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Fang Gu and Witch: Difference between pages

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(Difference between pages)
(Created page with "<div class="row"> <div class="small-12 large-3 large-push-9 columns" style='margin: 0 auto; text-align: center'> <div id='character-details'> 250px <p class='flavour'>"Your walls and your weapons are but smoke in dreams."<p> <span style="display: block; color: black; font-size: 20px; text-align: center;">Appears in</span> 200px <span style="display: block; color: black; font-size: 20px; text-align: center...")
 
 
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[[File:icon_fanggu.png|250px]]
[[File:icon_witch.png|250px]]
<p class='flavour'>"Your walls and your weapons are but smoke in dreams."<p>
<p class='flavour'>"Three drops of goat's blood. A lock of hair, torn in anger. The name is spoken, the shadow cast. Walk left foot first down that brambled path, and don't look back."<p>


<span style="display: block; color: black; font-size: 20px; text-align: center;">Appears in</span>
<span style="display: block; color: black; font-size: 20px; text-align: center;">Appears in</span>
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The Fang Gu possesses Outsiders.
The Witch curses players, so that they die if they nominate.


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== Character Text ==
== Character Text ==


"Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]"
"Each night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability."
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<div class='example'>
The Fang Gu attacks the {{Good|Artist}}, who dies. The next night, the Fang Gu attacks the {{Good|Sweetheart}}, who becomes the Fang Gu while the old Fang Gu dies. The {{Good|Sweetheart}} does not make a player drunk, because they did not die. The next night, the new Fang Gu attacks the {{Good|Klutz}}, who dies.
At night, the Witch curses the {{Good|Sage}}. During the next day, the {{Good|Sage}} nominates the {{Good|Dreamer}}. The Storyteller immediately declares that the player of the {{Good|Sage}} dies. The players still vote to execute the {{Good|Dreamer}}, who dies too.
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<div class='example'>
The Witch curses themself. During the next day, the Witch nominates the Demon, and dies. The players do not vote to execute the Demon, and nominations continue.
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<div class='example'>
The Witch curses the {{Good|Klutz}}. The {{Evil|Fang Gu}} attacks the {{Good|Klutz}}, so the {{Good|Klutz}} becomes the {{Evil|Fang Gu}}. The new {{Evil|Fang Gu}} is now cursed by the Witch, and they nominate. The new {{Evil|Fang Gu}} dies, and good wins.
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<div class='example'>
The Witch curses the {{Good|Savant}}. Later that night, after the Demon kills a player, only three players are alive, so the curse is removed. The {{Good|Savant}} may nominate safely.
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<div class='example'>
The Witch curses the {{Good|Juggler}}. During the next day, the {{Good|Juggler}} calls for the exile of a Traveller. The {{Good|Juggler}} lives, and may nominate again, because abilities do not affect exiles.
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== Tips & Tricks ==
== Tips & Tricks ==


* Thanks to your body-hopping ability, you have a vested interest in figuring out who is an Outsider. Having this information early on is important, as your main option to escape trouble and grow your strength is to pass the Demon ability on - timing this correctly can be the difference between a triumphant town and a dastardly evil victory.
* Selecting who to curse is the most important part of being the Witch, and depending on your group and the characters in play, there will be many different factors that will help you decide what that will be. Your fellow minions and demon are all equally powerful and disruptive, so make sure to coordinate with them for maximum devastation of the good team - it can be a real bummer to accidentally curse the person the demon kills that night!


* When the heat is on and you suspect you might be heading to the chopping block soon, deliberately target an Outsider to die instead, ensuring the Demon lives on (and hoping goes back into hiding among the good players). Even if the good team suspects that you've done this, they won't be able to stop it happening!
* Loud, boisterous players who have a lot to say are great Witch targets! It doesn't take much to antagonize them into nominating if they weren't planning to, and their death will catch them off guard, and often ruin their plans.


