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Changelog and Vortox: Difference between pages

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Since experimental characters do not yet have a home script, some character descriptions, jinxes, and almanac entries may be updated to resolve an issue with the way that character works, or to make it more fun.
__NOTOC__
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Changes are released in conjunction with regular updates to the official app, and will be updated on the wiki accordingly. These updates may be modified or updated again in the future. This page is a record of all changes made from May 2024.
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{{TOClimit|2}}
<div id='character-details'>
= January 17th 2025 =


== Ability text changes ==
[[File:icon_vortox.png|250px]]
=== Vizier ===
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>
* Previous → All players know you are the Vizier. You can not die during the day. If good voted, you may choose to execute immediately.
* Current → All players know you are the Vizier. You cannot die during the day. If good voted, you may choose to execute immediately.


=== Organ Grinder ===
<table style="width: 90%; margin: 0 auto;">
* Previous → All players keep their eyes closed when voting and the vote tally is secret. Each night, choose if you are drunk or not.
<tr>
* Current → All players keep their eyes closed when voting and the vote tally is secret. Each night, choose if you are drunk until dusk.
<td>Type</td>
<td>[[Character Types#Demon|Demon]]</td>
</tr>
<tr>
<td>Artist</td>
<td>Anica Kelsen</td>
</tr>
</table>


= January 3rd 2025 =
<p class='flavour'>"Black is White. Right is Wrong. Left is Right. Up is Long. Down is Sight. Short is Blind. Follow me. Answers find."</p>
<span style="display: block; color: black; font-size: 20px; text-align: center;">Appears in</span>
[[File:logo_sects_and_violets.png|100px|link=Sects & Violets]]


== New characters ==
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 20px;">Cult of the Clocktower Episode</span>
=== Your wish is my command ===
<span style="display: block; color: black; font-size: 14px; text-align: center;">by Andrew Nathenson</span>
Genies are overrated. Welcome the {{Evil|Wizard}}.
<div style='padding-bottom: 10px' class="html5audio" data-file="https://anchor.fm/s/daf1f9c/podcast/play/21970647/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2020-10-2%2F124473139-44100-2-3ca08b145be9d.m4a">You need to enable JavaScript to play this audio</div>


=  December 6th 2024 =
</div>


== New characters ==
<div id='jinxes'>
=== Knock-knock, open up the door, it's real ===
Start counting Outsiders. Welcome the {{Evil|Xaan}}.


== Ability text changes ==
<span style="display: block; color: black; font-size: 18px; text-align: center; margin-top: 10px; text-transform: uppercase; font-family: Dumbledor;">
Related Jinxes <span style="cursor: pointer; color: #5C1F22;" id="jinx-toggle">(Open)</span>
</span>
<table style="width: 90%; margin: 0 auto;">
{{Jinx|Banshee|banshee|Good|If the Vortox is in play and the Demon kills the Banshee, the players still learn that the Banshee has died.}}
</table>


=== Alchemist ===
</div>
* Previous → You have a not-in-play Minion ability.
* Current → You have a Minion ability. When using this, the Storyteller may prompt you to choose differently.


=== Al-Hadikhia ===
</div>
* Previous → Each night*, choose 3 players (all players learn who): each silently chooses to live or die, but if all live, all die.
* Current → Each night*, you may choose 3 players (all players learn who): each silently chooses to live or die, but if all live, all die.


=== Riot ===
<div class="small-12 large-9 large-pull-3 columns">
* Previous → Nominees die, but may nominate again immediately (on day 3, they must). After day 3, evil wins. [All Minions are Riot]
* Current → On day 3, Minions become Riot & nominees die but nominate an alive player immediately. This must happen.


== Updated Jinxes ==
<div class="row">


=== Jinx list recalibration. ===
<div class="small-12 large-6 columns">
The jinx list has been recalibrated. This has been done to result in a cleaner presentation, and it will be easier to remember which characters are jinxed. You can see the recalibrated list on the {{Fabled|Djinn}} page.
== Summary ==
"Each night*, choose a player: they die. Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins."


