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__NOTOC__
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<div class="row">


<div class="small-12 large-3 large-push-9 columns" style='margin: 0 auto; text-align: center'>
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<div id='character-details'>
<div id='edition-details'>
[[File:Logo_sects_and_violets.png|200px]]
<table id='edition-details-characters'>
<tr>
<td class='edition-details-characters-title'>Townsfolk</td>
<td>
[[Clockmaker]]<br>
[[Dreamer]]<br>
[[Snake Charmer]]<br>
[[Mathematician]]<br>
[[Flowergirl]]<br>
[[Town Crier]]<br>
[[Oracle]]<br>
[[Savant]]<br>
[[Seamstress]]<br>
[[Philosopher]]<br>
[[Artist]]<br>
[[Juggler]]<br>
[[Sage]]<br>
</td>
</tr>
<tr>
<td class='edition-details-characters-title'>Outsiders</td>
<td>
[[Mutant]]<br>
[[Sweetheart]]<br>
[[Barber]]<br>
[[Klutz]]
</td>
</tr>
<tr>
<td class='edition-details-characters-title'>Minions</td>
<td>
[[Evil Twin]]<br>
[[Witch]]<br>
[[Cerenovus]]<br>
[[Pit-Hag]]
</td>
</tr>
<tr>
<td class='edition-details-characters-title'>Demons</td>
<td>
[[Fang Gu]]<br>
[[Vigormortis]]<br>
[[No Dashii]]<br>
[[Vortox]]
</td>
</tr>
</table>
</div>


[[File:icon_organgrinder.png|250px]]
</div>
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>


<table style="width: 90%; margin: 0 auto;">
<div class="small-12 large-9 large-pull-3 columns">
<tr>
<td>Type</td>
<td>[[Character Types#Minion|Minion]]</td>
</tr>
</table>


<p class='flavour'>"“If you want people to believe your lies, set them to music."</p>
== Synopsis ==
''Vibrant spring gives way to a warm and inviting summer. Flowers of every description blossom as far as the eye can see, tenderly nurtured in public gardens and window boxes overlooking the lavish promenade. Birds sing, artists paint and philosophers ponder life's greatest mysteries inside a bustling tavern as a circus pitches its endearingly ragged tent on the edge of town.''


</div>
''As the townsfolk bask in frivolity and mischief, indulging themselves in fine entertainment and even finer wine, dark and clandestine forces are assembling. Witches and cults lurk in majestic ruins on the fringes of the community, hosting secret meetings in underground caves and malevolently plotting the downfall of Ravenswood Bluff and its revelers.''


</div>
''The time is ripe for...'' '''Sects & Violets'''. ''


<div class="small-12 large-9 large-pull-3 columns">
__TOC__


<div class="row">
== Gameplay ==


<div class="small-12 large-6 columns">
Sects & Violets is the craziest of the three editions included in the base set. Good characters get amazing information each and every night. However, the evil team is extremely varied and threatening and can throw massive confusion into the mix. Characters change alignment. Players change characters. Even the evil team can lose track of who is who. This is also the first appearance of madness, which throws all manner of spanners into the works.
== Summary ==
"All players keep their eyes closed when voting & the vote tally is secret. Votes for you only count if you vote."


The Organ Grinder makes voting secret.
Intermediate. Recommended for players who want to do wild and unexpected things, pushing the limits of what can be achieved in a bluffing game.
* When a player is nominated, players vote with eyes closed.
* The Storyteller does not count the votes out loud, and does not reveal how many players voted once voting is complete.
* The Storyteller does not reveal which player is “about to die”.
* After nominations have closed, the Storyteller reveals which player is executed, as normal.
* Dead players may vote once if they have a vote token. Their vote token is removed at the end of the day instead of after the vote.
* If the Organ Grinder is nominated but does not vote for themselves, the vote is not successful and counts as “zero votes” for purposes of deciding which player is executed.
* If the Organ Grinder is nominated and votes for themselves, their self-vote counts as a vote, as normal.
</div>


<div class="small-12 large-6 columns" style="padding-right: 0;">
When playing Sects & Violets...
== How to Run ==


