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Mathematician and Town Crier: Difference between pages

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(Created page with "<div class="row"> <div class="small-12 large-3 large-push-9 columns" style='margin: 0 auto; text-align: center'> <div id='character-details'> 250px <p class='flavour'>"Any consistent formal system x, within which a certain amount of elementary arithmetic can be carried out is incomplete; that is, there are statements of the language of x which can neither be proved nor disproved in x. Ergo, you are drunk."<p> <span style="display: blo...")
 
(Created page with "<div class="row"> <div class="small-12 large-3 large-push-9 columns" style='margin: 0 auto; text-align: center'> <div id='character-details'> 250px <p class='flavour'>"Hear ye! Hear ye! Witchcraft in the labyrinth! Genius savant reveals all! Town in danger! Hear Ye!"<p> <span style="display: block; color: black; font-size: 20px; text-align: center;">Appears in</span> 200px <span style="display: block;...")
 
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[[File:icon_mathematician.png|250px]]
[[File:icon_towncrier.png|250px]]
<p class='flavour'>"Any consistent formal system x, within which a certain amount of elementary arithmetic can be carried out is incomplete; that is, there are statements of the language of x which can neither be proved nor disproved in x. Ergo, you are drunk."<p>
<p class='flavour'>"Hear ye! Hear ye! Witchcraft in the labyrinth! Genius savant reveals all! Town in danger! Hear Ye!"<p>


<span style="display: block; color: black; font-size: 20px; text-align: center;">Appears in</span>
<span style="display: block; color: black; font-size: 20px; text-align: center;">Appears in</span>
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<td>Artist</td>
<td>Artist</td>
<td>John Grist</td>
<td>Aiden Roberts</td>
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The Mathematician knows how many things have gone wrong since dawn today.
The Town Crier knows when Minions nominate.


__TOC__
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== Character Text ==
== Character Text ==


"Each night, you learn how many players' abilities worked abnormally (since dawn) due to another character's ability."
"Each night*, you learn if a Minion nominated today."
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<div class='example'>
<div class='example'>
The poisoned {{Good|Oracle}} learns that two dead players are evil, when three dead players are actually evil. All other character abilities work normally. Later that night, the Mathematician learns a "1.”.
Today, four players nominated. Two of them were Minions. Many players voted, but there was no execution. That night, the Town Crier learns a “yes.”  
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<div class='example'>
<div class='example'>
The poisoned {{Good|Snake Charmer}} chooses a Townsfolk player, and nothing happens. The drunk {{Good|Juggler}} gets correct information. The {{Good|Savant}} learns two pieces of true information. Later that night, the Mathematician learns a "1" because the {{Good|Snake Charmer}} and {{Good|Juggler}}'s abilities worked as normal, whilst one of the {{Good|Savant}}'s facts was true when it should have been false.
A Minion called for the exile of a Traveller, who was exiled. That night, the Town Crier learns a “no.” (Exiles are never affected by character abilities.)
</div>
 
<div class='example'>
A {{Evil|Vortox}} is in play. Five good players got false information. The {{Evil|Witch}} is drunk, and when their cursed player nominated, nothing happened. Even though six abilities malfunctioned, the Mathematician learns a "4" due to the {{Evil|Vortox}}'s ability.
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== Tips & Tricks ==
== Tips & Tricks ==


* Your information is valuable, but only if you know what the rest of the town is doing. Get chatty with your fellow players and find out what their information is - figuring out who has an ability that isn't working correctly will help out the good team a lot. Characters like the {{Good|Clockmaker}}, {{Good|Flowergirl}}, {{Good|Seamstress}} and {{Good|Oracle}} (among others) will need your help making sure their information should be acted upon!
* Pay attention to who is doing the nominating! This seems obvious, but your information only matters if you know who nominated to correspond with the info you get each night. Evil players will definitely lie to you if you rely on the town to remember on your behalf, and there's a lot of info flying around in general which can lead to good players simply forgetting after a few days.
 
* Pay attention to game changes that would affect your data, and be wary if your data suddenly changes. If a recent executee is claiming to be the {{Good|Sweetheart}}, your number might increment that evening. Alternatively, if you're suddenly getting a '2' when you were previously getting a '0', you can be suspicious that a [[Pit-Hag|<span style="color:#bb0a1e;">Pit-Hag</span>]] just created a {{Evil|No Dashii}}.


* Make sure to check with your Storyteller on what sort of ability malfunctions that you're picking up on. In Sects & Violets, you typically detect when good characters have their ability altered due to evil characters, like the {{Evil|No Dashii}} and {{Evil|Vortox}}. However, you will also detect character abilities not working as intended due to the {{Good|Sweetheart}} after death, or the {{Good|Philosopher}} duplicating an in-play character, and a poisoned {{Good|Snake Charmer}} trying to use their ability on the Demon, but nothing happening.
* Get as many nominations as you can, and from different people each day. You become more powerful the more people you detect over the course of the game.  


