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Marionette and Soldier: Difference between pages

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[[File:icon_marionette.png|250px]]
[[File:icon_soldier.png|250px]]
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>


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<tr>
<tr>
<td>Type</td>
<td>Type</td>
<td>[[Character Types#Minion|Minion]]</td>
<td>[[Character Types#Townsfolk|Townsfolk]]</td>
</tr>
</tr>
<tr>
<tr>
<td>Artist</td>
<td>Artist</td>
<td>Anica Kelsen</td>
<td>Aidan Roberts</td>
</tr>
<tr>
<td>Revealed</td>
<td>15/04/2021</td>
</tr>
</tr>
</table>
</table>


<p class='flavour'>"Words, words. They're all we have to go on."</p>
<p class='flavour'>"As David said to Goliath, as Theseus said to the Minotaur, as Arjuna said to Bhagadatta... No."</p>
<span style="display: block; color: black; font-size: 20px; text-align: center;">Appears in</span>
[[File:logo_trouble_brewing.png|100px|link=Trouble Brewing]]


<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 20px;">Character Showcase</span>
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 20px;">Cult of the Clocktower Episode</span>
<youtube>-2PtHuiuOaQ</youtube>
<span style="display: block; color: black; font-size: 14px; text-align: center;">by Andrew Nathenson</span>
<div style='padding-bottom: 10px' class="html5audio" data-file="https://anchor.fm/s/daf1f9c/podcast/play/10584750/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fproduction%2F2020-1-24%2F52034074-44100-2-91d0b8547cab8.mp3">You need to enable JavaScript to play this audio</div>


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{{Jinx|Balloonist|balloonist|Good|If the Marionette thinks that they are the Balloonist, +1 Outsider might have been added.}}
{{Jinx|Kazali|kazali|Evil|If the Kazali turns the Soldier into a Minion, the Soldier chooses which not-in-play Minion to become.}}
{{Jinx|Damsel|damsel|Good|The Marionette does not learn that a Damsel is in play.}}
{{Jinx|Leviathan|leviathan|Evil|If Leviathan nominates and executes the Soldier, the Soldier does not die.}}
{{Jinx|Huntsman|huntsman|Good|If the Marionette thinks that they are the Huntsman, the Damsel was added.}}
{{Jinx|Riot|riot|Evil|If a Riot player nominates the Soldier, the Soldier does not die.}}
{{Jinx|Kazali|kazali|Evil|If the Kazali chooses to create a Marionette, they must choose one of their neighbors.}}
{{Jinx|Lil' Monsta|lilmonsta|Evil|The Marionette neighbors a Minion, not the Demon. The Marionette is not woken to choose who takes the Lil' Monsta token, and does not learn they are the Marionette if they have the Lil' Monsta token.}}
{{Jinx|Plague Doctor|plaguedoctor|Good|If the Demon has a neighbor who is alive and a Townsfolk or Outsider when the Plague Doctor dies, that player becomes an evil Marionette. If there is already an extra evil player, this does not happen.}}
{{Jinx|Poppy Grower|poppygrower|Good|When the Poppy Grower dies, the Demon learns the Marionette but the Marionette learns nothing.}}
{{Jinx|Snitch|snitch|Good|The Marionette does not learn 3 not in-play characters. The Demon learns an extra 3 instead.}}
{{Jinx|Summoner|summoner|Evil|The Marionette neighbors the Summoner. The Summoner knows who the Marionette is.}}
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== Summary ==
== Summary ==
"You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]"
"You are safe from the Demon."


