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Golem and Heretic: Difference between pages

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[[File:icon_golem.png|250px]]
[[File:icon_heretic.png|250px]]
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>


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<p class='flavour'>"Golem help? Golem smash! Golem help."</p>
<p class='flavour'>"After the hail has smashed the roof and splintered the glass of the Cathedral windows, it melts again into the earth, like a dying lamb in the desert sun. Such is the parable of the madman."</p>


<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 20px;">Character Showcase</span>
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 20px;">Character Showcase</span>
<youtube>DGir9xoEdqg</youtube>
<youtube>wiCHP64lW9g</youtube>
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== Summary ==
== Summary ==
"You may only nominate once per game. When you do, if the nominee is not the Demon, they die."
"Whoever wins, loses & whoever loses, wins, even if you are dead."


The Golem kills the player they nominate.
The Heretic turns a win into a loss, and a loss into a win.
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<div class='example'>
The Golem nominates the {{Good|Poppy Grower}}. The {{Good|Poppy Grower}} dies. The Golem may not nominate again this game.
On the first day, the Heretic publicly claims to be the Heretic. That night, the Demon kills themself. Evil wins.
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<div class='example'>
<div class='example'>
The Golem nominates the {{Good|Recluse}}. The {{Good|Recluse}} registers as the Demon. Nothing happens, and the Storyteller begins counting votes for the {{Good|Recluse}} to be executed. The Golem may not nominate again this game.
The Heretic does not reveal their character until the final day, when 3 players are alive. They convince the good team to execute a good player, leaving 2 players alive, one of which is the Demon. Good wins.
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<div class='example'>
The Heretic is dead. The {{Good|Saint}} is executed. Good wins.
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<div class='example'>
The Heretic is poisoned. The {{Evil|Assassin}} kills the Demon. Good wins.
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<div class='example'>
There are 3 players alive. The Demon is executed. Because there is a Heretic in play, evil wins.
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== Tips & Tricks ==
== Tips & Tricks ==


* If you want to prove that you are the Golem, nominate a player that you know is not the Demon. That player will die, and the good team now has faith that you are the Golem. This strategy has comes with a significant drawback though - the loss of the nominating power of two good players. Before nominating this way, ask yourself "Is it worth it?"
* Keep the Demon alive at all costs. Normally, in non-Heretic games, the good team can win at any time (by executing the Demon), while the evil team can only win on the final day (by executing a non-Demon player). In a Heretic game, the evil team can win at any time (by executing the Demon), while the good team can only win on the final day (by executing a non-Demon player).  


* If you want to find out whether a player is the Demon or not, nominate them. If they don't die, you will know that they are the Demon. You may have a difficult time convincing the good team that you are the Golem, because your nomination will be indistinguishable from the nomination of an evil player, but YOU will know the truth. That is significant.  
* It is extremely dangerous for the evil team to learn that there is a Heretic in play. If the Demon believes you, they may kill themself at night, losing the game, and therefore winning the game. Be very careful who you reveal yourself to.  


* If you want to remove a Minion from the game, wait patiently and only nominate when you think you have found out who a Minion is. Minions can still die from your ability, and this can be extraordinarily helpful. Unlike other Outsiders, the Golem's ability can be used entirely to help the good team.  
* If you believe that the good team is losing badly, it may be safest to not reveal your identity to anyone, ever.


* If you have nominated already, pay attention to how many players are still alive. Also keep in mind how many evil players may still be alive. If the game gets to the point where only three players are alive, including you, and both the other players are evil, the good team won't be able to win because there is nobody able to nominate the Demon. Similarly, if there are four players alive, including you, and the only other good player nominates a non-Demon player, the good team will not be able to win. It isn't very detrimental to not be able to nominate early in the game, but it can be a significant hinderance on the final day.  
* Consider waiting until the final day of the game to out yourself as the Heretic. This is risky, because people may not believe you, but it’s better than having the Demon kill themself in the night and immediately win the game for evil. If you loudly proclaim that you are the Heretic when only three players are alive, even if you are dead, the good team will know that they need to execute a player that is NOT the Demon, and deliberately lose the game, which will win the game.  


* If you can, save your ability for the final day. If there are only two other players alive, you have a fifty percent chance of picking the Demon, and learning who the Demon is. If you accidentally choose a non-Demon player and lose the game, at least the game was lost due to a good player acting with a fifty percent chance of winning, and not an evil team outvoting the good team. A good player deciding the fate of the game, is generally better than leaving things to a democratic vote.  
* Search for good players who are able to confirm you as the Heretic, then work with them to orchestrate what would normally be a loss.  


