so has some unusual character interactions with Townsfolk that gain information or have mechanics based around nominations, executions, and voting. Make sure you know how your jinxed character operates so that you can bluff effectively.  
* Talk to each living neighbour. Convince them to "give you permission" to kill the other player, even if they think the other player is good. You are good, so being able to kill either living neighbour at any time is a powerful, and hopefully helpful, option to have. You can always choose not to kill either player, even if both players want you to kill the other.  


* Before nominations begin, think about one or two players that you would like to nominate. Once nominations begin, things get a little bit hectic, and if you are nominated you will only have a single chance to kill a player for the entire game, so make it count. If your number one player is dead when it becomes your turn to nominate, nominate your number two player instead.  
* If you can, kill every day. Just by playing the odds, killing two players per day (one by execution and one by Gangster) means that the good team is twice as likely to kill the Demon and win. Even if you think both your living neighbours are good, it's worth it.  


* Don't be afraid to nominate good players that are trusted, powerful, or both. Since there will be no deaths at night, killing trusted good players early in the game avoids the very real possibility that you will need to face them when only 3 or 4 players are left alive. Even if nominating a trusted good player makes you look evil, it is often best to get them out of the way early on. If you are nominated and die as a result, then other Riot players may keep the game going.  
* When choosing which player to kill, aim for evil players first. If you suspect someone of being evil, arrange for them to sleep with the fishes. If you don't really suspect either player of being evil, choose the player that has a character ability that seems less useful to the good team or the one that seems less willing to die.


* If you are nominated on day one or two, nominate another player. This is your only chance to kill a player, and it is best to remove good players that may act tonight, so that the good team has less information on the final day. The best case scenario is that the good player you nominate will nominate another good player, and that player will nominate again. The worst case scenario is that the player that you nominate doesn't nominate again, but that still means one less good player alive. While it is unlikely that you will be able to win the game on day one or two, any attrition that you can cause on these days grants the good team less information to work with.
* If you believe that both your neighbours are good, and they both have character abilities that will continue to be useful for the rest of the game, don't kill today and don't ask for each player to kill the other. This way, they can both use their abilities to the fullest. You probably won't want to kill a {{Good|Mayor}}, a {{Good|Sage}} or a {{Good|King}}, and if they die at night, then you will get to use your ability on a new living neighbour instead - your ability is also very useful, and it would be a shame to never use it.  


* On day three, remember that you must nominate if you are nominated. Hesitation may look very suspicious.
* If you think that a particular player is the Demon (or even a Minion), then kill players that are sitting between you and them. Hopefully, in a day or two, you and the Demon will be living neighbours and you can kill them with your ability.  


* Nominate players that look like they have given little thought to who they will nominate. Or nominate randomly. The more the good players feel rushed and confused, the poorer decisions they will make. Pretending to be flustered, rushed and confused yourself can go a long way into keeping up the pretence that you are a good player. This may not even be pretence.
* Before the final day, request that the group exile you. An evil Gangster that is alive when just 3 other players are left alive can win the game for the evil team by agreeing with the Demon to kill another player. Getting yourself exiled means that you won't be able to use your ability on the final day, but it will be a show of good faith to the good team. If the good team believes that you are good, they will look at your previous kills as the best choices of a good player, and not erroneously assume that you were just killing good players because you were evil.


* Be the first player to nominate each day, if possible. Pay attention to the Storyteller and when it looks like they are going to call for nominations. If you are the first player to nominate, then you kill a player without dying yourself. So, if you are nominated and die, you get to nominate a second player. This is very handy.
* Remember that you need your living neighbours to agree to use your ability. You can't just do it on their behalf. You'll need to make friends with them, and convince them that you are good and have the good team's interests at heart. They may not want you to use your ability, and with good reason.  
 
