Actions

Duchess

From Blood on the Clocktower Wiki

Revision as of 23:45, 22 March 2023 by Administrator (talk | contribs)

Icon duchess.png Information

Type Fabled

"We shall entertain between the hours of 6 and 7 precisely. Tea at 6:15. Scones at 6:45. Do not be late. Formal wear applies, as always."

Summary

"Each day, 3 players may choose to visit you. At night*, each visitor learns how many visitors are evil, but 1 gets false info."

The Duchess adds information to a game that has little information for the good players to go on.

How to Run

Examples

The Soldier, Pacifist, and Sage visit the Duchess. The Soldier and Pacifist learn a "0.” The Sage learns a "1.”

The Mutant, Butler, and Po visit the Duchess. The Mutant learns a "1,” the Butler learns a "2," and the Po learns a "1.”

The Mastermind, Imp, and Minstrel visit the Duchess. The Mastermind learns a "2,” the Imp learns a "1," and the Minstrel learns a "2.”

Explanation

Sometimes, you may want to create a character list using the Script tool that has hardly any good characters that gain information directly. Whilst having an abundance of power and a lack of information can be fun for some players, others like something more. The Duchess adds regular information to such a game.

It is the responsibility of the players to decide among themselves which players will be the 3 players to visit. If exactly 3 visitors can not be decided upon, then the Duchess does not act tonight.

Each player that visits the Duchess learns how many visitors are evil, including themselves. However, 1 visitor will definitely get false information - it is your choice whom. Players that visit the Duchess still get to use their character ability normally. The Duchess does not make their character ability give false information.