* Consider not nominating at all. Whilst this is less fun (boo!), sometimes it is best to keep players alive (yay!).  
* Try to find a good player such as the {{Good|Courtier}} who is capable of making you drunk or poisoned. This will enable the good team to play for the win without fear of losing instead.
 
* Pay attention to characters that have win or lose conditions in their character ability, such as the {{Good|Mayor}}, {{Good|Klutz}}, {{Good|Saint}}, {{Evil|Mastermind}}, or {{Evil|Goblin}}. If you stay quiet about being the Heretic, the evil team may unknowingly be working to your advantage. For example, if the {{Evil|Goblin}} gets executed, good wins, or if an evil player is bluffing as the {{Good|Mayor}} and convinces the group to not execute on the final day, good wins.
 
* If you think that the good team is about to execute the Demon, you'll need to convince them otherwise. You can bluff as a Townsfolk character with conflicting information, or hint to them that executing this player is a bad, bad idea. As a last resort, reveal that you are the Heretic to dissuade them - avoiding the Demon being executed definitely results in avoiding a loss, but the Demon may or may not kill themself that night. It's better to trade a definite loss for a possible (or even, probable) loss.
 
* When just three players are left alive, it is safe to reveal that you are the Heretic, since the game will end before nightfall. The good team may find this to be absolutely crucial information.
 
* When just four players are left alive, it might be safe to reveal that you are the Heretic, since the game could end during the night via the Demon attacking as normal. The good team may find this to be absolutely crucial information. However, there is still an opportunity for the Demon to kill themself, so be wary.
 
* It is often smarter to never really be 100% on what you claim to be. For example, if you claim that you are either the Heretic or the {{Good|Moonchild}}, then the good team is made aware that a Heretic might be in play, and can adjust their strategy accordingly, while the Demon is not convinced enough to take the game-ending step of killing themselves. Or, if you bluff as the {{Good|Juggler}}, then claim to be the Heretic, then bluff as the {{Good|Snake Charmer}}, again the good team is clued in to the possibility of a Heretic, but the Demon isn't sure. Unlike other characters, ambiguity is your friend. Just make sure you are 100% forthright with being the Heretic when it really counts, such as the final day!
 
* It doesn't matter if you die. If you get nominated, there is no need to defend yourself unless you want to. If the Demon kills you at night, it's no problem. Don't worry about staying alive.
 
* You hold the fate of the game in your hands. Very few characters have this power. Remember how important you are. All other Townsfolk and Outsider characters are written in such a way as to encourage you to "say whatever you want at any time", that even making mistakes won't end the game. For example, even if the {{Good|Mutant}} reveals who they are and is executed, the game continues. Even if the {{Good|Fortune Teller}} reveals who they are and dies on night 2, the game continues. But the Heretic is different. The words of the Heretic can sway the fate of the good team drastically and quickly. Even though you are an Outsider, you are the most dangerous good player in the game - to both teams.
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== Bluffing as the Golem ==
== Bluffing as the Heretic ==
 
When bluffing as the Heretic, there are a few things you should keep in mind:
 
* Most Heretics will wait until the final day to reveal themselves. If you want to bluff as the Heretic in this way, you'll need either to stay silent about your character for the majority of the game, or bluff as another character first. Depending on the group, this type of behaviour may get you executed before the final day arrives. Minions may not fear being executed, especially as the Heretic ability continues to function while dead. But a Demon bluffing as a Heretic is risky indeed. Come up with an alternate bluff to use first - and make it believable.
 
* Keep Heretic in mind as a backup bluff. If your first bluff doesn't cut the mustard, then claiming that you were lying because you are the Heretic is fairly believable. Heretics have a good reason to lie. If your first bluff succeeds, then you don't need to claim to be the Heretic, so feel free to make it a risky, ridiculous one!


When bluffing as the Golem, there are a few things you should keep in mind:
* If a fellow evil player has been nominated, and you really need to keep that player alive, suddenly claim to be the Heretic, and claim that you think the group is about to execute the Demon, and lose the game. If the good team is rattled enough, especially considering that they thought the nominee was evil enough to be nominated in the first place, they may back off immediately and vote on a different player.


* Bluffing as the Golem is tricky. Most of the time, a real Golem will cause a death when they nominate. You will need to have a ready-made excuse as to why the player you nominated didn't die. Either you are drunk or poisoned (unlikely) or the player you chose is the Demon (also unlikely).  
* If two evil players claim to be the Heretic, it will seem that one of them must be telling the truth, and the other evil. Normally, when two evil players both claim to be the same good character, the group will want to execute both players, believing one to be good and one to be evil. However, if the good team believes that one player is evil, and one really is the Heretic, then they may choose to keep both players alive out of fear of accidentally executing the Demon.  