=== Riot / Leviathan ===
The Vortox makes all information false.
All Riot and most Leviathan jinxes have been updated, or removed.
* Anytime a Townsfolk player gets information from their ability, they get false information. Even if they are drunk or poisoned, it must be false.
* The Vortox does not affect information gained by other means, such as when the Storyteller explains the rules, or when a player’s character or alignment changes.
* When night falls, if nobody was executed today, evil wins. Exiling a Traveller does not count.
</div>


= November 8th 2024 =
<div class="small-12 large-6 columns" style="padding-right: 0;">


== Ability text changes ==
== How to Run ==


=== Alsaahir ===
While the Vortox is alive, you must give false information whenever a Townsfolk ability prompts you to give information.
* Previous → Once per day, if you publicly guess which players are Minion(s) and which are Demon(s), good wins.
* Current → Each day, if you publicly guess which players are Minion(s) and which are Demon(s), good wins.


=== Damsel ===
Each night except the first, wake the Vortox. They point at any player. That player '''dies''' - mark them with the '''DEAD''' reminder. Put the Vortox to sleep.
* Previous → All Minions know you are in play. If a Minion publicly guesses you (once), your team loses.
* Current → All Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses.


=== Farmer ===
Each dusk, if no player was executed today, the game ends and the evil team wins.
* Previous → If you die at night, an alive good player becomes a Farmer.
</div>
* Current → When you die at night, an alive good player becomes a Farmer.


=== King ===
</div>
* Previous → Each night, if the dead equal or outnumber the living, you learn 1 alive character. The Demon knows who you are.
* Current → Each night, if the dead equal or outnumber the living, you learn 1 alive character. The Demon knows you are the King.


=== Nightwatchman ===
<div class='row'>
* Previous → Once per game, at night, choose a player: they learn who you are.
* Current → Once per game, at night, choose a player: they learn you are the Nightwatchman.


=== Plague Doctor ===
<div class="small-12 large-12 columns" style="padding-right: 0;">
* Previous → If you die, the Storyteller gains a Minion ability.
* Current → When you die, the Storyteller gains a Minion ability.


=== Snitch ===
== Examples ==
* Previous → Minions start knowing 3 not-in-play characters.
* Current → Each Minion gets 3 bluffs.


=== Vizier ===
<div class='example'>
* Previous → All players know who you are. You can not die during the day. If good voted, you may choose to execute immediately.
The Vortox kills the {{Good|Sage}}. The {{Good|Sage}} learns two players, both of which are not Demons.
* Current → All players know you are the Vizier. You can not die during the day. If good voted, you may choose to execute immediately.
</div>


== New Jinxes ==
<div class='example'>
=== Cannibal ===
Nobody voted or nominated today, but the {{Good|Mutant}} is executed. That night, both the {{Good|Flowergirl}} and the {{Good|Town Crier}} learn a "yes.
* {{Good|Cannibal }} / {{Good|Poppy Grower}}: If the Cannibal eats the Poppy Grower, then dies or loses the Poppy Grower ability, the Demon and Minions learn each other that night.
</div>


== Removed Jinxes ==
<div class='example'>
=== Lycanthrope / Gambler ===
The {{Good|Savant}} is in play, and learns two pieces of information each day. Both are false. That night, the {{Good|Dreamer}} chooses a player who is the {{Good|Savant}}, and learns that player is either the {{Good|Philosopher}} or the {{Evil|No Dashii}}.
* {{Good|Lycanthrope}} & {{Good|Gambler}} are no longer jinxed.
</div>


= November 1st 2024 =
<div class='example'>
The {{Evil|Pit-Hag}} turns the {{Good|Juggler}} into the {{Evil|Witch}}. The {{Good|Juggler}} learns that they are now the good {{Evil|Witch}}, because this information comes from the {{Evil|Pit-Hag}}'s ability, not a Townsfolk's ability.
</div>


== New characters ==
<div class='example'>
=== Gnome ===
Today, a player died from the {{Evil|Witch}}, two Travellers were exiled, 5 nominations happened, but nobody was executed. Evil wins.
GNOME MERCY! Welcome the {{Traveler|Gnome}}.
</div>


== Ability text changes ==
</div>
=== Boomdandy ===
* Previous → If you are executed, all but 3 players die. 1 minute later, the player with the most players pointing at them, dies.
* Current → If you are executed, all but 3 players die. After a 10 to 1 countdown, the player with the most players pointing at them, dies.