* If you want to appear to be a good player, don't nominate on days one or two. The downside is that you don't get to kill a player, but if you are bluffing as a character that is crucial to the decisions that the good team are making, such as the {{Good|Fortune Teller}} or the {{Good|Town Crier}}, then appearing to be trustworthy might result in the good team nominating more good players.
 
* Don't be afraid to die. Normally, the Demon should stay alive at all costs. When you are Riot, dying isn't that much of a downside, as long as other Riot are still alive. Riot is particularly suited to bluffing as characters that have game-altering effects when they die, such as the {{Good|Sage}}, {{Good|Klutz}} or {{Good|Ravenkeeper}}.
 
* Unlike other Demons, the evil team wins when there are three players alive and two of them are evil, because whoever is nominated, the remaining two players will contain at least one Demon. If the player count is small, campaigning to be a character that is very important to keep alive can scare the good team into completely avoiding nominating you. You will need to make these arguments before nominations begin each day though, as the nomination phase leaves no time for talk.
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== Fighting Riot  ==


* If Riot is on the script, nominate on the first day. Sure, a player will die, but at least you know which Demon you are facing and can avoid a complete panic by finding out on day three.  
== Tips & Tricks (if you are evil) ==
 
* If both your living neighbours are good, turn them against each other. If they both think that they are both good, they are unlikely to kill each other. Find some way to imply that at least one of them is evil, and one is likely to kill the other.  


* Be the first player to nominate. If you are first, you kill a player without dying, and can kill another player if you are nominated later on. This means that you have double the chances of killing a Demon, and may even kill two.  
* If one of your living neighbours is evil, they have every reason to want to kill the other living neighbour. The trick won't be in convincing them to do it, but in coming up with a good reason why. Talk to your evil neighbour and help them formulate a valid reason to tell the group since evil players that are too gung-ho in using the Gangster may appear evil.  You can even act reluctant to kill the other neighbour and claim that you are doing so only because there is no better choice.


* If you have good reason to believe that Riot is in play, because it is the only Demon on the script or the other Demons don't seem to be active, then consider not nominating at all on days one and two and convincing the group to do the same. The more players that are alive on day three, the more good abilities have had a chance to activate and the more information will be available for all good players to evaluate. Unlike a normal Demon, where executing each day means that you have more chances to execute the Demon, every player has (at least) one chance to kill the Demon, regardless of which day it is. Saving all nominations until day three may be the best option.  
* Get as many good players killed as possible. It doesn't matter how you do it. Every good player that dies is one fewer good player gaining information, one fewer player using an ability against the evil team,and one fewer good player voting.


* If you are nominated on day one or two, you have a decision to make: do you nominate again, or cease nominations for the day? If you nominate again, you might kill a Demon. If you don't nominate again, you avoid accidentally killing too many players too soon and also signal to the good team that you are indeed good by ending the day without further casualties. Most Riots will nominate again on day one or two, so this is a chance to stand out from the crowd. This is your choice to make.  
* Get any non-Demon player killed. Even if Minions die due to your ability, that means that the final day is sooner, and evil's victory is sooner. Similarly, if Outsiders die to your ability, then evil is closer to winning. Don't be too concerned about what each player's character is... as long as they are not the Demon, they are probably best dead.  


* Before nominations begin, think about one, two, or three players that you would like to nominate. Once nominations begin, things get a little bit hectic, and if you are nominated you will only have a single chance to kill a player for the entire game, so make it count. If your number one player is dead when it becomes your turn to nominate, nominate your number two player instead.
* Talk to any evil living neighbours before talking to any good living neighbours. Many players will want to kill the other player before that other player kills them, and talking to an evil neighbour first gives you a good excuse to kill the good player.  


* On day 3, even a hasty nomination is better than no nomination at all. If you don't nominate, either the game is over or the Storyteller will nominate a player on your behalf, and you can be certain that they will not be helpful to you.  
* Every so often, it is better for the evil team if certain characters die by execution. Characters such as the Good Twin (see the {{Evil|Evil Twin}}) or the {{Good|Saint}} lose the game for the good team if executed, so it is best to not kill them using your Gangster ability. Beware of pushing too hard here, though, as there's little reason for a good Gangster to not be willing to kill a {{Good|Saint}}.


