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Plague Doctor and Alsaahir: Difference between pages

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<div id='character-details'>
<div id='character-details'>


[[File:icon_plaguedoctor.png|250px]]
[[File:icon_alsaahir.png|250px]]
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>


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<tr>
<tr>
<td>Type</td>
<td>Type</td>
<td>[[Character Types #Outsider|Outsider]]</td>
<td>[[Character Types #Townsfolk|Townsfolk]]</td>
</tr>
</tr>
<tr>
<tr>
<td>Artist</td>
<td>Artist</td>
<td>Aidan Roberts</td>
<td>Chloe McDougall</td>
</tr>
</tr>
<tr>
<tr>
<td>Revealed</td>
<td>Revealed</td>
<td>24/08/2023</td>
<td>27/06/2024</td>
</tr>
</tr>
</table>
</table>
 
<p class='flavour'>“Pleauze shtay shtill. Thinks nid tiime for hillink. Myrhh-myrhh.</p>
<p class='flavour'>"I am here because of you, and you are here because of me."</p>


<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 20px;">Character Showcase</span>
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 20px;">Character Showcase</span>
<youtube>_ZcP5gr9ZWM</youtube>
<youtube>04kl17bV8Uw</youtube>


</div>
</div>
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Related Jinxes <span style="cursor: pointer; color: #5C1F22;" id="jinx-toggle">(Open)</span>
Related Jinxes <span style="cursor: pointer; color: #5C1F22;" id="jinx-toggle">(Open)</span>
</span>
</span>
<table style="width: 90%; margin: 0 auto;">
<table style="width: 90%; margin: 0 auto;">
{{Jinx|Baron|baron|Evil|If the Storyteller gains the Baron ability, up to two players become not-in-play Outsiders.}}
{{Jinx|Vizier|vizier|Evil|If the Vizier is in play, the Alsaahir must also guess which Demon(s) are in play.}}
{{Jinx|Boomdandy|boomdandy|Evil|If the Plague Doctor is executed and the Storyteller would gain the Boomdandy ability, the Boomdandy ability triggers immediately.}}
{{Jinx|Evil Twin|eviltwin|Evil|The Storyteller cannot gain the Evil Twin ability if the Plague Doctor dies.}}
{{Jinx|Fearmonger|fearmonger|Evil|If the Plague Doctor dies, a living Minion gains the Fearmonger ability in addition to their own ability, and learns this.}}
{{Jinx|Goblin|goblin|Evil|If the Plague Doctor dies, a living Minion gains the Goblin ability in addition to their own ability, and learns this.}}
{{Jinx|Marionette|marionette|Evil|If the Demon has a neighbor who is alive and a Townsfolk or Outsider when the Plague Doctor dies, that player becomes an evil Marionette. If there is already an extra evil player, this does not happen.}}
{{Jinx|Scarlet Woman|scarletwoman|Evil|If the Plague Doctor dies, a living Minion gains the Scarlet Woman ability in addition to their own ability, and learns this.}}
{{Jinx|Spy|spy|Evil|If the Plague Doctor dies, a living Minion gains the Spy ability in addition to their own ability, and learns this.}}
</table>
</table>


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<div class="small-12 large-6 columns">
<div class="small-12 large-6 columns">
== Summary ==
== Summary ==
"When you die, the Storyteller gains a Minion ability."
"Each day, if you publicly guess which players are Minion(s) and which are Demon(s), good wins."
 
The Alsaahir guesses the entire evil team.
* The Alsaahir's guesses need to be public, and they need to be during the day. They don't have to guess every day.
* Other players may pretend to be the Alsaahir and make a guess. Like the Juggler or the Gossip, the Storyteller will briefly pretend that player is the Alsaahir.
* If the Alsaahir guesses the Demon player as the Demon, and the Minion players as Minions, the game ends immediately. The Alsaahir must guess all Demon and Minion players.
* The Alsaahir doesn't need to guess specific minion characters, nor demon characters.
* If there is more than one Demon in play, all Demons must be guessed.
* If a player is a Minion and a Demon, such as Legion, the Alsaahir must guess this player as a Demon.
* Once a guess is made, the Alsaahir cannot change their mind later that day and guess again.
* The Alsaahir needs to guess Minions and Demons, even if they are good, but need not guess which Travellers are evil.
* If the evil team has changed during the game, the Alsaahir must guess the current evil team, not the starting evil team.