* Nominate players that are extremely suspicious, and look like the Demon.  
* A real Heretic is unlikely to come out loud and proud on day 1. If you are more coy, hinting that you might be the Heretic without definitely confirming so, you will seem more convincing.  


* If you are a Minion, nominate earlier in the game, and expect to die as a result. When you nominate a player and they don't die, it is likely that the good team will kill both you and the player you nominated, and the Demon will kill two players over those two resulting nights. Killing four players is a useful way to get to the final day, but you will need to sacrifice yourself to do it.  
* Pay a lot of attention to who the good team is planning on executing. Unlike other bluffs, where if the good team believes you they will probably not execute you, if the good team believes you, they may execute you because they now want to execute good players, particularly late in the game. If the good team believes that a Heretic is in play, their strategy will reverse. Make sure this is actually what you want beforehand.  


* If you are the Demon, wait until late in the game to nominate a player. With fewer players alive, the chance of you seemingly nominating the real Demon is increased, and the good team is more likely to believe that you are the Golem, and not execute you. Even if you can convince the good team to execute the nominated player and execute you tomorrow, you may be able to make sure that tomorrow never comes if you are a Demon that kills multiple times at night, like the {{Evil|Shabaloth}}, {{Evil|Po}} or {{Evil|Al-Hadikhia}}.
* If you are a good player, consider bluffing as the Heretic. If the evil team believes you, they may convince their Demon to kill themself at night, winning the game for the good team! However, if there actually is a real Heretic in play, you've accidentally helped the evil team win instead. It's pretty risky! Also, bluffing as the Heretic causes a lot of confusion among the good team, as they won't know for certain what their goals are. However, the occasional good player that bluffs as the Heretic will certainly make Demon players doubt whether or not taking the risk of suicide at night is worth it, as many games are played. For the good team, Demons that doubt real Heretic claims are certainly beneficial, and this can only happen when the occasional good player bluffs as the Heretic.


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Revision as of 15:33, 22 March 2023

Icon heretic.png Information

Type Outsider

"After the hail has smashed the roof and splintered the glass of the Cathedral windows, it melts again into the earth, like a dying lamb in the desert sun. Such is the parable of the madman."

Character Showcase

Summary

"Whoever wins, loses & whoever loses, wins, even if you are dead."

The Heretic turns a win into a loss, and a loss into a win.

How to Run

Examples

On the first day, the Heretic publicly claims to be the Heretic. That night, the Demon kills themself. Evil wins.

The Heretic does not reveal their character until the final day, when 3 players are alive. They convince the good team to execute a good player, leaving 2 players alive, one of which is the Demon. Good wins.

The Heretic is dead. The Saint is executed. Good wins.

The Heretic is poisoned. The Assassin kills the Demon. Good wins.

There are 3 players alive. The Demon is executed. Because there is a Heretic in play, evil wins.

