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Sweetheart and Magician: Difference between pages

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[[File:icon_sweetheart.png|250px]]
[[File:icon_magician.png|250px]]
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>


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<tr>
<tr>
<td>Type</td>
<td>Type</td>
<td>[[Character Types#Outsider|Outsider]]</td>
<td>[[Character Types#Townsfolk|Townsfolk]]</td>
</tr>
<tr>
<td>Artist</td>
<td>Aidan Roberts</td>
</tr>
</tr>
</table>
</table>


<p class='flavour'>"I will never forget her. Never."</p>
<p class='flavour' style="font-size: 15px">"1... 2... Abra... 3... 4... Cadabra... *poof!*<br>
                And, as you can see, ladies and gentlemen, Captain Farnsworth’s bag of gold has disappeared! Gone! Without a trace! Thank you, and goodnight!"</p>
<span style="display: block; color: black; font-size: 20px; text-align: center;">Appears in</span>
[[File:logo_sects_and_violets.png|100px]]


<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 20px;">Cult of the Clocktower Episode</span>
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 20px;">Character Showcase</span>
<span style="display: block; color: black; font-size: 14px; text-align: center;">by Andrew Nathenson</span>
<youtube>tA1Kv1322f0</youtube>
<div style='padding-bottom: 10px' class="html5audio" data-file="https://anchor.fm/s/daf1f9c/podcast/play/37885810/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2021-6-27%2F208319007-44100-2-e45bee0d673bb.m4a">You need to enable JavaScript to play this audio</div>


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== Summary ==
== Summary ==
"When you die, 1 player is drunk from now on."
"The Demon thinks you are a Minion. Minions think you are a Demon."


The Sweetheart, when they die, causes someone to be drunk for the rest of the game.
The Magician confuses the evil players about who is evil and who isn’t.
*  
* On the first night, instead of learning which player is the Demon, the Minions are told that both players—the Demon and the Magician—are the Demon.
*  
* On the first night, the Demon learns that the Magician player is one of its Minions.
* The Magician does not wake to learn anything.
* The Storyteller can point to the Magician and the evil players in any order, so that the evil players won’t know which player is the Magician.
* If the Poppy Grower dies and the Demon and Minions learn who each other are mid-game, the Magician ability has an effect that night, just as if it was the first night.
</div>
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== How to Run ==
== How to Run ==
During the first night, wake the Minions. Show them the '''THIS IS THE DEMON''' info token, then point to the Demon and the Magician. Put the Minions to sleep.
During the first night, wake the Demon. Show the '''THESE ARE YOUR MINIONS''' info token, then point to all Minions and the Magician. Show the ''THESE CHRACTERS ARE NOT IN PLAY''' info token and three character tokens. Put the Demon to sleep. Do this instead of the normal Minion Info and Demon Info steps.
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<div class='example'>
<div class='example'>
The Sweetheart dies. The {{Good|Mathematician}} is now drunk, and may get false information at night.
The Minions wake to learn that either the {{Evil|Leviathan}} player or the Magician player is the Demon. The {{Evil|Leviathan}} player learns that the {{Evil|Fearmonger}} player, the {{Evil|Assassin}} player, and the Magician player are the Minions.
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<div class='example'>
The Sweetheart dies. The {{Good|Mutant}} is now drunk. The {{Good|Mutant}} may safely come out as the {{Good|Mutant}}, but they do not know this.
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<div class='example'>
The Sweetheart dies. The Demon is now drunk, so their attack at night won’t kill anyone.
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== Tips & Tricks ==
== Tips & Tricks ==


* Don't die! Your death will immediately cause a fellow villager to become drunk, rendering their ability and any information they gain from that point on will be unreliable. While it is possible for an evil player to become drunk via this method, you are an Outsider and your ability hinders the Good Team - you should always assume that a fellow good player has been afflicted.
* Look as evil as you can. Make poor decisions on who to nominate. Vote haphazardly. Say that trustworthy players are untrustworthy, or vice versa. The evil players think that you might be evil, so if you act more evil than the others, they may believe that you are the evil player, and the Magician is elsewhere.  