The Plague Doctor brings an extra Minion ability into play.
The Storyteller chooses which Minion ability is gained.
* This ability is in effect for the rest of the game.
* Nothing else changes for the Storyteller – they don’t become evil, they don’t become a player, they are not a legitimate player to be targeted by other abilities, and they cannot vote or nominate.
* If all Minions are in play, the Storyteller can gain an in-play Minion ability.
* If the Plague Doctor is drunk or poisoned when they die, the Storyteller doesn’t gain a Minion ability, even when the Plague Doctor becomes sober and healthy.
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== How to Run ==
== How to Run ==
When the Plague Doctor dies, place a Minion character token in the center of the left side of Grimoire. Mark this with the Plague Doctor’s '''STORYTELLER ABILITY''' reminder. If applicable, add a night token to the night sheet.
Each day, once only, if the Alsaahir declares that they wish to use their ability, prompt them to guess which player is the Demon, and which player(s) are Minions. If incorrect, nothing happens, and the game continues. If correct, declare that good wins.


When this Minion would normally act, the relevant choices are made by the Storyteller. </div>
<div class="example" style="color: #5d2123; font-style: italic; font-family: GoudyOldStyle;">
'''Optional rule''': like the {{Good|Juggler}} and the {{Good|Gossip}}, the Storyteller may limit the number of players that make an Alsaahir guess to three players per day. Only use this optional rule if so many players are bluffing as the Alsaahir that the game slows down and ceases to be fun.
</div>
</div>


</div>
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<div class='example'>
<div class='example'>
The Plague Doctor dies. The Storyteller gains the {{Evil|Poisoner}} ability and chooses a player to poison each night for the rest of the game. </div>
The Alsaahir guesses four good players. Nothing happens.
</div>
 
<div class='example'>
<div class='example'>
The Plague Doctor is executed and the Storyteller gains the {{Evil|Cerenovus}} ability. That night, the {{Evil|Pit-Hag}} turns the {{Evil|Witch}} into the {{Evil|Cerenovus}}. There are now two {{Evil|Cerenovus}} abilities in play – the Storyteller’s and the new {{Evil|Cerenovus}}’. </div>
The Alsaahir guesses that Doug is the Demon, and Ben and Sarah are Minions. Doug is the Demon, and Ben and Sarah are Minions. Good wins immediately.
</div>
 
<div class='example'>
<div class='example'>
The Plague Doctor has died and the Storyteller has had the {{Evil|Organ Grinder}} ability for two days. The Plague Doctor is made drunk by the {{Good|Minstrel}}. The Storyteller still has the {{Evil|Organ Grinder}} ability as they gained it when the Plague Doctor died and the Plague Doctor now being drunk does not affect that. </div>
The drunk Alsaahir guesses that Doug is the Demon, and Ben and Sarah are Minions. Doug is the Demon, and Ben and Sarah are Minions. Nothing happens and the game continues. The next day, the sober Alsaahir guesses that Ben is the Demon and Doug and Sarah are Minions. Nothing happens and the game continues.
</div>
 
</div>
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== Tips & Tricks ==
== Tips & Tricks ==


* Don’t let yourself get executed! You don’t want to give the evil team an extra ability, so the longer you last, the less that ability is going to affect the game.  
* Make a guess every day! Every guess you make narrows down who the Demon and Minion players are.
 
* Wait a few days before making your first guess, to hide that you are the Alsaahir. The evil team may want to poison and kill you if they know who you are, so hiding your role helps you stay sober and live longer.
 
* Use your guesses to intentionally rule out pairs or groups of players that worry you. For example, if the {{Good|Librarian}} is claiming to confirm the {{Good|Saint}}, you can prove that they are not the evil team by guessing them as the Minion and Demon.
 