=== Lycanthrope ===
</div>
* Previous → Each night*, choose an alive player: if good, they die, but they are the only player that can die tonight.
* Current → Each night*, choose an alive player. If good, they die & the Demon doesn’t kill tonight. One good player registers as evil.


== Removed Jinxes ==
<div class='row'>
=== Organ Grinder ===
* {{Evil|Organ Grinder}} & {{Evil|Lil' Monsta}} are no longer jinxed.


= October 18th 2024 =
<div class="small-12 large-12 columns" style="padding-right: 0;">


== Ability text changes ==
== Tips & Tricks ==
=== Organ Grinder ===
* Previous → All players keep their eyes closed when voting & the vote tally is secret. Votes for you only count if you vote.
* Current → All players keep their eyes closed when voting and the vote tally is secret. Each night, choose if you are drunk or not.


=== Acrobat ===
* As a Demon, you have two significant strengths - forcing the good team to execute (or else!), and forcing all Townsfolk information to be false. This deadly combination makes you the scariest Demon on the list - even the potential of your presence will have your enemies shaking in their boots. Beware though - you are far from invulnerable, and if the good team know you're in play with any degree of certainty, then they can start to unravel the falsehoods caused by your ability and will have your evil team packing in no time!
The Acrobat has become a Townsfolk.
* Previous → Each night*, if either good living neighbour is drunk or poisoned, you die.
* Current → Each night*, choose a player: if they are or become drunk or poisoned tonight, you die.


== Updated Jinxes ==
* Give true information to mask the existence of your Vortox ability. A lot of information in Sects & Violets is binary, and it can hard to reliably confirm your existence unless the good team is willing to expend some very powerful abilities (such as the {{Good|Artist}} or the {{Good|Juggler}}). This means it can be hard to confirm as true OR false right away. Mixing in true/provable information as part of your bluff will help you look trustworthy and confuse the good team about whether a Vortox is in play.
=== Kazali / Goon ===
* Previous → If the Kazali chooses the Goon to become a Minion, remaining Minion choices are decided by the Storyteller.
* Current → The Kazali can choose that the Goon player is one of their evil Minions.


=== Kazali / Soldier ===
* If the good team has already cottoned onto the idea of a Vortox, don't despair - simply tailor your bluff to give obviously ''false'' info instead, allowing you to blend into the confused good players who are also getting false information! People will be more inclined to trust you if you are also being 'harmed' by the Vortox power.
* Previous → If the Kazali turns the Soldier into a Minion, the Soldier chooses which not-in-play Minion to become.
* Current → The Kazali can choose that the Soldier player is one of their evil Minions.


== Removed Jinxes ==
* It's extremely difficult to pull off, but you might be able to convince the group there's no Vortox, and get them not to execute a player to prove it. This will usually require a very powerful bluff like the {{Good|Artist}} or the {{Good|Dreamer}}, who can detect the false information forced upon them more reliably than other abilities. Only push for this if you really think the good team will buy it - most groups will be wary about giving up an execution, especially if any information seems confusing or unreliable. With that said, it is ''extremely'' satisfying to pull off a win that way!
=== Organ Grinder ===
* {{Evil|Organ Grinder}} & {{Good|Minstrel}} are no longer jinxed.
* {{Evil|Organ Grinder}} & {{Good|Preacher}} are no longer jinxed.


