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[[File:icon_duchess.png|250px]]
<p class='flavour'>"We shall entertain between the hours of 6 and 7 precisely. Tea at 6:15. Scones at 6:45. Do not be late. Formal wear applies, as always."<p>


<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>
[[File:icon_duchess.png|250px]]
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<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>
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<td>Type</td>
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<td>[[Character Types#Traveller|Traveller]]</td>
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<td>Type</td>
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<td>[[Character Types#Fabled|Fabled]]</td>
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<td>Artist</td>
<td>Caitlin Murphy</td>
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<p class='flavour'>"We shall entertain between the hours of 6 and 7 precisely. Tea at 6:15. Scones at 6:45. Do not be late. Formal wear applies, as always."</p>
 
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The Duchess adds information to a game that has little information for the good players to go on. (For Script games only)
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== Summary ==
"Each day, 3 players may choose to visit you. At night*, each visitor learns how many visitors are evil, but 1 gets false info."
 
Add the Duchess if your script has too little information or too much misinformation.
* Sometimes, you may want to create a character list using the Script Tool that has hardly any good characters that gain information directly. Whilst having an abundance of abilities and a lack of information can be fun for some players, other players like something more. The Duchess adds regular information to such a game.
* Each player that visits the Duchess learns how many visitors are evil, including themself. However, one visitor of the Storyteller’s choice will get false information.
* Players that visit the Duchess still get to use their ability normally. The Duchess does not make their ability give false information.
* The players decide amongst themselves which players will be the three players to visit. If exactly three visitors cannot be decided upon, then the Duchess does not act tonight.
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== How to Run ==
 
At the start of the game, declare that the Duchess is in play. Add the Duchess token and their reminders to the Grimoire. Each day, any player may volunteer to visit the Duchess tonight.
 
If exactly three players volunteer to visit the Duchess tonight, then mark two of them with a '''VISITOR''' reminder and one of them with a '''FALSE INFO''' reminder. If more or less than three players volunteer to visit, do not add these reminders.
 
At night, wake each player marked '''VISITOR''' or '''FALSE INFO''' one at a time. Show the woken player the Duchess token. If the woken player is marked VISITOR, show them fingers (''0, 1, 2, or 3'') equaling the number of evil players who are marked either '''VISITOR''' or '''FALSE INFO'''. If the woken player is marked '''FALSE INFO''', show them any number of fingers except the correct number. Put the woken player to sleep.


__TOC__
Remove the Duchess at any time, declaring when you do so.
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== Character Text ==
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"Each day, 3 players may choose to visit you. At night*, each visitor learns how many visitors are evil, but 1 gets false info."
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== Examples ==
== Examples ==


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<div class='example'>
The {{Good|Soldier}}, {{Good|Pacifist}}, and {{Good|Sage}} visit the Duchess. The {{Good|Soldier}} and {{Good|Pacifist}} learn a "0.” The {{Good|Sage}} learns a "1.”
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<div class='example'>
The {{Good|Soldier}}, {{Good|Pacifist}}, and {{Good|Sage}} visit the {{Fabled|Duchess}}. The {{Good|Soldier}} and {{Good|Pacifist}} learn a "0.” The {{Good|Sage}} learns a "1.”
The {{Good|Mutant}}, {{Good|Butler}}, and {{Evil|Po}} visit the Duchess. The {{Good|Mutant}} learns a "1,” the {{Good|Butler}} learns a "2," and the {{Evil|Po}} learns a "1.”
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The {{Evil|Mastermind}}, {{Evil|Imp}}, and {{Good|Minstrel}} visit the Duchess. The {{Evil|Mastermind}} learns a "2,” the {{Evil|Imp}} learns a "1," and the {{Good|Minstrel}} learns a "2.”
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<div class='example'>
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The {{Good|Mutant}}, {{Good|Butler}}, and {{Evil|Po}} visit the {{Fabled|Duchess}}. The {{Good|Mutant}} learns a "1,” the {{Good|Butler}} learns a "2," and the {{Evil|Po}} learns a "1.”
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<div class='example'>
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The {{Evil|Mastermind}}, {{Evil|Imp}}, and {{Good|Minstrel}} visit the {{Fabled|Duchess}}. The {{Evil|Mastermind}} learns a "2,” the {{Evil|Imp}} learns a "1," and the {{Good|Minstrel}} learns a "2.”
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== Explanation ==
== Explanation ==


Sometimes, you may want to create a character list using the Script tool that has hardly any good characters that gain information directly. Whilst having an abundance of power and a lack of information can be fun for some players, others like something more. The {{Fabled|Duchess}} adds regular information to such a game.
Sometimes, you may want to create a character list using the Script tool that has hardly any good characters that gain information directly. Whilst having an abundance of power and a lack of information can be fun for some players, others like something more. The Duchess adds regular information to such a game.


