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Duchess: Difference between revisions

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[[File:icon_duchess.png|250px]]
<p class='flavour'>"We shall entertain between the hours of 6 and 7 precisely. Tea at 6:15. Scones at 6:45. Do not be late. Formal wear applies, as always."<p>


<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>
[[File:icon_duchess.png|250px]]
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<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>
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<td>Type</td>
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<td>[[Character Types#Fabled|Fabled]]</td>
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<td>Type</td>
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<td>[[Character Types#Traveller|Traveller]]</td>
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<p class='flavour'>"We shall entertain between the hours of 6 and 7 precisely. Tea at 6:15. Scones at 6:45. Do not be late. Formal wear applies, as always."</p>
 
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The Duchess adds information to a game that has little information for the good players to go on. (For Script games only)
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== Summary ==
"Each day, 3 players may choose to visit you. At night*, each visitor learns how many visitors are evil, but 1 gets false info."
 
The Duchess adds information to a game that has little information for the good players to go on.
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*
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== How to Run ==
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== Character Text ==
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"Each day, 3 players may choose to visit you. At night*, each visitor learns how many visitors are evil, but 1 gets false info."
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== Examples ==
== Examples ==


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The {{Good|Soldier}}, {{Good|Pacifist}}, and {{Good|Sage}} visit the Duchess. The {{Good|Soldier}} and {{Good|Pacifist}} learn a "0.” The {{Good|Sage}} learns a "1.”
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The {{Good|Mutant}}, {{Good|Butler}}, and {{Evil|Po}} visit the Duchess. The {{Good|Mutant}} learns a "1,” the {{Good|Butler}} learns a "2," and the {{Evil|Po}} learns a "1.”
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<div class='example'>
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The {{Good|Soldier}}, {{Good|Pacifist}}, and {{Good|Sage}} visit the {{Fabled|Duchess}}. The {{Good|Soldier}} and {{Good|Pacifist}} learn a "0.” The {{Good|Sage}} learns a "1.”
The {{Evil|Mastermind}}, {{Evil|Imp}}, and {{Good|Minstrel}} visit the Duchess. The {{Evil|Mastermind}} learns a "2,” the {{Evil|Imp}} learns a "1," and the {{Good|Minstrel}} learns a "2.”
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The {{Good|Mutant}}, {{Good|Butler}}, and {{Evil|Po}} visit the {{Fabled|Duchess}}. The {{Good|Mutant}} learns a "1,” the {{Good|Butler}} learns a "2," and the {{Evil|Po}} learns a "1.”
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<div class='example'>
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The {{Evil|Mastermind}}, {{Evil|Imp}}, and {{Good|Minstrel}} visit the {{Fabled|Duchess}}. The {{Evil|Mastermind}} learns a "2,” the {{Evil|Imp}} learns a "1," and the {{Good|Minstrel}} learns a "2.”
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== Explanation ==
== Explanation ==


Sometimes, you may want to create a character list using the Script tool that has hardly any good characters that gain information directly. Whilst having an abundance of power and a lack of information can be fun for some players, others like something more. The {{Fabled|Duchess}} adds regular information to such a game.
Sometimes, you may want to create a character list using the Script tool that has hardly any good characters that gain information directly. Whilst having an abundance of power and a lack of information can be fun for some players, others like something more. The Duchess adds regular information to such a game.
 
It is the responsibility of the players to decide among themselves which players will be the 3 players to visit. If exactly 3 visitors can not be decided upon, then the Duchess does not act tonight.  


It is the responsibility of the players to decide among themselves which players will be the 3 players to visit. If exactly 3 visitors can not be decided upon, then the {{Fabled|Duchess}} does not act tonight.  
Each player that visits the Duchess learns how many visitors are evil, including themselves. However, 1 visitor will definitely get false information - it is your choice whom. Players that visit the Duchess still get to use their character ability normally. The Duchess does not make their character ability give false information.
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Each player that visits the {{Fabled|Duchess}} learns how many visitors are evil, including themselves. However, 1 visitor will definitely get false information - it is your choice whom. Players that visit the {{Fabled|Duchess}} still get to use their character ability normally. The {{Fabled|Duchess}} does not make their character ability give false information.
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[[Category:Fabled]]
[[Category:Fabled]]

Revision as of 23:42, 22 March 2023

Icon duchess.png Information

Type Traveller

"We shall entertain between the hours of 6 and 7 precisely. Tea at 6:15. Scones at 6:45. Do not be late. Formal wear applies, as always."

Summary

"Each day, 3 players may choose to visit you. At night*, each visitor learns how many visitors are evil, but 1 gets false info."

The Duchess adds information to a game that has little information for the good players to go on.

How to Run

Examples

The Soldier, Pacifist, and Sage visit the Duchess. The Soldier and Pacifist learn a "0.” The Sage learns a "1.”

The Mutant, Butler, and Po visit the Duchess. The Mutant learns a "1,” the Butler learns a "2," and the Po learns a "1.”

The Mastermind, Imp, and Minstrel visit the Duchess. The Mastermind learns a "2,” the Imp learns a "1," and the Minstrel learns a "2.”

Explanation

Sometimes, you may want to create a character list using the Script tool that has hardly any good characters that gain information directly. Whilst having an abundance of power and a lack of information can be fun for some players, others like something more. The Duchess adds regular information to such a game.

It is the responsibility of the players to decide among themselves which players will be the 3 players to visit. If exactly 3 visitors can not be decided upon, then the Duchess does not act tonight.

Each player that visits the Duchess learns how many visitors are evil, including themselves. However, 1 visitor will definitely get false information - it is your choice whom. Players that visit the Duchess still get to use their character ability normally. The Duchess does not make their character ability give false information.