* Bluff as an undesirable target for the Demon. To increase your chances of survival, claim to be a character that the Demon wouldn't want to touch - this can be a character like the {{Good|Sage}} who the Demon wants to avoid at all costs, or characters like the {{Good|Artist}} and {{Good|Juggler}} who have used their abilities already. If the Demon thinks you are low priority, they'll focus on other targets, allowing you to avoid death. (Note that it may be to your benefit to reveal your true identity to one or two people secretly so they know whatever 'information' you're offering is not true.
* Evil players that believe that you are evil will tend to keep you alive. The Minions think that you might be the Demon. If you are nominated, pay attention to who doesn't vote for you, or who seems afraid to vote for you. You may have found some Minions.  


* If you do die, reveal immediately. Knowing that you are the Sweetheart is very important for the good team since your ability only activates on death. It is also worth revealing if you are going to be executed - even if you are out in the open, the Demon will have to decide that night between killing you or a more dangerous target like a prominent {{Good|Philosopher}}.
* Choose a different character to bluff as, or stay silent about who you are for as long as possible. If the evil team learns that you are the Magician, the Minions will learn who the real Demon is and the Demon will learn who the real Minions are - this won't end the game, but it would mean that your ability no longer causes any disruption to the evil team.  


* Try and figure out who has become drunk after you die. Even in death, you can be useful - figuring out who has unreliable information as a result of you also means that you can determine who does ''not'' have unreliable information.
* If you can find a confirmed good player, such as the {{Good|Virgin}} or the {{Good|Slayer}}, or an almost confirmed good player, such as the only Outsider in a one-Outsider game, tell them that you are the Magician. You need to stay alive as long as possible, and having at least one good player (plus several evil players) who don't want to execute you will help this.


* Beware the {{Evil|Witch}} and the {{Evil|Cerenovus}}! The Demon isn't the only way that you can die - a haphazard nomination or careless madness can see you die just as easily as if the Demon kills you. If you know either of these Minions are in play, avoid attracting their ire, or else tread carefully.
* Stay alive as long as possible. Don't get executed. The Demon probably won't kill you at night, because they think that you are a Minion, so staying alive is up to you and the good team. The longer you are alive, the more your ability has an effect.


* Die late in the game if you must. Depending on the state of the game (e.g. Who is alive), the drunkenness you inflict on the game may have minimal or no impact. For example if the only character claims alive are a poisoned {{Good|Snake Charmer}}, {{Good|Juggler}}, and {{Good|Klutz}} and yourself, then your death is safer than earlier in the game, where you might have messed up the ability of an {{Good|Oracle}} or {{Good|Town Crier}}.
* When you think that the jig is up, that the evil team have figured out that you are the Magician, tell the whole group who you are. Like the {{Good|Lunatic}}, it is not expected that the ruse will last for the entire game. If the evil team knows who you are, you've got nothing to lose by revealing yourself.
 
* Watch people's body language and eye contact. Listen to hints and subtext in people's words. It is likely that the Minions (and possibly the Demon) will approach you to make eye contact with a "knowing look" or a hint that they think you are evil. The evil team will be trying to figure out who each other are, and you are a candidate. If someone gives you a knowing look, or winks, wink back. If someone approaches you and you find the conversation to be unusual or confusing, hinting that you are evil to them without actually saying it, may go someway towards convincing them that you are evil.
 
* The ideal goal of the Magician is to trick the evil players into believing that the Magician is in fact evil, and telling the Magician who the other evil players are. The more realistic goal of the Magician is to confuse the evil team for long enough so that they accidentally kill each other, or at least take a few days to be able to begin coordinating. If you are the Magician, you won't get a lot of feedback as to whether your plan is working or not. Be patient, hope for the best, and don't get too distraught if you feel like you are not having an effect - you probably are.
 
* If you die at night, the Demon has either figured out that you are the Magician, or has deliberately killed a player that they thought could be a Minion. If this happens, pay attention to who died the previous night, and the subsequent night. The Demon may be killing all of the possible Minions, just to find out who is who. Once you are dead, the Minions will know you are not the Demon, but the Demon won't know that you are not a Minion. If you die, pay attention to which players talk together in private - they may be Minions telling the Demon that they know who the evil players are now.
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== Bluffing as the Sweetheart ==
== Bluffing as the Magician ==
 
When bluffing as the Sweetheart, there are a few things you should keep in mind:


* Most genuine Sweetheart players will not immediately tell the group that they are the Sweetheart. They will most likely bluff as a different character completely, or stay silent about their character for a while. Bluff as a different character initially, or stay silent for a while, to look bona fide.
When bluffing as the Magician, there are a few things you should keep in mind:


* The Sweetheart is a great backup bluff. If you bluff as the {{Good|Flowergirl}}, but somebody else claims to be the {{Good|Flowergirl}}, claiming to actually be the Sweetheart may be believed. If you claim to be 3 different characters, and none of them are working, throwing your hands in the air in exasperation and revealing yourself as the Sweetheart might fly.
* If you are an evil character bluffing as a character that is bluffing that they are evil, then you are going to have your work cut out for you. The real Magician wouldn't say that they are the Magician early in the game, so either bluff as a different character first, or stay silent about being the Magician for a while. You'll need to look shady to some degree for at least a day or two.  


