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Banshee and Minstrel: Difference between pages

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[[File:icon_banshee.png|250px]]
[[File:icon_minstrel.png|250px]]
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>


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<tr>
<tr>
<td>Type</td>
<td>Type</td>
<td>[[Character Types #Townsfolk|Townsfolk]]</td>
<td>[[Character Types#Townsfolk|Townsfolk]]</td>
</tr>
</tr>
<tr>
<tr>
<td>Artist</td>
<td>Artist</td>
<td>Chloe McDougall</td>
<td>John Grist</td>
</tr>
<tr>
<td>Revealed</td>
<td>25/04/2024</td>
</tr>
</tr>
</table>
</table>


<p class='flavour'>” Dearg d’fhalt, is gorm do shùil, gheibh thu bàs ro na bha thu an dùil.</p>
<p class='flavour'>"And I shall hear, tho' soft you tread above me... And all my dreams will warm and sweeter be... If you'll not fail to tell me that you love me... I simply sleep in peace until you come to me."</p>
<span style="display: block; color: black; font-size: 20px; text-align: center;">Appears in</span>
[[File:logo_bad_moon_rising.png|100px|link=Bad Moon Rising]]
 
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 20px;">Cult of the Clocktower Episode</span>
<span style="display: block; color: black; font-size: 14px; text-align: center;">by Andrew Nathenson</span>
<div style='padding-bottom: 10px' class="html5audio" data-file="https://anchor.fm/s/daf1f9c/podcast/play/49402892/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2022-2-21%2F255124222-44100-2-39655467df082.m4a">You need to enable JavaScript to play this audio</div>
 
</div>
 
<div id='jinxes'>
 
<span style="display: block; color: black; font-size: 18px; text-align: center; margin-top: 10px; text-transform: uppercase; font-family: Dumbledor;">
Related Jinxes <span style="cursor: pointer; color: #5C1F22;" id="jinx-toggle">(Open)</span>
</span>
<table style="width: 90%; margin: 0 auto;">
{{Jinx|Legion|legion|Evil|If Legion died by execution today, Legion keeps their ability, but the Minstrel might learn they are Legion.}}
{{Jinx|Riot|riot|Evil|Only 1 jinxed character can be in play.}}
</table>


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== Summary ==
== Summary ==
"If the Demon kills you, all players learn this. From now on, you may nominate twice per day and vote twice per nomination.”
"When a Minion dies by execution, all other players (except Travellers) are drunk until dusk tomorrow."


The Banshee becomes more powerful when dead – nominating and voting twice as much.
The Minstrel makes everybody drunk if a Minion dies.
* When alive, the Banshee nominates and votes like a regular player.
* If a Minion is executed and dies, all players (except the Minstrel) become drunk immediately and stay drunk all through the night and all the following day. Townsfolk, Outsiders, Minions, and even Demons become drunk, but not Travellers. This doesn’t happen if a Minion died at night.
* When dead, they may nominate twice per day, even though dead players may normally not nominate at all.
* If a dead Minion is executed, the Minstrel ability does not trigger—a dead character cannot die again! If a Minion is executed but does not die, the Minstrel’s ability does not trigger. If the Minstrel is drunk or poisoned when a Minion dies by execution, the Minstrel ability does not trigger.
* When dead, they may vote for any nomination they wish and do not need a vote token to do so. They may vote twice for the same nomination.
</div>
* The Banshee only gains these powers if they were killed by the Demon. Dying by execution or to a non-Demon ability does not count.
* To vote twice, the Banshee player raises both hands when votes are counted. If the player is unable to do this due to a physical disability, the Storyteller can count their normal vote twice.
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== How to Run ==
== How to Run ==
If the Banshee is killed by the Demon, place the HAS ABILITY reminder token next to the Banshee and say “The Banshee has awoken” or something similarly dramatic. The Banshee may nominate twice per day, but it is the player’s responsibility to remember how many times they have nominated. The Banshee may raise two hands when voting. When counting the votes, count each hand as a vote.


