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Librarian and Investigator: Difference between pages

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[[File:icon_librarian.png|250px]]
[[File:icon_investigator.png|250px]]
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>


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<p class='flavour'>"Certainly Madam, under normal circumstances, you may borrow the Codex Malificarium from the library vaults. However, you do not seem to be a member."<p>
<p class='flavour'>"It is a fine night for a stroll, wouldn't you say, Mister Morozov? Or should I say... BARON Morozov?"<p>
<span style="display: block; color: black; font-size: 20px; text-align: center;">Appears in</span>
<span style="display: block; color: black; font-size: 20px; text-align: center;">Appears in</span>
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<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 20px;">Cult of the Clocktower Episode</span>
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 20px;">Cult of the Clocktower Episode</span>
<span style="display: block; color: black; font-size: 14px; text-align: center;">by Andrew Nathenson</span>
<span style="display: block; color: black; font-size: 14px; text-align: center;">by Andrew Nathenson</span>
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<div class="small-12 large-6 columns">
== Summary ==
== Summary ==
"You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)"
"You start knowing that 1 of 2 players is a particular Minion."


The Librarian learns that a particular Outsider character is in play, but not exactly which player it is.
The Investigator learns that a particular Minion character is in play, but not exactly which player it is.
* During the first night, the Librarian learns that one of two players is a specific Outsider.
* During the first night, the Investigator learns that one of two players is a specific Minion.
* They learn this only once and then learn nothing more.
* They learn this only once and then learn nothing more.
* The Drunk is an Outsider. If the Librarian learns that one of two players is the Drunk, they do not learn the Townsfolk that the Drunk's player thinks they are.
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== How to Run ==
== How to Run ==
While preparing the first night, put the Librarian's '''OUTSIDER''' reminder token by any Outsider character token, and put the Librarian's '''WRONG''' reminder token by any other character token.
While preparing the first night, put the Investigator's '''MINION''' reminder token by any Minion character token, and put the Investigator's '''WRONG''' reminder token by any other character token.


During the first night, wake the Librarian and point to the players marked '''OUTSIDER''' and '''WRONG'''. Show the character token marked '''OUTSIDER''' to the Librarian. Put the Librarian to sleep. Remove the Librarian's reminder tokens when convenient.
During the first night, wake the Investigator and point to the players marked '''MINION''' and '''WRONG'''. Show the character token marked '''MINION''' to the Investigator. Put the Investigator to sleep. Remove the Investigator's reminder tokens when convenient.
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<div class='example'>
<div class='example'>
Benjamin is the {{Good|Saint}}, and Filip is the {{Evil|Baron}}. The Librarian learns that either Benjamin or Filip is the {{Good|Saint}}.  
Amy is the {{Evil|Baron}}, and Julian is the {{Good|Mayor}}. The Investigator learns that either Amy or Julian is the {{Evil|Baron}}.
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<div class='example'>
<div class='example'>
There are no Outsiders in this game. The Librarian learns a '0'.
Angelus is the {{Evil|Spy}}, and Lewis is the {{Evil|Poisoner}}. The Investigator learns that either Angelus or Lewis is the {{Evil|Spy}}.
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<div class='example'>
<div class='example'>
Abdallah is the {{Good|Drunk}}, who thinks they are the {{Good|Monk}}, and Douglas is the {{Good|Undertaker}}. The Librarian learns that either Abdallah or Douglas is the {{Good|Drunk}}. (This happens because the Librarian learns the true character. The {{Good|Drunk}} is Abdallah’s true character, not the {{Good|Monk}}.)
Brianna is the {{Good|Recluse}}, and Marianna is the {{Evil|Imp}}. The Investigator learns that either Brianna or Marianna is the {{Evil|Poisoner}}. (This happens because the {{Good|Recluse}} is registering as a Minion—in this case, the {{Evil|Poisoner}}.)
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== Tips & Tricks ==
== Tips & Tricks ==


* It is vital to figure out early which of the two players is the one you have information about. The player that you know is good even if they are an Outsider - while their ability may be detrimental to the good team, they are a guaranteed good vote and also one player who you know for sure is definitely not the Demon.
* Tell the group what your information is as soon as possible on the first day. You probably won't be able to determine which of the two players is the Minion, but if you are believed, then the good team will probably have enough time to execute both players, guaranteeing that a Minion is dead on the final day.