* If there is an Alsaahir on the script, bluff as the Alsaahir and make a guess to cover for the Alsaahir. Similar to the {{Good|Juggler}} and the {{Good|Gossip}}, if several good players publicly claim to be the Alsaahir, the evil team will find it harder to identify the real Alsaahir. But be careful: If too many players are bluffing Alsaahir, it might hide useful information from the good team!
 
* If you die at night, pay attention to the guesses you made right before you died. You may have scared the evil team by getting too close to the truth!
 
* Encourage good players to come out and share their information, so they can be a demon target instead of you. It's better for you to stay alive as long as possible, because the Alsaahir's power grows as the game progresses.
 
* As the Alsaahir, pay attention to other players' Alsaahir guesses. Other good players often have information or social cues that inform their guesses, and they might be right!
 
* Seek out characters that detect evil players, such as the {{Good|Investigator}}, {{Good|Empath}}, {{Good|Fortune Teller}}, or {{Good|Bounty Hunter}}, and use their information to boost your chances of guessing correctly.
 
* Pick one player you're certain is evil, and guess different combinations of players that always include that one player.
 
* Remember to include dead players in your guesses! If you think the Imp killed themself in the night, or the {{Evil|Fang Gu}} jumped to an Outsider, you'll need to guess the dead demon and the living demon as Demons, and any minions (dead or alive) as a Minion.
 
* If you think you've been poisoned, make the same guess again the following day.
 
* Find the evil team first. Once you are more or less certain who the evil team is, guess different combinations of Minions and Demons with the same players to win using your ability, or to avoid accidentally executing a Minion.
 
* Be aware of the character distribution for the player count. If you normally play in a group of 12, you might forget to guess a 3rd minion in games of 13 or more players.


* When you do die, look for the Minion ability that came into play as a result. This will prove you’re good if you can either point out a publicly visible ability or show evidence of a more subtle one to the other good players, which reinforces your alignment and proves your identity as an Outsider.
* Read the red section on the character sheet. Be aware of possible unusual types of evil characters that change the makeup of the Evil team. If there is a {{Evil|Lil' Monsta}}, {{Evil|Legion}}, {{Evil|Riot}}, or other such character, you may need to guess an unusual amount of Minions or Demons.


* Meta your storyteller – if there’s an ability you think your Storyteller will want you can use that to deduce which Minions are likely to have been in play from the start in order to leave space for your Storyteller to gain the Minion ability they’re likely to be most interested in gaining.
* Be aware of characters that change which player is the Demon mid-game. If there is an {{Evil|Imp}}, {{Evil|Fang Gu}}, or {{Evil|Scarlet Woman}} on the script, you may need to change your guesses as new information enters the game.


* You can generally assume that a Minion ability wielded by the Storyteller is going to be used more effectively that it might be by a Minion, since the Storyteller has perfect knowledge of the game, so be wary of how the game balance might swing when you die.
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<div class="small-12 large-12 columns" style="padding-right: 0;">
<div class="small-12 large-12 columns" style="padding-right: 0;">


== Bluffing as the Plague Doctor ==
== Bluffing as the Alsaahir ==


* Plague Doctors are almost never happy to die – they know they have a major negative impact on the good team’s chances. Use this as an argument to survive for as long as possible. It’s one of the few characters, much like the {{Good|Saint}}, who will almost always fight hard to survive and therefore you can use this to keep your Minion ability active for as long as possible or to survive to the endgame as the Demon.
* It is easy to bluff as the Alsaahir early in the game, because often, good players do it too! Even if there is an Alsaahir in play, you can bluff as the Alsaahir safely, as long as you have a backup bluff for later on.