If the Banshee is killed by the Demon but does not have their ability at that time (due to being drunk or poisoned etc.) or is killed by a non-Demon ability, then do not tell the group that the Banshee ability has been triggered. The Banshee may not nominate, and needs a vote token to vote, like a regular dead player.
During the day, if a Minion dies by execution, all other players except Travellers become '''drunk'''—put the Minstrel’s '''EVERYONE IS DRUNK''' reminder in the center of the left side of the Grimoire.  
<div class="example" style="color: #5d2123; font-style: italic; font-family: GoudyOldStyle;">
If all good players are dead, the game continues. Good can still win due to the Banshee being able to nominate.
</div>
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At dusk tomorrow, all players made drunk by the Minstrel become '''sober'''—remove the '''EVERYONE IS DRUNK''' reminder.
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<div class='example'>
<div class='example'>
The {{Evil|Kazali}} kills the Banshee. All players learn that the Banshee has died. Tomorrow, the Banshee nominates the {{Good|Village Idiot}} and votes twice, then nominates the {{Evil|Fearmonger}} and votes twice, then votes twice when the {{Good|Shugenja}} is nominated. The next day, the Banshee doesn’t nominate at all, but votes twice for the {{Evil|Kazali}}.
During the first day, the {{Good|Pacifist}} dies. That night, players act as normal, because the {{Good|Pacifist}} is not a Minion. During the second day, the {{Traveler|Judge}} executes the {{Evil|Godfather}}. That night, everyone is drunk, including the Demon, so nobody dies. During the third day, a Minion who is protected by the {{Evil|Devil's Advocate}} is executed and dies, because the {{Evil|Devil's Advocate}} is drunk. Again, since a Minion died during the day, the Minstrel makes everyone drunk.
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<div class='example'>


The Banshee is poisoned. The {{Evil|Ojo}} kills the Banshee. Nobody learns that the Banshee has died, and for the rest of the game, the Banshee may not nominate, and has just one vote.
<div class='example'>
The {{Evil|Assassin}} is executed, so the Minstrel makes everyone drunk. The next day, the {{Evil|Godfather}} is executed, so the Minstrel makes everyone drunk again. The Demon could not kill on either night. The next day, the evil {{Traveler|Apprentice}} Mastermind is exiled, so that night everyone becomes sober again, because the Minstrel ability doesn't trigger from a Traveller being exiled.
</div>


</div>
<div class='example'>
<div class='example'>
During the day, the {{Evil|Assassin}} dies, so the Minstrel makes everyone drunk. The following day, the {{Evil|Zombuul}} is executed and dies for the first time. Good wins, because the {{Evil|Zombuul}} is drunk and so has no ability.
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The {{Good|Lycanthrope}} kills the Banshee. The Banshee does not gain their additional powers and is not announced.
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== Tips & Tricks ==
== Tips & Tricks ==
* Get killed by the Demon, by any method that works for you!
 
* You can come out as the Banshee while still alive, if you have information backing you up, forcing the evil team to kill you and confirm you or leave you alive to the final three and have the Demon options reduced to one of the other two remaining players.
* At first glance, the Minstrel does not seem that powerful, but in actuality you gain some of the most reliable information in the game. After any day with an execution, you know with confidence that if ''anyone'' dies at night, the recent executee is not a Minion. Since an executed Demon typically ends the game ({{Evil|Zombuul}} and {{Evil|Mastermind}} aside), you can in fact be reasonably confident that they are actually good!  
* You get confirmed when you die – take advantage of this. Get hold of every bit of information you can
 
