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Barber and Klutz: Difference between pages

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<div id='character-details'>
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[[File:icon_barber.png|250px]]
[[File:icon_klutz.png|250px]]
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>


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<p class='flavour'>"I will never forget her. Never."</p>
<p class='flavour'>"Oops."</p>
<span style="display: block; color: black; font-size: 20px; text-align: center;">Appears in</span>
<span style="display: block; color: black; font-size: 20px; text-align: center;">Appears in</span>
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<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 20px;">Cult of the Clocktower Episode</span>
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 20px;">Cult of the Clocktower Episode</span>
<span style="display: block; color: black; font-size: 14px; text-align: center;">by Andrew Nathenson</span>
<span style="display: block; color: black; font-size: 14px; text-align: center;">by Andrew Nathenson</span>
<div style='padding-bottom: 10px' class="html5audio" data-file="https://anchor.fm/s/daf1f9c/podcast/play/19924261/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2020-8-21%2F109882967-44100-2-5ae5446e9feb3.m4a">You need to enable JavaScript to play this audio</div>
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<div class="small-12 large-6 columns">
== Summary ==
== Summary ==
"If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters."
"When you learn that you died, publicly choose 1 alive player: if they are evil, your team loses."


The Barber allows the Demon to swap any 2 player's characters.
The Klutz might accidentally lose the game for their team, unless they are clever.
* The players’ alignments stay the same when they swap characters. Each player learns which character they become.
* When the Klutz dies, they must declare a player. They may take a few minutes to do so—after all, it’s a big decision, and other players may give advice on who to choose, but it is always the Klutz’s decision. If they choose an evil player, the game ends immediately and the good team loses. If they choose a good player, nothing happens and the game continues.
* The Demon may choose not to swap players.
* It is not the Storyteller’s responsibility to prompt the Klutz to declare they are the Klutz and choose a player. The Klutz must do this shortly after they learn that they are dead. Deliberately not doing so is considered cheating.
* If a player becomes a new character, they gain the new ability, even if it was a “you start knowing” ability or a “once per game” ability that the original character already used.
* If there is more than one living Demon, the Storyteller chooseswhich Demon makes the swap.
* The Demon may choose themself to swap.
* The Demon may not choose another Demon player to swap.
* If a player dies then becomes the Barber, the Demon may not swap two players’ characters tonight.
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== How to Run ==
== How to Run ==


If the Barber dies, mark them with the '''HAIRCUTS TONIGHT''' reminder.
When the Klutz player is declared dead, they must declare that they are the Klutz and then point at any player. (''Give them time.'') If they choose an evil player, the game ends and the evil team wins. If they choose a good player, the game continues.


During that night, wake the Demon. Show them the '''THIS CHARACTER SELECTED YOU''' info token, then the Barber token. The Demon either shakes their head no or points to two players. Put the Demon to sleep. Remove the '''HAIRCUTS TONIGHT''' reminder.
In the strange situation where the Klutz is evil and chooses an evil player, then the game ends and the good team wins instead.
 
If the Demon pointed to two players, swap the character tokens of the chosen players. One at a time, wake each swapped player, show them the '''YOU ARE''' info token and their new character token, then put them to sleep. If a player’s alignment does not match the color of their character token, turn it upside-down.


<div class="example" style="color: #5d2123; font-style: italic; font-family: GoudyOldStyle;">
<div class="example" style="color: #5d2123; font-style: italic; font-family: GoudyOldStyle;">
If a good player becomes a Minion or Demon, or an evil player becomes a Townsfolk or Outsider, you may wish to remind them that their alignment has not changed.
If the Klutz player doesn’t realize that they must choose a player when they die, privately remind them. New players may not understand how their character works.
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<div class='example'>
<div class='example'>
The Barber dies. The Demon considers swapping the {{Good|Clockmaker}} and the {{Good|Juggler}}, but then does nothing.
The Klutz dies by execution. After much yelling and confusion, the Klutz chooses a player—who is secretly the {{Good|Seamstress}}. Night falls, and the game continues.
</div>
 
