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Moonchild and Godfather: Difference between pages

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<div id='character-details'>
<div id='character-details'>


[[File:icon_moonchild.png|250px]]
[[File:icon_godfather.png|250px]]
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>


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<tr>
<tr>
<td>Type</td>
<td>Type</td>
<td>[[Character Types#Outsider|Outsider]]</td>
<td>[[Character Types#Minion|Minion]]</td>
</tr>
</tr>
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</table>
</table>


<p class='flavour'>"Scorpio looks sideways at the lovers, and you have a choice to make. With silver cross my palm, and your fate shall be revealed. With steel cross my throat, and by the stars you shall regret it."</p>
<p class='flavour'>"Normally, it's just business. But when you insult my daughter, you insult me. And when you insult me, you insult my family. You really should be more careful - it would be a shame if you had an unfortunate accident."<p>
<span style="display: block; color: black; font-size: 20px; text-align: center;">Appears in</span>
<span style="display: block; color: black; font-size: 20px; text-align: center;">Appears in</span>
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<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 20px;">Cult of the Clocktower Episode</span>
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 20px;">Cult of the Clocktower Episode</span>
<span style="display: block; color: black; font-size: 14px; text-align: center;">by Andrew Nathenson</span>
<span style="display: block; color: black; font-size: 14px; text-align: center;">by Andrew Nathenson</span>
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</div>
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<div class="small-12 large-6 columns">
<div class="small-12 large-6 columns">
== Summary ==
== Summary ==
"When you learn that you died, publicly choose 1 alive player. Tonight, if it was a good player, they die."
"You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]"


The Moonchild curses someone upon death, killing them too.
The Godfather takes revenge when the town kills Outsiders.
* The Moonchild must choose a player within a minute or two of learning that they are dead, whether by an execution or at dawn when the Storyteller declares who died at night. The Moonchild can take their time and get advice from the group before making this decision.
* Whenever an Outsider is executed and dies, the Godfather chooses one player to die that night.
* If the Moonchild chooses a good player, that player dies tonight. If they choose an evil player, nothing happens.
* The Godfather only kills if an Outsider dies during the day. Outsiders that die at night don’t count.
* As always, play along if an evil player is bluffing as the Moonchild and pretends to use their ability.
* If the Godfather is in play, this adds or removes one Outsider from play.
* It is not the Storyteller’s responsibility to prompt the Moonchild to choose a player. The Moonchild must do this shortly after they learn that they are dead. Deliberately not doing so is considered cheating.
* At the start of the game, the Godfather learns which Outsiders are in play.
* If the Moonchild is sober and healthy at night but was drunk or poisoned when they chose a player today, that player dies. If the Moonchild is drunk or poisoned at night but was sober and healthy when they chose a player today, that player doesn’t die.
* If two Outsiders died today, the Godfather still only kills one player tonight.
* The Moonchild kills the Goon if the Goon was good when the Moonchild chose them, regardless of the Goon’s alignment at night.
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== How to Run ==
== How to Run ==


When you declare that the Moonchild’s player has died, the Moonchild chooses any alive player. If the chosen player is good, mark their character token with the '''DEAD''' reminder. Tonight, the player marked with the Moonchild’s '''DEAD''' reminder '''dies'''.
While setting up the game, before putting the character tokens in the bag, either remove one Townsfolk and add one Outsider or remove one Outsider and add one Townsfolk.


<div class="example" style="color: #5d2123; font-style: italic; font-family: GoudyOldStyle;">
During the first night, wake the Godfather. Show them the character tokens of all Outsiders in play. Put the Godfather to sleep.
If the Moonchild doesn’t realize that they must choose a player when they die, privately remind them. New players may not understand how their character works.
 
</div>
If an Outsider dies during the day, mark them with the '''DIED TODAY''' reminder. That night, wake the Godfather. They point at any player. Put the Godfather to sleep. The chosen player '''dies'''—mark them with the '''DEAD''' reminder.
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<div class='example'>
<div class='example'>
The {{Evil|Pukka}} kills the Moonchild. The next morning, the Moonchild chooses a player, who is the {{Good|Exorcist}}. That night, the {{Good|Exorcist}} dies.
The Godfather learns that the {{Good|Lunatic}} and the {{Good|Moonchild}} are in play, so the Godfather bluffs as the {{Good|Tinker}}. During the third day, the {{Good|Lunatic}} dies by execution. That night, the Demon kills the {{Good|Minstrel}}, and the Godfather kills the {{Good|Pacifist}}.
</div>
 
<div class='example'>
The {{Good|Pacifist}} is in play. The Moonchild is executed but remains alive. The Moonchild does not choose a player, because the Moonchild did not die.
</div>
</div>