It is the responsibility of the players to decide among themselves which players will be the 3 players to visit. If exactly 3 visitors can not be decided upon, then the {{Fabled|Duchess}} does not act tonight.  
It is the responsibility of the players to decide among themselves which players will be the 3 players to visit. If exactly 3 visitors can not be decided upon, then the Duchess does not act tonight.  


Each player that visits the {{Fabled|Duchess}} learns how many visitors are evil, including themselves. However, 1 visitor will definitely get false information - it is your choice whom. Players that visit the {{Fabled|Duchess}} still get to use their character ability normally. The {{Fabled|Duchess}} does not make their character ability give false information.
Each player that visits the Duchess learns how many visitors are evil, including themselves. However, 1 visitor will definitely get false information - it is your choice whom. Players that visit the Duchess still get to use their character ability normally. The Duchess does not make their character ability give false information.
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[[Category:Travellers]]
[[Category:Fabled]]

Latest revision as of 11:28, 8 May 2023

Icon duchess.png Information

Type Fabled
Artist Caitlin Murphy

"We shall entertain between the hours of 6 and 7 precisely. Tea at 6:15. Scones at 6:45. Do not be late. Formal wear applies, as always."

Summary

"Each day, 3 players may choose to visit you. At night*, each visitor learns how many visitors are evil, but 1 gets false info."

Add the Duchess if your script has too little information or too much misinformation.

  • Sometimes, you may want to create a character list using the Script Tool that has hardly any good characters that gain information directly. Whilst having an abundance of abilities and a lack of information can be fun for some players, other players like something more. The Duchess adds regular information to such a game.
  • Each player that visits the Duchess learns how many visitors are evil, including themself. However, one visitor of the Storyteller’s choice will get false information.
  • Players that visit the Duchess still get to use their ability normally. The Duchess does not make their ability give false information.
  • The players decide amongst themselves which players will be the three players to visit. If exactly three visitors cannot be decided upon, then the Duchess does not act tonight.

How to Run

At the start of the game, declare that the Duchess is in play. Add the Duchess token and their reminders to the Grimoire. Each day, any player may volunteer to visit the Duchess tonight.

If exactly three players volunteer to visit the Duchess tonight, then mark two of them with a VISITOR reminder and one of them with a FALSE INFO reminder. If more or less than three players volunteer to visit, do not add these reminders.

At night, wake each player marked VISITOR or FALSE INFO one at a time. Show the woken player the Duchess token. If the woken player is marked VISITOR, show them fingers (0, 1, 2, or 3) equaling the number of evil players who are marked either VISITOR or FALSE INFO. If the woken player is marked FALSE INFO, show them any number of fingers except the correct number. Put the woken player to sleep.

Remove the Duchess at any time, declaring when you do so.

Examples

The Soldier, Pacifist, and Sage visit the Duchess. The Soldier and Pacifist learn a "0.” The Sage learns a "1.”

The Mutant, Butler, and Po visit the Duchess. The Mutant learns a "1,” the Butler learns a "2," and the Po learns a "1.”

The Mastermind, Imp, and Minstrel visit the Duchess. The Mastermind learns a "2,” the Imp learns a "1," and the Minstrel learns a "2.”

Explanation

Sometimes, you may want to create a character list using the Script tool that has hardly any good characters that gain information directly. Whilst having an abundance of power and a lack of information can be fun for some players, others like something more. The Duchess adds regular information to such a game.

It is the responsibility of the players to decide among themselves which players will be the 3 players to visit. If exactly 3 visitors can not be decided upon, then the Duchess does not act tonight.

Each player that visits the Duchess learns how many visitors are evil, including themselves. However, 1 visitor will definitely get false information - it is your choice whom. Players that visit the Duchess still get to use their character ability normally. The Duchess does not make their character ability give false information.