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Widow and Goblin: Difference between pages

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[[File:icon_goblin.png|250px]]
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>
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<p class='flavour'>"More wine? Château d’Ergot ’07 is a very special vintage. My yes, very special indeed."</p>
<p class='flavour'>"You don’t want to insult the goblins. You really, really don’t. On a completely different note… can I have another piece of cake?"</p>


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== Summary ==
== Summary ==
"On your first night, look at the Grimoire & choose a player: they are poisoned. 1 good player knows a Widow is in play."
"If you publicly claim to be the Goblin when nominated & are executed that day, your team wins."


The Widow knows all characters and poisons the exact person they think is most useful.
The Goblin takes revenge if the town knowingly executes them.
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*
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== How to Run ==
== How to Run ==
On their first night, wake the Widow and show them the Grimoire for as long as they need. The Widow points to a character token in the Grimoire, or a player. Mark that player with a “Poisoned” reminder. Put the Widow to sleep. Wake any good player. Show them the Widow character token. Put that good player to sleep.
When nominated, any player may claim to be the Goblin before voting starts. When any player does so, declare to the group that the player has claimed Goblin before starting the vote. If the Goblin does so and is then executed that day, their team wins.
 
If the Widow dies or changes character, their poison ends. Likewise, their poison vanishes while the Widow is poisoned/drunk. When a Widow poisons a player, night 1 has already begun, so it does not prevent any [setup] abilities from taking effect.
 
If a Widow is created mid-game, execute the first paragraph of the how to run just like you would if they were in play on night 1 – it’s the Widow’s first night that matters for their ability, not how many nights into the whole game you are.
 
If the Widow chooses to poison themselves, no-one is informed that a Widow is in play.


Only the Preacher, Sailor and Poisoner can prevent the Widow from getting to poison on night 1 and in all of these cases, a good player would be told that the Widow is in play once the preaching/drunk/poison wears off. If Sailor drunked or Poisoner poisoned, the Widow can be shown a fake grimoire. Also, their poison choice has no effect for the rest of the game, even if they become sober/healthy later. If preached, the Widow is merely shown the Preacher in play and does not see the grimoire, even if the Preacher is dead/poisoned/drunk later in the game.
This claim of Goblin can be as joking or as serious as the player likes, the simple point is that if they claim to be the Goblin in any way when nominated before votes start they have satisfied the ability requirements. This is why you should always confirm that a player has claimed Goblin to the whole group.


If the good player who knows the Widow is in play turns evil while the Widow is alive, wake a new good player and show them the Widow character token.
If a Goblin is executed without claiming Goblin when nominated, the game continues. The Goblin must claim Goblin the same day they are nominated and executed, claims on previous days are irrelevant.
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The Widow sees the Grimoire and points to the {{Good|Sailor}} character token. The {{Good|Sailor}} is poisoned this game. The {{Good|Sailor}} is sober, but dies when executed.
Abdallah is the Goblin. Alex nominates Abdallah, and Abdallah claims to be the Goblin. Votes are taken, and Abdallah is about to die. Other nominations occur later today, but Abdallah is executed. Evil wins.
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On the third night, the {{Evil|Pit Hag}} turns themselves into the {{Evil|Widow}}. That night, the good {{Good|Scapegoat}} learns that a Widow is in play.
Lewis is the {{Good|Artist}}, and claims to be the Goblin when nominated. He is executed, and the game continues.
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On the first night the Widow looks at the Grimoire and poisons themself. The good player that would’ve learned a Widow is in play does not.
Doug is the Goblin. He claimed to be the Goblin yesterday and the day before, but not today. He is executed. The game continues.
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== Tips & Tricks ==
== Tips & Tricks ==


* Much like the {{Evil|Spy}}, you start the game knowing everything! All characters in play and who they are will be laid out in the Grimoire. Use this information to help the evil team pick good bluffs, provide information they couldn’t otherwise know, and take out high priority targets. In the Grimoire, you will not only see who everyone is, but the Storyteller reminder tokens, allowing you to track what information people are starting with.
* The Goblin has one job, and one job only - get the town to call their bluff and execute them! If you can successfully get the town to take you out, the ends justify the means!
 