<div class='example'>
<div class='example'>
The {{Evil|Shabaloth}} eats the Moonchild. The Moonchild chooses the {{Evil|Assassin}}, who remains alive. The {{Evil|Shabaloth}} regurgitates the Moonchild. A few nights later, the {{Evil|Shabaloth}} eats the Moonchild again. This time, the Moonchild chooses the {{Good|Gossip}}, who dies.
The {{Good|Tinker}} is executed but remains alive, because they were protected by the {{Evil|Devil's Advocate}}. The Godfather does not act that night. The next day, the {{Good|Tinker}} dies due to their own ability. That night, the Demon kills a player, and the Godfather kills themself to appear like a good player.
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== Tips & Tricks ==
== Tips & Tricks ==


* Try to avoid dying if you can! Even though you're an Outsider, you are still a good player, and in Bad Moon Rising you don't always have a lot of good players to spare. This is especially true for you, since the extra player who dies thanks to your ability ''must'' be good, meaning you can't even hope to take someone evil out with you. Bluffing as something difficult to kill (like the {{Good|Fool}} or {{Good|Goon}}) to avoid the demon's attention is a good option, especially if you quietly reveal to good players your ''real'' ability so they don't turn around and execute you. Alternatively, you can just not admit anything to anyone until you absolutely must, keeping yourself safe that way!
* The Godfather either adds or removes an Outsider from the normal game setup at the Storyteller's discretion. You can then kill these innocent good players for an extra kill at night... but only if you can convince the town to do your dirty work for you! Your ability is subtle, but powerful when abused in the right ways.
 
* You start knowing which Outsiders are in play, which can help you and your evil team have an idea of what to expect. If you know there's a {{Good|Lunatic}} for example, you can expect them not to come out for a while, and can bluff as an extra Outsider yourself. Alternatively if there is a {{Good|Goon}}, you may want to seek them out and make an allegiance, turning them evil to join you instead of just getting them killed. This is reliable, powerful information - use it however best helps your team.


* DO die. This isn't always the best move (and should really only be attempted early in the game), but your ability is a pretty strong confirmation that a player is good. If they die, you can be confident they are telling the truth, which in turn means that you can trust their information. It's best to coordinate who you're going to choose before your death - some good players will be more comfortable with an early death compared to others. Asking for the town to execute you for the sake of gaining information is also a good way to build trust if you are dealing with suspicion - most evil players will not volunteer to die. A {{Evil|Zombuul}} or {{Evil|Devil's Advocate}} may throw a spanner in your works though!
* If there's one less outsider than expected, you can fill this gap with a bluff - while players will suspect you in the event of there being more or less outsiders than expected, they tend to overlook entirely if there are exactly as many outsiders as there's supposed to be. (This can also make it an exceptional bluff for your demon!)


* On death, choose someone you think is good to inflict with your deadly curse. There's a couple of great reasons for this! Firstly, should they die: you know you can trust that they are good, and that any information they have is ''probably'' reliable. Secondly, if your ability activates and this person dies, it is likely that you are telling the truth. While the evil team ''can'' simulate your ability activating via the help of the Demon or {{Evil|Assassin}}, they will often just accept the free extra kill that you provided, leading to an unusual number of deaths. If the good team believes you, they can believe the person you killed, and from there start to piece information together to ferret out the evil team lurking among them!
* If there's one more outsider in play than expected, it's probably best to try and convince the town that there isn't a Godfather in play, and that one of the outsiders is bluffing and secretly evil. This not only keeps up the ambiguity of the minion in play (meaning the terrifying {{Evil|Mastermind}} continues to be a possibility), but if they believe you, they might even start executing, giving you a free extra kill!


* On death, choose someone you suspect is evil. There's a couple of great reasons for this! Firstly, if you believe that the following night is going to see a lot of death (e.g., a {{Evil|Po}} has charged up), then the extra kill from your ability might be the one that pushes the game firmly in evil's favor. Secondly, should that player not die? You can now be reasonably confident that they ''are'' evil. The confirmation is not as drastic as confirming someone as good, but if you believe you are sober, then regard that player with a lot of suspicion moving forward - there's usually more than one clue that someone isn't who they claim to be.
* Get them Outsiders executed by any means necessary! Not only are you killing a good player and activating characters like the {{Good|Moonchild}}, but you will get an extra kill that night. If you manage to time this well, your evil team can unleash a devastating counter-attack on the good team with your unexpected aid!


