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<div id='character-details'>
<div id='character-details'>
[[File:icon_eviltwin.png|250px]]
[[File:icon_klutz.png|250px]]
<p class='flavour'>"I'm not Sara! I'm Clara! SHE is Sara! Sara is the evil one! Not me!"<p>
<p class='flavour'>"Oops."<p>


<span style="display: block; color: black; font-size: 20px; text-align: center;">Appears in</span>
<span style="display: block; color: black; font-size: 20px; text-align: center;">Appears in</span>
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<tr>
<tr>
<td>Type</td>
<td>Type</td>
<td>[[Character Types#Minion|Minion]]</td>
<td>[[Character Types#Outsider|Outsider]]</td>
</tr>
</tr>
<tr>
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<div class="small-12 large-9 large-pull-3 columns">
<div class="small-12 large-9 large-pull-3 columns">


The Evil Twin mirrors a good character, so that the players don't know which twin is good and which twin is evil.
The Klutz might accidentally lose the game for their team, unless they are clever.


__TOC__
__TOC__
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== Character Text ==
== Character Text ==


"You & an opposing player know each other. If the good player is executed, evil wins. Good can't win if you both live."
"When you learn that you died, publicly choose 1 alive player: if they are evil, your team loses."
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<div class='example'>
<div class='example'>
Both twins are claiming to be the {{Good|Oracle}}. The Evil Twin is executed. The game continues.
The Klutz dies by execution. After much yelling and confusion, the Klutz chooses a player—who is secretly the {{Good|Seamstress}}. Night falls, and the game continues.
</div>
</div>


<div class='example'>
<div class='example'>
The {{Evil|Pit-Hag}} turns the good {{Good|Sage}}, who is also the Good Twin, into the {{Good|Mutant}}. Both twins try to convince the group that they are the {{Good|Mutant}}. The Storyteller immediately executes the {{Good|Mutant}}, who is also the Good Twin. The game ends and evil wins.
The Demon kills Dave, the Klutz. In the morning, when the Storyteller informs the group that Dave is dead, Dave says "Ok everybody, I was the Klutz" and after discussion for a few minutes, Dave publicly chooses the player that is the Demon. The game ends immediately and evil rejoices.
</div>
 
<div class='example'>
The Good Twin and the Evil Twin are both loudly claiming to be the {{Good|Artist}}. Both players approach the Storyteller to ask a question in private. The good players, confused, execute the Demon. The game continues, with no death during the night from now on.
</div>
 
<div class='example'>
The {{Evil|Pit-Hag}} turns a good player into the Evil Twin, who remains good. The group executes the good-aligned Evil Twin. Evil wins.
</div>
</div>


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== Tips & Tricks ==
== Tips & Tricks ==


* Say that the good twin is the Evil Twin. Say it again, and again, and again. After all, that's what the good twin will be doing!
* Like nearly all Outsiders in Sects & Violets, you should avoid dying if at all possible. Your ability is particularly nasty as it can end the game if you choose poorly, but it only becoming an issue if you actually die!


* Claim that you are the same character as the good twin. On the first night, you learn the character of the good twin, and they learn yours. This is a hint to help you know a character that is safe to bluff as. Obviously, as you bluff as this character, the good twin will also be claiming to be this character, so you will double up. However, since the good twin will be screaming that you are evil anyway, both of you claiming to be the same character is not incriminating you any further. In fact, bluffing as their character is the safest option - if you bluff as a different character and that character is already in play, then the good players will be certain that you are evil. For example, the good twin is the {{Good|Clockmaker}}, and the Evil Twin bluffs as the {{Good|Clockmaker}} too - the good players know that one of the {{Good|Clockmaker}}s are evil, but not which one. In the next game, the good twin is the {{Good|Klutz}}, but the Evil Twin bluffs as the {{Good|Juggler}} - the real {{Good|Juggler}} reveals who they are, and since the good players know that one of the twins is evil, they execute the one claiming to be the {{Good|Juggler}}, because they also know that one of the {{Good|Juggler}}s is evil.
* If the good team is floundering, you ''can'' die deliberately and confirm someone as good by choosing them. Your ability yields incredibly powerful information for incredibly high risk. Knowing for sure that someone is good allows you to trust them completely, a very rare thing in this edition! Similar to the {{Good|Snake Charmer}}, your information can also not be interfered with by the {{Evil|Vortox}}, meaning that you suspect that demon is in play, you don't have to worry about your information being false. ('''Note:''' While this all sounds incredibly useful and even tempting, remember that choosing carelessly will lose you the game!)