The Marionette doesn't know that they are a Minion.  
The Soldier can not be killed by the Demon.
* The Marionette draws either a Townsfolk or an Outsider token from the bag, but is secretly the Marionette.
* The Soldier cannot die from the Demon's ability. So, if the Imp attacks the Soldier at night, nothing happens. Nobody dies. The Imp does not get to choose another player to attack instead.
* The Marionette neighbors the Demon. There are no players sitting in between the Marionette and the Demon.
* The Soldier can still die by execution, even if the nominator was the Demon. The Soldier is protected from the Demon's ability to kill, not the actions of the Demon player.
* The Demon knows which player is the Marionette.
* On the first night, the Marionette does not wake to learn the other evil players, and the other Minions do not learn the Marionette.
* The good ability that the Marionette thinks they have doesn’t work, but the Storyteller pretends it does. It is just as if this player is the Drunk.
* The Marionette registers as evil, and as a Minion.
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== How to Run ==
== How to Run ==
During the night, if the Demon attacks the Soldier, the Soldier remains alive. (At dawn, declare that no one died at night.)


While setting up the game, before putting tokens in the bag, remove the Marionette token and add any Townsfolk token.
In other editions, Demons may have abilities other than killing. The Soldier is also protected from all other harmful effects of the Demon's ability, such as poisoning or turning the Soldier evil.
 
If there are three Minions in play, remove another Minion token and add another Townsfolk token. During the first night, swap a good player’s character token with a not-in-play Minion character token. Wake this player, show them the '''YOU ARE''' info token then their Minion character token, then the '''YOU ARE''' info token then a thumbs down, then put them to sleep. This player is now an evil Minion. (''This ensures that only one Minion token is in the bag, so at least one good player will neighbor the Demon.'')
 
During the first night, mark a good player neighboring the Demon with the '''IS THE MARIONETTE''' reminder. Wake the Demon. Point to the player marked '''IS THE MARIONETTE''' and show the Marionette character token. Put the Demon to sleep.
 
Treat the Marionette as if they were drunk. They wake when their good character would wake, may get false information, do not wake during the Minion Info step etc.
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<div class='example'>
<div class='example'>
Marianna is the Marionette, but thinks she is the {{Good|Undertaker}}. She wakes each night to learn who was executed that day, but her information is often wrong. Halfway through the game, the Demon tells her that she is the Marionette.  
The {{Evil|Imp}} attacks the Soldier. The Soldier does not die, so nobody dies that night.
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</div>


<div class='example'>
<div class='example'>
Lachlan is the Demon. He tells Sarah that she is the Marionette. Lachlan is lying. There is no Marionette.  
The {{Evil|Poisoner}} poisons the Soldier, then the {{Evil|Imp}} attacks the Soldier. The Soldier dies, since they have no ability.
</div>
</div>


<div class='example'>
<div class='example'>
The Demon tells Ben that he is the Marionette. Ben thinks he is the {{Good|Fortune Teller}}, but he isn’t. Ben doesn’t believe the Demon, and executes them. Good wins.
The {{Evil|Imp}} attacks the Soldier. The Soldier dies, because they are actually the {{Good|Drunk}}.
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== Tips & Tricks ==
== Tips & Tricks ==


* As a Marionette, you are essentially an evil {{Good|Drunk}} - not only do you not have the ability you think you do, but you don't have the alignment you think you do! The good news is that a lot of techniques you can use to detect a {{Good|Drunk}} will also work for a Marionette. If your information isn't adding up, or your ability doesn't work when it really should, you could actually be the Marionette instead of a good player!
* If the Demon attacks you, nobody dies this night. This has two benefits. Firstly, since no good player has died at night, there are more players alive than there ought to have been, allowing the good team more time to execute. Secondly, no death of a night time supports your claim that you are indeed the Soldier.


* Even though you don't know it, your alignment is evil and you will register as evil to characters like the {{Good|Seamstress}} and the {{Good|Town Crier}}. You can use this to help determine your identity one way or another... but so can the town, so be careful about asking for players to use their abilities on you willy nilly!
* You will never know for sure that your ability has worked. If you wake up to no deaths, perhaps there is a {{Good|Monk}} in play, or the {{Evil|Imp}} decided to take a night off terrorising the living and attack someone's already dead corpse. Both of those look identical to the Demon attacking you in the night.


