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Apprentice and Deviant: Difference between pages

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<div id='character-details'>
<div id='character-details'>
[[File:icon_apprentice.png|250px]]
[[File:icon_deviant.png|250px]]
<p class='flavour'>"For years have I traveled, studying the ways of The Craft. Which craft, you ask? Simply that of the simple folk. Nothing to worry about. Not yet."<p>
<p class='flavour'>"Twas the lady's quip, forsooth."<p>


<span style="display: block; color: black; font-size: 20px; text-align: center;">Appears in</span>
<span style="display: block; color: black; font-size: 20px; text-align: center;">Appears in</span>
[[File:logo_bad_moon_rising.png|200px]]
[[File:logo_sects_and_violets.png|200px]]


<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>
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The Apprentice has either a Townsfolk or a Minion ability.
The Deviant can avoid being Exiled - as long as the Deviant player has been amusing today.


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== Character Text ==
== Character Text ==


"On your 1st night, you gain a Townsfolk ability (if good) or a Minion ability (if evil)."
"If you were funny today, you can not be exiled."
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<div class='example'>
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The evil {{Traveler|Apprentice}} gains the {{Evil|Assassin}} ability. That night, they kill the {{Good|Fool}}.
The evil {{Traveler|Deviant}} cracks a few jokes, and gets a few laughs, but the players nevertheless decide to exile them. Even though there are enough votes, the Storyteller decides to keep the {{Traveler|Deviant}} alive.  
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<div class='example'>
<div class='example'>
The good {{Traveler|Apprentice}} gains the {{Good|Chambermaid}} ability. From now on, they learn who wakes at night. Later, the {{Good|Gambler}} guesses that the {{Traveler|Apprentice}} is the {{Good|Tea Lady}}. The {{Good|Gambler}} dies, because the {{Traveler|Apprentice}} is not the {{Good|Tea Lady}}, but the {{Traveler|Apprentice}}.
On the third day, the {{Traveler|Deviant}} was slightly funny, and cannot be exiled. On the fourth day, the {{Traveler|Deviant}} was not very funny, and is successfully exiled.
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== Tips & Tricks (if you are good) ==
== Tips & Tricks (if you are good) ==


* The strategy that you employ will depend almost entirely on which Townsfolk ability you gain. If you become the {{Good|Gambler}}, then play the game as you would a normal {{Good|Gambler}}. If you become a {{Good|Sailor}}, then play the game as if you were a {{Good|Sailor}}.
* Oh man. If you are hoping that this wiki entry will teach you how to be funny, you are in trouble. See if you can get a giggle. Do your best, and use your words to lighten the mood - even setting a good vibe might be enough to avoid dying. Above all, relax, be yourself, and be ok with not being funny, should it pan out that way. Sometimes we all fall flat. Good luck :)


* Feel free to lie about which character ability you gained. If you lie that you gained the {{Good|Courtier}}'s power, you may successfully lure the Demon into attacking you. The good team losing a Traveller at night is a much more favorable outcome than the good team losing a Townsfolk (because Travellers don't count as players for evil's "two players left alive" victory condition), so by tricking the Demon into attacking you, you've helped the good team. Similarly, you can lie about who you are to prevent the evil team from attacking you. An {{Evil|Assassin}} is unlikely to use their precious ability to kill an {{Traveler|Apprentice}} {{Good|Fool}}... but they may do so to remove an {{Traveler|Apprentice}} {{Good|Exorcist}}!
* If you are the {{Traveler|Deviant}}, but find it too much of a challenge to be funny on call, talk to the Storyteller. Together, you may determine different criteria for whether the Deviant is exiled. Instead of “being funny”, you could “create a positive mood” or “be helpful to others” instead. The {{Traveler|Deviant}} is not a serious character, and its purpose is to provide an avenue for laughter, lightheartedness, and fun, so talk to the Storyteller about adjusting the {{Traveler|Deviant}} criteria to your needs and talents.


* It is possible that you become the same character as someone else in play, but it is unlikely. Since there is only 1 of each token, the Storyteller will more often give you a not-in-play character's ability. Treat any players claiming to be the same character as you with suspicion.
* Some personal favorite comedy routines for people in need of inspiration:  [https://www.youtube.com/results?search_query=steven+wright Steve Wright], [https://www.youtube.com/watch?v=FJdzoY-Wsc8 Larry Miller], and [https://www.youtube.com/watch?v=0E9QYW1w8rg Jonathan Burns].
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== Tips & Tricks (if you are evil) ==
== Tips & Tricks (if you are evil) ==