* Consider hiding a Minion ability if possible, so that when you die it looks like a Minion ability has been added. This can be tricky, depending what Minion abilities you have to work with, but with the right abilities to “confirm you” as the Plague Doctor this can really help you get trusted and drive the good team narrative as a result. The balance, of course, is that this means using a Minion ability far less effectively for the period of the game up until you die, so you may want to consider the next option instead.
* Be careful with your guesses. Put some thought into who you guessed yesterday and who you will guess tomorrow. If you rule out too many possible evil teams, you might find yourself in an inconsistency by the time that the final day arrives. This is twice as important if you are the Demon and alive on the final day.


* Have living evil players claim to have been affected by a “Storyteller-used Minion ability” once you die to back up your bluff. This means you don’t have to hide a Minion ability until you die, you can just have evil players pretend to be affected by an additional ability. This, of course, has the downside of linking you directly to your fellow evil players, so the pressure is very much on at that point to be convincingly good yourself!
* Ask for other players' advice on who to guess. Ask good players for their advice to make yourself look good. Ask for evil players' advice to make them look good.


* Emphasise your deductions around working out which Minion abilities are in play so “you know what you might add when you die”. This is usually the focus of a Plague Doctor anyway, but gives you a gilt-edged opportunity to mislead and misdirect from the get-go as to what seems to currently be in play.
* Avoid guessing trusted good players. If the good team sees you unsuccessfully try to make a good player look evil, they will likely suspect that you are evil, which further confirms the good player as good.


* You are, of course, not the Plague Doctor, so there will be no Minion ability added to the game when you die. Be prepared to change your claim at that point to cater to this or have a plausible story as to why your ability might not have worked. Maybe the Storyteller gained a passive ability? Maybe you were wrong about which Minion abilities were already in play, so the Storyteller actually gained something no-one was expecting. Maybe there’s a {{Evil|Pit-Hag}} that changed the current Minions just before you died so the Storyteller gained a Minion ability that used to be in play at the start of the game.
* Seek out good characters who detect evil abilities. Gain their trust so you can "use their information" in your guesses. But, be careful... this might backfire if they end up detecting you!


* Draw attention to your guesses! Make the game all about you! Give a little song and dance and drama to your guesses! The more that the good players are focused on you and your guesses, the more that they think that you are the Alsaahir!


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[[Category:Experimental Characters]]
[[Category:Experimental Characters]]
[[Category:Outsiders]]
[[Category:Townsfolk]]

Revision as of 22:12, 10 November 2024

Icon alsaahir.png Information

Type Townsfolk
Artist Chloe McDougall
Revealed 27/06/2024

"I am here because of you, and you are here because of me."

Character Showcase

Related Jinxes (Open)

Icon vizier.png

Vizier

If the Vizier is in play, the Alsaahir must also guess which Demon(s) are in play.

Summary

"Each day, if you publicly guess which players are Minion(s) and which are Demon(s), good wins."

The Alsaahir guesses the entire evil team.

  • The Alsaahir's guesses need to be public, and they need to be during the day. They don't have to guess every day.
  • Other players may pretend to be the Alsaahir and make a guess. Like the Juggler or the Gossip, the Storyteller will briefly pretend that player is the Alsaahir.
  • If the Alsaahir guesses the Demon player as the Demon, and the Minion players as Minions, the game ends immediately. The Alsaahir must guess all Demon and Minion players.
  • The Alsaahir doesn't need to guess specific minion characters, nor demon characters.
  • If there is more than one Demon in play, all Demons must be guessed.
  • If a player is a Minion and a Demon, such as Legion, the Alsaahir must guess this player as a Demon.
  • Once a guess is made, the Alsaahir cannot change their mind later that day and guess again.
  • The Alsaahir needs to guess Minions and Demons, even if they are good, but need not guess which Travellers are evil.
  • If the evil team has changed during the game, the Alsaahir must guess the current evil team, not the starting evil team.

How to Run

Each day, once only, if the Alsaahir declares that they wish to use their ability, prompt them to guess which player is the Demon, and which player(s) are Minions. If incorrect, nothing happens, and the game continues. If correct, declare that good wins.

Optional rule: like the Juggler and the Gossip, the Storyteller may limit the number of players that make an Alsaahir guess to three players per day. Only use this optional rule if so many players are bluffing as the Alsaahir that the game slows down and ceases to be fun.