* Your votes become disproportionately powerful – as the numbers alive dwindle, your two votes become a larger and larger proportion of the votes required to get someone on the block. This is, however, a double-edged sword – you’re going to be having a major impact on the execution that gets most votes regardless of whether you’re right or not, so sometimes you might want to hold your fire if you have doubts!
* If the town does successfully execute a Minion, the Minstrel ability will activate, and nobody will die that night. This does not mean that a night without death is any guarantee that your ability was the cause though. In [[Bad Moon Rising]], there are as many reasons people don't die as there are reasons they do (e.g. {{Good|Exorcist}}, {{Good|Innkeeper}}, {{Evil|Po}} charging up)! To be sure your ability is the cause and the recent executee should be condemned, do some sleuthing - since you affect ''all'' abilities in the game, you should be able to find evidence that other abilities did not work as expected. As an example, characters like the {{Good|Chambermaid}} or {{Good|Gambler}} could get odd results. Additionally, nobody will be safe from execution (e.g. {{Good|Pacifist}}, {{Evil|Devil's Advocate}}), and characters like the {{Good|Tinker}} will not randomly die that day.
* Your nominations may end up being the only good nominations remaining – unlike normally, when the game ends if there’s only evil alive to nominate, you can still nominate in death, so don’t preclude worlds where all living players are evil. It could literally come down to you correctly nominating the 1-in-3 that is the Demon of evil players living.
 
* You can afford to always hunt Demons once you’re dead – killing Minions may no longer be as important as you can’t automatically lose to having only evil players remaining alive. So gun for the Demon every day!
* Gun for executions! The more executions, the better chance you have of getting a minion. Good players may be reluctant to execute anyone who isn't a demon suspect as the death count can be unexpected and heavy in [[Bad Moon Rising]], but it is worth it to remove powerful Minions like the {{Evil|Assassin}} or {{Evil|Mastermind}} from play before they can do too much damage. Combined with the one night reprieve your ability grants on successful execution, your ability should be plenty of incentive to be more aggressive than usual!
* Use your nominations every day – you can be assured that a good player is nominating. And use your votes at least once a day – you swing the voting majority very much in the good team’s favour.
 
* If you find out that you died at night and the Storyteller didn’t announce you, confirm with the Storyteller that your ability didn’t trigger rather than just nominating.
* Demons may be less likely to target you since they underestimate your power! Unless Minions are getting executed left and right, the Minstrel is likely to survive a little longer than other townsfolk without protections, simply because a Demon is going to be much more worried about an {{Good|Exorcist}} or a {{Good|Tea Lady}} surviving for another night. Take full advantage of this blind spot - hopefully by the time the evil team realizes what a danger you are, a Minion or two has fallen!
</div>
 
* If your evil team is a little more savvy, they may be keen to target you earlier, especially if the good team is zeroing in on some of the Minions. Keeping your identity under your hat for a few days can allow you to spring an unpleasant surprise on these clever sorts, since they won't know that you've blocked them from acting and exposed a demon until nobody gets to act. Your unexpected death can also be an indicator that you were hot on the trail of a minion that the evil team really didn't want confirmed as such.
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== Bluffing as the Minstrel ==


== Bluffing as the Banshee ==
When bluffing as the Minstrel, there are a few things you should keep in mind:
* If you die at night, your bluff is ruined! Make sure the Demon knows not to kill you if you’re a Minion and don’t kill yourself if you’re a Demon.
 
* Bluff as something else and back into a Banshee claim if you’re truly forced to – that’s what most Banshees would do, after all.
* The Minstrel is a good passive or 'cover' bluff. There is not much you need to do other than remind people that you are the Minstrel every so often. Because it is easy, some good players will pretend to be the Minstrel to cover the fact that they are the {{Good|Exorcist}}, for example. You can do the same.
* Come out as Banshee early and dare the evil team to kill you. It doesn’t always work, but if you can get the social reads from this on your side, it’s perfectly believable that an evil team might avoid killing you to avoid confirming you.
 
