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Golem and Snitch: Difference between pages

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(Created page with "<div class="row"> <div class="small-12 large-3 large-push-9 columns" style='margin: 0 auto; text-align: center'> <div id='character-details'> 250px <p class='flavour'>"Golem help? Golem smash! Golem help."</p> <span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> <table style="width: 90%; margin: 0 auto;"> <tr> <td>Type</td> <td>Outsider</td> </tr> </ta...")
 
(Created page with "<div class="row"> <div class="small-12 large-3 large-push-9 columns" style='margin: 0 auto; text-align: center'> <div id='character-details'> 250px <p class='flavour'>"It was John."</p> <span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> <table style="width: 90%; margin: 0 auto;"> <tr> <td>Type</td> <td>Outsider</td> </tr> </table> </div> </di...")
 
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<div id='character-details'>
<div id='character-details'>
[[File:icon_golem.png|250px]]
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<p class='flavour'>"Golem help? Golem smash! Golem help."</p>
<p class='flavour'>"It was John."</p>


<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>
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The Golem kills the player they nominate.
The Snitch accidentally gives information to the evil team.


__TOC__
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== Character Text ==
== Character Text ==


"You may only nominate once per game. When you do, if the nominee is not the Demon, they die."
"Minions start knowing 3 not-in-play characters."
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<div class='example'>
The Golem nominates the {{Good|Poppy Grower}}. The {{Good|Poppy Grower}} dies. The Golem may not nominate again this game.
On the first night, the Demon and its two Minions all learn that the {{Good|Sage}}, {{Good|Innkeeper}}, and [[Golem|<span style="color:#000080;">Golem</span>]] are not in play.
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<div class='example'>
<div class='example'>
The Golem nominates the {{Good|Recluse}}. The {{Good|Recluse}} registers as the Demon. Nothing happens, and the Storyteller begins counting votes for the {{Good|Recluse}} to be executed. The Golem may not nominate again this game.
On the first night, the Demon learns that the {{Good|Fool}}, {{Good|Monk}}, and {{Good|Saint}} are not in play. The {{Evil|Mastermind}} learns that the {{Good|Fool}}, {{Good|Monk}}, and {{Good|Saint}} are not in play. The {{Evil|Witch}} learns that the {{Good|Fool}}, {{Good|Flowergirl}}, and {{Good|Barber}} are not in play. The {{Evil|Fearmonger}} learns that the {{Good|Noble}}, {{Good|Amnesiac}}, and {{Good|Heretic}} are not in play.
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<div class='example'>
On the fourth night, the [[Pit-Hag|<span style="color:#bb0a1e;">Pit-Hag</span>]] creates a {{Good|Snitch}}. All Minions learn three not-in-play characters.
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== Tips & Tricks ==
== Tips & Tricks ==


* If you want to prove that you are the Golem, nominate a player that you know is not the Demon. That player will die, and the good team now has faith that you are the Golem. This strategy has comes with a significant drawback though - the loss of the nominating power of two good players. Before nominating this way, ask yourself "Is it worth it?"
* When the {{Good|Snitch}} is in play, all evil players know three characters to safely bluff as. This means that there will unlikely be more than one player claiming to be the same character. If any players are claiming to be the same character, they might be good characters. Pay attention to which good characters on the script have an incentive to lie about who they are - such as the {{Good|Pixie}}, {{Good|Undertaker}}, {{Good|Saint}}, {{Good|Sage}}, or {{Good|Goon}}.  


* If you want to find out whether a player is the Demon or not, nominate them. If they don't die, you will know that they are the Demon. You may have a difficult time convincing the good team that you are the Golem, because your nomination will be indistinguishable from the nomination of an evil player, but YOU will know the truth. That is significant.  
* Approach players claiming to be the same characters with a view to them being good players. If you can guess which character they are by looking at the most likely character on the script that would hide their identity, such a player will likely trust you for the rest of the game. And you, them.


* If you want to remove a Minion from the game, wait patiently and only nominate when you think you have found out who a Minion is. Minions can still die from your ability, and this can be extraordinarily helpful. Unlike other Outsiders, the Golem's ability can be used entirely to help the good team.  
* Encourage all players to share information about which character they are, and do so early. See if you can get every player to reveal the truth, or to stay silent. There is less benefit to good players lying about who they are in a {{Good|Snitch}} game, because the evil team will probably recognise such lies. Since the evil team likely knows six not-in-play characters, good players bluffing as not-in-play characters are likely to not be fooling anyone except other good players. It's usually best if the good team just tells the truth to each other. Encourage this.  