* In most cases, the evil team is going to want to let you know that you should be working with them. If one of your neighbours tells you that you're a Marionette, take it seriously; while there's every possibility they're lying to you, they could also just be clueing you into your true identity, and if you out them and evil loses, you will lose along with them!
* Consider bluffing as a juicy Demon target, such as the {{Good|Fortune Teller}}, {{Good|Undertaker}}, {{Good|Empath}} or {{Good|Slayer}}, to attract a Demon attack.


* If you suspect you are a Marionette (either through your information being confusing or someone straight up telling you), then don't tell other Townsfolk you suspect that! If you're right and the town believes you, the good team will know the Demon must be one of your neighbours.
* If you can prove that you are the Soldier, then the good team has an enormous advantage on the final day. Instead of good choosing between three (or four) players to execute, they will be choosing between two (or three). Getting an  {{Good|Empath}} or {{Good|Fortune Teller}} to confirm you as not the Demon can be very helpful.


* Avoid nominating or voting for your neighbours unless the evidence is especially compelling. If you are a Marionette, the Demon must be one of your neighbours. Accidentally executing your Demon because you didn't know you were evil will be a bit of a bummer!
* A clever Demon will not attack you again after the first time unless they think they can kill you. If you can convince the Demon that a {{Good|Monk}} protected you, the Demon might try to attack you again.


* Narrow down which types of Minions are in play. The Marionette is by nature a secretive, invisible sort of Minion, while other Minions on the script might have more of a tell - confirming one of them also means confirming there isn't a Marionette to worry about. If you are in an 8 player game (1 Minion) and have just witnessed a {{Evil|Witch}} death, you're not the Marionette!
* If there are no deaths at night, don't immediately claim to be the Soldier! Perhaps the Demon attacked another player protected by the {{Good|Monk}} and has no idea you were ever protected.


* If you are confident you know who the Minions are, you can also be confident you are not secretly the Marionette. There are only a limited number of Minions in the game, so even if you don't know what kind of Minion they are, confirming who the Minion IS will tell all other good players they are not a Marionette.
* If you are unsure whether they are good or evil, allow powerful information characters to bluff as your role. This way, the Demon is more likely to attack you, and less likely to attack them. You can even talk with these players secretly, and agree to publicly claim to be each others' characters - they stay safe, whilst you reveal their information to the group..


* Hunt down the Demon with gusto! If you are a Marionette, the Demon is one of your neighbours. If you can prove the Demon is sitting somewhere else (for example, a {{Good|Fortune Teller}} ping on the other side of town), then you know you cannot be the Marionette! (Additionally if you ARE the Marionette, you point suspicion away from your Demon! Win-Win!)
* If you die at night, you were either poisoned by the {{Evil|Poisoner}} , or you are the {{Good|Drunk}}. This is big information, and very helpful for the group to know. If you were poisoned, then a {{Evil|Poisoner}} is still alive (and in a one Minion game, you now know which Minion is in play!), which also gives you information about the alignment of the dead players. If you are the {{Good|Drunk}}, then nobody else can be the {{Good|Drunk}}. Either way, you learn something useful.


* If you are concerned you are a Marionette but can't get your neighbours to open up, you can always try convincing your neighbours that they're your Marionette instead. Evil players will know this isn't true, while good players have to contend with whether you're telling the truth or not and will behave differently. This can give you a clue as to who your secretly evil allies are... or secretly evil neighbours, anyway.  
* Tell the group you are the Soldier at some stage during the game. After all, good will need as much information as they can get at their disposal.


* If you are convinced you are the Marionette, then you know your role is to protect your Demon. The town also knows the Marionette is a possibility, and will be on the lookout for tells you exist so that they can use you to take down your Demon. To keep town from suspecting you, change up your information so that it appears to be true instead - for example, if you believe you are a {{Good|Savant}}, make sure one statement is true and one is false each day.
* If you have told nobody that you are the Soldier, you are still alive on the final day, and a death has occurred every night so far, then it is probable that a {{Evil|Spy}} is in play and telling the Demon who to attack. If you notice this happening, pay attention to who is whispering to who.


