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Town Crier and Witch: Difference between pages

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(Created page with "<div class="row"> <div class="small-12 large-3 large-push-9 columns" style='margin: 0 auto; text-align: center'> <div id='character-details'> 250px <p class='flavour'>"Hear ye! Hear ye! Witchcraft in the labyrinth! Genius savant reveals all! Town in danger! Hear Ye!"<p> <span style="display: block; color: black; font-size: 20px; text-align: center;">Appears in</span> 200px <span style="display: block;...")
 
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<div id='character-details'>
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[[File:icon_towncrier.png|250px]]
[[File:icon_witch.png|250px]]
<p class='flavour'>"Hear ye! Hear ye! Witchcraft in the labyrinth! Genius savant reveals all! Town in danger! Hear Ye!"<p>
<p class='flavour'>"Three drops of goat's blood. A lock of hair, torn in anger. The name is spoken, the shadow cast. Walk left foot first down that brambled path, and don't look back."<p>


<span style="display: block; color: black; font-size: 20px; text-align: center;">Appears in</span>
<span style="display: block; color: black; font-size: 20px; text-align: center;">Appears in</span>
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<tr>
<tr>
<td>Type</td>
<td>Type</td>
<td>[[Character Types#Townsfolk|Townsfolk]]</td>
<td>[[Character Types#Minion|Minion]]</td>
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The Town Crier knows when Minions nominate.
The Witch curses players, so that they die if they nominate.


__TOC__
__TOC__
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== Character Text ==
== Character Text ==


"Each night*, you learn if a Minion nominated today."
"Each night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability."
<br><br>
<br><br>


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<div class='example'>
<div class='example'>
Today, four players nominated. Two of them were Minions. Many players voted, but there was no execution. That night, the Town Crier learns a “yes.
At night, the Witch curses the {{Good|Sage}}. During the next day, the {{Good|Sage}} nominates the {{Good|Dreamer}}. The Storyteller immediately declares that the player of the {{Good|Sage}} dies. The players still vote to execute the {{Good|Dreamer}}, who dies too.
</div>
</div>


<div class='example'>
<div class='example'>
A Minion called for the exile of a Traveller, who was exiled. That night, the Town Crier learns a “no.” (Exiles are never affected by character abilities.)
The Witch curses themself. During the next day, the Witch nominates the Demon, and dies. The players do not vote to execute the Demon, and nominations continue.
</div>
 
<div class='example'>
The Witch curses the {{Good|Klutz}}. The {{Evil|Fang Gu}} attacks the {{Good|Klutz}}, so the {{Good|Klutz}} becomes the {{Evil|Fang Gu}}. The new {{Evil|Fang Gu}} is now cursed by the Witch, and they nominate. The new {{Evil|Fang Gu}} dies, and good wins.
</div>
 
<div class='example'>
The Witch curses the {{Good|Savant}}. Later that night, after the Demon kills a player, only three players are alive, so the curse is removed. The {{Good|Savant}} may nominate safely.
</div>
 
<div class='example'>
The Witch curses the {{Good|Juggler}}. During the next day, the {{Good|Juggler}} calls for the exile of a Traveller. The {{Good|Juggler}} lives, and may nominate again, because abilities do not affect exiles.
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== Tips & Tricks ==
== Tips & Tricks ==


* Pay attention to who is doing the nominating! This seems obvious, but your information only matters if you know who nominated to correspond with the info you get each night. Evil players will definitely lie to you if you rely on the town to remember on your behalf, and there's a lot of info flying around in general which can lead to good players simply forgetting after a few days.
* Selecting who to curse is the most important part of being the Witch, and depending on your group and the characters in play, there will be many different factors that will help you decide what that will be. Your fellow minions and demon are all equally powerful and disruptive, so make sure to coordinate with them for maximum devastation of the good team - it can be a real bummer to accidentally curse the person the demon kills that night!