* Beware of the {{Evil|Vortox}}! Just like everyone else, all of your information will be false. If you are getting a low number, but it seems like a lot of Townsfolk are getting misinformation, you can suspect that this is in play. In particular, getting a '0' when others appear to be getting bad information is a great tell that you are poisoned OR a {{Evil|Vortox}} is in town.
* Unlike the {{Good|Fortune Teller}}, getting a "no" doesn't tell you very much. A "no" might still be a Demon who you very much want to execute. Value your "yes" instead - this tells you that you have definitively got a Minion, and you can work on getting them neutralized or executed.


* Getting a read of '0' is fantastic, as it means that nobody got bad information or had their ability not work correctly. Everyone should be able to trust their info for that day and night.
* Beware the {{Evil|Witch}}! They want nominations as much as you do, since it increases their chance of killing players. Try to guess who the {{Evil|Witch}} may have chosen (e.g. Players who are playing very aggressively or have already nominated a lot), and encourage different players to be the ones to nominate instead.


* Getting a read of '1' is also fantastic - this means only one ability didn't work as intended, and if you can figure out who that is, everyone else can trust their information is reliable for that day and night.
* If you are faced with an {{Evil|Evil Twin}}, you can get just one of them to nominate and get a read on which one is actually the Minion! Just be sure to combine your information with other Townsfolk and rule out dangers like the {{Evil|Vortox}} or your ability malfunctioning; getting the wrong Twin is a game over!


* If you're getting a read of '2' or more, your town might be in trouble. This is a very good sign that multiple sources of poisoning or ability malfunctions are afoot in the town... or that maybe you're the one who is poisoned.
* You have a special synergy with the {{Good|Flowergirl}}, who also has a vested interest in nominations and executions. While trying to get nominations, it can also help to pay attention to who is voting and when - it doesn't cost anything extra to help out your fellow good player, and it helps them avoid the risk of coming out to try and curry those votes themselves and exposing themselves to the demon.


* Unlike other townsfolk, the Mathematician doesn't need to be shy in coming out. Not only is your information most useful when shared, but even one night of it is incredibly powerful when it comes to helping the town. Compared to a {{Good|Flowergirl}} or a {{Good|Juggler}} you're also just not as much of a threat.
* If you learn that a particular player is a Minion early in the game, it is best to execute them. If you learn learn that a particular player is a Minion late in the game, then you may want to keep them alive, whilst you execute other players. After all, the aim of the game is to execute the Demon, not Minions.
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== Bluffing as the Mathematician==
== Bluffing as the Town Crier==
 
When bluffing as the {{Good|Mathematician}}, there are a few things you should keep in mind:
 
* Keep your numbers small. Telling the group a 4, 3, or even a 2 can look suspicious. Most of the time, real, legitimate Mathematician (those with a degree!), usually get a 0 or a 1 each night.


* Be thoughtful when it comes time to give your information for the first night of the game. Less characters act on the first night, so giving a 0 is safest. Sometimes, a 1 is doable.
When bluffing as the {{Good|Town Crier}}, there are a few things you should keep in mind:


* Be consistent with your information. If you have given 2 for each night so far, keep telling the group a 2. If you have told the group that 0 player's abilities have gone wrong, then switching suddenly to a 1 will bring a lot of attention on you. Be prepared. Reducing the number that you give over time is much more believable than increasing it - as players die, the number of malfunctioning abilities would gradually be getting less and less.
* Use your ability to control who nominates, and where those nominations go! The good team will be hungry for your information and the chance to prove they are not a Minion, and you can use this to request people nominate and target certain players. This is especially potent if you have a {{Evil|Witch}}, since you can pressure someone into nominating... and then they die. (Note: They will not be very happy with you if you choose to pull this.)


* Switch your information up when an obvious change would indicate that it should. For example, if a {{Good|Sweetheart}} dies, or if a {{Good|Philosopher}} becomes an in-play character, changing your information up would indicate that you are indeed the Mathematician, and that the {{Good|Sweetheart}} and {{Good|Philosopher}} are also telling the truth.
* Give contrary information to help your team-mates look good, and good players look evil. If a Minion nominated, say they didn't. If a Minion did not nominate, say they did. Simple.


* If you know the type of Demon that is in play, give information that is consistent with the Demon. This makes you look good. For example, if you know a {{Evil|Vortox}} is in play (and you believe the good team has, or will, figure it out), then giving obviously inaccurate information seems reasonable. Or, if you know a {{Evil|Fang Gu}} is in play, (and you believe the good team has, or will, figure it out), then give information that implies that good abilities are working normally.
* In the later game, make your fellow Minions look evil by claiming (correctly!) that they are Minions. This makes you look great, because you're outing a dangerous evil player - the good team will be much more likely to trust you. The later you do this, the less chance they have of actually executing your fellow evil player, too.


* If you know the type of Demon that is in play, but you do not believe that the good team will figure it out, then give information that conflicts with this Demon type. If you can make the good team believe that a different Demon is in-play, then they will be very confused. For example, if a {{Evil|Vigormortis}} is in play, you can keep giving a 1 or a 2 as your information, giving the impression that a {{Evil|No Dashii}} is in play instead.
* On the final day (or close to it), implicate the Demon as a Minion. If they believe you, the good team will not want to waste a precious execution on them when the "real" Demon is still lurking out there somewhere. Be careful not to do this too early though, or they might just execute them to be on the safe side!