* Be passionate, not relaxed. Sometimes it is perfectly ok for a good player to die, so it is perfectly ok for an evil player to play it cool and pretend to not care about being executed. Such is not the case with pretending to be the good twin. Since the game end, and evil wins, whenever the good twin is executed, the good twin is almost always very vocal and insistent that they do not be executed under any circumstances. Their situation is much like the {{Good|Saint}}, in [[Trouble Brewing]]. So, any Evil Twin that is laissez faire about being executed, probably will be executed, since a good twin would have protested more.  
* Before you die, work with the other players and try to find one alive player you believe is good, so you have a safe choice to pick in the event you accidentally die. (It's up to you if you want to reveal your identity before death to this player - if you do, they may be more inclined to trust you while you're both alive. If you don't, your choice will be more of a surprise, but it will look less like you're colluding with that player. It all depends on how the group is leaning right now.)


* One strategy, although usually not a very good one, is to deny everything. Never claim that an  Evil Twin is in play. Claim that the player accusing you if being the Evil Twin is lying. This strategy rarely works, because the good team is faced with a dilemma that has a "best" solution... either they believe that the good twin is telling the truth, and execute you (which kills a Minion), or they don't believe the good twin is telling the truth, and execute them (which ends the game and makes evil win). Since the risk of executing the good twin that is accusing you is so high, clever players will almost always execute you as the safer option.
* Don't pick players who are doubling up their character claim with another player - in most cases, a double up means one of the two is evil, which gives you a 50/50 chance to lose! This includes the {{Evil|Evil Twin}} and their good twin, since it is very difficult to tell for sure which one is actually evil. Aim for players with unique character claims instead.


* Get the good twin executed, however you can. Give false information that indicates that your fellow evil players information is true. Give true information so that you look more trustworthy. Make whatever arguments you need to make so that the good team comes to believe that the good twin is actually the Evil Twin. If they are executed, evil wins.
* If the group is keen to execute you, you can pre-empt the voting by loudly proclaiming which player you WILL choose as the Klutz after you die. If the group thinks that this player might be evil, they are less likely to kill you, which helps the good team. After this, if the Demon doesn't kill you that night, it probably means that the Demon did not want to kill you because it knows that you would choose a good player anyway.


* Similarly, if you are an evil player that is not the Evil Twin, do whatever you can to support your ally and to make the good twin look suspicious. Give false information that indicates that the good twin is evil. If the situation warrants it, you can sometimes give true information that makes the good twin look evil (for example, if the group thinks that a {{Evil|Vortox}} is in play, you can say you are the {{Good|Artist}}, and learnt that the Evil Twin is evil). Support the Evil Twin, and campaign for the good twin's execution.
* If you die, and choose a player, and the game does not end, you can be almost certain that that player is good. Since the Klutz is not affected by the {{Evil|Vortox}}, the {{Evil|No Dashii}}, and probably not by the {{Good|Sweetheart}} or {{Good|Philosopher}}, then you can safely assume that you are not drunk or poisoned.
 
* If you are the Demon, cease killing at some stage, to pretend that the Demon was executed that day. Normally, if the Demon is executed, the game continues (the Evil Twin character says that while the Evil Twin is alive, "Good can not win"). So, when the Demon is executed, the night phases continue without any deaths, and the good players quickly figure out who the Demon was - the player that was executed yesterday. However, if you are still alive, and choose to attack dead players of a night time, it will make it seem like the Demon has been executed already... and the poor schmuck who was the last player executed will be the only suspect!
 
* If you are the Demon, feel free to try riskier bluffs that you may not otherwise feel fully capable of succeeding with. Since the game continues if you die, it matters less than normal if you are executed. Having an Evil Twin in play, it might be a good opportunity for you to bluff as the {{Good|Savant}} or the {{Good|Dreamer}}, the {{Good|Snake Charmer}} or the {{Good|Flowergirl}} if you are not normally confident in doing so.
 