* If you get a 0, this information is super powerful if you aren't the {{Good|Drunk}} or poisoned, as then you know for sure there are no Outsiders in the game. This means there is no {{Evil|Baron}} in play, and any Outsider claims are probably evil players bluffing. You can also try to encourage Outsider bluffs by lying about your information and claiming there is at least one Outsider in play; a Minion or Demon may jump on that to back up their bluff.
* Whilst your information by itself will probably not be enough to condemn a specific player, it might combine well with another good player's information, such as the {{Good|Empath}} or the {{Good|Chef}}. If you trust them, you can team up to execute a Minion early in the game, which removes their voting power and gives you an advantage.


* You learn your information on the first night of the game. Revealing what you know early can help confirm a player as good, which might in turn confirm other information from Townsfolk like the {{Good|Empath}} or the {{Good|Ravenkeeper}}.
* If you have a strong suspicion regarding one of the 2 players shown to you, simply say nothing and study their behaviour. If they continually come to the defense of a particular player, that player is likely the Demon. If they continually try to get a particular player executed, that player is probably good. You can reveal this later in the game when you've gathered a solid portfolio of evidence. If the Minion is still alive on the final day then you know that they are likely not the Demon, and should not be executed.


* If you do not reveal your information until late in the game and the player you are confirming is still alive, then you can reveal them on the final day or close to it, taking them out of contention as a potential Demon and reducing the number of players for the good team to deliberate on from 3 to 2.
* Instead of revealing your information publicly, confide in other members of the town secretly. Someone else may have information that exonerates or condemns one of your choices, and it may be easier to persuade them to tell you what they know in secret.


* Because you get all of your information at the start of the game, you might find it useful to confim it by nominating a {{Good|Virgin}}. Alternatively, you might want to claim to be something more powerful to incite the demon into attacking you rather than the {{Good|Undertaker}} or the {{Good|Monk}}.
* If you learn that a {{Evil|Scarlet Woman}} or a {{Evil|Poisoner}} is in play, it becomes all the more important to execute them as soon as you can! They have powerful abilities that can continue to disrupt the Good team for as long as they are in play.


* Characters like the {{Good|Saint}} would rather die at night than by execution. Since Outsiders are generally not targets a Demon will want to kill, you can try to bait the {{Evil|Imp}} into attacking them during the night. Perhaps you could imply that they are a powerful Townsfolk, or else you can make it known that they are confirmed not to be the Demon, meaning the real Demon will have to kill them in the night or have only 1 other person who might be the demon at the end of the game. In either case, the {{Evil|Imp}} attacking an Outsider means they aren't attacking an {{Good|Empath}} or a {{Good|Fortune Teller}}.
* All minions are dangerous. Even if you learn of a {{Evil|Baron}} or a {{Evil|Spy}}, it remains important to execute them. Even if doing so doesn't prevent them from mechanically affecting the game, they still retain their voting and nomination power, and may even go on to become the {{Evil|Imp}}!


* If you see that your two shown players are the {{Good|Drunk}}, it is a good idea to communicate this early, especially if they think they are actually a character who receives information. Knowing that their information may be wrong is information in itself.
* If you learn that any minion other than the {{Evil|Baron}} is in play in a game with only one minion, you know exactly how many outsiders there are. If more than that number are claiming to be outsiders, then you know that at least one of them is lying.


* Alternatively, you can deliberately give false information about who the {{Good|Drunk}} is - the Demon is less likely to attack a player they think is the {{Good|Drunk}}, which means that you can protect players who are sober and getting information while getting the {{Evil|Imp}} to target the actual {{Good|Drunk}} instead.
* Beware the {{Good|Recluse}}! They may register as a Minion to you. If one of the players you detect is actually the {{Good|Recluse}}, the second player could be literally anything, including the Minion you were shown.


* If you see two players as the {{Good|Drunk}}, remember that you might be the real drunk!
* Even though one of the players you detect is a Minion, that does not necessarily mean that the other player is good.
 
* Giving away your information freely will mean that the other player can trust you, but not that you can necessarily trust them - it is always possible they are an evil player simply agreeing with you to shore up their own bluff. In turn, asking the player to reveal to you means you can trust ''them'', but not that they can trust you. Try to find a middle ground where it's reasonable that both of you knew the information. For example, you could share a small list of characters they could potentially be, and get them to pick from the list who they are.
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== Bluffing as the Librarian==
== Bluffing as the Investigator==
 
When bluffing as the Investigator, there are a few things you should keep in mind:


When bluffing as the Librarian, there are a few things you should keep in mind:
* You would have received your information on night one, and so should have it from that point onward. You will have been shown two players and one Minion token.