=  September 27th 2024 =
* Get a read of the group before coming out with your bluff - you may change strategy based on their behavior. Jumping in with a strong bluff that has true information may backfire on you if the group comes to find out you're in play and starts seeking out anyone who doesn't fit that narrative!


== New characters ==
* Signal to your Minions which Demon you are - they may also be bluffing as information gathering characters, and knowing that your ability is affecting the town is important, since they may want to adjust their bluffs to account for that.
=== Boffin ===
</div>
Be confirmed and be evil! Welcome the {{Evil|Boffin}}.


=  August 29th 2024 =
</div>


== New characters ==
<div class='row'>
=== Lord of Typhon ===
Keep your enemies close, but your friends closer. Welcome the {{Evil|Lord of Typhon}}.


== Updated Jinxes ==
<div class="small-12 large-12 columns" style="padding-right: 0;">
=== Marionette / Balloonist ===
* Previous → If the Marionette thinks that they are the Balloonist, +1 Outsider was added.
* Current → If the Marionette thinks that they are the Balloonist, +1 Outsider might have been added.


= July 26th 2024 =
== Fighting the Vortox ==


== New characters ==
* Don't panic! The Vortox looks scary on paper, but as long as the good team is smart, the Vortox will probably provide a less steep challenge than the other Demons on the character sheet. Even if you get completely confused, once just three players are left alive, you have a 1 in 3 chance of killing the Demon. So, it's not as terrifying as it sounds.
=== Zealot ===
They've got my vote. It's the {{Good|Zealot}}.


== Ability text changes ==
* As a team, you can identify if a Vortox is in play by sharing information. The more good players come out with their information, the more quickly it will become apparent that a Vortox is play, since the information is not adding up. One or two pieces of strange information can easily be due to a {{Evil|No Dashii}}, a {{Good|Sweetheart}}, or an evil player spreading lies, but 5 or 6 pieces of information that don't match usually indicates a Vortox. Once you figure out that a Vortox is in play, even if you have no idea which player it is, you have the advantage.
=== Lleech ===
* Previous → Each night*, choose a player: they die. You start by choosing an alive player: they are poisoned - you die if (& only if) they die.
* Current → Each night*, choose a player: they die. You start by choosing a player: they are poisoned. You die if & only if they are dead.
= June 27th 2024 =


== New characters ==
* If you figure out that the Vortox is in play, ALL information is reliably false. This may sound awful, but is actually incredibly helpful! With a Vortox in play, information can not possibly be true. This means that the {{Good|Sweetheart}} or {{Good|Philosopher}}, if they make you drunk, can not give true information. Knowing that all information is false 100% of the time, means that you can simply take the reverse of that information as gospel. For example, if you don't know what Demon is in play, and the {{Good|Flowergirl}} says the Demon did not vote, the {{Good|Town Crier}} says a Minion did not nominate, and the {{Good|Seamstress}} says that the {{Good|Flowergirl}} and the {{Good|Town Crier}} are different alignments, there can be a lot of confusion about what that information all means. But, if you know a Vortox is in play, that {{Good|Flowergirl}} knows that the Demon DID vote, the {{Good|Town Crier}} knows that a Minion DID nominate, and the {{Good|Seamstress}} knows that both the {{Good|Flowergirl}} and the {{Good|Town Crier}} are the same alignment. Having certainty about your information (even if you have to continually reverse it from false to true), is enormously helpful.
=== Alsaahir ===
Guess who? It's the {{Good|Alsaahir}}.


== Ability text changes ==
* The game ends if there is no execution. Don't skip the execution unless you're REALLY sure there's no Vortox in play. (The reason this Vortox has this incredible ability is to prevent the good team from deliberately not nominating on the first day, to have characters like the {{Good|Oracle}}, {{Good|Flowergirl}}, {{Good|Town Crier}} get false information, thus determining the existence of a Vortox). The good team should be nominating and executing every single day... just in case. Obviously, killing evil players is better, but even killing good players is better than losing the game.
=== Balloonist ===
* Previous → Each night, you learn 1 player of each character type, until there are no more types to learn. [+1 Outsider]
* Current → Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]