* If you have nominated already, pay attention to how many players are still alive. Also keep in mind how many evil players may still be alive. If the game gets to the point where only three players are alive, including you, and both the other players are evil, the good team won't be able to win because there is nobody able to nominate the Demon. Similarly, if there are four players alive, including you, and the only other good player nominates a non-Demon player, the good team will not be able to win. It isn't very detrimental to not be able to nominate early in the game, but it can be a significant hinderance on the final day.  
* If you reveal that you are the {{Good|Snitch}} early in the game, and explain to the good team that the evil team already have safe bluffs, then this should hopefully encourage the good team to start sharing their information as early as possible. Instead of waiting until the mid- or late-game to share information, sharing information as early as possible should benefit the good team more.  


* If you can, save your ability for the final day. If there are only two other players alive, you have a fifty percent chance of picking the Demon, and learning who the Demon is. If you accidentally choose a non-Demon player and lose the game, at least the game was lost due to a good player acting with a fifty percent chance of winning, and not an evil team outvoting the good team. A good player deciding the fate of the game, is generally better than leaving things to a democratic vote.  
* If you reveal that you are the {{Good|Snitch}} late in the game, the good team would have played an otherwise normal game, except that the whole game occurred with no players double-claiming a character. Revealing late, under these circumstances, should make people trust you are the {{Good|Snitch}} more, and not execute you. All good players trusting that you are the {{Good|Snitch}} might not mean much on day 1, but when there are only three players left alive and you are one of them, it could mean everything. This strategy works best in games where the number of Outsiders is more likely to be known.


* Consider not nominating at all. Whilst this is less fun (boo!), sometimes it is best to keep players alive (yay!).  
* Be as active as you can. Get the group communicating with each other as much as you can. You know something. Yes, the information that you know is not great information, but it is information nonetheless. To win the game, the good team needs to know this information as well. Play as if you are a useful Townsfolk with a piece of information to share.
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== Bluffing as the Golem ==
== Bluffing as the Snitch ==


When bluffing as the {{Good|Golem}}, there are a few things you should keep in mind:
When bluffing as the {{Good|Snitch}}, there are a few things you should keep in mind:


* Bluffing as the Golem is tricky. Most of the time, a real Golem will cause a death when they nominate. You will need to have a ready-made excuse as to why the player you nominated didn't die. Either you are drunk or poisoned (unlikely) or the player you chose is the Demon (also unlikely).  
* If you are the Demon, wait until most, or all, of the good players have revealed their characters before revealing that you are the {{Good|Snitch}}. This will help the Minions choose not-in-play characters to bluff as. If a Minion bluffs as the same character as a good player, it is probably best to choose a different character to bluff as - unless you want that Minion to be executed. When one evil player bluffs as the {{Good|Snitch}}, if another evil player bluffs as an in-play character, then the {{Good|Snitch}} will look like they are lying.  


* Nominate players that are extremely suspicious, and look like the Demon.  
* If you are a Minion, talk to the Demon and ask which 3 characters are not in play, and relay this information to all other Minions. This will help all evil players to bluff as not-in-play characters and therefore sell that there is a {{Good|Snitch}} in play.


* If you are a Minion, nominate earlier in the game, and expect to die as a result. When you nominate a player and they don't die, it is likely that the good team will kill both you and the player you nominated, and the Demon will kill two players over those two resulting nights. Killing four players is a useful way to get to the final day, but you will need to sacrifice yourself to do it.  
* After bluffing as the {{Good|Snitch}}, encourage all good players to tell the truth about about which character they are. This will help the Demon choose the best player to kill at night, and which players the evil team should be voting to execute. This is riskier, as it requires the evil team to commit to bluffs earlier in the game, and discourages changing bluffs later.  


* If you are the Demon, wait until late in the game to nominate a player. With fewer players alive, the chance of you seemingly nominating the real Demon is increased, and the good team is more likely to believe that you are the Golem, and not execute you. Even if you can convince the good team to execute the nominated player and execute you tomorrow, you may be able to make sure that tomorrow never comes if you are a Demon that kills multiple times at night, like the {{Evil|Shabaloth}}, {{Evil|Po}} or {{Evil|Al-Hadikhia}}.
* After bluffing as the {{Good|Snitch}}, encourage all good players to be silent about which character they are for as long as possible. If all the good players wait a while to reveal their characters, and all players reveal their characters late in the game with no two players claiming to be the same character, this makes the {{Good|Snitch}} player more trustworthy, and less likely to be executed. It will seem more like the evil players have safe bluffs, and there is a {{Good|Snitch}} in the game. If you are the only player claiming to be the {{Good|Snitch}}, then you'll appear good.