Examples

The Alsaahir guesses four good players. Nothing happens.

The Alsaahir guesses that Doug is the Demon, and Ben and Sarah are Minions. Doug is the Demon, and Ben and Sarah are Minions. Good wins immediately.

The drunk Alsaahir guesses that Doug is the Demon, and Ben and Sarah are Minions. Doug is the Demon, and Ben and Sarah are Minions. Nothing happens and the game continues. The next day, the sober Alsaahir guesses that Ben is the Demon and Doug and Sarah are Minions. Nothing happens and the game continues.

Tips & Tricks

  • Make a guess every day! Every guess you make narrows down who the Demon and Minion players are.
  • Wait a few days before making your first guess, to hide that you are the Alsaahir. The evil team may want to poison and kill you if they know who you are, so hiding your role helps you stay sober and live longer.
  • Use your guesses to intentionally rule out pairs or groups of players that worry you. For example, if the Librarian is claiming to confirm the Saint, you can prove that they are not the evil team by guessing them as the Minion and Demon.
  • If there is an Alsaahir on the script, bluff as the Alsaahir and make a guess to cover for the Alsaahir. Similar to the Juggler and the Gossip, if several good players publicly claim to be the Alsaahir, the evil team will find it harder to identify the real Alsaahir. But be careful: If too many players are bluffing Alsaahir, it might hide useful information from the good team!
  • If you die at night, pay attention to the guesses you made right before you died. You may have scared the evil team by getting too close to the truth!
  • Encourage good players to come out and share their information, so they can be a demon target instead of you. It's better for you to stay alive as long as possible, because the Alsaahir's power grows as the game progresses.
  • As the Alsaahir, pay attention to other players' Alsaahir guesses. Other good players often have information or social cues that inform their guesses, and they might be right!
  • Pick one player you're certain is evil, and guess different combinations of players that always include that one player.
  • Remember to include dead players in your guesses! If you think the Imp killed themself in the night, or the Fang Gu jumped to an Outsider, you'll need to guess the dead demon and the living demon as Demons, and any minions (dead or alive) as a Minion.
  • If you think you've been poisoned, make the same guess again the following day.
  • Find the evil team first. Once you are more or less certain who the evil team is, guess different combinations of Minions and Demons with the same players to win using your ability, or to avoid accidentally executing a Minion.
  • Be aware of the character distribution for the player count. If you normally play in a group of 12, you might forget to guess a 3rd minion in games of 13 or more players.
  • Read the red section on the character sheet. Be aware of possible unusual types of evil characters that change the makeup of the Evil team. If there is a Lil' Monsta, Legion, Riot, or other such character, you may need to guess an unusual amount of Minions or Demons.
  • Be aware of characters that change which player is the Demon mid-game. If there is an Imp, Fang Gu, or Scarlet Woman on the script, you may need to change your guesses as new information enters the game.

Bluffing as the Alsaahir

  • It is easy to bluff as the Alsaahir early in the game, because often, good players do it too! Even if there is an Alsaahir in play, you can bluff as the Alsaahir safely, as long as you have a backup bluff for later on.
  • Be careful with your guesses. Put some thought into who you guessed yesterday and who you will guess tomorrow. If you rule out too many possible evil teams, you might find yourself in an inconsistency by the time that the final day arrives. This is twice as important if you are the Demon and alive on the final day.
  • Ask for other players' advice on who to guess. Ask good players for their advice to make yourself look good. Ask for evil players' advice to make them look good.
  • Avoid guessing trusted good players. If the good team sees you unsuccessfully try to make a good player look evil, they will likely suspect that you are evil, which further confirms the good player as good.
  • Seek out good characters who detect evil abilities. Gain their trust so you can "use their information" in your guesses. But, be careful... this might backfire if they end up detecting you!
  • Draw attention to your guesses! Make the game all about you! Give a little song and dance and drama to your guesses! The more that the good players are focused on you and your guesses, the more that they think that you are the Alsaahir!