* Jump to an Outsider to expand your empire! The more evil players you have, the more votes you have on your side. This can be risky since you are potentially exposing the Demon when you move them around - characters like the {{Good|Oracle}} and the {{Good|Dreamer}} will be able to catch on to these sorts of shenanigans if you don't time your demon jump carefully. Ultimately though, the extra voting power is invaluable.
* Aim for character claims who you want dead. This can include powerful claims like the {{Good|Savant}} or {{Good|Flowergirl}}, but also characters like the {{Good|Klutz}}, who put the good team at incredible risk. Another great option is the {{Good|Sage}} - their ability only activates upon death via ''demon'', meaning that your curse will render them unable to receive their information.


* If you have managed to carve out a solid bluff and are well trusted by the good team, ''don't'' kill an Outsider. Their bluff is unlikely to be as strong as yours since you know for certain characters that are not in play, so passing the demonhood on at that point is just making the evil team vulnerable.
* Another good option for cursing is simply players who are regularly nominating. For example, if someone is trying to get another player killed and have nominated them twice already, you can bet they'll probably nominate the third day as well!


* Keep your Minions in the loop! Your Minions (in particular the {{Evil|Witch}}, {{Evil|Cerenovus}} and {{Evil|Pit-Hag}}) are very destructive, and if they aren't aware of who their Demon is, the game could have an abrupt and unsatisfying end. Try to let them know ahead of time if you intend to jump bodies/who you are targeting in general - that way even if you hit a hidden Outsider unexpectedly, they won't wake up cursed, mad or transformed on top of being newly evil.
* Some towns will be savvy to your tricks, and try to rotate the people who nominate to unlikely targets for you as a Witch. They may also want to maximize the amount of information that a potential {{Good|Town Crier}} is gaining from those nominations. If you see this sort of trend, go after quieter players or ones who haven't nominated yet, then let the good team do the talking.


* Because you can factor in dying to part of your plans at some point, consider taking advantage of some of the bolder bluffs that Sects & Violets has to offer. Die, then claim to be the {{Good|Sage}} and point out two people who are not the new Demon! Claim to be the {{Good|Sweetheart}} and get everyone doubting their information... or claim to be the {{Good|Klutz}} and exonerate one of your evil players with your 'choice'. Other bluffs will also work great for the Fang Gu, but if you have to die anyway, why not?
* Deliberately curse another evil player or yourself to look good. Players who die by Witch are usually going to be seen as good, so sacrificing yourself at the right moment can let you sneak in behind enemy lines and spread discord. (Beware the {{Good|Oracle}} if you choose to try this out - they'll detect that evil has died recently and could cast suspicion on you!)


* If you become the new Fang Gu... don't panic! Your first point of order should be figuring out who the evil team is - start with the recently dead Fang Gu, and then go on to get the Minions. After that, it's evil business as usual - kill, avoid detection, and win for your new team!
* Hide your identity to support bluffs that other evil minions are in play. When a Witch activates, it is obvious to the town - someone nominates and then they immediately die. If your demon and another minion are bluffing as being the Good and {{Evil|Evil Twin}}, then the reveal that you are in play will undermine that bluff and make it obvious they are lying. Remember that you can curse a dead player - this will hide your ability from the group when necessary.
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== Fighting the Fang Gu  ==
== Fighting the Witch ==
 
* You only need to be wary of nominating if a Witch is actually in play, but you might not know know this on the first day. Be wary of nominating at all on the first day. If a Witch has proven to be in play due to a player dying when nominating, continue to be wary of nominating.


* Learning that a Fang Gu is in play is the first step to beating it. The first, and biggest clue, is that the number of Outsiders that have revealed themselves is more than usual. This could be the result of evil players claiming to be Outsiders, or it could be due to the Fang Gu.
* Encourage the quieter players in the group to nominate. Quieter players, or players who do not usually nominate, are less likely to be targeted by the Witch.