Tips & Tricks

  • Keep the Demon alive at all costs. Normally, in non-Heretic games, the good team can win at any time (by executing the Demon), while the evil team can only win on the final day (by executing a non-Demon player). In a Heretic game, the evil team can win at any time (by executing the Demon), while the good team can only win on the final day (by executing a non-Demon player).
  • It is extremely dangerous for the evil team to learn that there is a Heretic in play. If the Demon believes you, they may kill themself at night, losing the game, and therefore winning the game. Be very careful who you reveal yourself to.
  • If you believe that the good team is losing badly, it may be safest to not reveal your identity to anyone, ever.
  • Consider waiting until the final day of the game to out yourself as the Heretic. This is risky, because people may not believe you, but it’s better than having the Demon kill themself in the night and immediately win the game for evil. If you loudly proclaim that you are the Heretic when only three players are alive, even if you are dead, the good team will know that they need to execute a player that is NOT the Demon, and deliberately lose the game, which will win the game.
  • Search for good players who are able to confirm you as the Heretic, then work with them to orchestrate what would normally be a loss.
  • Try to find a good player such as the Courtier who is capable of making you drunk or poisoned. This will enable the good team to play for the win without fear of losing instead.
  • Pay attention to characters that have win or lose conditions in their character ability, such as the Mayor, Klutz, Saint, Mastermind, or Goblin. If you stay quiet about being the Heretic, the evil team may unknowingly be working to your advantage. For example, if the Goblin gets executed, good wins, or if an evil player is bluffing as the Mayor and convinces the group to not execute on the final day, good wins.
  • If you think that the good team is about to execute the Demon, you'll need to convince them otherwise. You can bluff as a Townsfolk character with conflicting information, or hint to them that executing this player is a bad, bad idea. As a last resort, reveal that you are the Heretic to dissuade them - avoiding the Demon being executed definitely results in avoiding a loss, but the Demon may or may not kill themself that night. It's better to trade a definite loss for a possible (or even, probable) loss.
  • When just three players are left alive, it is safe to reveal that you are the Heretic, since the game will end before nightfall. The good team may find this to be absolutely crucial information.
  • When just four players are left alive, it might be safe to reveal that you are the Heretic, since the game could end during the night via the Demon attacking as normal. The good team may find this to be absolutely crucial information. However, there is still an opportunity for the Demon to kill themself, so be wary.
  • It is often smarter to never really be 100% on what you claim to be. For example, if you claim that you are either the Heretic or the Moonchild, then the good team is made aware that a Heretic might be in play, and can adjust their strategy accordingly, while the Demon is not convinced enough to take the game-ending step of killing themselves. Or, if you bluff as the Juggler, then claim to be the Heretic, then bluff as the Snake Charmer, again the good team is clued in to the possibility of a Heretic, but the Demon isn't sure. Unlike other characters, ambiguity is your friend. Just make sure you are 100% forthright with being the Heretic when it really counts, such as the final day!
  • It doesn't matter if you die. If you get nominated, there is no need to defend yourself unless you want to. If the Demon kills you at night, it's no problem. Don't worry about staying alive.
  • You hold the fate of the game in your hands. Very few characters have this power. Remember how important you are. All other Townsfolk and Outsider characters are written in such a way as to encourage you to "say whatever you want at any time", that even making mistakes won't end the game. For example, even if the Mutant reveals who they are and is executed, the game continues. Even if the Fortune Teller reveals who they are and dies on night 2, the game continues. But the Heretic is different. The words of the Heretic can sway the fate of the good team drastically and quickly. Even though you are an Outsider, you are the most dangerous good player in the game - to both teams.

Bluffing as the Heretic

When bluffing as the Heretic, there are a few things you should keep in mind:

  • Most Heretics will wait until the final day to reveal themselves. If you want to bluff as the Heretic in this way, you'll need either to stay silent about your character for the majority of the game, or bluff as another character first. Depending on the group, this type of behaviour may get you executed before the final day arrives. Minions may not fear being executed, especially as the Heretic ability continues to function while dead. But a Demon bluffing as a Heretic is risky indeed. Come up with an alternate bluff to use first - and make it believable.
  • Keep Heretic in mind as a backup bluff. If your first bluff doesn't cut the mustard, then claiming that you were lying because you are the Heretic is fairly believable. Heretics have a good reason to lie. If your first bluff succeeds, then you don't need to claim to be the Heretic, so feel free to make it a risky, ridiculous one!
  • If a fellow evil player has been nominated, and you really need to keep that player alive, suddenly claim to be the Heretic, and claim that you think the group is about to execute the Demon, and lose the game. If the good team is rattled enough, especially considering that they thought the nominee was evil enough to be nominated in the first place, they may back off immediately and vote on a different player.
  • If two evil players claim to be the Heretic, it will seem that one of them must be telling the truth, and the other evil. Normally, when two evil players both claim to be the same good character, the group will want to execute both players, believing one to be good and one to be evil. However, if the good team believes that one player is evil, and one really is the Heretic, then they may choose to keep both players alive out of fear of accidentally executing the Demon.
  • A real Heretic is unlikely to come out loud and proud on day 1. If you are more coy, hinting that you might be the Heretic without definitely confirming so, you will seem more convincing.
  • Pay a lot of attention to who the good team is planning on executing. Unlike other bluffs, where if the good team believes you they will probably not execute you, if the good team believes you, they may execute you because they now want to execute good players, particularly late in the game. If the good team believes that a Heretic is in play, their strategy will reverse. Make sure this is actually what you want beforehand.
  • If you are a good player, consider bluffing as the Heretic. If the evil team believes you, they may convince their Demon to kill themself at night, winning the game for the good team! However, if there actually is a real Heretic in play, you've accidentally helped the evil team win instead. It's pretty risky! Also, bluffing as the Heretic causes a lot of confusion among the good team, as they won't know for certain what their goals are. However, the occasional good player that bluffs as the Heretic will certainly make Demon players doubt whether or not taking the risk of suicide at night is worth it, as many games are played. For the good team, Demons that doubt real Heretic claims are certainly beneficial, and this can only happen when the occasional good player bluffs as the Heretic.