* As a fake Mathematician, you are particularly suited to supporting the bluffs of other evil players. If they are claiming too be a good character that is suspicious that their ability malfunctioned yesterday, then give a 1 (or more) to make their bluff look more legitimate.
* Have you got an {{Evil|Evil Twin}}? Tell the group that the good Twin registered for your ability! While they'll probably be very cautious to execute, this can be the first step to a smear campaign that could lead you to an unexpected victory.


* If you are a Minion, and trying to get yourself executed late in the game, you can do so easily as the Mathematician. Tell the group you received either a 0 or a 1 at a time where it would be obviously illogical to do so, and the good team will be hunting for you - but not the Demon - once they figure it out.
* Once all Minions are dead, don't accuse good players of being Minions. In Sects & Violets, Minions act in a public way, such as the {{Evil|Pit-Hag}} changing people's characters, or the {{Evil|Witch}} killing people that nominate. If good has an excellent reason to suspect that all Minions are dead due to the lack of visible game effects, then they will look with suspicion at any Town Crier who keeps claiming that a Minion is still alive.


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Revision as of 11:13, 4 March 2023

Icon towncrier.png

"Hear ye! Hear ye! Witchcraft in the labyrinth! Genius savant reveals all! Town in danger! Hear Ye!"

Appears in Logo sects and violets.png Information

Type Townsfolk
Artist Aiden Roberts

The Town Crier knows when Minions nominate.

Character Text

"Each night*, you learn if a Minion nominated today."

Examples

Today, four players nominated. Two of them were Minions. Many players voted, but there was no execution. That night, the Town Crier learns a “yes.”

A Minion called for the exile of a Traveller, who was exiled. That night, the Town Crier learns a “no.” (Exiles are never affected by character abilities.)

Tips & Tricks

  • Pay attention to who is doing the nominating! This seems obvious, but your information only matters if you know who nominated to correspond with the info you get each night. Evil players will definitely lie to you if you rely on the town to remember on your behalf, and there's a lot of info flying around in general which can lead to good players simply forgetting after a few days.
  • Get as many nominations as you can, and from different people each day. You become more powerful the more people you detect over the course of the game.
  • Unlike the Fortune Teller, getting a "no" doesn't tell you very much. A "no" might still be a Demon who you very much want to execute. Value your "yes" instead - this tells you that you have definitively got a Minion, and you can work on getting them neutralized or executed.
  • Beware the Witch! They want nominations as much as you do, since it increases their chance of killing players. Try to guess who the Witch may have chosen (e.g. Players who are playing very aggressively or have already nominated a lot), and encourage different players to be the ones to nominate instead.
  • If you are faced with an Evil Twin, you can get just one of them to nominate and get a read on which one is actually the Minion! Just be sure to combine your information with other Townsfolk and rule out dangers like the Vortox or your ability malfunctioning; getting the wrong Twin is a game over!
  • You have a special synergy with the Flowergirl, who also has a vested interest in nominations and executions. While trying to get nominations, it can also help to pay attention to who is voting and when - it doesn't cost anything extra to help out your fellow good player, and it helps them avoid the risk of coming out to try and curry those votes themselves and exposing themselves to the demon.
  • If you learn that a particular player is a Minion early in the game, it is best to execute them. If you learn learn that a particular player is a Minion late in the game, then you may want to keep them alive, whilst you execute other players. After all, the aim of the game is to execute the Demon, not Minions.


Bluffing as the Town Crier

When bluffing as the Town Crier, there are a few things you should keep in mind:

  • Use your ability to control who nominates, and where those nominations go! The good team will be hungry for your information and the chance to prove they are not a Minion, and you can use this to request people nominate and target certain players. This is especially potent if you have a Witch, since you can pressure someone into nominating... and then they die. (Note: They will not be very happy with you if you choose to pull this.)
  • Give contrary information to help your team-mates look good, and good players look evil. If a Minion nominated, say they didn't. If a Minion did not nominate, say they did. Simple.
  • In the later game, make your fellow Minions look evil by claiming (correctly!) that they are Minions. This makes you look great, because you're outing a dangerous evil player - the good team will be much more likely to trust you. The later you do this, the less chance they have of actually executing your fellow evil player, too.
  • On the final day (or close to it), implicate the Demon as a Minion. If they believe you, the good team will not want to waste a precious execution on them when the "real" Demon is still lurking out there somewhere. Be careful not to do this too early though, or they might just execute them to be on the safe side!
  • Have you got an Evil Twin? Tell the group that the good Twin registered for your ability! While they'll probably be very cautious to execute, this can be the first step to a smear campaign that could lead you to an unexpected victory.
  • Once all Minions are dead, don't accuse good players of being Minions. In Sects & Violets, Minions act in a public way, such as the Pit-Hag changing people's characters, or the Witch killing people that nominate. If good has an excellent reason to suspect that all Minions are dead due to the lack of visible game effects, then they will look with suspicion at any Town Crier who keeps claiming that a Minion is still alive.