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Voudon and Alignment: Difference between pages

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(Created page with "<div class="row"> <div class="small-12 large-3 large-push-9 columns" style='margin: 0 auto; text-align: center'> <div id='character-details'> 250px <p class='flavour'>"Bien venu. Sit down. Breathe deep. Enter the land of the dead. See with their eyes. Speak with their voice. Yon sel lang se janm ase."<p> <span style="display: block; color: black; font-size: 20px; text-align: center;">Appears in</span> 200px...")
 
(Created page with "<div class="row"> <div class="small-12 large-12 columns"> Blood on the Clocktower is a team game; every player is either good or evil. Additionally, all teams win and lose together; there are no individual conditions for victory or lose. This means when a character ability states "you win" or "you lose", they mean your entire team. == <span id="good">Good</span> == <div class="row"> <div class="small-10 large-10 columns"> The Good team comprises the majority o...")
 
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Blood on the Clocktower is a team game; every player is either good or evil. Additionally, all teams win and lose together; there are no individual conditions for victory or lose. This means when a character ability states "you win" or "you lose", they mean your entire team.
== <span id="good">Good</span> ==


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The Good team comprises the majority of the town and are represented by the color blue. It is made of up [[Character Types#townsfolk|Townsfolk]] and [[Character Types#outsider|Outsiders]]. Their goal is to find and execute the demon. Once the demon is dead, the good team wins.
[[File:icon_voudon.png|250px]]
<p class='flavour'>"Bien venu. Sit down. Breathe deep. Enter the land of the dead. See with their eyes. Speak with their voice. Yon sel lang se janm ase."<p>


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Good players do not start knowing each other and must use their abilities, information and intuition to form bonds of trust and seek out evil.  
[[File:logo_trouble_brewing.png|200px]]


<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>
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[[File:Flowergirl_Token.png|200px|thumb|center|link=Flowergirl]]
<td>Type</td>
<h4 style="text-align:center;">The {{Good|Flowergirl}} is an example townsfolk.</h4>
<td>[[Character Types#Traveller|Traveller]]</td>
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[[File:Sweetheart_Token.png|200px|thumb|center|link=Sweetheart]]
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<h4 style="text-align:center;">The {{Good|Sweetheart}} is an example outsider.</h4>
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The Voudon gives the voting power to the dead instead of the living.
== <span id="evil">Evil</span> ==


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[[File:Baron_Token.png|200px|thumb|center|link=Baron]]
<h4 style="text-align:center;">The {{Evil|Baron}} is an example minion.</h4>
[[File:Shabaloth_Token.png|200px|thumb|center|link=Shabaloth]]
<h4 style="text-align:center;">The {{Evil|Shabaloth}} is an example demon.</h4>
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The Evil team are a small, sinister minority in the town and are represented by the color red. It is made of up [[Character Types#minion|Minions]] and [[Character Types#demon|Demon]]. Their goal is to reach a point where only two players are left alive (one of which is the demon).


== Character Text ==
While they lack numbers, the evil team have the advantage of secretly knowing each others' identities from the start. In addition, the Demon receives knowledge about characters not in play in order to provide them with clean bluffs.
 
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"Only you & the dead can vote. They don't need a vote token to do so. A 50% majority isn't required."
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== Examples ==
 