* When choosing the player you intend to pick, be aware that characters that "cannot die" or are protected at night will not die as a result of your ability. This includes characters like the {{Good|Sailor}} and {{Good|Fool}}, and players in the company of a {{Good|Tea Lady}} or an {{Good|Innkeeper}}. Try to have a good idea of who is who before you die, so you can choose around these character. Or, if you want to avoid an extra death, you can deliberately choose one of them, keeping the death toll from rising too dramatically.
* Coordinate with the demon when you have the chance to kill to maximize the amount of players that die. It can be a bummer to get a kill and then totally miss because the demon was going to kill them anyway. Plus, the more players who are dead in a single night, the more likely the good team are to just totally panic.


* If the {{Evil|Godfather}} is in play, they will get the chance to kill the same night that you die and curse someone. If you suspect a {{Evil|Godfather}}, be aware of this extra kill and plan your choice accordingly. Also be aware that they ''could'' choose to trick you into believing you killed a good player, but in fact it was an evil minion thrown under the bus to sow chaos and confusion in the afterlife!
* When you have a chance to kill, you can deliberately choose a dead player to mask your extra kill, hiding the fact that you are in play. This can be very useful if you are trying to push the narrative that no Godfather is in play - the good team typically stop killing Outsiders once they realize you're around, and this method keeps the shade firmly on them. Delaying gratification for a more deadly late game kill can be very satisfying!
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<div class="small-12 large-12 columns" style="padding-right: 0;">
<div class="small-12 large-12 columns" style="padding-right: 0;">
== Bluffing as the Moonchild ==
== Fighting the Godfather ==
 
When bluffing as the Moonchild, there are a few things you should keep in mind:
 
* Bluff as the Moonchild so that the good players are afraid to execute you. Depending on how many players are left alive, many good players will be reluctant to execute a Moonchild. The threat that another player will die if you die can be enough to dissuade them from voting for you.


* Even better than just saying that you might be killing another player too if you die, is telegraphing specifically who you will pick if you die. For example, if the players are discussing whether or not to execute you, you can claim that if you die, you intend to pick the player claiming to be the {{Good|Innkeeper}}. After all - you will have to pick someone. This may be enough to get the {{Good|Innkeeper}} to avoid voting for you, as well as any other player who wants to keep the {{Good|Innkeeper}} alive.
* Count how many Outsiders are in play. If the number is 1 fewer or 1 greater than the number that there should be, then you probably have a Godfather in play. Some Outsider players, particularly the {{Good|Goon}} and the {{Good|Lunatic}} may not want to reveal who they are straight away, so this may be tricky at first. But, if you can get all Outsiders to reveal who they are, and the tally is different than expected, then you know that you have a Godfather in play or an Outsider is lying.  


* The Moonchild is an interesting bluff to reveal once you are dead. If you have stayed silent about your character up until this point, or if you feel like changing your bluff upon death, the Moonchild is a great choice. You die. You claim to be the Moonchild. You pretend to curse a player. Whether or not that player dies, good will tend to focus on your Moonchild ability to the exclusion of other, more important, information.
* If you know that a Godfather is in play, then you know that other Minions are not in-play (if there is only 1 Minion in-play). In this case, you know that the players claiming to be Outsiders are good and should not be executed, and also that you don't need to worry about the {{Evil|Mastermind}} or {{Evil|Devil's Advocate}}.  


* When it comes time to curse a player - pick a good player, and co-ordinate with the other evil players so that this player lives through the night. For example, if you choose the {{Good|Tea Lady}}, and then they live through the night, they will look evil the following day, and probably be the executed player.
* If you suspect a Godfather, be cautious of killing Outsiders. Executing an Outsider loses you a good player, then you will lose another 2 (or more!) good players that night, which can be devastating.  


* When it comes time to curse a player - pick an evil player, and co-ordinate with the other evil players so that this player dies tonight. Either the Demon, an {{Evil|Assassin}} or {{Evil|Godfather}} can kill this player, which will make this evil player look good. You will lose an evil player because of this strategy, but sometimes feeding misinformation to the good team is more important than keeping evil players alive.
* In [[Bad Moon Rising]], knowing which Minions are in-play is crucial to winning. If you don't know whether a Godfather is in play or not, and an Outsider is executed, pay particular attention to how many players die that night. If an extra player dies that night, or if the number is normal, you have information about which Minions are in-play. There may be other reasons that extra players die at night, such as the {{Good|Gambler}}, {{Good|Gossip}} or {{Good|Tinker}}, so rule these causes out first.  


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[[Category:Bad Moon Rising]]
[[Category:Bad Moon Rising]]
[[Category:Outsiders]]
[[Category:Minions]]

Revision as of 12:50, 24 March 2023

Icon godfather.png Information

Type Minion
Artist Aiden Roberts

"Normally, it's just business. But when you insult my daughter, you insult me. And when you insult me, you insult my family. You really should be more careful - it would be a shame if you had an unfortunate accident."