=== Harpy ===
* If any player is giving true information in a Vortox game... kill them. They are lying. And lying means only one thing... they are evil. Or they are the {{Good|Snake Charmer}}, {{Good|Sage}}, or {{Good|Mutant}} and hiding their identity for some other reason. But probably, they are evil.
* Previous → Each night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or both might die.
* Current → Each night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or one or both might die.
=== Lil' Monsta ===
* Previous → Each night, Minions choose who babysits Lil' Monsta's token & "is the Demon". A player dies each night*. [+1 Minion]
* Current → Each night, Minions choose who babysits Lil' Monsta & 'is the Demon'. Each night*, a player might die. [+1 Minion]
=== Plague Doctor ===
* Previous → If you die, the Storyteller gains a not-in-play Minion ability.
* Current → If you die, the Storyteller gains a Minion ability.


== New Jinxes ==
* Some characters are better at sensing Vortox than others. Since the Vortox forces all information to be false, you can try to create situations where your information is expected to have a certain outcome, and see if you get that outcome. Some examples include the {{Good|Artist}} (who asks a yes/no question), {{Good|Juggler}} (who can simply juggle themselves), {{Good|Dreamer}} (who can pick someone they trust and see if the information matches up), {{Good|Flowergirl}} (get everyone in town to vote - if you get that the demon didn't vote, you know your information is wrong), {{Good|Town Crier}} (be the only one to nominate in a day - if you are told a Minion nominated...) or {{Good|Seamstress}} (pick two players you are confident you know the alignments on and compare - especially effective with an {{Evil|Evil Twin}} in play!)
=== Kazali ===
* {{Evil|Kazali}} / {{Good|Soldier}}: If the Kazali turns the Soldier into a Minion, the Soldier chooses which not-in-play Minion to become.
=== Legion ===
* {{Evil|Legion}} / {{Good|Minstrel}}: If Legion died by execution today, Legion keeps their ability, but the Minstrel might learn they are Legion.
=== Summoner ===
* {{Evil|Summoner}} / {{Good|Preacher}}: If the Preacher chose the Summoner on or before the 3rd night, the Summoner chooses which Demon, but the Storyteller chooses which player.


== Updated Jinxes ==
* Be wary of the {{Evil|No Dashii}}, {{Good|Philosopher}} and {{Good|Sweetheart}} - thanks to their abilities causing poisoning or drunkenness, some people will get bad information. If you think you're getting bad information, try to find out if it's afflicting the entire town or just you.
=== Al-Hadikhia / Mastermind ===
* Previous → Only 1 jinxed character can be in play. Evil players start knowing which player and character it is.
* Current → If the Al-Hadikhia dies by execution, and the Mastermind is alive, the Al-Hadikhia chooses 3 good players tonight: if all 3 choose to live, evil wins. Otherwise, good wins.
=== Legion / Preacher ===
* Previous → Only 1 jinxed character can be in play.
* Current → If the Preacher chooses Legion, Legion keeps their ability, but the Preacher might learn they are Legion.
=== Lil' Monsta / Magician ===
* Previous → Only 1 jinxed character can be in play.
* Current → Each night, the Magician chooses a Minion: if that Minion & Lil' Monsta are alive, that Minion babysits Lil’ Monsta.
=== Organ Grinder / Minstrel ===
* Previous → Only 1 jinxed character can be in play. Evil players start knowing which player and character it is.
* Current → If the Minstrel makes everyone drunk, the Organ Grinder keeps their ability but the Minstrel keeps their eyes open when voting.
=== Organ Grinder / Preacher ===
* Previous → Only 1 jinxed character can be in play. Evil players start knowing which player and character it is.
* Current → If the Preacher removes the Organ Grinder ability, the Organ Grinder keeps their ability but the Preacher keeps their eyes open when voting.