* You would have received your information on night one, and so should have it from that point onward. You will have been shown two players and one Outsider token.
* Pick two Good players, and claim that one of them is a Minion to try to get get those players executed. Choosing the {{Evil|Poisoner}} or {{Evil|Scarlet Woman}} is usually best if you want the good team to be motivated to execute them both. Good players may not execute a suspected {{Evil|Baron}} or a {{Evil|Spy}} immediately, but they might.  


* You can use your information to back up a fellow evil player and make them look good. This lends credibility to their claim (especially if they are claiming to be a {{Good|Saint}} or {{Good|Recluse}}) and allows you to work with them directly as you are both 'good players' who know each other.
* If you are the Demon, or even an ambitious Minion, telling the good team an actual Minion can make you look extremely trustworthy, particularly if other good players like the {{Good|Undertaker}} support your information. This can be greatly enhanced if the Minion does everything they can to look as evil as possible. After all, the more like a Minion they appear to be, the more like the Investigator you appear to be.


* You can also use your information to back up a good player. A {{Good|Saint}} who is having trouble being believed, or a {{Good|Butler}} looking for someone to trust will appreciate a Librarian confirming them, and will be more willing to trust and vote with you.
* If you falsely claim that a {{Evil|Baron}} is in play, another evil player will need to claim to be an Outsider at some point. Otherwise, good will eventually question why there is not the appropriate number of Outsiders in play for a {{Evil|Baron}} and probably execute you. If you can talk privately to an evil player to give them this hint, great. If another evil player claims to be the Investigator and that a {{Evil|Baron}} is in play, you may want to claim to be an Outsider in order to back up their story.


* Naming two good players as the {{Good|Drunk}} can cause them to doubt their information, or undermine powerful characters like the {{Good|Mayor}}. The {{Good|Drunk}} is a very safe option, since the people that you pick will not be able to confirm your information (at least for a while).
* Communicating your information secretly to one or two good players can sow an enormous amount of distrust. They will often tear themselves apart without you having to do much more.


* You can also name one of your fellow evil players as a potential {{Good|Drunk}}. This means that if they mess up their bluff (e.g. giving information that doesn't make sense, dying as the {{Good|Soldier}}) that's fine - they're obviously just the {{Good|Drunk}}!
* Claiming to have seen a Minion that is not actually in play can cause much confusion, or back up other evil players' bluffs. For example, bluffing that a {{Evil|Baron}} is in play will help confirm a Demon who is bluffing as an Outsider. Bluffing that a {{Evil|Poisoner}} is in play when there is actually a {{Evil|Scarlet Woman}}, can make good distrust their own information.


* As a show of confidence, immediately reveal which Outsider is 'in play' very early in the game, but don't name your 'players'. This can lead to a good player confirming your information, or it can allow an evil player to jump in and bluff if you are wrong.
* If an actual Investigator has already publicly come out with their information, and you are not one of their targets, claiming to be the real Investigator and telling the group that they were one of your two shown Minions can be a great way to make them look Evil. If the real Investigator looks Evil, then the players they accused as potential Minions look Good.


* If you are the {{Evil|Spy}} or have access to a {{Evil|Spy}}, they can be invaluable in providing you accurate information to back up your story.
* If you are the {{Evil|Spy}}, or have access to a {{Evil|Spy}}, they can be invaluable in providing you with powerful targets to undermine with your accusation.
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Revision as of 00:55, 23 March 2023

Icon investigator.png Information

Type Townsfolk
Artist Aiden Roberts

"It is a fine night for a stroll, wouldn't you say, Mister Morozov? Or should I say... BARON Morozov?"

Appears in Logo trouble brewing.png Cult of the Clocktower Episode by Andrew Nathenson

You need to enable JavaScript to play this audio

Summary

"You start knowing that 1 of 2 players is a particular Minion."

The Investigator learns that a particular Minion character is in play, but not exactly which player it is.

  • During the first night, the Investigator learns that one of two players is a specific Minion.
  • They learn this only once and then learn nothing more.

How to Run

While preparing the first night, put the Investigator's MINION reminder token by any Minion character token, and put the Investigator's WRONG reminder token by any other character token.