* Get as many nominations as you can, and from different people each day. You become more powerful the more people you detect over the course of the game.  
* Loud, boisterous players who have a lot to say are great Witch targets! It doesn't take much to antagonize them into nominating if they weren't planning to, and their death will catch them off guard, and often ruin their plans.


* Unlike the {{Good|Fortune Teller}}, getting a "no" doesn't tell you very much. A "no" might still be a Demon who you very much want to execute. Value your "yes" instead - this tells you that you have definitively got a Minion, and you can work on getting them neutralized or executed.
* Aim for character claims who you want dead. This can include powerful claims like the {{Good|Savant}} or {{Good|Flowergirl}}, but also characters like the {{Good|Klutz}}, who put the good team at incredible risk. Another great option is the {{Good|Sage}} - their ability only activates upon death via ''demon'', meaning that your curse will render them unable to receive their information.


* Beware the {{Evil|Witch}}! They want nominations as much as you do, since it increases their chance of killing players. Try to guess who the {{Evil|Witch}} may have chosen (e.g. Players who are playing very aggressively or have already nominated a lot), and encourage different players to be the ones to nominate instead.
* Another good option for cursing is simply players who are regularly nominating. For example, if someone is trying to get another player killed and have nominated them twice already, you can bet they'll probably nominate the third day as well!


* If you are faced with an {{Evil|Evil Twin}}, you can get just one of them to nominate and get a read on which one is actually the Minion! Just be sure to combine your information with other Townsfolk and rule out dangers like the {{Evil|Vortox}} or your ability malfunctioning; getting the wrong Twin is a game over!
* Some towns will be savvy to your tricks, and try to rotate the people who nominate to unlikely targets for you as a Witch. They may also want to maximize the amount of information that a potential {{Good|Town Crier}} is gaining from those nominations. If you see this sort of trend, go after quieter players or ones who haven't nominated yet, then let the good team do the talking.


* You have a special synergy with the {{Good|Flowergirl}}, who also has a vested interest in nominations and executions. While trying to get nominations, it can also help to pay attention to who is voting and when - it doesn't cost anything extra to help out your fellow good player, and it helps them avoid the risk of coming out to try and curry those votes themselves and exposing themselves to the demon.
* Deliberately curse another evil player or yourself to look good. Players who die by Witch are usually going to be seen as good, so sacrificing yourself at the right moment can let you sneak in behind enemy lines and spread discord. (Beware the {{Good|Oracle}} if you choose to try this out - they'll detect that evil has died recently and could cast suspicion on you!)


* If you learn that a particular player is a Minion early in the game, it is best to execute them. If you learn learn that a particular player is a Minion late in the game, then you may want to keep them alive, whilst you execute other players. After all, the aim of the game is to execute the Demon, not Minions.
* Hide your identity to support bluffs that other evil minions are in play. When a Witch activates, it is obvious to the town - someone nominates and then they immediately die. If your demon and another minion are bluffing as being the Good and {{Evil|Evil Twin}}, then the reveal that you are in play will undermine that bluff and make it obvious they are lying. Remember that you can curse a dead player - this will hide your ability from the group when necessary.
<br>
<br>


== Bluffing as the Town Crier==
== Fighting the Evil Twin ==
 
When bluffing as the {{Good|Town Crier}}, there are a few things you should keep in mind:


* Use your ability to control who nominates, and where those nominations go! The good team will be hungry for your information and the chance to prove they are not a Minion, and you can use this to request people nominate and target certain players. This is especially potent if you have a {{Evil|Witch}}, since you can pressure someone into nominating... and then they die. (Note: They will not be very happy with you if you choose to pull this.)
* You only need to be wary of nominating if a Witch is actually in play, but you might not know know this on the first day. Be wary of nominating at all on the first day. If a Witch has proven to be in play due to a player dying when nominating, continue to be wary of nominating.


