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== Ability text changes ==
== Ability text changes ==
=== King ===
=== King ===
* '''Previous''': {{Good|King}} (Townsfolk): Each night, if the dead outnumber the living, you learn 1 alive character. The Demon knows who you are.
* '''Previous''': {{Good|King}}: Each night, if the dead outnumber the living, you learn 1 alive character. The Demon knows who you are.
* '''Current''': {{Good|King}} (Townsfolk): Each night, if the dead equal or outnumber the living, you learn 1 alive character. The Demon knows who you are.
* '''Current''': {{Good|King}}: Each night, if the dead equal or outnumber the living, you learn 1 alive character. The Demon knows who you are.
 
== Almanac changes ==
== Almanac changes ==
=== Goblin ===
=== Goblin ===

Revision as of 16:41, 15 May 2024

Since experimental characters do not yet have a home script, some character descriptions, jinxes, and almanac entries may be updated to resolve an issue with the way that character works, or to make it more fun.

Changes are released in conjunction with regular updates to the official app, and will be updated on the wiki accordingly. These updates may be modified or updated again in the future. This page is a record of all changes made from May 2024.

May 15th 2024

Ability text changes

King

  • Previous: King: Each night, if the dead outnumber the living, you learn 1 alive character. The Demon knows who you are.
  • Current: King: Each night, if the dead equal or outnumber the living, you learn 1 alive character. The Demon knows who you are.

Almanac changes

Goblin

  • The Goblin now has a rulebook entry in the experimental almanac.

Jinxes

Pit-Hag

  • Pit-Hag / Cult Leader: If the Pit-Hag turns an evil player into the Cult Leader, they can't turn good due to their own ability.
  • Pit-Hag / Goon: If the Pit-Hag turns an evil player into the Goon, they can't turn good due to their own ability.
  • Pit-Hag / Politician: If the Pit-Hag turns an evil player into the Politician, they can't turn good due to their own ability.

Politician

Spy

  • Spy / Damsel: If the Spy is (or has been) in play, the Damsel is poisoned.

Summoner

  • Summoner / Courtier: If the Summoner is drunk on the 3rd night, the Summoner chooses which Demon, but the Storyteller chooses which player.
  • Summoner / Engineer: If the Engineer removes a Summoner from play before that Summoner uses their ability, the Summoner uses their ability immmediately.
  • Summoner / Hatter: The Summoner cannot create an in-play Demon. If the Summoner creates a not-in-play Demon, deaths tonight are arbitrary.
  • Summoner / Kazali: The Summoner cannot create an in-play Demon. If the Summoner creates a not-in-play Demon, deaths tonight are arbitrary.
  • Summoner / Pit-Hag: The Summoner cannot create an in-play Demon. If the Summoner creates a not-in-play Demon, deaths tonight are arbitrary.
  • Summoner / Pukka: The Summoner may choose a player to become the Pukka on the 2nd night.
  • Summoner / Riot: If the Summoner creates Riot, all Minions become Riot.
  • Summoner / Zombuul: If the Summoner turns a dead player into the Zombuul, the Storyteller treats that player as a Zombuul that has died once.

Widow

  • Widow / Damsel: If the Widow is (or has been) in play, the Damsel is poisoned.

Miscellaneous

Teensyville

  • Teensyville scripts now have 6 Townsfolk, 2 Outsiders, 2 Minions, and 2 Demons.