* It is rare, but if there is no Evil Twin in play, 2 evil players can both bluff as the good twin. If both are claiming to be the good twin, then the good players will assume that one of them is the Evil Twin, and eventually execute one of them. Since both players will be claiming to be the good twin, and both claiming that the other is the Evil Twin, then it is best that the twin that the evil team actually wants to die makes themself look a little bit more evil than the twin the evil team wants to live. In [[Sects & Violets]], to bluff that there is an Evil Twin in play when there isn't, may require that the real Minion(s) doesn't use their ability in an obvious way. For example, if there is only one Minion in play, and you claim that the Minion is an Evil Twin, but a player dies from a {{Evil|Witch}} curse, everyone will know you are lying.
 
* If there is no Evil Twin in play, an evil player can bluff as the good twin, and claim that a particular good player is the Evil Twin. Obviously, this player will have no idea what you are talking about, and deny that they are either the good twin or the Evil Twin, so beware. However, if you bluff well, you might be able to get that player executed, and have them look evil (and yourself good) for the rest of the game. In [[Sects & Violets]], to bluff that there is an Evil Twin in play when there isn't, may require that the real Minion(s) doesn't use their ability in an obvious way. For example, if there is only one Minion in play, and you claim that the Minion is an Evil Twin, but a player dies from {{Evil|Cerenovus}} madness, everyone will know you are lying.
<br>
<br>


== Fighting the Evil Twin ==
== Bluffing as the Klutz==
 
* If two players claim that each other are the Evil Twin, then you can safely assume that you have an Evil Twin in play. If there is only one Minion in this game, you know you are safe from the {{Evil|Witch}}, the {{Evil|Cerenovus}} and the {{Evil|Pit-Hag}}.


* Once you have determined that an Evil Twin is in play, because two players are claiming that the other is the Evil Twin, then there is no rush to execute either of them. If you make a foolish decision early in the game and execute the wrong twin, good loses. It is best to wait for at least a few days, or even to the final third of the game, before choosing which twin to execute. By that time, you will have as much information as possible with which to make your decision.
When bluffing as the {{Good|Klutz}}, there are a few things you should keep in mind:


* The good team MUST execute the Evil Twin in order for the good team to have a chance at winning. And they must NOT execute the good twin, or good immediately loses. As a group, put the majority of your attention and deduction skills towards finding out which twin is which. Ignore the question of who the Demon is until you have found out who the Evil Twin is. If you kill the Demon, the game continues anyway, and you also need to execute the Evil Twin to win. Since evil will win if the Evil Twin and the Demon are both alive when just 3 players are left alive, you may need to kill the Evil Twin before you kill the Demon!
* Die! Getting yourself killed and then claiming to be the Klutz can be a game-changer. Some evil characters even naturally result in dead evil players as the game proceeds, which makes the Klutz an even more viable bluff than usual. If you are a {{Evil|Fang Gu}} that just passed on their ability, or a minion who was just killed by their {{Evil|Vigormortis}}, go all in and give the good team a real fright.


* Compare both twin's information, to determine which twin is which. If both twins are claiming to be the {{Good|Artist}}'s but are giving conflicting information, follow each of their claims and see if you can determine which one is true. The Evil Twin is the one who is lying. If both twins are claiming to be the {{Good|Juggler}}, but their information conflicts, see if you can determine which twin's information is accurate. The real {{Good|Juggler}} should be the one with accurate information. 
* When you "choose a player" as the Klutz, you have a few options:
** Choose a player that you know to be good, and that the group thinks is good - this will endear you to the player in question, and make you look more trustworthy to the group, which in turn means people will listen to you, your lies, and your misinformation.
** If your Klutz claim is solid and believed, choose a player you know to be evil - since the group believes you, they will believe that this player is good, and they will be protected from scrutiny for at least a while!
** If your Klutz claim is dubious, choose a player that you know is good but the group is uncertain about. This will lump this player in with you for the rest of the game, and if you come out under fire as actually evil, so will they.
** Finally, if your Klutz claim is dubious and your group is savvy to the idea that you would try and drag a good player down with you, double bluff them by picking an evil player, making them look good at your expense. The more you insist they're evil, the more the group will insist they're good!