* Certain characters can directly detect the Fang Gu. The {{Good|Oracle}} detects a new dead player whenever the Fang Gu becomes a new player. The {{Good|Flowergirl}} can detect when the Demon votes, and if that Demon dies at night, you probably have a Fang Gu in play. The {{Good|Dreamer}}, {{Good|Artist}} and sometimes the {{Good|Savant}} can get information that a Fang Gu is in play, without knowing specifically who it is. If the {{Good|Mathematician}} is consistently learning that no players are getting false information, then that means a {{Evil|Vortox}} and a {{Evil|No Dashii}} are absent from the game, and a Fang Gu is alive and well.
* Do you have a reputation for nominating? Are you loud, boisterous, and a leader within your town? Are you frequently targeted in game for your dashing good looks and incredible skills? You just might be Witch bait! Witches tend to curse players that lead the group, so if this is you, don't nominate unless somebody else has died due to the Witch already.


* Execute the Outsiders if you suspect that a Fang Gu is in play. It is unusual for an entire game to pass without a Fang Gu swapping characters with an Outsider, so the Outsiders are particularly suspicious. You are probably best to kill the Outsiders later in the game, rather than earlier, because it is more likely that the Demon has swapped bodies by this point.
* You don't need to be concerned about the Witch, if it isn't even in play! Because the minions in [[Sects & Violets]] act in obvious ways, you will typically know when a Witch is in play due to a process of elimination. For example, if there is only 1 Minion in play, and two players are claiming that the other is the {{Evil|Evil Twin}}, then you can be pretty certain that the Minion is the {{Evil|Evil Twin}}, and not the Witch. If there are 2 Minions in this game, and someone is claiming to have been changed into a different character last night, and someone is claiming to have been made mad yesterday, you can assume that the Minions are a [[Pit-Hag|<span style="color:#bb0a1e;">Pit-Hag</span>]] and a {{Evil|Cerenovus}}. No Witch, no worries.


* If a player dies at night, pay attention to who they talk to. Dead Fang Gu's will usually want to talk to their Minions to tell them who the new Demon is.
* People who die by due to the Witch are most likely good. The Witch, particularly if the player is a beginner, will typically curse good players. And powerful good players at that. If the {{Good|Savant}}, {{Good|Flowergirl}}, or {{Good|Clockmaker}} dies when they nominate, you can safely assume that those players are good, and telling the truth about the information they receive.


* If you are an Outsider, don't reveal who you are until you are sure that a Fang Gu is not in play. If a Fang Gu is in play, it is likely that you will turn evil at some point during the game, and become the Demon. If you have told the good team that you are an Outsider, they may believe that you are evil, and kill you.
* Don't let fear paralyze you - seize the day! Nominating haphazardly and losing 1 or 2 players to the realm of the dead isn't the end of the world. Those deaths certainly helped the evil team get closer to victory, but you still have a chance to execute the Demon. Focus on what you can do to win, not what you should have done earlier on.


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Revision as of 14:37, 4 March 2023

Icon witch.png

"Three drops of goat's blood. A lock of hair, torn in anger. The name is spoken, the shadow cast. Walk left foot first down that brambled path, and don't look back."

Appears in Logo sects and violets.png Information

Type Minion
Artist Aiden Roberts

The Witch curses players, so that they die if they nominate.

Character Text

"Each night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability."

Examples

At night, the Witch curses the Sage. During the next day, the Sage nominates the Dreamer. The Storyteller immediately declares that the player of the Sage dies. The players still vote to execute the Dreamer, who dies too.

The Witch curses themself. During the next day, the Witch nominates the Demon, and dies. The players do not vote to execute the Demon, and nominations continue.

The Witch curses the Klutz. The Fang Gu attacks the Klutz, so the Klutz becomes the Fang Gu. The new Fang Gu is now cursed by the Witch, and they nominate. The new Fang Gu dies, and good wins.