<div class='example'>
The Barber dies. The Demon swaps the alive {{Good|Snake Charmer}} with the dead Barber. Now, there is an alive Barber and a dead {{Good|Snake Charmer}}.
</div>
 
<div class='example'>
The Barber dies. The {{Evil|Vortox}} swaps themself with an alive {{Evil|Witch}}.
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<div class='example'>
<div class='example'>
The Barber dies. The {{Evil|Vigormortis}} swaps themself with a dead {{Good|Sweetheart}}. The old {{Evil|Vigormortis}} is now the evil {{Good|Sweetheart}}. Because the {{Evil|Pit-Hag}} created a good Demon during the previous night, the game continues.
The Demon kills Dave, the Klutz. In the morning, when the Storyteller informs the group that Dave is dead, Dave says "Ok everybody, I was the Klutz" and after discussion for a few minutes, Dave publicly chooses the player that is the Demon. The game ends immediately and evil rejoices.
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== Tips & Tricks ==
== Tips & Tricks ==


* Don't die! Your death will immediately give the evil team a massive advantage - they have a wealth of options available to them with your swapping ability, and will definitely utilize them to undermine the good team as much as possible.
* Like nearly all Outsiders in Sects & Violets, you should avoid dying if at all possible. Your ability is particularly nasty as it can end the game if you choose poorly, but it only becoming an issue if you actually die!


* Bluff as an undesirable target for the demon. To increase your chances of survival, claim to be a character that the demon wouldn't want to touch - this can be a character like the {{Good|Sage}}, who the demon wants to avoid at all costs, or characters like the {{Good|Artist}} and {{Good|Juggler}} who have used their abilities already. If the demon thinks you are low priority, they'll focus on other targets, allowing you to avoid death. (Note that it may be to your benefit to reveal your true identity to one or two people secretly so they know whatever 'information' you're offering is not true).
* If the good team is floundering, you ''can'' die deliberately and confirm someone as good by choosing them. Your ability yields incredibly powerful information for incredibly high risk. Knowing for sure that someone is good allows you to trust them completely, a very rare thing in this edition! Similar to the {{Good|Snake Charmer}}, your information can also not be interfered with by the {{Evil|Vortox}}, meaning that you suspect that demon is in play, you don't have to worry about your information being false. ('''Note:''' While this all sounds incredibly useful and even tempting, remember that choosing carelessly will lose you the game!)


* If you die, you should come out, but maybe not immediately. It's important for people to know that a Barber swap has taken place, but if you wait a few minutes, most good players will come out and let you know that they've had their characters changed. If you reveal ''after'' someone has come out as changed, you will look a lot more credible.
* Before you die, work with the other players and try to find one alive player you believe is good, so you have a safe choice to pick in the event you accidentally die. (It's up to you if you want to reveal your identity before death to this player - if you do, they may be more inclined to trust you while you're both alive. If you don't, your choice will be more of a surprise, but it will look less like you're colluding with that player. It all depends on how the group is leaning right now.)


* Deliberately dying might be viable in certain games - for example, if you have a good idea who all evil players are, OR if you're certain that most evil players are dead. These conditions block the most difficult Barber swap to detect (two evil players swapping characters), meaning the demon is more likely to try and swap good players (confirming you), or no players (thus minimize your effect on the game).
* Don't pick players who are doubling up their character claim with another player - in most cases, a double up means one of the two is evil, which gives you a 50/50 chance to lose! This includes the {{Evil|Evil Twin}} and their good twin, since it is very difficult to tell for sure which one is actually evil. Aim for players with unique character claims instead.


* If you are a good player and your character changes on the night that the Barber died, it is usually best to tell the town as soon as possible, since you confirm the existence of the Barber, and can help you find the person you were swapped with. Unless you were swapped with an evil player, the other player will probably also want to come out, and then you know you can trust that person!
* If the group is keen to execute you, you can pre-empt the voting by loudly proclaiming which player you WILL choose as the Klutz after you die. If the group thinks that this player might be evil, they are less likely to kill you, which helps the good team. After this, if the Demon doesn't kill you that night, it probably means that the Demon did not want to kill you because it knows that you would choose a good player anyway.