* If you are a Demon, the Marionette is a responsibility you will have to decide how to interact with. It's absolutely beneficial to tell a Marionette their identity as soon as possible - this enables them to act to their true alignment, protect you, and not accidentally reveal you to the town when their ability malfunctions. It can also be useful to keep a Marionette in the dark - sometimes the most potent evil player is someone who is earnestly good! If your Marionette has won over the town, let them lead the charge (away from you). They'll still win in the end, just not for the reasons they thought!
* If you never tell anyone who you are, your role can combo in a very risky way with the {{Good|Mayor}}. You might be more confident to execute nobody in final three than anyone else in your position. Even if the {{Evil|Imp}} is pretending to be the {{Good|Mayor}}, and you execute no one, evil hasn't won yet! The Demon still has to kill either you or the other surviving player, and just maybe they'll guess wrong, and you will wake to a second day with just three players alive.
 
* If you are a Demon, nothing is stopping you telling your actually good neighbours that they are your Marionette. In fact, you can tell both of them, reassuring each that they are the 'real' Marionette and that the other is being duped! Since a Marionette doesn't know their true alignment, it will always be to these players' benefits to keep your claim secret and figure out for themselves if they are on your team or not - a process that will take some time and make them behave in ways counterproductive to the good team in the meanwhile. Just beware their wrath if they manage to figure it out - they will most certainly turn around and execute you, so make sure you have an exit plan!
 
* If you are a Minion, tell your good neighbours that they are your Marionette! You get all the benefits of confusing the good team with none of the danger of losing the game by execution if or when you are discovered as a fraud!
 
* Are you good, but have an uncooperative neighbour? Tell them that they're your Marionette! For a while at least, most players will work with you while unravelling their own identity, and you can utilise this trick to get them to share information and participate in plots with you that they otherwise wouldn't. Just make sure to come clean before the end so they know they have to work with the good team to win.
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== Fighting the Marionette ==
== Bluffing as the Soldier ==
 
* In the same way that you might look for the {{Good|Drunk}} in [[Trouble Brewing]], look for a player that is giving false information, even convincingly so. If a particular player's information doesn't add up, you may have found the Marionette. For example, if a player claims to be the {{Good|Empath}} and that they got a "0", but you suspect that one of their neighbours is evil, the {{Good|Empath}} may be the Marionette.
 
* If a player claims to be the Demon, and that you are the Marionette, you've got a problem. Are you the Marionette? Maybe not. If you think that the player is in fact the Demon, and that a Marionette is in play, talk to the Demon's other neighbouring player and see if you can figure out if they are the Marionette instead! If you think that the player who told you that you are the Marionette is not the Demon, then they are almost certainly a Minion instead. Either way, you've found an evil player (or a good player that needs to stop lying to you). If you have been told that you are the Marionette, but you figure out that you are not the Marionette, you've basically won the game.
 
* If you are confident that you are not the Marionette, but you've been told that you are the Marionette, tell the group this. The group will likely execute your neighbour, which means either a dead Demon, a dead Minion, or a dead good player that made a bluff that wasn't helping much or was just trolling.


* Find out how many players have been told that they are the Marionette. If there is more than one, it is unlikely that a Marionette is in play at all.
When bluffing as the Soldier, there's a few things you should keep in mind:


* Pay attention to your neighbours. If you think that neither is the Demon, and neither have told you that you are the Marionette, you can probably just ignore the fact that a Marionette is in the game. As long as you keep your neighbours alive on the final day, the fact that a Marionette is in play isn't too much of a worry. Default to finding out which players are good, and which player is the Demon.  
* The Soldier never wakes, and never acts during the day. You would receive no indication that you were ever attacked. You have no information at all to keep track of.