* Give contrary information to help your team-mates look good, and good players look evil. If a Minion nominated, say they didn't. If a Minion did not nominate, say they did. Simple.
* Encourage the quieter players in the group to nominate. Quieter players, or players who do not usually nominate, are less likely to be targeted by the Witch.


* In the later game, make your fellow Minions look evil by claiming (correctly!) that they are Minions. This makes you look great, because you're outing a dangerous evil player - the good team will be much more likely to trust you. The later you do this, the less chance they have of actually executing your fellow evil player, too.
* Do you have a reputation for nominating? Are you loud, boisterous, and a leader within your town? Are you frequently targeted in game for your dashing good looks and incredible skills? You just might be Witch bait! Witches tend to curse players that lead the group, so if this is you, don't nominate unless somebody else has died due to the Witch already.


* On the final day (or close to it), implicate the Demon as a Minion. If they believe you, the good team will not want to waste a precious execution on them when the "real" Demon is still lurking out there somewhere. Be careful not to do this too early though, or they might just execute them to be on the safe side!
* You don't need to be concerned about the Witch, if it isn't even in play! Because the minions in [[Sects & Violets]] act in obvious ways, you will typically know when a Witch is in play due to a process of elimination. For example, if there is only 1 Minion in play, and two players are claiming that the other is the {{Evil|Evil Twin}}, then you can be pretty certain that the Minion is the {{Evil|Evil Twin}}, and not the Witch. If there are 2 Minions in this game, and someone is claiming to have been changed into a different character last night, and someone is claiming to have been made mad yesterday, you can assume that the Minions are a [[Pit-Hag|<span style="color:#bb0a1e;">Pit-Hag</span>]] and a {{Evil|Cerenovus}}. No Witch, no worries.


* Have you got an {{Evil|Evil Twin}}? Tell the group that the good Twin registered for your ability! While they'll probably be very cautious to execute, this can be the first step to a smear campaign that could lead you to an unexpected victory.
* People who die by due to the Witch are most likely good. The Witch, particularly if the player is a beginner, will typically curse good players. And powerful good players at that. If the {{Good|Savant}}, {{Good|Flowergirl}}, or {{Good|Clockmaker}} dies when they nominate, you can safely assume that those players are good, and telling the truth about the information they receive.


* Once all Minions are dead, don't accuse good players of being Minions. In Sects & Violets, Minions act in a public way, such as the {{Evil|Pit-Hag}} changing people's characters, or the {{Evil|Witch}} killing people that nominate. If good has an excellent reason to suspect that all Minions are dead due to the lack of visible game effects, then they will look with suspicion at any Town Crier who keeps claiming that a Minion is still alive.
* Don't let fear paralyze you - seize the day! Nominating haphazardly and losing 1 or 2 players to the realm of the dead isn't the end of the world. Those deaths certainly helped the evil team get closer to victory, but you still have a chance to execute the Demon. Focus on what you can do to win, not what you should have done earlier on.


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[[Category:Sects & Violets]]
[[Category:Sects & Violets]]
[[Category:Townsfolk]]
[[Category:Minion]]

Revision as of 14:33, 4 March 2023

Icon witch.png

"Three drops of goat's blood. A lock of hair, torn in anger. The name is spoken, the shadow cast. Walk left foot first down that brambled path, and don't look back."

Appears in Logo sects and violets.png Information

Type Minion
Artist Aiden Roberts

The Witch curses players, so that they die if they nominate.

Character Text

"Each night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability."

Examples

At night, the Witch curses the Sage. During the next day, the Sage nominates the Dreamer. The Storyteller immediately declares that the player of the Sage dies. The players still vote to execute the Dreamer, who dies too.

The Witch curses themself. During the next day, the Witch nominates the Demon, and dies. The players do not vote to execute the Demon, and nominations continue.

The Witch curses the Klutz. The Fang Gu attacks the Klutz, so the Klutz becomes the Fang Gu. The new Fang Gu is now cursed by the Witch, and they nominate. The new Fang Gu dies, and good wins.

