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Vortox

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The Vortox makes all information false.

Character Text

"Each night*, choose a player; they die. Good abilities yield false information. Each day, if no-one was executed, evil wins."


Example Gameplay

The Vortox kills the Sage. The Sage learns two players, both of which are not Demons.

Nobody voted or nominated today. That night, both the Flowergirl and the Town Crier learn a "yes.”

The Savant is in play, and learns two pieces of information each day. Both are false. That night, the Dreamer chooses a player who is the Savant, and learns that player is either the Philosopher or the No Dashii.

The Pit-Hag turns the Juggler into the Witch. The Juggler learns that they are now the good Witch, because this information comes from the Pit-Hag’s ability, not a good player's ability.

Today, a player died from the Witch, two Travelers were exiled, 5 nominations happened, but nobody was executed. Evil wins.


Tips & Tricks

  • As a demon, you have two significant strengths - forcing the good team to execute (or else!), and forcing all good player information to false. This deadly combination makes you the scariest demon on the list - even the potential of your presence will have your enemies shaking in their boots. Beware though - you are far from invulnerable, and if the good team know you're in play with any degree of certainty, then they can start to unravel the falsehoods caused by your ability and will have your evil team packing in no time!
  • Give true information to mask the existence of your Vortox ability. A lot of information in Sects & Violets is binary, and it can hard to reliably confirm your existence unless the good team is will to expend some very powerful abilities (such as the Artist or the Juggler). This means it can be hard to confirm as true OR false right away. Mixing in true/provable information as part of your bluff will help you look trustworthy and confuse the good team about whether a Vortox is in play.
  • If the good team has already cottoned onto the idea of a Vortox, don't despair - simply tailor your bluff to give obviously false info instead, allowing you to blend into the confused good players who are also getting false information! People will be more inclined to trust you if you are also being 'harmed' by the Vortox power.
  • It's extremely difficult to pull off, but you might be able to convince the group there's no Vortox, and get them not to execute a player to prove it. This will usually require a very powerful bluff like the Artist or the Dreamer, who can detect the false information forced upon them more reliably than other abilities. Only push for this if you really think the good team will buy it - most groups will be wary about giving up an execution, especially if any information seems confusing or unreliable. With that said, it is extremely satisfying to pull off a win that way!
  • Get a read of the group before coming out with your bluff - you may change strategy based on their behavior. Jumping in with a strong bluff that has true information may backfire on you if the group comes to find out you're in play and starts seeking out anyone who doesn't fit that narrative!
  • Signal to your minions which demon you are - they may also be bluffing as information gathering characters, and knowing that your ability is affecting the town is important, since they may want to adjust their bluffs to account for that.


Fighting the Vortox

  • Don't panic! The Vortox looks scary on paper, but as long as the good team is smart, the Vortox will probably provide a less steep challenge than the other Demons on the character sheet. Even if you get completely confused, once just three players are left alive, you have a 1 in 3 chance of killing the Demon. So, it's not as terrifying as it sounds.
  • As a team, you can identify if a Vortox is in play by sharing information. The more good players come out with their information, the more quickly it will become apparent that a Vortox is play, since the information is not adding up. One or two pieces of strange information can easily be due to a No Dashii or a Sweetheart, or an evil player spreading lies, but 5 or 6 pieces of information that don't match usually indicates a Vortox. Once you figure out that a Vortox is in play, even if you have no idea which player it is, you have the advantage.
  • If you figure out that the Vortox is in play, ALL information is reliably false. This may sound awful, but is actually incredibly helpful! With a Vortox in play, information can not possibly be true. This means that the Sweetheart or Philosopher, if they make you drunk, can not give true information. Knowing that all players information is false %100 of the time, means that you can simply take the reverse of that information as gospel. For example, if you don't know what Demon is in play, and the Flowergirl says the Demon did not vote, the Town Crier says a Minion did not nominate, and the Seamstress says that the Flowergirl and the Town Crier are different alignments, there can be a lot of confusion about what that information all means. But, if you know a Vortox is in play, that Flowergirl knows that the Demon DID vote, the Town Crier knows that a Minion DID nominate, and the Seamstress knows that both the Flowergirl and the Town Crier are the same alignment. Having certainty about your information (even if you have to continually reverse it from false to true), is enormously helpful.
  • The game ends if there is no execution. Don't skip the execution unless you're REALLY sure there's no Vortox in play. (The reason this Vortox has this incredible ability is to prevent the good team from deliberately not nominating on the first day, to have characters like the Oracle, Flowergirl, Town Crier get false information, thus determining the existence of a Vortox). The good team should be nominating and executing every single day... just in case. Obviously, killing evil players is better, but even killing good players is better than losing the game.
  • If any player is giving true information in a Vortox game... kill them. They are lying. And lying means only one thing... they are evil. Or they are poisoned. Or they are the Snake Charmer, Sage, or Mutant and hiding their identity for some other reason. But probably, they are evil.
  • Some characters are better at sensing Vortox than others. Since the Vortox forces all information to be false, you can try to create situations where your information is expected to have a certain outcome, and see if you get that outcome. Some examples include the Artist (who asks a yes/no question), Juggler (who can simply juggle themselves), Dreamer (who can pick someone they trust and see if the information matches up), Flowergirl (get everyone in town to vote - if you get that the demon didn't vote, you know your information is wrong), Town Crier (be the only one to nominate in a day - if you are told a minion nominated...) or Seamstress (pick two players you are confident you know the alignments on and compare - especially effective with an Evil Twin in play!)
  • Be wary of the No Dashii, Philosopher and Sweetheart - thanks to their abilities causing poisoning or drunkenness, some people will get bad information. If you think you're getting bad information, try to find out if it's afflicting the entire town or just you.
  • Not all characters that receive information can be affected by the Vortox. The Snake Charmer, Mutant and Klutz gain powerful information in exchange for a harsh penalty; the Snake Charmer learns who isn't the demon, but risks becoming the demon themselves, the Mutant proves themselves good at the cost of an execution, and the Klutz finds out who a good player is... or loses the game. Thanks to that, this information can be considered "true" in a Vortox game.


Vortox Token.png
"Black is White. Right is Wrong. Left is Right. Up is Long. Down is Sight. Short is Blind. Follow me. Answers find."


Appears in

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Information

Type Demon