When a player is nominated, ask all players to close their eyes. If they ask why, tell them that an Organ Grinder is in play. When counting votes, do so silently. Afterwards, do not reveal how many players voted, nor if the nominee is “about to die”. If there were enough votes to execute the nominee, mark them with the '''ABOUT TO DIE''' reminder. Ask players to open their eyes, and if there are any more nominations.
'''Good players''' will almost always have more information than they know what to do with. Unlike in Trouble Brewing, where the good team can trust most of their information most of the time, the good team in Sects & Violets will need to figure out which Demon is in play to even begin to make sense of what’s going on. With a {{Evil|Fang Gu}} in play, all information is true, except for any that pertains to the Demon, who may swap players. With a {{Evil|No Dashii}} in play, two Townsfolk are poisoned, but if the good team can deduce which players these are, they’ll have found the Demon. With a {{Evil|Vigormortis}} in play, Townsfolk get poisoned when Minions die at night. With a {{Evil|Vortox}} in play, all information is false. Once the good team notices what information is right and what is wrong, they can backtrack and reverse what they thought they knew and begin to learn something valuable.  


If the Organ Grinder is nominated, follow the above process, but do not place or move the '''ABOUT TO DIE''' reminder if the Organ Grinder didn’t vote.
To confuse things even further, Outsiders will usually want to lie about who they are for most of the game, and maybe even some Townsfolk will want to do the same. An Outsider that dies can cause terrible disadvantages for the good team, so wise Demons will usually want to kill them as soon as possible.  


When nominations are closed, declare that the player marked '''ABOUT TO DIE''', '''dies'''.
'''Evil players''' will want to kill or otherwise remove the threat of the most dangerous Townsfolk as soon as possible. Demons can only kill once per night, but Minions such as the {{Evil|Pit-Hag}}, {{Evil|Witch}}, and {{Evil|Cerenovus}} can really help thin out the good team’s ranks if the Minion is clever. Evil players should also consider whether they give true or false information to the group, since the group may reverse-engineer that information depending on which Demon they believe is in play.


<div class="example" style="color: #5d2123; font-style: italic; font-family: GoudyOldStyle;">
== Townsfolk ==
Players are not allowed to use other methods to determine who is voting, such as touch or sound. It is a secret.
<div class="row">
<div class="small-6 medium-6 large-2 columns">
[[File:icon_clockmaker.png|250px|thumb|center|link=Clockmaker]]
<p style="text-align: center; font-family: Trade Gothic LT Std; font-size: 18px;">{{Good|Clockmaker}}</p>
</div>
<div class="small-6 medium-6 large-2 columns">
[[File:icon_dreamer.png|250px|thumb|center|link=Dreamer]]
<p style="text-align: center; font-family: Trade Gothic LT Std; font-size: 18px;">{{Good|Dreamer}}</p>
</div>
<div class="small-6 medium-6 large-2 columns">
[[File:icon_snakecharmer.png|250px|thumb|center|link=Snake Charmer]]
<p style="text-align: center; font-family: Trade Gothic LT Std; font-size: 18px;">{{Good|Snake Charmer}}</p>
</div>
<div class="small-6 medium-6 large-2 columns">
[[File:icon_mathematician.png|250px|thumb|center|link=Mathematician]]
<p style="text-align: center; font-family: Trade Gothic LT Std; font-size: 18px;">{{Good|Mathematician}}</p>
</div>
<div class="small-6 medium-6 large-2 columns">
[[File:icon_flowergirl.png|250px|thumb|center|link=Flowergirl]]
<p style="text-align: center; font-family: Trade Gothic LT Std; font-size: 18px;">{{Good|Flowergirl}}</p>
</div>
<div class="small-6 medium-6 large-2 columns">
[[File:icon_towncrier.png|250px|thumb|center|link=Town Crier]]
<p style="text-align: center; font-family: Trade Gothic LT Std; font-size: 18px;">{{Good|Town Crier}}</p>
</div>
</div>
</div>
</div>