* Help, I'm the demon and the Barber just died! The Barber's ability is very versatile and powerful, but it can be tricky to use, especially when you kill them unexpectedly! Here's a few options for the caught-off guard demon:
* If you die, and choose a player, and the game does not end, you can be almost certain that that player is good. Since the Klutz is not affected by the {{Evil|Vortox}}, the {{Evil|No Dashii}}, and probably not by the {{Good|Sweetheart}} or {{Good|Philosopher}}, then you can safely assume that you are not drunk or poisoned.
** Swap two evil players. In nearly all cases, you're doing this to move the demon to another evil player, thus invalidating information from all sorts of good characters (including the {{Good|Flowergirl}}, {{Good|Savant}}, and even the {{Good|Dreamer}}). A well timed move of the demon can completely throw the good team off your trail.
** Swap two good players! Keeping in mind that you can swap alive and dead players this way, you can use this to disable a troublesome {{Good|Philosopher}} or {{Good|Sage}}, among many other difficult characters... simply by swapping them with the newly dead Barber. You can also swap a known {{Good|Mutant}} to put a player in a difficult position where they cannot easily admit the swap has taken place. Finally, you can just swap two random players to create confusion! '''Be aware:''' Good players will obviously know that they've been swapped, and swapped players will know each others' characters and be able to trust each other. Make sure that neutralizing that troublesome townsfolk is worth the new information!
** Swap an evil and a good player. This is usually not a good idea, since a good player with an evil ability can cause team evil a lot of damage. A good {{Evil|Witch}}, or a good {{Evil|Cerenovus}}, for example, are dangerous. However, they may be so dangerous to both sides that the good team decides to execute a good player that becomes an evil character and talks about it. However, it works both ways. If the evil team can gain a good player's ability that can be used against them, it can be devastating. For example, an evil player becoming a {{Good|Sweetheart}}, {{Good|Philosopher}} or {{Good|Snake Charmer}} can be awesome.
** Sometimes, it is best to do nothing at all when a Barber dies. If you have no good characters that you feel like swapping, and you are happy with which evil players are which evil characters, simply do nothing. Since this choice has no game effect, this keeps your position strong, and either makes the Barber look like they are lying, or makes it look like the Demon and Minion swapped characters. Either way, this is false information to distract and confuse the good team.
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<div class="small-12 large-12 columns" style="padding-right: 0;">
== Bluffing as the Barber ==
== Bluffing as the Klutz ==
 
When bluffing as the Klutz, there are a few things you should keep in mind:


When bluffing as the Barber, there are a few things you should keep in mind:
* Die! Getting yourself killed and then claiming to be the Klutz can be a game-changer. Some evil characters even naturally result in dead evil players as the game proceeds, which makes the Klutz an even more viable bluff than usual. If you are a {{Evil|Fang Gu}} that just passed on their ability, or a minion who was just killed by their {{Evil|Vigormortis}}, go all in and give the good team a real fright.


* Real Barbers often don't reveal they are the Barber. Stay silent about your character, or bluff as a different character, whilst you are still alive.
* When you "choose a player" as the Klutz, you have a few options:
** Choose a player that you know to be good, and that the group thinks is good - this will endear you to the player in question, and make you look more trustworthy to the group, which in turn means people will listen to you, your lies, and your misinformation.
** If your Klutz claim is solid and believed, choose a player you know to be evil - since the group believes you, they will believe that this player is good, and they will be protected from scrutiny for at least a while!
** If your Klutz claim is dubious, choose a player that you know is good but the group is uncertain about. This will lump this player in with you for the rest of the game, and if you come out under fire as actually evil, so will they.
** Finally, if your Klutz claim is dubious and your group is savvy to the idea that you would try and drag a good player down with you, double bluff them by picking an evil player, making them look good at your expense. The more you insist they're evil, the more the group will insist they're good!


* Alternatively, just come out early and say you are the Barber. Players will still probably want to keep you alive. It's not a big deal either way.
* The Klutz is a good back-up bluff. Either stay quiet about your role or bluff as a different character, and then admit you are the Klutz ''later''. Since this is what a real Klutz would do, you will be more believable than if you simply came out as the Klutz without any fanfare.  