* Make your arguments as to why you should not be nominated before nominations begin each day, as the nomination phase leaves no time for talk.
* If you suspect that a good neighbour is about to be nominated and executed, don't kill them with your Gangster ability today. A death by the Gangster's ability doesn't count as an execution, and the day will continue afterwards. It is more helpful to the evil team if the day ends after the death occurs, so that the Demon can't accidentally be executed today as well.  


* Pay attention to which players are nominating trusted players. They are probably evil. Or they may just be good players forced into a too hasty decision.  
* Choose players to die so that the distance between you and the Demon is maximised. Since the Gangster can only kill living neighbours, the good players may have some very strong opinions on which of your living neighbours should die. If one of your living neighbours is the Demon, they may put a lot of pressure on you to kill them, and while you can always choose not to, this may end up looking incredibly suspicious and reveal that you are evil and know who the Demon is. It is best to avoid this situation by never neighbouring the Demon in the first place. When the Demon is sitting 2, 3, 4, or more players away from you, keep it that way by killing players in the opposite direction.


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[[Category:Experimental Characters]]
[[Category:Experimental Characters]]
[[Category:Demons]]
[[Category:Travellers]]

Revision as of 14:30, 24 March 2023

Icon gangster.png Information

Type Traveller

"I like your shoes. It would be such a shame if you had a little accident, and they got ruined. Now that you mention it, I like your cufflinks too."

Appears in Logo bad moon rising.png

Summary

"Once per day, you may choose to kill a living neighbor, if your other living neighbor agrees."

The Gangster lets their neighbours kill each other.

  • The Gangster may kill one of their two living neighbors. Their dead neighbors are skipped over, and do not count.
  • To use their ability, the Gangster and one of their living neighbors must agree to kill the other living neighbor. The Storyteller must hear and confirm this agreement. The Gangster cannot kill without the Storyteller present.
  • Each day, the Gangster may say whatever they want, and offer any encouraging words they want to either player. Once an agreement has been reached, then the Gangster may not use their ability again today, even if that player didn’t die due to an ability protecting them.
  • The Gangster’s two living neighbors are always one clockwise, and one counter-clockwise.
  • If both living neighbors want to kill the other, the Gangster decides who dies.

How to Run

Once per day, the Gangster can declare that they wish to use their ability. If so, ask if an alive neighbor agrees. If an alive neighbor agrees, the other alive neighbor dies. If both alive neighbors agree, the Gangster chooses which alive neighbor dies. If neither alive neighbor agrees, the Gangster may not use their ability today.

Examples

The Gangster neighbours the Chambermaid and the Poppy Grower, but they are both dead. The Gangster’s two living neighbours are the Engineer and the Po. The Gangster talks with the Po and offers to kill the Engineer. The Po declines. The Gangster talks with the Engineer and the Engineer asks the Gangster to kill the Po. The Gangster agrees, and the Po dies. Good wins.

The Gangster neighbours the Fool and the Sage. The Sage and the Gangster kill the Fool but the Fool doesn’t die, because of the Fool's ability. The Gangster may not use their ability again today.

On the third day, the Deviant was slightly funny, and cannot be exiled. On the fourth day, the Deviant was not very funny, and is successfully exiled.