* If the Marionette is on the script, don't execute your own neighbours. You never can be too sure. Execute all other players instead, if you can.
* The Soldier is an easy bluff, as you don't give any information and your alleged ability explains your longevity as the game goes on. This does not mean you should rest on your laurels though; ''because'' you have no information, people may eventually become suspicious of you as the options narrow. A Soldier who is trying to help good (by bluffing as a juicy target like the {{Good|Fortune Teller}} for the Demon to kill, for example) can carry more favor than a Soldier sitting quietly.


* If you think the Marionette is in play, but that it isn't you, you know something very important - that the Demon and the Minion are sitting next to each other. Just as if you were the {{Good|Chef}} or the {{Good|Clockmaker}}, you have some very useful information to go on. Assume that two evil players are sitting next to each other, and see if this matches with the other information in the game. If it matches up, you've probably found out who the evil pair is. If it doesn't match up, there probably isn't a Marionette in play. Either way, you and all other good players know something useful.  
* Staying quiet and trying not to draw attention to yourself is the mark of a powerful character... or a Soldier trying to draw the attention of a Demon. Sitting quietly and acting cagey about your ability for a few days makes it look like you are genuinely trying to get targeted.


* Normally, finding out that a player is a Minion is handy, but won't win the game for the good team. On the final day, learning that a long-dead player was actually the {{Evil|Mastermind}} is handy, but finding out that long-dead player was actually the Marionette is amazingly helpful. Even if a {{Evil|Pit-Hag}} has been changing characters willy nilly, or a {{Evil|Pukka}} has been making everyone's information dubious, the single piece of information - that a particular player is the Marionette - should be enough to win the game for the good team when just 3 players are left alive.  
* You (or your Demon) can choose to kill an already dead player at night. This will give the illusion that no death actually occurred, allowing you to claim that you were targeted instead.


* Pay attention to players that were very vocal and enthusiastic about sharing information and helping the good team for a few days, then all of a sudden went silent. They may have been told that they are the Marionette in the middle of the game, and had a complete mental breakdown ;)
* Because it cannot die at night, information characters often can and will bluff as the Soldier. You can gain the trust of a player doing this by "revealing" yourself as the true Soldier, and offering to swap characters with them in order to keep them alive longer while making yourself more of a target. (Bonus: If you have a {{Evil|Poisoner}} in play, keep this player alive while completely undermining their ability!)  


* The Soldier cannot die at night (unless poisoned or actually the {{Good|Drunk}}). If you die, you'd best have a good explanation ready for why that happened!
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[[Category:Experimental Characters]]
[[Category:Trouble Brewing]]
[[Category:Minions]]
[[Category:Townsfolk]]

Revision as of 14:59, 7 October 2024

Icon soldier.png Information

Type Townsfolk
Artist Aidan Roberts

"As David said to Goliath, as Theseus said to the Minotaur, as Arjuna said to Bhagadatta... No."

Appears in Logo trouble brewing.png

Cult of the Clocktower Episode by Andrew Nathenson

You need to enable JavaScript to play this audio

Related Jinxes (Open)

Icon kazali.png

Kazali

If the Kazali turns the Soldier into a Minion, the Soldier chooses which not-in-play Minion to become.

Icon leviathan.png

Leviathan

If Leviathan nominates and executes the Soldier, the Soldier does not die.

Icon riot.png

Riot

If a Riot player nominates the Soldier, the Soldier does not die.

Summary

"You are safe from the Demon."

The Soldier can not be killed by the Demon.

  • The Soldier cannot die from the Demon's ability. So, if the Imp attacks the Soldier at night, nothing happens. Nobody dies. The Imp does not get to choose another player to attack instead.
  • The Soldier can still die by execution, even if the nominator was the Demon. The Soldier is protected from the Demon's ability to kill, not the actions of the Demon player.

How to Run

During the night, if the Demon attacks the Soldier, the Soldier remains alive. (At dawn, declare that no one died at night.)

In other editions, Demons may have abilities other than killing. The Soldier is also protected from all other harmful effects of the Demon's ability, such as poisoning or turning the Soldier evil.

Examples

The Imp attacks the Soldier. The Soldier does not die, so nobody dies that night.