* Who do you choose to poison? This is the most important question that you should be asking yourself. Unlike the {{Evil|Spy}}, who sees the Grimoire every night, you only see the Grimoire once. Unlike the {{Evil|Poisoner}}, you can choose which character, not just which player to poison. Take your time, look at every character, and make the best choice you can. There is no need to rush it.
 
* As well as looking at the Grimoire, you get to poison a player! If you are not sure who to poison, poison the most potent information Townsfolk character. This will guarantee horrendous information for the good team for the entire game. Having the option to poison a {{Good|Savant}}, {{Good|Chambermaid}}, {{Good|Fisherman}}, or {{Good|Balloonist}} can be too sweet to pass up. Go for it. (If you're not sure who is the most potent off the top of your head, just poison the one that scares you the most!)
 
* If there is a single, obvious choice for which character to poison, poison a different character instead. Since the good team will know that a Widow is in play, they will be looking for the most obvious choice for the Widow to have made. If you don't make the most obvious choice, then the good team will assume that a powerful information Townsfolk is poisoned when they are not, and that a less likely character is healthy when they are sober. Tricky you.


* Additionally, you can try to poison a player you think will command the town’s conversation in the hopes they use their (now false) information to your ends.
* Claim to be the Goblin ! You’re mostly giving away your alignment and character when you do so, so perhaps best to wait until you’re actually under threat of execution, but afterwards, go for it! You have no ability without doing so and it is sure to throw good off their game.


* Don't poison a player that you can get the Demon to kill instead. For example, it may be best get the Demon to kill the {{Good|Fortune Teller}} while you poison the {{Good|Chef}}. Since you see the Grimoire, communicating to the Demon which players to kill early in the game should be easy enough.
* In order to be executed to win, you’ll need to make yourself look like the Demon in spite of your public claim. Try doing Demon-y behaviours at the start of the game to encourage this.


* Coordinate with your Demon so that they do not kill your poisoned mark - unless they are a character like the {{Good|Ravenkeeper}}. Otherwise your poison might go to waste by a savvy Demon having the same target as you early on!
* By the nature of having to claim publicly, the Goblin is a noisier Minion than some - lean into that by being as shifty as possible. Spread outright lies about townsfolk ("I've heard of two other {{Good|Fortune Teller}} claims, so I think you're probably just lying!"), make multiple character claims to different people ("What, I never claimed {{Good|Dreamer}} to Alan; I've been the {{Good|Chambermaid}} the whole time!") and just generally cause as much chaos as you possibly can ("Everyone knows there's 3 Outsiders in this game, so we have to have a {{Good|Huntsman}}!"). What are they gonna do about it? Execute you?


* Try to do what you can to discredit the player that knows you’re in play: if the town thinks they’re lying, they’ll probably think they’re lying about you being in play too! You can do this in a lot of social ways, but you can also try to use your poison (either on the player themselves or Townsfolk that might clear them) to disrupt that player's trust.
* If you lean too much into chaos and then claim Goblin, people will probably believe that you're the Goblin, which is terrible, because they probably won't execute you and they'll stop listening to your helpful tips! It can be prudent to be sneaky and subtle instead, holding a powerful character bluff up as the reason you don't want to be killed by the town - claiming Goblin will cause some friction with the town, but it's just words until they follow through on the execution, and lots of characters have a great reason to not want to die. {{Good|Undertaker}}, {{Good|Savant}}, or {{Good|Cannibal}} all are useful examples of characters desiring to prolong their life as long as possible, even if the town finds them dodgy.