The Witch curses the Savant. Later that night, after the Demon kills a player, only three players are alive, so the curse is removed. The Savant may nominate safely.

The Witch curses the Juggler. During the next day, the Juggler calls for the exile of a Traveller. The Juggler lives, and may nominate again, because abilities do not affect exiles.

Tips & Tricks

  • Selecting who to curse is the most important part of being the Witch, and depending on your group and the characters in play, there will be many different factors that will help you decide what that will be. Your fellow minions and demon are all equally powerful and disruptive, so make sure to coordinate with them for maximum devastation of the good team - it can be a real bummer to accidentally curse the person the demon kills that night!
  • Loud, boisterous players who have a lot to say are great Witch targets! It doesn't take much to antagonize them into nominating if they weren't planning to, and their death will catch them off guard, and often ruin their plans.
  • Aim for character claims who you want dead. This can include powerful claims like the Savant or Flowergirl, but also characters like the Klutz, who put the good team at incredible risk. Another great option is the Sage - their ability only activates upon death via demon, meaning that your curse will render them unable to receive their information.
  • Another good option for cursing is simply players who are regularly nominating. For example, if someone is trying to get another player killed and have nominated them twice already, you can bet they'll probably nominate the third day as well!
  • Some towns will be savvy to your tricks, and try to rotate the people who nominate to unlikely targets for you as a Witch. They may also want to maximize the amount of information that a potential Town Crier is gaining from those nominations. If you see this sort of trend, go after quieter players or ones who haven't nominated yet, then let the good team do the talking.
  • Deliberately curse another evil player or yourself to look good. Players who die by Witch are usually going to be seen as good, so sacrificing yourself at the right moment can let you sneak in behind enemy lines and spread discord. (Beware the Oracle if you choose to try this out - they'll detect that evil has died recently and could cast suspicion on you!)
  • Hide your identity to support bluffs that other evil minions are in play. When a Witch activates, it is obvious to the town - someone nominates and then they immediately die. If your demon and another minion are bluffing as being the Good and Evil Twin, then the reveal that you are in play will undermine that bluff and make it obvious they are lying. Remember that you can curse a dead player - this will hide your ability from the group when necessary.


Fighting the Evil Twin

  • You only need to be wary of nominating if a Witch is actually in play, but you might not know know this on the first day. Be wary of nominating at all on the first day. If a Witch has proven to be in play due to a player dying when nominating, continue to be wary of nominating.
  • Encourage the quieter players in the group to nominate. Quieter players, or players who do not usually nominate, are less likely to be targeted by the Witch.
  • Do you have a reputation for nominating? Are you loud, boisterous, and a leader within your town? Are you frequently targeted in game for your dashing good looks and incredible skills? You just might be Witch bait! Witches tend to curse players that lead the group, so if this is you, don't nominate unless somebody else has died due to the Witch already.
  • You don't need to be concerned about the Witch, if it isn't even in play! Because the minions in Sects & Violets act in obvious ways, you will typically know when a Witch is in play due to a process of elimination. For example, if there is only 1 Minion in play, and two players are claiming that the other is the Evil Twin, then you can be pretty certain that the Minion is the Evil Twin, and not the Witch. If there are 2 Minions in this game, and someone is claiming to have been changed into a different character last night, and someone is claiming to have been made mad yesterday, you can assume that the Minions are a Pit-Hag and a Cerenovus. No Witch, no worries.
  • People who die by due to the Witch are most likely good. The Witch, particularly if the player is a beginner, will typically curse good players. And powerful good players at that. If the Savant, Flowergirl, or Clockmaker dies when they nominate, you can safely assume that those players are good, and telling the truth about the information they receive.
  • Don't let fear paralyze you - seize the day! Nominating haphazardly and losing 1 or 2 players to the realm of the dead isn't the end of the world. Those deaths certainly helped the evil team get closer to victory, but you still have a chance to execute the Demon. Focus on what you can do to win, not what you should have done earlier on.