* Certain Townsfolk characters can directly help the good team figure out which twin is which. A {{Good|Town Crier}} can detect when the Evil Twin nominated. A {{Good|Juggler}} can guess that the Evil Twin is, and learn that night if they were correct. A {{Good|Seamstress}} can determine whether an twin is the same alignment as a non-twin character. A {{Good|Clockmaker}} may be able to gain information on who the demon probably is (based on their proximity to the Evil Twin), then reverse engineer this information to find out who the Evil Twin is. The {{Good|Artist}} can ask directly. However, if you are the {{Good|Dreamer}}, don't choose to dream about either twin - any Storyteller worth their salt will tell you that the player is either the Evil Twin, or the character that they are claiming to be.
* The Klutz is a good back-up bluff. Either stay quiet about your role or bluff as a different character, and then admit you are the Klutz ''later''. Since this is what a real Klutz would do, you will be more believable than if you simply came out as the Klutz without any fanfare.  


* If only 1 person accuses a player of being the Evil Twin, trust the accuser, not the accused. Most Evil Twins will also claim that their accuser is the Evil Twin, but not always. In the situation where only one player is accusing another of being the Evil Twin, you are faced with a choice: either trust that the accuser is telling the truth and kill the accused, the possible consequence being that you have killed a Minion; or, you can trust that the accused is telling the truth, and execute the accuser, with the possible consequence that you lose the game. It is far too risky to kill the accuser, at least until you have damning evidence against them, so if you must kill one of them, execute the accused.
* A fun option for players fond of the long game is to tell one or two players in private that you are the Klutz while bluffing as something else publicly. This is a great way to build up trust with good players, as you can argue this secret reveal is because you trust them ''not'' to kill you. Players like to be trusted, and until they have information that cast suspicion on your claim will likely be inclined to return the favor. You can then have all sorts of fun - for example, get these players spreading misinformation on your behalf, confusing the available information while you barely lift a finger!


* When killings stop happening of a night time, you have almost certainly executed the Demon. Since the game continues when the Demon dies (the Evil Twin's ability says "good can not win" whilst the Evil Twin is alive), then once the killings stop, the Demon is probably dead. The most recent player executed, is almost certainly the Demon - they were killing of a night time, and now that they are dead, they cannot do so any more.
* Revealing you're the Klutz while still alive isn't optimal, but there's a couple of scenarios where it can become very necessary. For example, you might simply be trying to avoid execution! Another clever reason is when you are faced with a scenario where the number of publicly revealed Outsiders equals the number of Outsiders that are meant to be in the game - this gives the good team a lot of information about what sort of evil is in play, and makes those Outsiders trustworthy good players. By revealing yourself, you muddy the narrative, making all Outsiders in the game look dubious ''and'' introduce the idea that the demon is the {{Evil|Fang Gu}}. Finally, it's probably for the best to "reveal" near the end of the game, preferably on final day if the good team don't pressure you too much - it doesn't make much sense to hide when you no longer "fear" being killed by the demon!


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[[Category:Sects & Violets]]
[[Category:Sects & Violets]]
[[Category:Minion]]
[[Category:Outsider]]

Revision as of 14:30, 4 March 2023

Icon klutz.png

"Oops."

Appears in Logo sects and violets.png Information

Type Outsider
Artist Aiden Roberts

The Klutz might accidentally lose the game for their team, unless they are clever.

Character Text

"When you learn that you died, publicly choose 1 alive player: if they are evil, your team loses."

Examples

The Klutz dies by execution. After much yelling and confusion, the Klutz chooses a player—who is secretly the Seamstress. Night falls, and the game continues.

The Demon kills Dave, the Klutz. In the morning, when the Storyteller informs the group that Dave is dead, Dave says "Ok everybody, I was the Klutz" and after discussion for a few minutes, Dave publicly chooses the player that is the Demon. The game ends immediately and evil rejoices.