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Revision as of 16:37, 5 March 2023

Icon puzzlemaster.png

"It was John."

Information

Type Outsider

The Snitch accidentally gives information to the evil team.

Character Text

"Minions start knowing 3 not-in-play characters."

Examples

On the first night, the Demon and its two Minions all learn that the Sage, Innkeeper, and Golem are not in play.

On the first night, the Demon learns that the Fool, Monk, and Saint are not in play. The Mastermind learns that the Fool, Monk, and Saint are not in play. The Witch learns that the Fool, Flowergirl, and Barber are not in play. The Fearmonger learns that the Noble, Amnesiac, and Heretic are not in play.

On the fourth night, the Pit-Hag creates a Snitch. All Minions learn three not-in-play characters.

Tips & Tricks

  • When the Snitch is in play, all evil players know three characters to safely bluff as. This means that there will unlikely be more than one player claiming to be the same character. If any players are claiming to be the same character, they might be good characters. Pay attention to which good characters on the script have an incentive to lie about who they are - such as the Pixie, Undertaker, Saint, Sage, or Goon.
  • Approach players claiming to be the same characters with a view to them being good players. If you can guess which character they are by looking at the most likely character on the script that would hide their identity, such a player will likely trust you for the rest of the game. And you, them.
  • Encourage all players to share information about which character they are, and do so early. See if you can get every player to reveal the truth, or to stay silent. There is less benefit to good players lying about who they are in a Snitch game, because the evil team will probably recognise such lies. Since the evil team likely knows six not-in-play characters, good players bluffing as not-in-play characters are likely to not be fooling anyone except other good players. It's usually best if the good team just tells the truth to each other. Encourage this.
  • If you reveal that you are the Snitch early in the game, and explain to the good team that the evil team already have safe bluffs, then this should hopefully encourage the good team to start sharing their information as early as possible. Instead of waiting until the mid- or late-game to share information, sharing information as early as possible should benefit the good team more.
  • If you reveal that you are the Snitch late in the game, the good team would have played an otherwise normal game, except that the whole game occurred with no players double-claiming a character. Revealing late, under these circumstances, should make people trust you are the Snitch more, and not execute you. All good players trusting that you are the Snitch might not mean much on day 1, but when there are only three players left alive and you are one of them, it could mean everything. This strategy works best in games where the number of Outsiders is more likely to be known.
  • Be as active as you can. Get the group communicating with each other as much as you can. You know something. Yes, the information that you know is not great information, but it is information nonetheless. To win the game, the good team needs to know this information as well. Play as if you are a useful Townsfolk with a piece of information to share.


Bluffing as the Snitch

When bluffing as the Snitch, there are a few things you should keep in mind:

  • If you are the Demon, wait until most, or all, of the good players have revealed their characters before revealing that you are the Snitch. This will help the Minions choose not-in-play characters to bluff as. If a Minion bluffs as the same character as a good player, it is probably best to choose a different character to bluff as - unless you want that Minion to be executed. When one evil player bluffs as the Snitch, if another evil player bluffs as an in-play character, then the Snitch will look like they are lying.
  • If you are a Minion, talk to the Demon and ask which 3 characters are not in play, and relay this information to all other Minions. This will help all evil players to bluff as not-in-play characters and therefore sell that there is a Snitch in play.
  • After bluffing as the Snitch, encourage all good players to tell the truth about about which character they are. This will help the Demon choose the best player to kill at night, and which players the evil team should be voting to execute. This is riskier, as it requires the evil team to commit to bluffs earlier in the game, and discourages changing bluffs later.
  • After bluffing as the Snitch, encourage all good players to be silent about which character they are for as long as possible. If all the good players wait a while to reveal their characters, and all players reveal their characters late in the game with no two players claiming to be the same character, this makes the Snitch player more trustworthy, and less likely to be executed. It will seem more like the evil players have safe bluffs, and there is a Snitch in the game. If you are the only player claiming to be the Snitch, then you'll appear good.