Tips & Tricks (if you are good)

  • Find out the characters of your living neighbours. They will know you are the Gangster. It is best if you know their characters too. Learn what they are before making any rash decisions on who to kill.
  • Talk to each living neighbour. Convince them to "give you permission" to kill the other player, even if they think the other player is good. You are good, so being able to kill either living neighbour at any time is a powerful, and hopefully helpful, option to have. You can always choose not to kill either player, even if both players want you to kill the other.
  • If you can, kill every day. Just by playing the odds, killing two players per day (one by execution and one by Gangster) means that the good team is twice as likely to kill the Demon and win. Even if you think both your living neighbours are good, it's worth it.
  • When choosing which player to kill, aim for evil players first. If you suspect someone of being evil, arrange for them to sleep with the fishes. If you don't really suspect either player of being evil, choose the player that has a character ability that seems less useful to the good team or the one that seems less willing to die.
  • If you believe that both your neighbours are good, and they both have character abilities that will continue to be useful for the rest of the game, don't kill today and don't ask for each player to kill the other. This way, they can both use their abilities to the fullest. You probably won't want to kill a Mayor, a Sage or a King, and if they die at night, then you will get to use your ability on a new living neighbour instead - your ability is also very useful, and it would be a shame to never use it.
  • If you think that a particular player is the Demon (or even a Minion), then kill players that are sitting between you and them. Hopefully, in a day or two, you and the Demon will be living neighbours and you can kill them with your ability.
  • Before the final day, request that the group exile you. An evil Gangster that is alive when just 3 other players are left alive can win the game for the evil team by agreeing with the Demon to kill another player. Getting yourself exiled means that you won't be able to use your ability on the final day, but it will be a show of good faith to the good team. If the good team believes that you are good, they will look at your previous kills as the best choices of a good player, and not erroneously assume that you were just killing good players because you were evil.
  • Remember that you need your living neighbours to agree to use your ability. You can't just do it on their behalf. You'll need to make friends with them, and convince them that you are good and have the good team's interests at heart. They may not want you to use your ability, and with good reason.

Tips & Tricks (if you are evil)

  • If both your living neighbours are good, turn them against each other. If they both think that they are both good, they are unlikely to kill each other. Find some way to imply that at least one of them is evil, and one is likely to kill the other.
  • If one of your living neighbours is evil, they have every reason to want to kill the other living neighbour. The trick won't be in convincing them to do it, but in coming up with a good reason why. Talk to your evil neighbour and help them formulate a valid reason to tell the group since evil players that are too gung-ho in using the Gangster may appear evil. You can even act reluctant to kill the other neighbour and claim that you are doing so only because there is no better choice.
  • Get as many good players killed as possible. It doesn't matter how you do it. Every good player that dies is one fewer good player gaining information, one fewer player using an ability against the evil team,and one fewer good player voting.
  • Get any non-Demon player killed. Even if Minions die due to your ability, that means that the final day is sooner, and evil's victory is sooner. Similarly, if Outsiders die to your ability, then evil is closer to winning. Don't be too concerned about what each player's character is... as long as they are not the Demon, they are probably best dead.
  • Talk to any evil living neighbours before talking to any good living neighbours. Many players will want to kill the other player before that other player kills them, and talking to an evil neighbour first gives you a good excuse to kill the good player.
  • Every so often, it is better for the evil team if certain characters die by execution. Characters such as the Good Twin (see the Evil Twin) or the Saint lose the game for the good team if executed, so it is best to not kill them using your Gangster ability. Beware of pushing too hard here, though, as there's little reason for a good Gangster to not be willing to kill a Saint.
  • If you suspect that a good neighbour is about to be nominated and executed, don't kill them with your Gangster ability today. A death by the Gangster's ability doesn't count as an execution, and the day will continue afterwards. It is more helpful to the evil team if the day ends after the death occurs, so that the Demon can't accidentally be executed today as well.
  • Choose players to die so that the distance between you and the Demon is maximised. Since the Gangster can only kill living neighbours, the good players may have some very strong opinions on which of your living neighbours should die. If one of your living neighbours is the Demon, they may put a lot of pressure on you to kill them, and while you can always choose not to, this may end up looking incredibly suspicious and reveal that you are evil and know who the Demon is. It is best to avoid this situation by never neighbouring the Demon in the first place. When the Demon is sitting 2, 3, 4, or more players away from you, keep it that way by killing players in the opposite direction.