Appears in Logo bad moon rising.png Cult of the Clocktower Episode by Andrew Nathenson

You need to enable JavaScript to play this audio

Summary

"You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]"

The Godfather takes revenge when the town kills Outsiders.

  • Whenever an Outsider is executed and dies, the Godfather chooses one player to die that night.
  • The Godfather only kills if an Outsider dies during the day. Outsiders that die at night don’t count.
  • If the Godfather is in play, this adds or removes one Outsider from play.
  • At the start of the game, the Godfather learns which Outsiders are in play.
  • If two Outsiders died today, the Godfather still only kills one player tonight.

How to Run

While setting up the game, before putting the character tokens in the bag, either remove one Townsfolk and add one Outsider or remove one Outsider and add one Townsfolk.

During the first night, wake the Godfather. Show them the character tokens of all Outsiders in play. Put the Godfather to sleep.

If an Outsider dies during the day, mark them with the DIED TODAY reminder. That night, wake the Godfather. They point at any player. Put the Godfather to sleep. The chosen player dies—mark them with the DEAD reminder.

Examples

The Godfather learns that the Lunatic and the Moonchild are in play, so the Godfather bluffs as the Tinker. During the third day, the Lunatic dies by execution. That night, the Demon kills the Minstrel, and the Godfather kills the Pacifist.

The Tinker is executed but remains alive, because they were protected by the Devil's Advocate. The Godfather does not act that night. The next day, the Tinker dies due to their own ability. That night, the Demon kills a player, and the Godfather kills themself to appear like a good player.

Tips & Tricks

  • The Godfather either adds or removes an Outsider from the normal game setup at the Storyteller's discretion. You can then kill these innocent good players for an extra kill at night... but only if you can convince the town to do your dirty work for you! Your ability is subtle, but powerful when abused in the right ways.
  • You start knowing which Outsiders are in play, which can help you and your evil team have an idea of what to expect. If you know there's a Lunatic for example, you can expect them not to come out for a while, and can bluff as an extra Outsider yourself. Alternatively if there is a Goon, you may want to seek them out and make an allegiance, turning them evil to join you instead of just getting them killed. This is reliable, powerful information - use it however best helps your team.
  • If there's one less outsider than expected, you can fill this gap with a bluff - while players will suspect you in the event of there being more or less outsiders than expected, they tend to overlook entirely if there are exactly as many outsiders as there's supposed to be. (This can also make it an exceptional bluff for your demon!)
  • If there's one more outsider in play than expected, it's probably best to try and convince the town that there isn't a Godfather in play, and that one of the outsiders is bluffing and secretly evil. This not only keeps up the ambiguity of the minion in play (meaning the terrifying Mastermind continues to be a possibility), but if they believe you, they might even start executing, giving you a free extra kill!
  • Get them Outsiders executed by any means necessary! Not only are you killing a good player and activating characters like the Moonchild, but you will get an extra kill that night. If you manage to time this well, your evil team can unleash a devastating counter-attack on the good team with your unexpected aid!
  • Coordinate with the demon when you have the chance to kill to maximize the amount of players that die. It can be a bummer to get a kill and then totally miss because the demon was going to kill them anyway. Plus, the more players who are dead in a single night, the more likely the good team are to just totally panic.
  • When you have a chance to kill, you can deliberately choose a dead player to mask your extra kill, hiding the fact that you are in play. This can be very useful if you are trying to push the narrative that no Godfather is in play - the good team typically stop killing Outsiders once they realize you're around, and this method keeps the shade firmly on them. Delaying gratification for a more deadly late game kill can be very satisfying!

Fighting the Godfather

  • Count how many Outsiders are in play. If the number is 1 fewer or 1 greater than the number that there should be, then you probably have a Godfather in play. Some Outsider players, particularly the Goon and the Lunatic may not want to reveal who they are straight away, so this may be tricky at first. But, if you can get all Outsiders to reveal who they are, and the tally is different than expected, then you know that you have a Godfather in play or an Outsider is lying.
  • If you know that a Godfather is in play, then you know that other Minions are not in-play (if there is only 1 Minion in-play). In this case, you know that the players claiming to be Outsiders are good and should not be executed, and also that you don't need to worry about the Mastermind or Devil's Advocate.
  • If you suspect a Godfather, be cautious of killing Outsiders. Executing an Outsider loses you a good player, then you will lose another 2 (or more!) good players that night, which can be devastating.
  • In Bad Moon Rising, knowing which Minions are in-play is crucial to winning. If you don't know whether a Godfather is in play or not, and an Outsider is executed, pay particular attention to how many players die that night. If an extra player dies that night, or if the number is normal, you have information about which Minions are in-play. There may be other reasons that extra players die at night, such as the Gambler, Gossip or Tinker, so rule these causes out first.