* If you reveal as Sweetheart and don't die for several days ... beware. A Sweetheart that reveals to the group will usually be attacked by the Demon fairly quickly. If you stay alive for too long after revealing, the group may wonder why.
* The big decision for bluffing as the Magician is choosing when and how to come out as the Magician. Telling everyone that you are the Magician only when nominated might work, but it is risky. Telling everyone that you are Magician after some weird event - like a mistrusted player dying at night, or all players voting for a trusted player, or some grand new piece of information from another player - is the best point. If you can craft a story as to why now is the best time to come out to the group as the Magician, and incorporate this new event, that makes sense.  


* Die. Preferably at night. If you are a Minion, or a Demon that can die at night, such as the {{Evil|Fang Gu}}, then dying is extremely helpful. The good team will believe that a player is now drunk, when this is not the case. Information will be doubted. Good players will look evil. Chaos reigns. Sit back and enjoy the show.
* Come out as the Magician late in the game. Your excuse can be "the evil team probably knows that I am the Magician by now".  


* If you die, reveal that you are the Sweetheart publicly, and as soon as possible. This is the time most real Sweethearts will reveal themselves. After you are dead, spearhead a campaign to find out "which player is drunk" - if players are spending all their time looking for a drunk that doesn't exist, they are not hunting the Demon as well. Remind the group that one of them is drunk at every opportunity!
* Deliberately choosing to bluff as a particular character, deliberately making your information suspicious and making yourself look evil, then coming out as the Magician, is one strategy. It is easier to keep the Magician bluff as a backup bluff, just in case your original bluff fails, but to bluff that original character as well as possible. Even bluffing two or three characters, seeing if any of them work, and keeping the Magician as a backup bluff could work. Magician are tricksy.


* If you are a Minion and you know that a Magician is in play, if you publicly bluff as the Magician, the real Magician may also reveal themselves. If the evil team knowing which player is the Demon is worth a the good team executing one Minion player and the Magician (and the Magician knowing for certain that you are evil), then you may want to try this.
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[[Category:Sects & Violets]]
[[Category:Experimental Characters]]
[[Category:Outsider]]
[[Category:Townsfolk]]

Revision as of 13:54, 24 March 2023

Icon magician.png Information

Type Townsfolk

"1... 2... Abra... 3... 4... Cadabra... *poof!*
And, as you can see, ladies and gentlemen, Captain Farnsworth’s bag of gold has disappeared! Gone! Without a trace! Thank you, and goodnight!"

Character Showcase

Summary

"The Demon thinks you are a Minion. Minions think you are a Demon."

The Magician confuses the evil players about who is evil and who isn’t.

  • On the first night, instead of learning which player is the Demon, the Minions are told that both players—the Demon and the Magician—are the Demon.
  • On the first night, the Demon learns that the Magician player is one of its Minions.
  • The Magician does not wake to learn anything.
  • The Storyteller can point to the Magician and the evil players in any order, so that the evil players won’t know which player is the Magician.
  • If the Poppy Grower dies and the Demon and Minions learn who each other are mid-game, the Magician ability has an effect that night, just as if it was the first night.

How to Run

During the first night, wake the Minions. Show them the THIS IS THE DEMON info token, then point to the Demon and the Magician. Put the Minions to sleep.

During the first night, wake the Demon. Show the THESE ARE YOUR MINIONS' info token, then point to all Minions and the Magician. Show the THESE CHRACTERS ARE NOT IN PLAY info token and three character tokens. Put the Demon to sleep. Do this instead of the normal Minion Info and Demon Info steps.

Examples

The Minions wake to learn that either the Leviathan player or the Magician player is the Demon. The Leviathan player learns that the Fearmonger player, the Assassin player, and the Magician player are the Minions.