<div class="row">
<div class="small-6 medium-6 large-2 columns">
[[File:icon_oracle.png|250px|thumb|center|link=Oracle]]
<p style="text-align: center; font-family: Trade Gothic LT Std; font-size: 18px;">{{Good|Oracle}}</p>
</div>
<div class="small-6 medium-6 large-2 columns">
[[File:icon_savant.png|250px|thumb|center|link=Savant]]
<p style="text-align: center; font-family: Trade Gothic LT Std; font-size: 18px;">{{Good|Savant}}</p>
</div>
<div class="small-6 medium-6 large-2 columns">
[[File:icon_seamstress.png|250px|thumb|center|link=Seamstress]]
<p style="text-align: center; font-family: Trade Gothic LT Std; font-size: 18px;">{{Good|Seamstress}}</p>
</div>
<div class="small-6 medium-6 large-2 columns">
[[File:icon_philosopher.png|250px|thumb|center|link=Philosopher]]
<p style="text-align: center; font-family: Trade Gothic LT Std; font-size: 18px;">{{Good|Philosopher}}</p>
</div>
<div class="small-6 medium-6 large-2 columns">
[[File:icon_artist.png|250px|thumb|center|link=Artist]]
<p style="text-align: center; font-family: Trade Gothic LT Std; font-size: 18px;">{{Good|Artist}}</p>
</div>
<div class="small-6 medium-6 large-2 columns">
[[File:icon_juggler.png|250px|thumb|center|link=Juggler]]
<p style="text-align: center; font-family: Trade Gothic LT Std; font-size: 18px;">{{Good|Juggler}}</p>
</div>
</div>
</div>


<div class='row'>
<div class="row">
<div class="small-6 medium-6 large-2 end columns">
[[File:icon_sage.png|250px|thumb|center|link=Sage]]
<p style="text-align: center; font-family: Trade Gothic LT Std; font-size: 18px;">{{Good|Sage}}</p>
</div>
</div>


<div class="small-12 large-12 columns" style="padding-right: 0;">
== Outsiders ==


== Examples ==
<div class="row">
<div class="small-6 medium-6 large-2 columns">
[[File:icon_mutant.png|250px|thumb|center|link=Mutant]]
<p style="text-align: center; font-family: Trade Gothic LT Std; font-size: 18px;">{{Good|Mutant}}</p>
</div>
<div class="small-6 medium-6 large-2 columns">
[[File:icon_sweetheart.png|250px|thumb|center|link=Sweetheart]]
<p style="text-align: center; font-family: Trade Gothic LT Std; font-size: 18px;">{{Good|Sweetheart}}</p>
</div>
<div class="small-6 medium-6 large-2 columns">
[[File:icon_barber.png|250px|thumb|center|link=Barber]]
<p style="text-align: center; font-family: Trade Gothic LT Std; font-size: 18px;">{{Good|Barber}}</p>
</div>
<div class="small-6 medium-6 large-2 end columns">
[[File:icon_klutz.png|250px|thumb|center|link=Klutz]]
<p style="text-align: center; font-family: Trade Gothic LT Std; font-size: 18px;">{{Good|Klutz}}</p>
</div>
</div>


<div class='example'>
== Minions ==
There are 8 players alive. The {{Good|Noble}} is nominated. All players close eyes to vote and the {{Good|Noble}} gets 5 votes. The {{Evil|Imp}} is nominated. All players close eyes to vote and the Imp gets 7 votes. The {{Good|Pixie}} is nominated. All players close eyes to vote and the {{Good|Pixie}} gets 4 votes. After nominations close, the Storyteller declares that Doug (the {{Evil|Imp}}) is executed and dies, and that good has won.
</div>


<div class='example'>
<div class="row">
There are 5 players alive. 2 players have 3 votes each. The Organ Grinder has 4 votes, but did not vote for themselves. There is no execution today, because the vote was tied.
<div class="small-6 medium-6 large-2 columns">
</div>
[[File:icon_eviltwin.png|250px|thumb|center|link=Evil Twin]]
<p style="text-align: center; font-family: Trade Gothic LT Std; font-size: 18px;">{{Evil|Evil Twin}}</p>
</div>
<div class="small-6 medium-6 large-2 columns">
[[File:icon_witch.png|250px|thumb|center|link=Witch]]
<p style="text-align: center; font-family: Trade Gothic LT Std; font-size: 18px;">{{Evil|Witch}}</p>
</div>
<div class="small-6 medium-6 large-2 columns">
[[File:icon_cerenovus.png|250px|thumb|center|link=Cerenovus]]
<p style="text-align: center; font-family: Trade Gothic LT Std; font-size: 18px;">{{Evil|Cerenovus}}</p>
</div>
<div class="small-6 medium-6 large-2 end columns">
[[File:icon_pithag.png|250px|thumb|center|link=Pit-Hag]]
<p style="text-align: center; font-family: Trade Gothic LT Std; font-size: 18px;">{{Evil|Pit-Hag}}</p>
</div>
</div>