During the first night, wake the Investigator and point to the players marked MINION and WRONG. Show the character token marked MINION to the Investigator. Put the Investigator to sleep. Remove the Investigator's reminder tokens when convenient.

Examples

Amy is the Baron, and Julian is the Mayor. The Investigator learns that either Amy or Julian is the Baron.

Angelus is the Spy, and Lewis is the Poisoner. The Investigator learns that either Angelus or Lewis is the Spy.

Brianna is the Recluse, and Marianna is the Imp. The Investigator learns that either Brianna or Marianna is the Poisoner. (This happens because the Recluse is registering as a Minion—in this case, the Poisoner.)

Tips & Tricks

  • Tell the group what your information is as soon as possible on the first day. You probably won't be able to determine which of the two players is the Minion, but if you are believed, then the good team will probably have enough time to execute both players, guaranteeing that a Minion is dead on the final day.
  • Whilst your information by itself will probably not be enough to condemn a specific player, it might combine well with another good player's information, such as the Empath or the Chef. If you trust them, you can team up to execute a Minion early in the game, which removes their voting power and gives you an advantage.
  • If you have a strong suspicion regarding one of the 2 players shown to you, simply say nothing and study their behaviour. If they continually come to the defense of a particular player, that player is likely the Demon. If they continually try to get a particular player executed, that player is probably good. You can reveal this later in the game when you've gathered a solid portfolio of evidence. If the Minion is still alive on the final day then you know that they are likely not the Demon, and should not be executed.
  • Instead of revealing your information publicly, confide in other members of the town secretly. Someone else may have information that exonerates or condemns one of your choices, and it may be easier to persuade them to tell you what they know in secret.
  • If you learn that a Scarlet Woman or a Poisoner is in play, it becomes all the more important to execute them as soon as you can! They have powerful abilities that can continue to disrupt the Good team for as long as they are in play.
  • All minions are dangerous. Even if you learn of a Baron or a Spy, it remains important to execute them. Even if doing so doesn't prevent them from mechanically affecting the game, they still retain their voting and nomination power, and may even go on to become the Imp!
  • If you learn that any minion other than the Baron is in play in a game with only one minion, you know exactly how many outsiders there are. If more than that number are claiming to be outsiders, then you know that at least one of them is lying.
  • Beware the Recluse! They may register as a Minion to you. If one of the players you detect is actually the Recluse, the second player could be literally anything, including the Minion you were shown.
  • Even though one of the players you detect is a Minion, that does not necessarily mean that the other player is good.

Bluffing as the Investigator

When bluffing as the Investigator, there are a few things you should keep in mind:

  • You would have received your information on night one, and so should have it from that point onward. You will have been shown two players and one Minion token.
  • Pick two Good players, and claim that one of them is a Minion to try to get get those players executed. Choosing the Poisoner or Scarlet Woman is usually best if you want the good team to be motivated to execute them both. Good players may not execute a suspected Baron or a Spy immediately, but they might.
  • If you are the Demon, or even an ambitious Minion, telling the good team an actual Minion can make you look extremely trustworthy, particularly if other good players like the Undertaker support your information. This can be greatly enhanced if the Minion does everything they can to look as evil as possible. After all, the more like a Minion they appear to be, the more like the Investigator you appear to be.
  • If you falsely claim that a Baron is in play, another evil player will need to claim to be an Outsider at some point. Otherwise, good will eventually question why there is not the appropriate number of Outsiders in play for a Baron and probably execute you. If you can talk privately to an evil player to give them this hint, great. If another evil player claims to be the Investigator and that a Baron is in play, you may want to claim to be an Outsider in order to back up their story.
  • Communicating your information secretly to one or two good players can sow an enormous amount of distrust. They will often tear themselves apart without you having to do much more.
  • Claiming to have seen a Minion that is not actually in play can cause much confusion, or back up other evil players' bluffs. For example, bluffing that a Baron is in play will help confirm a Demon who is bluffing as an Outsider. Bluffing that a Poisoner is in play when there is actually a Scarlet Woman, can make good distrust their own information.
  • If an actual Investigator has already publicly come out with their information, and you are not one of their targets, claiming to be the real Investigator and telling the group that they were one of your two shown Minions can be a great way to make them look Evil. If the real Investigator looks Evil, then the players they accused as potential Minions look Good.
  • If you are the Spy, or have access to a Spy, they can be invaluable in providing you with powerful targets to undermine with your accusation.