Tips & Tricks

  • Look as evil as you can. Make poor decisions on who to nominate. Vote haphazardly. Say that trustworthy players are untrustworthy, or vice versa. The evil players think that you might be evil, so if you act more evil than the others, they may believe that you are the evil player, and the Magician is elsewhere.
  • Evil players that believe that you are evil will tend to keep you alive. The Minions think that you might be the Demon. If you are nominated, pay attention to who doesn't vote for you, or who seems afraid to vote for you. You may have found some Minions.
  • Choose a different character to bluff as, or stay silent about who you are for as long as possible. If the evil team learns that you are the Magician, the Minions will learn who the real Demon is and the Demon will learn who the real Minions are - this won't end the game, but it would mean that your ability no longer causes any disruption to the evil team.
  • If you can find a confirmed good player, such as the Virgin or the Slayer, or an almost confirmed good player, such as the only Outsider in a one-Outsider game, tell them that you are the Magician. You need to stay alive as long as possible, and having at least one good player (plus several evil players) who don't want to execute you will help this.
  • Stay alive as long as possible. Don't get executed. The Demon probably won't kill you at night, because they think that you are a Minion, so staying alive is up to you and the good team. The longer you are alive, the more your ability has an effect.
  • When you think that the jig is up, that the evil team have figured out that you are the Magician, tell the whole group who you are. Like the Lunatic, it is not expected that the ruse will last for the entire game. If the evil team knows who you are, you've got nothing to lose by revealing yourself.
  • Watch people's body language and eye contact. Listen to hints and subtext in people's words. It is likely that the Minions (and possibly the Demon) will approach you to make eye contact with a "knowing look" or a hint that they think you are evil. The evil team will be trying to figure out who each other are, and you are a candidate. If someone gives you a knowing look, or winks, wink back. If someone approaches you and you find the conversation to be unusual or confusing, hinting that you are evil to them without actually saying it, may go someway towards convincing them that you are evil.
  • The ideal goal of the Magician is to trick the evil players into believing that the Magician is in fact evil, and telling the Magician who the other evil players are. The more realistic goal of the Magician is to confuse the evil team for long enough so that they accidentally kill each other, or at least take a few days to be able to begin coordinating. If you are the Magician, you won't get a lot of feedback as to whether your plan is working or not. Be patient, hope for the best, and don't get too distraught if you feel like you are not having an effect - you probably are.
  • If you die at night, the Demon has either figured out that you are the Magician, or has deliberately killed a player that they thought could be a Minion. If this happens, pay attention to who died the previous night, and the subsequent night. The Demon may be killing all of the possible Minions, just to find out who is who. Once you are dead, the Minions will know you are not the Demon, but the Demon won't know that you are not a Minion. If you die, pay attention to which players talk together in private - they may be Minions telling the Demon that they know who the evil players are now.

Bluffing as the Magician

When bluffing as the Magician, there are a few things you should keep in mind:

  • If you are an evil character bluffing as a character that is bluffing that they are evil, then you are going to have your work cut out for you. The real Magician wouldn't say that they are the Magician early in the game, so either bluff as a different character first, or stay silent about being the Magician for a while. You'll need to look shady to some degree for at least a day or two.
  • The big decision for bluffing as the Magician is choosing when and how to come out as the Magician. Telling everyone that you are the Magician only when nominated might work, but it is risky. Telling everyone that you are Magician after some weird event - like a mistrusted player dying at night, or all players voting for a trusted player, or some grand new piece of information from another player - is the best point. If you can craft a story as to why now is the best time to come out to the group as the Magician, and incorporate this new event, that makes sense.
  • Come out as the Magician late in the game. Your excuse can be "the evil team probably knows that I am the Magician by now".
  • Deliberately choosing to bluff as a particular character, deliberately making your information suspicious and making yourself look evil, then coming out as the Magician, is one strategy. It is easier to keep the Magician bluff as a backup bluff, just in case your original bluff fails, but to bluff that original character as well as possible. Even bluffing two or three characters, seeing if any of them work, and keeping the Magician as a backup bluff could work. Magician are tricksy.
  • If you are a Minion and you know that a Magician is in play, if you publicly bluff as the Magician, the real Magician may also reveal themselves. If the evil team knowing which player is the Demon is worth a the good team executing one Minion player and the Magician (and the Magician knowing for certain that you are evil), then you may want to try this.