* The strategy that you employ will depend almost entirely on which Minion ability you gain. If you become the {{Evil|Mastermind}}, then play the game as you would a normal {{Evil|Mastermind}}. If you become a {{Evil|Devil's Advocate}}, then play the game as if you were a {{Evil|Devil's Advocate}}.
* Oh man. If you are hoping that this wiki entry will teach you how to be funny, you are in trouble. See if you can get a giggle. Do your best, and use your words to lighten the mood - even setting a good vibe might be enough to avoid dying. Above all, relax, be yourself, and be ok with not being funny, should it pan out that way. Sometimes we all fall flat. Good luck :)


* Pick a Townsfolk character, and claim to have gained that role's ability. If you were the good {{Traveler|Apprentice}}, you would have been woken and shown a Townsfolk whose ability you gain. Be prepared for the other players to ask you questions about which Townsfolk ability you have, and how you are using it.  
* If you are the {{Traveler|Deviant}}, but find it too much of a challenge to be funny on call, talk to the Storyteller. Together, you may determine different criteria for whether the {{Traveler|Deviant}} is exiled. Instead of “being funny”, you could “create a positive mood” or “be helpful to others” instead. The {{Traveler|Deviant}} is not a serious character, and its purpose is to provide an avenue for laughter, lightheartedness, and fun, so talk to the Storyteller about adjusting the {{Traveler|Deviant}} criteria to your needs and talents.  


* If you claim to be the same character as a good player, you can either claim that the Storyteller has given you a duplicate ability as that player (which is not common, but possible), or that that player is lying about who they are. Either way, it's not the end of the world, but you may have to contend with that player one on one if you want to survive.  
* Some personal favorite comedy routines for people in need of inspiration: [https://www.seanbaby.com Sean Baby], [https://www.youtube.com/results?search_query=billy+connolly Billy Connolly], and [https://www.youtube.com/watch?v=uw8dW9Hyno0 Rowan Atkinson].
 
* Your ability will be extremely helpful to the evil team, but only if you can learn who they are and co-ordinate with them. As the {{Evil|Devil's Advocate}}, you can save evil players from death, but you'll need to know who they are first. As the {{Evil|Assassin}}, you can kill any good player needed, but you'll need to know which players are good first. As the {{Evil|Mastermind}}, you can win the game by getting the Demon executed, but you'll need to communicate to the Minions that this is what you are doing so that they know to vote. If you are the {{Evil|Godfather}}, you'll need to know which players are Outsiders, and not Minions pretending to be Outsiders. Whichever Minion ability you gain, you'll work best if you can talk to the Demon, let them know that you are evil, find out who the Minions are, and communicate with them well.


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[[Category:Trouble Brewing]]
[[Category:Sects & Violets]]
[[Category:Travellers]]
[[Category:Travellers]]

Revision as of 23:36, 4 March 2023

Icon deviant.png

"Twas the lady's quip, forsooth."

Appears in Logo sects and violets.png Information

Type Traveller

The Deviant can avoid being Exiled - as long as the Deviant player has been amusing today.

Character Text

"If you were funny today, you can not be exiled."

Examples

The evil Deviant cracks a few jokes, and gets a few laughs, but the players nevertheless decide to exile them. Even though there are enough votes, the Storyteller decides to keep the Deviant alive.

On the third day, the Deviant was slightly funny, and cannot be exiled. On the fourth day, the Deviant was not very funny, and is successfully exiled.

Tips & Tricks (if you are good)

  • Oh man. If you are hoping that this wiki entry will teach you how to be funny, you are in trouble. See if you can get a giggle. Do your best, and use your words to lighten the mood - even setting a good vibe might be enough to avoid dying. Above all, relax, be yourself, and be ok with not being funny, should it pan out that way. Sometimes we all fall flat. Good luck :)
  • If you are the Deviant, but find it too much of a challenge to be funny on call, talk to the Storyteller. Together, you may determine different criteria for whether the Deviant is exiled. Instead of “being funny”, you could “create a positive mood” or “be helpful to others” instead. The Deviant is not a serious character, and its purpose is to provide an avenue for laughter, lightheartedness, and fun, so talk to the Storyteller about adjusting the Deviant criteria to your needs and talents.


Tips & Tricks (if you are evil)

  • Oh man. If you are hoping that this wiki entry will teach you how to be funny, you are in trouble. See if you can get a giggle. Do your best, and use your words to lighten the mood - even setting a good vibe might be enough to avoid dying. Above all, relax, be yourself, and be ok with not being funny, should it pan out that way. Sometimes we all fall flat. Good luck :)
  • If you are the Deviant, but find it too much of a challenge to be funny on call, talk to the Storyteller. Together, you may determine different criteria for whether the Deviant is exiled. Instead of “being funny”, you could “create a positive mood” or “be helpful to others” instead. The Deviant is not a serious character, and its purpose is to provide an avenue for laughter, lightheartedness, and fun, so talk to the Storyteller about adjusting the Deviant criteria to your needs and talents.