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There are 12 players alive, and three dead. An alive {{Good|Innkeeper}} nominates the {{Good|Moonchild}}. Of the four players that can vote, three do. All other nominations today get fewer than three votes, so the {{Good|Moonchild}} dies.
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There are 12 players alive, and three dead. An alive {{Good|Innkeeper}} nominates the {{Good|Moonchild}}. Of the four players that can vote, three do. All other nominations today get fewer than three votes, so the {{Good|Moonchild}} dies.
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Two dead players vote for the {{Evil|Mastermind}} to be executed. Then, the {{Traveler|Voudon}}, the dead {{Good|Fool}} and the apparently dead {{Evil|Zombuul}} all vote for the {{Good|Gossip}}. The {{Good|Gossip}} is executed.
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== Tips & Tricks (if you are good) ==
* You start the game extremely powerful, but get less and less powerful as the game progresses. On the first day, you decide who is executed, since you are the only player that can vote. Make the first day your best day, by putting a lot of thought into who you want to die. You have the authority to choose, so kill an evil player if you can. Execute on the first day, no matter what, because if you don't, you won't have the same voting power tomorrow.
* The more evil players that you kill, the more dead evil players will be voting. This means that the best case scenario (for a game with three Minions) after 3 days, is that 3 dead players are evil, and more or less controlling who is executed next. If you suspect that this is the case, call for your own exile, because when you die the voting power goes back into the hands of the living, good players.
* The more good players that die, the more that the good team controls the vote. Sometimes, it might be worth killing players that you suspect of being good just to get a few more good votes and a few fewer evil votes the day afterwards. This strategy relies on you staying alive, so make sure you have the good team's support. If you don't, remember that they can exile you just as easily as any other Traveller.
* On the final day, remember that the dead have all the power. The living players should be talking to the dead like sleazy politicians campaigning for votes. The living are still the players making the nominations, but more often than not, all living players will be nominated on the final day anyway, which means the dead decide who wins, and who loses. Engage the dead players. Talk to them. Listen to them. Build trust and coordinate with them. Involve the dead players as much as possible, because active dead players are more likely to make good decisions, and passive dead players are more likely to be bamboozled by evil players' lies and vote counter-productively.
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== Tips & Tricks (if you are evil) ==
 
* For the first few days of the game, you will have enormous power to get good players killed. On the first day, you can kill any good player of your choice, since you are the only voting player. On the second day, with 2 or 3 players voting, you still have a strong possibility of swinging the votes you don't like in the direction of players you want to die, and not those you don't. From the third day onward, your personal voting power is much the same it would be in an ordinary game. Use those first two days wisely by getting as many good players killed as possible, and by killing specifically the players that will cause the most trouble if left alive.
 
* If you have done your job well and all the dead players are good, you can call for your own exile - once you die, only the living may vote again as normal. This means that the voting power is once again in the hands of the evil players! Double whammy.
 
* Alternatively, you can kill an evil player or two in the first few days. This will mean that the evil team controls the voting process by sheer numbers in the mid-game, which is very powerful. With just 3 evil players and 3 good players voting, for example, it will be impossible for the good team to execute who they want to. Even with 2 evil players voting and 4 good players voting, good will need to coordinate extremely well to offset the enormous sway of the evil voting block. When you are the {{Traveler|Voudon}}, death is not the end for evil players... many become significantly more influential.
 
* Engage the dead as much as possible, but discourage them from taking an active part in figuring out who is who. If YOU are the only person that really cares what the dead think, and you act as the coordinator between the dead players, who do you think that they will vote for on the final day? The player that you told them to vote for. Many living players only communicate with the living players. This is a mistake, but doubly so when the {{Traveler|Voudon}} is in play, because the dead hold all the power. If you arrange things so that the living players are doing all the talking, and the dead are sitting there passively (or talking among themselves, or just to you), then the massive power of the dead will be overlooked, and they will vote foolishly. Ignore the living players, and make the dead players your friends and confidants, and victory is assured.
 
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[[Category:Trouble Brewing]]
[[Category:Travellers]]

Revision as of 13:16, 5 March 2023

Blood on the Clocktower is a team game; every player is either good or evil. Additionally, all teams win and lose together; there are no individual conditions for victory or lose. This means when a character ability states "you win" or "you lose", they mean your entire team.


Good

The Good team comprises the majority of the town and are represented by the color blue. It is made of up Townsfolk and Outsiders. Their goal is to find and execute the demon. Once the demon is dead, the good team wins.

Good players do not start knowing each other and must use their abilities, information and intuition to form bonds of trust and seek out evil.

The Flowergirl is an example townsfolk.

The Sweetheart is an example outsider.


Evil

The Baron is an example minion.

The Shabaloth is an example demon.

The Evil team are a small, sinister minority in the town and are represented by the color red. It is made of up Minions and Demon. Their goal is to reach a point where only two players are left alive (one of which is the demon).

While they lack numbers, the evil team have the advantage of secretly knowing each others' identities from the start. In addition, the Demon receives knowledge about characters not in play in order to provide them with clean bluffs.