* Because a player will know you’re in play, denying that there is a poison in the game will usually be harder than arguing that the poison is somewhere it isn’t. You cause a lot of damage for the good team, so they'll be unwilling to let go of the idea that you're lurking without extraordinary evidence. Redirection about ''who'' is poisoned is much more reasonable.
* Don't forget that for your ability to count, you must make a public claim each time you're nominated! The Goblin is not affected by madness like their cousin the {{Evil|Cerenovus}} - you look the Townsfolk right in the eye and dare them to follow through on their threats.


* If you’re any evil player in a game with a Widow on the script, a brave but potentially rewarding play is to claim you got the Widow’s call. This could make the town trust you and become suspicious of their own abilities even when there is no real Widow poison in play.
* Try to convince the town that you are a Demon! In nearly all cases, Minions are hindrances that don't have to be executed - if a suspected evil Minion claims Goblin, the town will probably back off. If they suspect you're the *Demon*, however, they have no choice but to attempt to execute you at some point! Encourage your evil teammates to condemn you with their bluffs, and make your bluff believable... perhaps TOO believable?


* In smaller games, such as 5, 6, 7, or 8 players, poison a character that only gets information on the first night, such as the {{Good|Investigator}} or the {{Good|Clockmaker}}. This ensures that your poisoning will have a real effect, and avoids the likely situation where your poisoned player dies by Demon kill or execution before they gain false information.  
* Encourage other players to claim Goblin, whether they're good or evil! Other evil Minions like the {{Evil|Poisoner}} can use the claim to extend their life (and anyone can say it, a Goblin doesn't have to be in play to make the claim!), while good players can use the Goblin to fend off accusations for a day or two in order to ensure they get just a little more information... or even look like a character desperate to live in order to attract a Demon kill! The benefit of this for an actual Goblin is that if everyone in town is claiming Goblin like it's a fun new fashionable trend, it'll lull the group into a false sense of security when it's finally *your* turn to claim Goblin while up on the chopping block!


* In larger games, such as 12, 13, 14, 15 or more players, avoid poisoning characters that only get information on the first night, and instead poison a character that get information every night, such as the {{Good|Chambermaid}} or {{Good|Oracle}}, or powerful non-information characters such as the {{Good|Virgin}} or {{Good|Innkeeper}}. In larger games, it is much less likely that your poisoned player dies by accidental execution or by the Demon killing them before you've had a chance to talk with them, and much greater chance that you can co-ordinate things so that their poisoning has full effect.
* Trying to get the town to execute you for benign reasons (e.g. to have your ability checked by an {{Good|Undertaker}}) will clash with you then making a Goblin claim. Don't be discouraged though - it can work out if the town thinks you're not on board with their reasoning to kill you, and are just claiming Goblin to make it difficult. The looks on their faces when you win that way will be incredibly satisfying!


* Die. If you are an alive Widow, then a good player is poisoned. If you are the dead Widow, then that player is no longer poisoned. This can turn a steady stream of false information into a steady stream of true information - something that is very useful if the good player was beginning to suspect that they were poisoned.
* Beware of the {{Good|Chef}} and the {{Good|Clockmaker}}, and others of their ilk! If the town believes you are a Goblin, they can use your presence to track down your Demon! (Alternatively in larger games, you can deliberately invoke this if you are far from the other evil team members, making the town waste time executing your neighbours instead of your Demon!)


* If a Widow is in play, or a Widow is not in play but an evil player says that there is, convince the group that you think that you have been poisoned by the Widow. Give true information for a nice double-bluff. If the group thinks that you are poisoned by the Widow, then you convince them that you are good while diverting their attention away from the real poisoned player. Additionally, if you suddenly claim to be getting true information, then it is possible to convince the good team that you were poisoned but are now healthy, so the Widow must surely be dead! Having the good team think that you are good, that the poisoned good player is healthy, and that they have killed the Widow when they haven't... well, that's one spaghetti-like tangle.
* The Goblin is ultimately a very social minion, so keeping your finger on the pulse of the town is essential - in nearly all cases, you want to sway them to think differently about you than they are. If town thinks you're good, they have very little reason to execute you - try to "slip up" a couple of times and give them reason to be suspicious! Similarly if they think you're evil and you don't deny it, the town might write you off as a Goblin completely - starting putting extra effort into convincing them you're good! It's all about getting yourself to that sweet spot of "claimed Goblin, but we don't believe it and we're going to execute anyway". All the chaos caused along the way is just a fun bonus!