The Poisoner poisons the Soldier, then the Imp attacks the Soldier. The Soldier dies, since they have no ability.

The Imp attacks the Soldier. The Soldier dies, because they are actually the Drunk.

Tips & Tricks

  • If the Demon attacks you, nobody dies this night. This has two benefits. Firstly, since no good player has died at night, there are more players alive than there ought to have been, allowing the good team more time to execute. Secondly, no death of a night time supports your claim that you are indeed the Soldier.
  • You will never know for sure that your ability has worked. If you wake up to no deaths, perhaps there is a Monk in play, or the Imp decided to take a night off terrorising the living and attack someone's already dead corpse. Both of those look identical to the Demon attacking you in the night.
  • If you can prove that you are the Soldier, then the good team has an enormous advantage on the final day. Instead of good choosing between three (or four) players to execute, they will be choosing between two (or three). Getting an Empath or Fortune Teller to confirm you as not the Demon can be very helpful.
  • A clever Demon will not attack you again after the first time unless they think they can kill you. If you can convince the Demon that a Monk protected you, the Demon might try to attack you again.
  • If there are no deaths at night, don't immediately claim to be the Soldier! Perhaps the Demon attacked another player protected by the Monk and has no idea you were ever protected.
  • If you are unsure whether they are good or evil, allow powerful information characters to bluff as your role. This way, the Demon is more likely to attack you, and less likely to attack them. You can even talk with these players secretly, and agree to publicly claim to be each others' characters - they stay safe, whilst you reveal their information to the group..
  • If you die at night, you were either poisoned by the Poisoner , or you are the Drunk. This is big information, and very helpful for the group to know. If you were poisoned, then a Poisoner is still alive (and in a one Minion game, you now know which Minion is in play!), which also gives you information about the alignment of the dead players. If you are the Drunk, then nobody else can be the Drunk. Either way, you learn something useful.
  • Tell the group you are the Soldier at some stage during the game. After all, good will need as much information as they can get at their disposal.
  • If you have told nobody that you are the Soldier, you are still alive on the final day, and a death has occurred every night so far, then it is probable that a Spy is in play and telling the Demon who to attack. If you notice this happening, pay attention to who is whispering to who.
  • If you never tell anyone who you are, your role can combo in a very risky way with the Mayor. You might be more confident to execute nobody in final three than anyone else in your position. Even if the Imp is pretending to be the Mayor, and you execute no one, evil hasn't won yet! The Demon still has to kill either you or the other surviving player, and just maybe they'll guess wrong, and you will wake to a second day with just three players alive.

Bluffing as the Soldier

When bluffing as the Soldier, there's a few things you should keep in mind:

  • The Soldier never wakes, and never acts during the day. You would receive no indication that you were ever attacked. You have no information at all to keep track of.
  • The Soldier is an easy bluff, as you don't give any information and your alleged ability explains your longevity as the game goes on. This does not mean you should rest on your laurels though; because you have no information, people may eventually become suspicious of you as the options narrow. A Soldier who is trying to help good (by bluffing as a juicy target like the Fortune Teller for the Demon to kill, for example) can carry more favor than a Soldier sitting quietly.
  • Staying quiet and trying not to draw attention to yourself is the mark of a powerful character... or a Soldier trying to draw the attention of a Demon. Sitting quietly and acting cagey about your ability for a few days makes it look like you are genuinely trying to get targeted.
  • You (or your Demon) can choose to kill an already dead player at night. This will give the illusion that no death actually occurred, allowing you to claim that you were targeted instead.
  • Because it cannot die at night, information characters often can and will bluff as the Soldier. You can gain the trust of a player doing this by "revealing" yourself as the true Soldier, and offering to swap characters with them in order to keep them alive longer while making yourself more of a target. (Bonus: If you have a Poisoner in play, keep this player alive while completely undermining their ability!)
  • The Soldier cannot die at night (unless poisoned or actually the Drunk). If you die, you'd best have a good explanation ready for why that happened!