* Claim Banshee and link yourself strongly to a good player or two, then get killed at night. You won’t be confirmed, because you’re not the Banshee, but the resulting suspicion should drag your aligned good players down with you.
* At least once per game, get the Demon to avoid killing at night. If no other deaths occur, this will simulate what occurs when a real Minstrel is in-play and a Minion is executed. If you do this after a suspicious player is executed, not only do you confirm the group's suspicions in that player's nefariousness, but you also convince the group that they were drunk that night - which throws a huge spanner in the works for characters that rely on night-time information and feedback, such as the {{Good|Exorcist}}, {{Good|Chambermaid}}, {{Good|Gambler}} and even the {{Good|Moonchild}}.
* Make sure you know what reasons there are on the script for your ability to not trigger and be prepared to build those worlds if you have to die at night. A good player would be doing the same, so it’s not suspicious, but you have to be able to build something or you’re going to have a bad time later!
 
</div>
* If you are claiming to be the Minstrel, and a fellow evil player is executed, having the Demon kill as normal that night is a great way to convince the group that the executed player was good. You may not even need to say anything more than the fact that you are the Minstrel - and let them figure the rest out themselves.
 
* Encourage executions - of players other than yourself and your Demon, of course.  
 
* If a real Minstrel is in play, and you are the Demon, choose not to kill every so often so as to throw the Minstrel off the scent. If a Minstrel is assuming that the group just executed a Minion when they in fact executed a Townsfolk, then not only will that Townsfolk look evil, but the rest of the good players will assume they were drunk tonight (due to the Minstrel ability), even though they were completely sober.
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[[Category:Experimental Characters]]
[[Category:Bad Moon Rising]]
[[Category:Townsfolk]]
[[Category:Townsfolk]]

Revision as of 16:14, 18 October 2024

Icon minstrel.png Information

Type Townsfolk
Artist John Grist

"And I shall hear, tho' soft you tread above me... And all my dreams will warm and sweeter be... If you'll not fail to tell me that you love me... I simply sleep in peace until you come to me."

Appears in Logo bad moon rising.png

Cult of the Clocktower Episode by Andrew Nathenson

You need to enable JavaScript to play this audio

Related Jinxes (Open)

Icon legion.png

Legion

If Legion died by execution today, Legion keeps their ability, but the Minstrel might learn they are Legion.

Icon riot.png

Riot

Only 1 jinxed character can be in play.

Summary

"When a Minion dies by execution, all other players (except Travellers) are drunk until dusk tomorrow."

The Minstrel makes everybody drunk if a Minion dies.

  • If a Minion is executed and dies, all players (except the Minstrel) become drunk immediately and stay drunk all through the night and all the following day. Townsfolk, Outsiders, Minions, and even Demons become drunk, but not Travellers. This doesn’t happen if a Minion died at night.
  • If a dead Minion is executed, the Minstrel ability does not trigger—a dead character cannot die again! If a Minion is executed but does not die, the Minstrel’s ability does not trigger. If the Minstrel is drunk or poisoned when a Minion dies by execution, the Minstrel ability does not trigger.

How to Run

During the day, if a Minion dies by execution, all other players except Travellers become drunk—put the Minstrel’s EVERYONE IS DRUNK reminder in the center of the left side of the Grimoire.

At dusk tomorrow, all players made drunk by the Minstrel become sober—remove the EVERYONE IS DRUNK reminder.

Examples

During the first day, the Pacifist dies. That night, players act as normal, because the Pacifist is not a Minion. During the second day, the Judge executes the Godfather. That night, everyone is drunk, including the Demon, so nobody dies. During the third day, a Minion who is protected by the Devil's Advocate is executed and dies, because the Devil's Advocate is drunk. Again, since a Minion died during the day, the Minstrel makes everyone drunk.

The Assassin is executed, so the Minstrel makes everyone drunk. The next day, the Godfather is executed, so the Minstrel makes everyone drunk again. The Demon could not kill on either night. The next day, the evil Apprentice Mastermind is exiled, so that night everyone becomes sober again, because the Minstrel ability doesn't trigger from a Traveller being exiled.

