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  • "You get 3 bluffs. On the 3rd night, choose a player: they become an evil Demon of your choice. [No Demon]" ...Summoner becomes unable to create a Demon (due to dying, becoming drunk on night 3 etc.) good wins.
    3 KB (533 words) - 09:03, 22 April 2024
  • <p class='flavour'>"It buzzes! It walks down stairs! It keeps you warm at night! It tastes like sugar! The kiddies love it! Introducing... the brand new... ...ker token to the Grimoire, and mark the Demon with the Toymaker’s '''FINAL NIGHT: NO ATTACK''' reminder.
    4 KB (651 words) - 11:27, 8 May 2023
  • ...the Fortune Teller dies immediately—they do not get to wake up later that night to use their ability. Or if the Monk wakes up and protects the Empath, then ...sherwoman, does the Washerwoman learn that she was protected? No. When the night ends, do players learn which ability killed which player? No, they only lea
    6 KB (977 words) - 15:12, 18 April 2023
  • "Once per game, at night*, choose a player: they die, even if for some reason they could not." * Once per game at night, the Assassin can kill a player. This player dies, even if they are protect
    7 KB (1,077 words) - 18:06, 25 January 2024
  • ...provide information from the Storyteller signaling to a player during the night or telling them something. On the first night, all players get correct information. On the second night, the {{Good|Empath}} learns they are neighbouring one evil player, but both
    4 KB (560 words) - 11:27, 8 May 2023
  • "Each night*, you may choose a player: they die. If your last choice was no-one, choose ...can choose to attack nobody at night, but goes on a rampage the following night.
    9 KB (1,624 words) - 18:06, 25 January 2024
  • "If you die at night, an alive good player becomes a Farmer." * If a Farmer dies at night, another player becomes a Farmer too.
    7 KB (1,288 words) - 11:47, 26 March 2024
  • "Each night, choose 2 alive players (not yourself): you learn how many woke tonight due The Chambermaid learns who woke up at night.
    9 KB (1,471 words) - 18:04, 25 January 2024
  • * The Steward learns their information on the first night of the game. * If created mid-game, then the Steward learns their information that night instead.
    4 KB (692 words) - 11:57, 26 March 2024
  • ...cannot die from the Demon's ability. So, if the Imp attacks the Soldier at night, nothing happens. Nobody dies. The Imp does not get to choose another playe ...Soldier, the Soldier remains alive. (At dawn, declare that no one died at night.)
    8 KB (1,377 words) - 17:59, 25 January 2024
  • "Each night*, you learn how many dead players are evil." * Because the Oracle acts after the Demon attacks each night, the Oracle’s info refers to the players that are dead when dawn breaks a
    7 KB (1,241 words) - 18:01, 25 January 2024
  • "Each night, choose a player: they are poisoned. The previously poisoned player dies th * When the Pukka attacks, their victim is poisoned immediately. The next night, just after the Pukka attacks again, that player dies.
    10 KB (1,755 words) - 18:06, 25 January 2024
  • "Each night*, choose an alive player: if good, they die, but they are the only player t The Lycanthrope roams the night, killing the innocent, whilst the Demon cowers indoors.
    10 KB (1,637 words) - 11:51, 26 March 2024
  • And morbid night, sweet↓ with mystery and woe<br> "Each night, if the dead outnumber the living, you learn 1 alive character. The Demon k
    8 KB (1,372 words) - 11:50, 26 March 2024
  • "On your 1st night, you gain a Townsfolk ability (if good) or a Minion ability (if evil)." ...pprentice learns their ability on their first night, and they may act that night if the character whose ability they gain would do so.
    7 KB (1,170 words) - 18:07, 25 January 2024
  • ...utsider is executed and dies, the Godfather chooses one player to die that night. ...ather only kills if an Outsider dies during the day. Outsiders that die at night don’t count.
    8 KB (1,354 words) - 18:06, 25 January 2024
  • "Each night, choose an alive player: either you or they are drunk until dusk. You can't * Each night, the Sailor chooses a player, who will probably get drunk.
    7 KB (1,138 words) - 18:04, 25 January 2024
  • "Each night*, choose 3 players (all players learn who): each silently chooses to live o * The Al-Hadikhia chooses three players per night. Everyone learns which three were chosen. Each player makes their choice be
    11 KB (1,845 words) - 11:43, 26 March 2024
  • "Each night*, choose a player & guess their character: if you guess wrong, you die." * Each night except the first, the Gambler chooses a player and guesses their character
    7 KB (1,186 words) - 18:05, 25 January 2024
  • "Each night*, if either good living neighbour is drunk or poisoned, you die." Each night except the first, check whether the good living neighbours of the Acrobat a
    10 KB (1,662 words) - 11:42, 26 March 2024
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