* If you die, obviously no good player's character's will be swapped, so no good players will be telling the group that their characters swapped. If you die, you will need to convince the group that either the Demon did not swap any characters, or the Demon swapped two evil players.
* A fun option for players fond of the long game is to tell one or two players in private that you are the Klutz while bluffing as something else publicly. This is a great way to build up trust with good players, as you can argue this secret reveal is because you trust them ''not'' to kill you. Players like to be trusted, and until they have information that cast suspicion on your claim will likely be inclined to return the favor. You can then have all sorts of fun - for example, get these players spreading misinformation on your behalf, confusing the available information while you barely lift a finger!


* Coordinated double punch! If you die in a game with 2 other evil players, have them claim that their characters are swapped. This makes you look super trustworthy as the Barber, and they look even better. For example, you are the {{Evil|Witch}}, claiming to be the Barber, and you die. The following day, the {{Evil|Vigormortis}} and the {{Evil|Pit-Hag}}, who were claiming to be the {{Good|Dreamer}} and the {{Good|Sage}}, tell the group that their characters swapped, that they are now the {{Good|Sage}} and the {{Good|Dreamer}}. Game. Set. Match.
* Revealing you're the Klutz while still alive isn't optimal, but there's a couple of scenarios where it can become very necessary. For example, you might simply be trying to avoid execution! Another clever reason is when you are faced with a scenario where the number of publicly revealed Outsiders equals the number of Outsiders that are meant to be in the game - this gives the good team a lot of information about what sort of evil is in play, and makes those Outsiders trustworthy good players. By revealing yourself, you muddy the narrative, making all Outsiders in the game look dubious ''and'' introduce the idea that the demon is the {{Evil|Fang Gu}}. Finally, it's probably for the best to "reveal" near the end of the game, preferably on final day if the good team don't pressure you too much - it doesn't make much sense to hide when you no longer "fear" being killed by the demon!


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Revision as of 14:48, 2 April 2023

Icon klutz.png Information

Type Outsider
Artist Aidan Roberts

"Oops."

Appears in Logo sects and violets.png

Cult of the Clocktower Episode by Andrew Nathenson

You need to enable JavaScript to play this audio

Summary

"When you learn that you died, publicly choose 1 alive player: if they are evil, your team loses."

The Klutz might accidentally lose the game for their team, unless they are clever.

  • When the Klutz dies, they must declare a player. They may take a few minutes to do so—after all, it’s a big decision, and other players may give advice on who to choose, but it is always the Klutz’s decision. If they choose an evil player, the game ends immediately and the good team loses. If they choose a good player, nothing happens and the game continues.
  • It is not the Storyteller’s responsibility to prompt the Klutz to declare they are the Klutz and choose a player. The Klutz must do this shortly after they learn that they are dead. Deliberately not doing so is considered cheating.

How to Run

When the Klutz player is declared dead, they must declare that they are the Klutz and then point at any player. (Give them time.) If they choose an evil player, the game ends and the evil team wins. If they choose a good player, the game continues.

In the strange situation where the Klutz is evil and chooses an evil player, then the game ends and the good team wins instead.

If the Klutz player doesn’t realize that they must choose a player when they die, privately remind them. New players may not understand how their character works.

Examples

The Klutz dies by execution. After much yelling and confusion, the Klutz chooses a player—who is secretly the Seamstress. Night falls, and the game continues.

The Demon kills Dave, the Klutz. In the morning, when the Storyteller informs the group that Dave is dead, Dave says "Ok everybody, I was the Klutz" and after discussion for a few minutes, Dave publicly chooses the player that is the Demon. The game ends immediately and evil rejoices.