The Witch curses the Savant. Later that night, after the Demon kills a player, only three players are alive, so the curse is removed. The Savant may nominate safely.

The Witch curses the Juggler. During the next day, the Juggler calls for the exile of a Traveller. The Juggler lives, and may nominate again, because abilities do not affect exiles.

Tips & Tricks

  • Selecting who to curse is the most important part of being the Witch, and depending on your group and the characters in play, there will be many different factors that will help you decide what that will be. Your fellow minions and demon are all equally powerful and disruptive, so make sure to coordinate with them for maximum devastation of the good team - it can be a real bummer to accidentally curse the person the demon kills that night!
  • Loud, boisterous players who have a lot to say are great Witch targets! It doesn't take much to antagonize them into nominating if they weren't planning to, and their death will catch them off guard, and often ruin their plans.
  • Aim for character claims who you want dead. This can include powerful claims like the Savant or Flowergirl, but also characters like the Klutz, who put the good team at incredible risk. Another great option is the Sage - their ability only activates upon death via demon, meaning that your curse will render them unable to receive their information.
  • Another good option for cursing is simply players who are regularly nominating. For example, if someone is trying to get another player killed and have nominated them twice already, you can bet they'll probably nominate the third day as well!
  • Some towns will be savvy to your tricks, and try to rotate the people who nominate to unlikely targets for you as a Witch. They may also want to maximize the amount of information that a potential Town Crier is gaining from those nominations. If you see this sort of trend, go after quieter players or ones who haven't nominated yet, then let the good team do the talking.
  • Deliberately curse another evil player or yourself to look good. Players who die by Witch are usually going to be seen as good, so sacrificing yourself at the right moment can let you sneak in behind enemy lines and spread discord. (Beware the Oracle if you choose to try this out - they'll detect that evil has died recently and could cast suspicion on you!)
  • Hide your identity to support bluffs that other evil minions are in play. When a Witch activates, it is obvious to the town - someone nominates and then they immediately die. If your demon and another minion are bluffing as being the Good and Evil Twin, then the reveal that you are in play will undermine that bluff and make it obvious they are lying. Remember that you can curse a dead player - this will hide your ability from the group when necessary.


Fighting the Witch

  • You only need to be wary of nominating if a Witch is actually in play, but you might not know know this on the first day. Be wary of nominating at all on the first day. If a Witch has proven to be in play due to a player dying when nominating, continue to be wary of nominating.
  • Encourage the quieter players in the group to nominate. Quieter players, or players who do not usually nominate, are less likely to be targeted by the Witch.
  • Do you have a reputation for nominating? Are you loud, boisterous, and a leader within your town? Are you frequently targeted in game for your dashing good looks and incredible skills? You just might be Witch bait! Witches tend to curse players that lead the group, so if this is you, don't nominate unless somebody else has died due to the Witch already.
  • You don't need to be concerned about the Witch, if it isn't even in play! Because the minions in Sects & Violets act in obvious ways, you will typically know when a Witch is in play due to a process of elimination. For example, if there is only 1 Minion in play, and two players are claiming that the other is the Evil Twin, then you can be pretty certain that the Minion is the Evil Twin, and not the Witch. If there are 2 Minions in this game, and someone is claiming to have been changed into a different character last night, and someone is claiming to have been made mad yesterday, you can assume that the Minions are a Pit-Hag and a Cerenovus. No Witch, no worries.
  • People who die by due to the Witch are most likely good. The Witch, particularly if the player is a beginner, will typically curse good players. And powerful good players at that. If the Savant, Flowergirl, or Clockmaker dies when they nominate, you can safely assume that those players are good, and telling the truth about the information they receive.
  • Don't let fear paralyze you - seize the day! Nominating haphazardly and losing 1 or 2 players to the realm of the dead isn't the end of the world. Those deaths certainly helped the evil team get closer to victory, but you still have a chance to execute the Demon. Focus on what you can do to win, not what you should have done earlier on.