== Removed Jinxes ==
* Not all characters that receive information can be affected by the Vortox. The {{Good|Snake Charmer}}, for example, learns who isn't the demon as a side-effect of their technically non-information-gathering role. Thanks to that, their information can be considered "true" in a Vortox game.
=== Organ Grinder ===
* {{Evil|Organ Grinder}} & {{Good|Flowergirl}} are no longer jinxed.


= June 6th 2024 =
</div>
== New Jinxes ==
=== Philosopher ===
* {{Good|Philosopher}} / {{Good|Bounty Hunter}}: If the Philosopher gains the Bounty Hunter ability, a Townsfolk might turn evil.


== Updated Jinxes ==
</div>
=== Organ Grinder / Flowergirl ===
* '''Previous''' → If players' eyes were closed during the nominations, the Flowergirl learns how many times the Demon voted.
* '''Current''' → If the Organ Grinder is causing eyes-closed voting, the Flowergirl wakes tonight to choose a player: they learn if that player voted today. (instead of their normal ability)


= May 24th 2024 =
</div>
== New Jinxes ==
=== Cannibal ===
* {{Good|Cannibal}} / {{Good|Juggler}}: If the Juggler guesses on their first day and dies by execution, tonight the living Cannibal learns how many guesses the Juggler got correct.


== Updated Jinxes ==
[[Category:Sects & Violets]]
=== Vizier / Magician ===
[[Category:Demons]]
* '''Previous''' → Only 1 jinxed character can be in play. Evil players start knowing which player and character it is.
* '''Current''' → If the Vizier and Magician are both in play, the Demon does not learn the Minions.
 
= May 15th 2024 =
== Ability text changes ==
=== King ===
* '''Previous''' → Each night, if the dead outnumber the living, you learn 1 alive character. The Demon knows who you are.
* '''Current''' → Each night, if the dead equal or outnumber the living, you learn 1 alive character. The Demon knows who you are.
 
== Almanac changes ==
=== Goblin ===
* The {{Evil|Goblin}} now has a rulebook entry in the experimental almanac.
== New Jinxes ==
=== Pit-Hag ===
* {{Evil|Pit-Hag}} / {{Good|Cult Leader}}: If the Pit-Hag turns an evil player into the Cult Leader, they can't turn good due to their own ability.
* {{Evil|Pit-Hag}} / {{Good|Goon}}: If the Pit-Hag turns an evil player into the Goon, they can't turn good due to their own ability.
=== Politician ===
* {{Good|Politician}} / {{Evil|Vizier}}: The Politician might register as evil to the Vizier.
 
=== Summoner ===
* {{Evil|Summoner}} / {{Good|Courtier}}: If the Summoner is drunk on the 3rd night, the Summoner chooses which Demon, but the Storyteller chooses which player.
* {{Evil|Summoner}} / {{Good|Engineer}}: If the Engineer removes a Summoner from play before that Summoner uses their ability, the Summoner uses their ability immmediately.
* {{Evil|Summoner}} / {{Good|Hatter}}: The Summoner cannot create an in-play Demon. If the Summoner creates a not-in-play Demon, deaths tonight are arbitrary.
* {{Evil|Summoner}} / {{Evil|Pit-Hag}}: The Summoner cannot create an in-play Demon. If the Summoner creates a not-in-play Demon, deaths tonight are arbitrary.
* {{Evil|Summoner}} / {{Evil|Pukka}}: The Summoner may choose a player to become the Pukka on the 2nd night.
* {{Evil|Summoner}} / {{Evil|Zombuul}}: If the Summoner turns a dead player into the Zombuul, the Storyteller treats that player as a Zombuul that has died once.
 
== Updated Jinxes ==
 
=== Pit-Hag / Politician ===
* '''Previous''' → The Pit-Hag cannot create an evil Politician.
* '''Current''' → If the Pit-Hag turns an evil player into the Politician, they can't turn good due to their own ability.
 
=== Spy / Damsel ===
* '''Previous''' → Only 1 jinxed character can be in play.
* '''Current''' → If the Spy is (or has been) in play, the Damsel is poisoned.
 