During the day, the Assassin dies, so the Minstrel makes everyone drunk. The following day, the Zombuul is executed and dies for the first time. Good wins, because the Zombuul is drunk and so has no ability.

Tips & Tricks

  • At first glance, the Minstrel does not seem that powerful, but in actuality you gain some of the most reliable information in the game. After any day with an execution, you know with confidence that if anyone dies at night, the recent executee is not a Minion. Since an executed Demon typically ends the game (Zombuul and Mastermind aside), you can in fact be reasonably confident that they are actually good!
  • If the town does successfully execute a Minion, the Minstrel ability will activate, and nobody will die that night. This does not mean that a night without death is any guarantee that your ability was the cause though. In Bad Moon Rising, there are as many reasons people don't die as there are reasons they do (e.g. Exorcist, Innkeeper, Po charging up)! To be sure your ability is the cause and the recent executee should be condemned, do some sleuthing - since you affect all abilities in the game, you should be able to find evidence that other abilities did not work as expected. As an example, characters like the Chambermaid or Gambler could get odd results. Additionally, nobody will be safe from execution (e.g. Pacifist, Devil's Advocate), and characters like the Tinker will not randomly die that day.
  • Gun for executions! The more executions, the better chance you have of getting a minion. Good players may be reluctant to execute anyone who isn't a demon suspect as the death count can be unexpected and heavy in Bad Moon Rising, but it is worth it to remove powerful Minions like the Assassin or Mastermind from play before they can do too much damage. Combined with the one night reprieve your ability grants on successful execution, your ability should be plenty of incentive to be more aggressive than usual!
  • Demons may be less likely to target you since they underestimate your power! Unless Minions are getting executed left and right, the Minstrel is likely to survive a little longer than other townsfolk without protections, simply because a Demon is going to be much more worried about an Exorcist or a Tea Lady surviving for another night. Take full advantage of this blind spot - hopefully by the time the evil team realizes what a danger you are, a Minion or two has fallen!
  • If your evil team is a little more savvy, they may be keen to target you earlier, especially if the good team is zeroing in on some of the Minions. Keeping your identity under your hat for a few days can allow you to spring an unpleasant surprise on these clever sorts, since they won't know that you've blocked them from acting and exposed a demon until nobody gets to act. Your unexpected death can also be an indicator that you were hot on the trail of a minion that the evil team really didn't want confirmed as such.

Bluffing as the Minstrel

When bluffing as the Minstrel, there are a few things you should keep in mind:

  • The Minstrel is a good passive or 'cover' bluff. There is not much you need to do other than remind people that you are the Minstrel every so often. Because it is easy, some good players will pretend to be the Minstrel to cover the fact that they are the Exorcist, for example. You can do the same.
  • At least once per game, get the Demon to avoid killing at night. If no other deaths occur, this will simulate what occurs when a real Minstrel is in-play and a Minion is executed. If you do this after a suspicious player is executed, not only do you confirm the group's suspicions in that player's nefariousness, but you also convince the group that they were drunk that night - which throws a huge spanner in the works for characters that rely on night-time information and feedback, such as the Exorcist, Chambermaid, Gambler and even the Moonchild.
  • If you are claiming to be the Minstrel, and a fellow evil player is executed, having the Demon kill as normal that night is a great way to convince the group that the executed player was good. You may not even need to say anything more than the fact that you are the Minstrel - and let them figure the rest out themselves.
  • Encourage executions - of players other than yourself and your Demon, of course.
  • If a real Minstrel is in play, and you are the Demon, choose not to kill every so often so as to throw the Minstrel off the scent. If a Minstrel is assuming that the group just executed a Minion when they in fact executed a Townsfolk, then not only will that Townsfolk look evil, but the rest of the good players will assume they were drunk tonight (due to the Minstrel ability), even though they were completely sober.