Tips & Tricks

  • Like nearly all Outsiders in Sects & Violets, you should avoid dying if at all possible. Your ability is particularly nasty as it can end the game if you choose poorly, but it only becoming an issue if you actually die!
  • If the good team is floundering, you can die deliberately and confirm someone as good by choosing them. Your ability yields incredibly powerful information for incredibly high risk. Knowing for sure that someone is good allows you to trust them completely, a very rare thing in this edition! Similar to the Snake Charmer, your information can also not be interfered with by the Vortox, meaning that you suspect that demon is in play, you don't have to worry about your information being false. (Note: While this all sounds incredibly useful and even tempting, remember that choosing carelessly will lose you the game!)
  • Before you die, work with the other players and try to find one alive player you believe is good, so you have a safe choice to pick in the event you accidentally die. (It's up to you if you want to reveal your identity before death to this player - if you do, they may be more inclined to trust you while you're both alive. If you don't, your choice will be more of a surprise, but it will look less like you're colluding with that player. It all depends on how the group is leaning right now.)
  • Don't pick players who are doubling up their character claim with another player - in most cases, a double up means one of the two is evil, which gives you a 50/50 chance to lose! This includes the Evil Twin and their good twin, since it is very difficult to tell for sure which one is actually evil. Aim for players with unique character claims instead.
  • If the group is keen to execute you, you can pre-empt the voting by loudly proclaiming which player you WILL choose as the Klutz after you die. If the group thinks that this player might be evil, they are less likely to kill you, which helps the good team. After this, if the Demon doesn't kill you that night, it probably means that the Demon did not want to kill you because it knows that you would choose a good player anyway.
  • If you die, and choose a player, and the game does not end, you can be almost certain that that player is good. Since the Klutz is not affected by the Vortox, the No Dashii, and probably not by the Sweetheart or Philosopher, then you can safely assume that you are not drunk or poisoned.

Bluffing as the Klutz

When bluffing as the Klutz, there are a few things you should keep in mind:

  • Die! Getting yourself killed and then claiming to be the Klutz can be a game-changer. Some evil characters even naturally result in dead evil players as the game proceeds, which makes the Klutz an even more viable bluff than usual. If you are a Fang Gu that just passed on their ability, or a minion who was just killed by their Vigormortis, go all in and give the good team a real fright.
  • When you "choose a player" as the Klutz, you have a few options:
    • Choose a player that you know to be good, and that the group thinks is good - this will endear you to the player in question, and make you look more trustworthy to the group, which in turn means people will listen to you, your lies, and your misinformation.
    • If your Klutz claim is solid and believed, choose a player you know to be evil - since the group believes you, they will believe that this player is good, and they will be protected from scrutiny for at least a while!
    • If your Klutz claim is dubious, choose a player that you know is good but the group is uncertain about. This will lump this player in with you for the rest of the game, and if you come out under fire as actually evil, so will they.
    • Finally, if your Klutz claim is dubious and your group is savvy to the idea that you would try and drag a good player down with you, double bluff them by picking an evil player, making them look good at your expense. The more you insist they're evil, the more the group will insist they're good!
  • The Klutz is a good back-up bluff. Either stay quiet about your role or bluff as a different character, and then admit you are the Klutz later. Since this is what a real Klutz would do, you will be more believable than if you simply came out as the Klutz without any fanfare.
  • A fun option for players fond of the long game is to tell one or two players in private that you are the Klutz while bluffing as something else publicly. This is a great way to build up trust with good players, as you can argue this secret reveal is because you trust them not to kill you. Players like to be trusted, and until they have information that cast suspicion on your claim will likely be inclined to return the favor. You can then have all sorts of fun - for example, get these players spreading misinformation on your behalf, confusing the available information while you barely lift a finger!
  • Revealing you're the Klutz while still alive isn't optimal, but there's a couple of scenarios where it can become very necessary. For example, you might simply be trying to avoid execution! Another clever reason is when you are faced with a scenario where the number of publicly revealed Outsiders equals the number of Outsiders that are meant to be in the game - this gives the good team a lot of information about what sort of evil is in play, and makes those Outsiders trustworthy good players. By revealing yourself, you muddy the narrative, making all Outsiders in the game look dubious and introduce the idea that the demon is the Fang Gu. Finally, it's probably for the best to "reveal" near the end of the game, preferably on final day if the good team don't pressure you too much - it doesn't make much sense to hide when you no longer "fear" being killed by the demon!