=== Summoner / Kazali ===
* '''Previous''' → The Kazali can not choose to create a Summoner.
* '''Current''' → The Summoner cannot create an in-play Demon. If the Summoner creates a not-in-play Demon, deaths tonight are arbitrary.
 
=== Summoner / Riot ===
* '''Previous''' → If the Summoner creates Riot, the chosen player and all evil players become Riot. The chosen player must be one of the Summoner's living good neighbours.
* '''Current''' → If the Summoner creates Riot, all Minions become Riot.
 
=== Widow / Damsel ===
* '''Previous''' → Only 1 jinxed character can be in play.
* '''Current''' → If the Widow is (or has been) in play, the Damsel is poisoned.
 
== Miscellaneous ==
=== Teensyville ===
* Teensyville scripts now have 6 Townsfolk, 2 Outsiders, 2 Minions, and 2 Demons.

Latest revision as of 10:23, 30 January 2025

Icon vortox.png Information

Type Demon
Artist Anica Kelsen

"Black is White. Right is Wrong. Left is Right. Up is Long. Down is Sight. Short is Blind. Follow me. Answers find."

Appears in Logo sects and violets.png

Cult of the Clocktower Episode by Andrew Nathenson

You need to enable JavaScript to play this audio

Related Jinxes (Open)

Icon banshee.png

Banshee

If the Vortox is in play and the Demon kills the Banshee, the players still learn that the Banshee has died.

Summary

"Each night*, choose a player: they die. Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins."

The Vortox makes all information false.

  • Anytime a Townsfolk player gets information from their ability, they get false information. Even if they are drunk or poisoned, it must be false.
  • The Vortox does not affect information gained by other means, such as when the Storyteller explains the rules, or when a player’s character or alignment changes.
  • When night falls, if nobody was executed today, evil wins. Exiling a Traveller does not count.

How to Run

While the Vortox is alive, you must give false information whenever a Townsfolk ability prompts you to give information.

Each night except the first, wake the Vortox. They point at any player. That player dies - mark them with the DEAD reminder. Put the Vortox to sleep.

Each dusk, if no player was executed today, the game ends and the evil team wins.

Examples

The Vortox kills the Sage. The Sage learns two players, both of which are not Demons.

Nobody voted or nominated today, but the Mutant is executed. That night, both the Flowergirl and the Town Crier learn a "yes.”

The Savant is in play, and learns two pieces of information each day. Both are false. That night, the Dreamer chooses a player who is the Savant, and learns that player is either the Philosopher or the No Dashii.

The Pit-Hag turns the Juggler into the Witch. The Juggler learns that they are now the good Witch, because this information comes from the Pit-Hag's ability, not a Townsfolk's ability.

Today, a player died from the Witch, two Travellers were exiled, 5 nominations happened, but nobody was executed. Evil wins.

Tips & Tricks

  • As a Demon, you have two significant strengths - forcing the good team to execute (or else!), and forcing all Townsfolk information to be false. This deadly combination makes you the scariest Demon on the list - even the potential of your presence will have your enemies shaking in their boots. Beware though - you are far from invulnerable, and if the good team know you're in play with any degree of certainty, then they can start to unravel the falsehoods caused by your ability and will have your evil team packing in no time!
  • Give true information to mask the existence of your Vortox ability. A lot of information in Sects & Violets is binary, and it can hard to reliably confirm your existence unless the good team is willing to expend some very powerful abilities (such as the Artist or the Juggler). This means it can be hard to confirm as true OR false right away. Mixing in true/provable information as part of your bluff will help you look trustworthy and confuse the good team about whether a Vortox is in play.
  • If the good team has already cottoned onto the idea of a Vortox, don't despair - simply tailor your bluff to give obviously false info instead, allowing you to blend into the confused good players who are also getting false information! People will be more inclined to trust you if you are also being 'harmed' by the Vortox power.
  • It's extremely difficult to pull off, but you might be able to convince the group there's no Vortox, and get them not to execute a player to prove it. This will usually require a very powerful bluff like the Artist or the Dreamer, who can detect the false information forced upon them more reliably than other abilities. Only push for this if you really think the good team will buy it - most groups will be wary about giving up an execution, especially if any information seems confusing or unreliable. With that said, it is extremely satisfying to pull off a win that way!
  • Get a read of the group before coming out with your bluff - you may change strategy based on their behavior. Jumping in with a strong bluff that has true information may backfire on you if the group comes to find out you're in play and starts seeking out anyone who doesn't fit that narrative!
  • Signal to your Minions which Demon you are - they may also be bluffing as information gathering characters, and knowing that your ability is affecting the town is important, since they may want to adjust their bluffs to account for that.