</div>
== Demons ==


<div class="row">
<div class="small-6 medium-6 large-2 columns">
[[File:icon_fanggu.png|250px|thumb|center|link=Fang Gu]]
<p style="text-align: center; font-family: Trade Gothic LT Std; font-size: 18px;">{{Evil|Fang Gu}}</p>
</div>
<div class="small-6 medium-6 large-2 columns">
[[File:icon_vigormortis.png|250px|thumb|center|link=Vigormortis]]
<p style="text-align: center; font-family: Trade Gothic LT Std; font-size: 18px;">{{Evil|Vigormortis}}</p>
</div>
</div>
 
<div class="small-6 medium-6 large-2 columns">
<div class='row'>
[[File:icon_nodashii.png|250px|thumb|center|link=No Dashii]]
 
<p style="text-align: center; font-family: Trade Gothic LT Std; font-size: 18px;">{{Evil|No Dashii}}</p>
<div class="small-12 large-12 columns" style="padding-right: 0;">
== Tips & Tricks ==
 
* Flex your execution immortality. Try to make yourself suspicious, but not overly so, so that you get enough votes to be executed on a few different days, but survive due to your ability. If you’re too suspicious, though, it might out that you’re the Organ Grinder. If absolutely everyone else is claiming to have voted for you but you’re not dead, that’s probably going to convince people that you’re the Organ Grinder and they probably won’t try to execute you again or target you with abilities, and therefore will put more effort into finding your Demon. If, instead, you can be just suspicious enough to get some votes, you might be “executed” several times, wasting plenty of the good team’s time…
 
* Try to orchestrate the same situation for your Demon! Try to get almost enough votes on them, then have the entire evil team claim to have voted for them too, to make them look like they might be the Organ Grinder and therefore a waste of time to try to execute.
 
* Consider carefully if you ever want to get yourself executed. Bearing in mind that when you die, it’s likely you’ll be outed as the Organ Grinder because votes will suddenly become open, you need to have a good reason to vote for yourself for execution. Maybe you think your Demon might be executed instead if you don’t get enough votes yourself? Maybe your Demon is the one leading the charge against you and getting executed at their behest will convince town that they’re most likely good?
 
* Consider when you’re going to claim to have voted - you can’t afford to claim too wildly about when you’ve voted and when you haven’t, as the good team will work out that something is awry when the votes claimed don’t line up with actual executions. It’s often best to only lie about who you’ve voted for at crux moments so you can hide among the masses.
 
* Don’t feel the need to vote for people you don’t want executed in order to blend in. No-one knows who you’re voting for, so you never need to vote for an evil player in the entire game if you don’t want to!
 
* Try to create situations where there are lots of nominations in a day. The good team will struggle to try and keep track of all the votes that happen and which ones they did and didn't vote on which will give Evil players to bluff being confused as well.
 
* Lie with abandon about when you’ve voted! No-one can know for sure who’s the one lying among the group, you’re only one vote among several that had to vote a given way for anyone to be executed, so you can just say whatever you like about voting to suit your agenda.
 
* Remember that you don’t know who’s been voted for and put on the block either. Be wary of any nomination of your Demon as you can never know if there was actually a groundswell of support for their execution that you hadn’t expected and they might now be on the block.
 
* Coordinate votes with your evil team - while you don’t have a majority in votes, the good team not being able to coordinate as easily means that uniting together behind certain nominations might allow you to swing executions in your favour, especially if your whole team is alive in the mid-game.
 
* Be wary of endgame. If the game goes to a final three and the good team are pretty certain that you are the Organ Grinder, then they’ve got a 50/50 between the other two living players as to which is the Demon. Do your best to continue to obfuscate that fact in the endgame - you very much need to still be a viable Demon candidate in final three or your chances aren’t great! This might be a good reason to vote for yourself on the penultimate day - yes your ability goes out of play, but it’s an execution on someone who isn’t your Demon and it leaves three Demon candidates on the final day, not just two.
 
* Control the narrative. Try to organize the entire town to execute people you think would be good to execute. The good team’s only hope of executing is by working together as they can't see who is voting for what, so try to get them voting on the same page as you.
</div>
 
</div>
</div>
 
<div class="small-6 medium-6 large-2 end columns">
<div class='row'>
[[File:icon_vortox.png|250px|thumb|center|link=Vortox]]
 
<p style="text-align: center; font-family: Trade Gothic LT Std; font-size: 18px;">{{Evil|Vortox}}</p>
<div class="small-12 large-12 columns" style="padding-right: 0;">
== Fighting the Organ Grinder ==
 
* Discuss your nominations before making them. It is more likely for a vote to go through if all good players fully understand the accusation and logic before the nomination is made and other players might be able to contribute information towards a nomination that you can try to rally people behind.
 