Tips & Tricks

  • Like nearly all Outsiders in Sects & Violets, you should avoid dying if at all possible. Your ability is particularly nasty as it can end the game if you choose poorly, but it only becoming an issue if you actually die!
  • If the good team is floundering, you can die deliberately and confirm someone as good by choosing them. Your ability yields incredibly powerful information for incredibly high risk. Knowing for sure that someone is good allows you to trust them completely, a very rare thing in this edition! Similar to the Snake Charmer, your information can also not be interfered with by the Vortox, meaning that you suspect that demon is in play, you don't have to worry about your information being false. (Note: While this all sounds incredibly useful and even tempting, remember that choosing carelessly will lose you the game!)
  • Before you die, work with the other players and try to find one alive player you believe is good, so you have a safe choice to pick in the event you accidentally die. (It's up to you if you want to reveal your identity before death to this player - if you do, they may be more inclined to trust you while you're both alive. If you don't, your choice will be more of a surprise, but it will look less like you're colluding with that player. It all depends on how the group is leaning right now.)
  • Don't pick players who are doubling up their character claim with another player - in most cases, a double up means one of the two is evil, which gives you a 50/50 chance to lose! This includes the Evil Twin and their good twin, since it is very difficult to tell for sure which one is actually evil. Aim for players with unique character claims instead.
  • If the group is keen to execute you, you can pre-empt the voting by loudly proclaiming which player you WILL choose as the Klutz after you die. If the group thinks that this player might be evil, they are less likely to kill you, which helps the good team. After this, if the Demon doesn't kill you that night, it probably means that the Demon did not want to kill you because it knows that you would choose a good player anyway.
  • If you die, and choose a player, and the game does not end, you can be almost certain that that player is good. Since the Klutz is not affected by the Vortox, the No Dashii, and probably not by the Sweetheart or Philosopher, then you can safely assume that you are not drunk or poisoned.


Bluffing as the Klutz

When bluffing as the Klutz, there are a few things you should keep in mind:

  • Die! Getting yourself killed and then claiming to be the Klutz can be a game-changer. Some evil characters even naturally result in dead evil players as the game proceeds, which makes the Klutz an even more viable bluff than usual. If you are a Fang Gu that just passed on their ability, or a minion who was just killed by their Vigormortis, go all in and give the good team a real fright.
  • When you "choose a player" as the Klutz, you have a few options:
    • Choose a player that you know to be good, and that the group thinks is good - this will endear you to the player in question, and make you look more trustworthy to the group, which in turn means people will listen to you, your lies, and your misinformation.
    • If your Klutz claim is solid and believed, choose a player you know to be evil - since the group believes you, they will believe that this player is good, and they will be protected from scrutiny for at least a while!
    • If your Klutz claim is dubious, choose a player that you know is good but the group is uncertain about. This will lump this player in with you for the rest of the game, and if you come out under fire as actually evil, so will they.
    • Finally, if your Klutz claim is dubious and your group is savvy to the idea that you would try and drag a good player down with you, double bluff them by picking an evil player, making them look good at your expense. The more you insist they're evil, the more the group will insist they're good!
  • The Klutz is a good back-up bluff. Either stay quiet about your role or bluff as a different character, and then admit you are the Klutz later. Since this is what a real Klutz would do, you will be more believable than if you simply came out as the Klutz without any fanfare.
  • A fun option for players fond of the long game is to tell one or two players in private that you are the Klutz while bluffing as something else publicly. This is a great way to build up trust with good players, as you can argue this secret reveal is because you trust them not to kill you. Players like to be trusted, and until they have information that cast suspicion on your claim will likely be inclined to return the favor. You can then have all sorts of fun - for example, get these players spreading misinformation on your behalf, confusing the available information while you barely lift a finger!
  • Revealing you're the Klutz while still alive isn't optimal, but there's a couple of scenarios where it can become very necessary. For example, you might simply be trying to avoid execution! Another clever reason is when you are faced with a scenario where the number of publicly revealed Outsiders equals the number of Outsiders that are meant to be in the game - this gives the good team a lot of information about what sort of evil is in play, and makes those Outsiders trustworthy good players. By revealing yourself, you muddy the narrative, making all Outsiders in the game look dubious and introduce the idea that the demon is the Fang Gu. Finally, it's probably for the best to "reveal" near the end of the game, preferably on final day if the good team don't pressure you too much - it doesn't make much sense to hide when you no longer "fear" being killed by the demon!