Changelog/150524: Difference between revisions
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(Created page with "== Ability text changes == === King === * '''Previous''': {{Good|King}} (Townsfolk): Each night, if the dead outnumber the living, you learn 1 alive character. The Demon knows who you are. * '''Current''': {{Good|King}} (Townsfolk): Each night, if the dead equal or outnumber the living, you learn 1 alive character. The Demon knows who you are. == Almanac changes == === Goblin === * The {{Evil|Goblin}} now has a rulebook entry in the experimental almanac. == Jinxes == =...") |
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* {{Evil|Summoner}} / {{Evil|Riot}}: If the Summoner creates Riot, all Minions become Riot. | * {{Evil|Summoner}} / {{Evil|Riot}}: If the Summoner creates Riot, all Minions become Riot. | ||
* {{Evil|Summoner}} / {{Evil|Zombuul}}: If the Summoner turns a dead player into the Zombuul, the Storyteller treats that player as a Zombuul that has died once. | * {{Evil|Summoner}} / {{Evil|Zombuul}}: If the Summoner turns a dead player into the Zombuul, the Storyteller treats that player as a Zombuul that has died once. | ||
== Widow == | === Widow === | ||
* {{Evil|Widow}} / Damsel: If the Widow is (or has been) in play, the Damsel is poisoned. | * {{Evil|Widow}} / Damsel: If the Widow is (or has been) in play, the Damsel is poisoned. | ||
Latest revision as of 10:14, 15 May 2024
Ability text changes
King
- Previous: King (Townsfolk): Each night, if the dead outnumber the living, you learn 1 alive character. The Demon knows who you are.
- Current: King (Townsfolk): Each night, if the dead equal or outnumber the living, you learn 1 alive character. The Demon knows who you are.
Almanac changes
Goblin
- The Goblin now has a rulebook entry in the experimental almanac.
Jinxes
Pit-Hag
- Pit-Hag / Cult Leader: If the Pit-Hag turns an evil player into the Cult Leader, they can't turn good due to their own ability.
- Pit-Hag / Goon: If the Pit-Hag turns an evil player into the Goon, they can't turn good due to their own ability.
- Pit-Hag / Politician: If the Pit-Hag turns an evil player into the Politician, they can't turn good due to their own ability.
Politician
- Politician / Vizier: The Politician might register as evil to the Vizier.
Spy
Summoner
- Summoner / Courtier: If the Summoner is drunk on the 3rd night, the Summoner chooses which Demon, but the Storyteller chooses which player.
- Summoner / Engineer: If the Engineer removes a Summoner from play before that Summoner uses their ability, the Summoner uses their ability immmediately.
- Summoner / Hatter: The Summoner cannot create an in-play Demon. If the Summoner creates a not-in-play Demon, deaths tonight are arbitrary.
- Summoner / Kazali: The Summoner cannot create an in-play Demon. If the Summoner creates a not-in-play Demon, deaths tonight are arbitrary.
- Summoner / Pit-Hag: The Summoner cannot create an in-play Demon. If the Summoner creates a not-in-play Demon, deaths tonight are arbitrary.
- Summoner / Pukka: The Summoner may choose a player to become the Pukka on the 2nd night.
- Summoner / Riot: If the Summoner creates Riot, all Minions become Riot.
- Summoner / Zombuul: If the Summoner turns a dead player into the Zombuul, the Storyteller treats that player as a Zombuul that has died once.
Widow
- Widow / Damsel: If the Widow is (or has been) in play, the Damsel is poisoned.
Miscellaneous
Teensyville
- Teensyville scripts now have 6 Townsfolk, 2 Outsiders, 2 Minions, and 2 Demons.