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Trouble Brewing

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Synopsis

Clouds roll in over Ravenswood Bluff, engulfing this sleepy town and its superstitious inhabitants in foreboding shadow. Freshly-washed clothes dance eerily on lines strung between cottages. Chimneys cough plumes of smoke into the air. Exotic scents waft through cracks in windows and under doors, as hidden cauldrons lay bubbling. An unusually warm Autumn breeze wraps around vine-covered walls and whispers ominously to those brave enough to walk the cobbled streets.

Anxious mothers call their children home from play, as thunder begins to clap on the horizon. If you listen more closely, however, noises stranger still can be heard echoing from the neighbouring forest. Under the watchful eye of a looming monastery, silhouetted figures skip from doorway to doorway. Those who can read the signs know there is... Trouble Brewing.

Trouble Brewing has a little bit of everything. Some characters passively receive information, some need to take action to learn who is who, while some characters simply want to bait the Demon into attacking them. Trouble Brewing is a relatively straightforward Demon-hunt, but evil has a number of dastardly misinformation tricks up their sleeves, so the good player best question what they think they know in order to survive.

Trouble Brewing is recommended for players and Storytellers new to Blood on the Clocktower, or to social deception games in general.

Characters

Townsfolk


Outsiders


Minions


Demons


General Strategy

I'm good, now what?

I'm evil, now what?