* Poison yourself to hide that there is a Widow in play. A poisoned Widow has no ability, so no good player learns that a Widow is in play. You won't have the benefit of a poisoned good player working against the good team, but this will imply that a different Minion is in play. This is mostly effective only in 1 Minion games. For example, if you poison yourself and claim to be an Outsider in a seven player game, then that could make it look like a {{Evil|Baron}} is in play.  
* If you’re a different evil character, especially the Demon, claim to be the Goblin! When left with no other recourse it is an excellent backup plan to hopefully scare the good team off of executing you, at least for a day or two.  
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== Fighting the Widow ==
== Fighting the Goblin ==
 
* Your main issue isn’t the Goblin, it’s the Demon that’s claiming Goblin. A fantastic cover to stay an execution, the Goblin forces your team to interrogate their conclusion on who the Demon is with double the scrutiny, because if you’re wrong that’s the end.


* Unlike a lot of characters in Clocktower, the Widow comes with a clue pre-built into it: the Widow’s call. If you can verify the alignment of a player that claims to have received a Widow call, you can go a long way in deducing possibilities for the game.
* If a player is claiming to be the Goblin, and you are not sure if they are the Goblin or not, don't execute them! It's too risky. At least for now...


* Conversely, if you are certain there is a Widow in play, you can be safer in trusting the player that claimed to receive the Widow’s call, because only good players can receive such calls. However, don’t forget evil can still bluff receiving them! If you end up with two players claiming they learned a Widow is in play, you can be reasonably confident one is good and one is evil trying to trick you.
* Use whatever information you can to distinguish between honest Goblin claims and false: the {{Good|Fortune Teller}}, the {{Good|Slayer}}, the {{Good|Snake Charmer}}, or the {{Good|Exorcist}} can all greatly help you decide whether to actually pull the trigger on the Goblin.


* One good player knows a Widow is in play. If it is you, don't tell anyone for a while. Wait and see if an evil player says they learnt a Widow is in play. Evil players may often claim to be the good player that learnt about the Widow, and in the absence of communication amongst themselves, may accidentally claim this publicly. If you wait to tell people what you know, and find yourself in a double-claim, this is great news - you've found an evil player. Or at least, a good player that has a really good reason to deceive the good team, such as a {{Good|Lunatic}} or {{Good|Goon}}.
* Remember the Goblin’s ability only works if they publicly claim to be so before they are executed. If your nominatee doesn’t claim to be a Goblin then, there is no need to concern yourself with a Goblin win risk.


* Once the good team knows that a Widow is in play, encourage them to share all their information, including their characters. The Widow knows all characters that are in play, so it's in the good team's best interest to reveal everything. If the evil team knows all characters, the good team might as well too.
* If a player has claimed to be the Goblin, take your time and co-ordinate among the good team to use Townsfolk abilities on them to find out their real character. Characters that learn alignment or character, such as the {{Good|Ravenkeeper}}, {{Good|Fortune Teller}}, {{Good|Dreamer}}, {{Good|Investigator}}, or {{Good|Town Crier}} can be very useful. Even gaining some secondary information about who is who, such as via the {{Good|Chambermaid}} or the {{Good|Sage}} can be helpful. When you have enough information to determine whether or not the player really is the Goblin, then you can execute them accordingly.  


* If you kill the Widow, their poisoning ends. If someone you think is a Minion dies, pay attention to whether information suddenly starts getting clear again.
* You can claim to be the Goblin as good… but you’ll need a pretty good reason to do so. Perhaps if you really must live to complete your set of information as a Townsfolk, this is a worthwhile claim, but you’ll have a tough road ahead of you building your trust back after giving evil such a strong cover.