Fighting the Vortox

  • Don't panic! The Vortox looks scary on paper, but as long as the good team is smart, the Vortox will probably provide a less steep challenge than the other Demons on the character sheet. Even if you get completely confused, once just three players are left alive, you have a 1 in 3 chance of killing the Demon. So, it's not as terrifying as it sounds.
  • As a team, you can identify if a Vortox is in play by sharing information. The more good players come out with their information, the more quickly it will become apparent that a Vortox is play, since the information is not adding up. One or two pieces of strange information can easily be due to a No Dashii, a Sweetheart, or an evil player spreading lies, but 5 or 6 pieces of information that don't match usually indicates a Vortox. Once you figure out that a Vortox is in play, even if you have no idea which player it is, you have the advantage.
  • If you figure out that the Vortox is in play, ALL information is reliably false. This may sound awful, but is actually incredibly helpful! With a Vortox in play, information can not possibly be true. This means that the Sweetheart or Philosopher, if they make you drunk, can not give true information. Knowing that all information is false 100% of the time, means that you can simply take the reverse of that information as gospel. For example, if you don't know what Demon is in play, and the Flowergirl says the Demon did not vote, the Town Crier says a Minion did not nominate, and the Seamstress says that the Flowergirl and the Town Crier are different alignments, there can be a lot of confusion about what that information all means. But, if you know a Vortox is in play, that Flowergirl knows that the Demon DID vote, the Town Crier knows that a Minion DID nominate, and the Seamstress knows that both the Flowergirl and the Town Crier are the same alignment. Having certainty about your information (even if you have to continually reverse it from false to true), is enormously helpful.
  • The game ends if there is no execution. Don't skip the execution unless you're REALLY sure there's no Vortox in play. (The reason this Vortox has this incredible ability is to prevent the good team from deliberately not nominating on the first day, to have characters like the Oracle, Flowergirl, Town Crier get false information, thus determining the existence of a Vortox). The good team should be nominating and executing every single day... just in case. Obviously, killing evil players is better, but even killing good players is better than losing the game.
  • If any player is giving true information in a Vortox game... kill them. They are lying. And lying means only one thing... they are evil. Or they are the Snake Charmer, Sage, or Mutant and hiding their identity for some other reason. But probably, they are evil.
  • Some characters are better at sensing Vortox than others. Since the Vortox forces all information to be false, you can try to create situations where your information is expected to have a certain outcome, and see if you get that outcome. Some examples include the Artist (who asks a yes/no question), Juggler (who can simply juggle themselves), Dreamer (who can pick someone they trust and see if the information matches up), Flowergirl (get everyone in town to vote - if you get that the demon didn't vote, you know your information is wrong), Town Crier (be the only one to nominate in a day - if you are told a Minion nominated...) or Seamstress (pick two players you are confident you know the alignments on and compare - especially effective with an Evil Twin in play!)
  • Be wary of the No Dashii, Philosopher and Sweetheart - thanks to their abilities causing poisoning or drunkenness, some people will get bad information. If you think you're getting bad information, try to find out if it's afflicting the entire town or just you.
  • Not all characters that receive information can be affected by the Vortox. The Snake Charmer, for example, learns who isn't the demon as a side-effect of their technically non-information-gathering role. Thanks to that, their information can be considered "true" in a Vortox game.