* Make your intent to vote clear early! It’s a natural instinct in Clocktower to want to watch the other votes as they go round in order to inform your own, so you may not speak up earlier to not lock yourself into voting one way or the other. In an Organ Grinder game, though, you can’t see the votes and you want to coordinate, so it’s worth letting people know you intend to vote so they know it’s potentially worth voting with you.
 
* Conversely, make your intent not to vote clear as well! If you think you probably got enough votes on someone who feels like the best execution for the day, publicly announce you won’t be voting for anyone else as you think that person is the best choice. Encourage others to consider the same position - after all when you don’t know the results of a vote, fewer nominations means fewer chances to accidentally tie…
 
* Pay attention to which players say they are voting on executions that seem to get beaten or fail. Evil will be saying they’re voting on things that they aren’t and not voting on things that they are.
 
* Try to work out who the Organ Grinder is. If you have means to block the Organ Grinder on the good team, whether through the {{Good|Courtier}}, {{Good|Sailor}}, {{Good|Innkeeper}} or others, try to use them to narrow down Organ Grinder candidates.
 
* If you’re not sure who the Organ Grinder is and you’ve got a day or two to spare when you’re not sure who to nominate, nominate your suspicions and try to rally players around getting a lot of votes to see if they die. If not, they’re probably the Organ Grinder that just blocked their own execution by not voting.
 
* If you’re reasonably confident who the Organ Grinder is, maybe don’t bother nominating them. That’s one player that’s definitely not the Demon and having them go to the final 3 gives you a 50/50 choice between the other two!
 
</div>
 
</div>
</div>
</div>


</div>
</div>
 
</div>
[[Category:Experimental Characters]]
[[Category:Minions]]

Latest revision as of 09:49, 15 May 2024

Synopsis

Vibrant spring gives way to a warm and inviting summer. Flowers of every description blossom as far as the eye can see, tenderly nurtured in public gardens and window boxes overlooking the lavish promenade. Birds sing, artists paint and philosophers ponder life's greatest mysteries inside a bustling tavern as a circus pitches its endearingly ragged tent on the edge of town.

As the townsfolk bask in frivolity and mischief, indulging themselves in fine entertainment and even finer wine, dark and clandestine forces are assembling. Witches and cults lurk in majestic ruins on the fringes of the community, hosting secret meetings in underground caves and malevolently plotting the downfall of Ravenswood Bluff and its revelers.

The time is ripe for... Sects & Violets.

Gameplay

Sects & Violets is the craziest of the three editions included in the base set. Good characters get amazing information each and every night. However, the evil team is extremely varied and threatening and can throw massive confusion into the mix. Characters change alignment. Players change characters. Even the evil team can lose track of who is who. This is also the first appearance of madness, which throws all manner of spanners into the works.

Intermediate. Recommended for players who want to do wild and unexpected things, pushing the limits of what can be achieved in a bluffing game.

When playing Sects & Violets...

Good players will almost always have more information than they know what to do with. Unlike in Trouble Brewing, where the good team can trust most of their information most of the time, the good team in Sects & Violets will need to figure out which Demon is in play to even begin to make sense of what’s going on. With a Fang Gu in play, all information is true, except for any that pertains to the Demon, who may swap players. With a No Dashii in play, two Townsfolk are poisoned, but if the good team can deduce which players these are, they’ll have found the Demon. With a Vigormortis in play, Townsfolk get poisoned when Minions die at night. With a Vortox in play, all information is false. Once the good team notices what information is right and what is wrong, they can backtrack and reverse what they thought they knew and begin to learn something valuable.

To confuse things even further, Outsiders will usually want to lie about who they are for most of the game, and maybe even some Townsfolk will want to do the same. An Outsider that dies can cause terrible disadvantages for the good team, so wise Demons will usually want to kill them as soon as possible.

Evil players will want to kill or otherwise remove the threat of the most dangerous Townsfolk as soon as possible. Demons can only kill once per night, but Minions such as the Pit-Hag, Witch, and Cerenovus can really help thin out the good team’s ranks if the Minion is clever. Evil players should also consider whether they give true or false information to the group, since the group may reverse-engineer that information depending on which Demon they believe is in play.

Townsfolk

Outsiders

Minions

Demons