* Widows are highly likely to poison strong information characters. A good question to ask yourself is whether you’re likely to be a Widow target. Characters like {{Good|Fortune Teller}} or {{Good|Balloonist}} are high targets since they are Demon detectors. Characters like {{Good|Monk}} or {{Good|Lycanthrope}} are also high priority since they block Demon deaths.
* Throw nominations about willy nilly early in the game, to reveal the Goblin as soon as possible. The Goblin player may not have had time to fully think out their strategy by that point, and find themselves claiming to be the Goblin before they know if it is wise or not.


* In a 1 Minion game, knowing that there is a Widow in play is crucial information because then you immediately eliminate all other Minions. If a Widow is in play, then a {{Evil|Goblin}} cannot be in play.  
* If there is only one Minion in the game, wait until the final day to kill a Goblin. At this stage, the alive players should be the Demon, the Goblin, and a good player. This still gives you the chance to kill the Demon, or kill the player claiming to be the Goblin if you think that they are the Demon.  


* Unlike the {{Evil|Poisoner}}, the Widow poisoning does not change players. If you can identify which player is poisoned by the Widow, then you are able to immediately determine that no other player has been poisoned by the Widow. If the Widow is the only source of poisoning on the script, then you have eliminated poisoning for all other characters.  
* If there is more than one Minion in play, kill the player claiming Goblin long before the final day arrives. Or if you don't, at least make sure that all other Minion players are dead. If the game gets to the point where the three living players are the Demon, Goblin, and one other Minion, evil will win.


* Pay attention to players who spend a lot of time whispering together, particularly on the first day; while this is not always a Widow and their Demon, they often have more to talk about than the average pair of players.
* If you 100% believe that the player claiming Goblin actually is the Goblin, that's good news for the good team. Assume that the Goblin player is telling the truth, and use this information to find the Demon. Pay attention to what other information the Goblin is saying, who they talk to. Pay attention to the information of characters that gain information about Minions, such as the {{Good|Investigator}}, {{Good|Chef}}, {{Good|Clockmaker}}, or {{Good|Undertaker}}, both to confirm which players are getting good information, and which player this points to as the Demon.  


* The Widow makes it much easier for the evil team to claim characters that learn other player’s roles (like the {{Good|Dreamer}} or {{Good|Librarian}}, as they have that information already available. Keep this in mind before trusting such characters if Widow is a possibility.
* If you think that a player claiming to be the Goblin is actually good and just doesn't want to be executed, claim to be the Goblin as well. If you do this convincingly when nominated, saying that the other Goblin claim is bogus, the good player may admit to actually being a different character - their real, good character - and not claim to be the Goblin again. Since the real Goblin is unlikely to do this, you have found out another good player.  


* The Widow is deadly throughout the entire game so long as they are alive. If you have a lead on a suspected Widow, it is always to your benefit to execute to them and remove their creeping influence from the town altogether.
* Use the Goblin name to get out of being executed yourself. If you really don't want to be executed, claim to be the Goblin when you are nominated. You can tell the group that you are only claiming to be the Goblin so that they do not execute you, then go straight back to claiming to be your real character. Sometimes, it is worth deceiving the good team for a short period, just so you can survive for a few more days. This works best if you get great information each day, such as the {{Good|Savant}} or the {{Good|Flowergirl}}, but also works well if you have an ability still to be used, such as the {{Good|Slayer}} or the {{Good|Mayor}}.


* Remember, fighting the Widow is like fighting the {{Evil|Spy}}, however the Widow only sees the Grimoire on the first night and has to rely entirely on memory. This makes it much more challenging in games with high player counts, as they might only absorb a lesser amount of crucial information. Unlike the {{Evil|Spy}}, anything that happens after the first night is not seen by the Widow.
* If all else fails, just execute the player claiming to be the Goblin. They are probably lying. Hopefully. Maybe. Perhaps. If you execute someone claiming Goblin, and the game continues, they can't be the Goblin! The whole group now knows something useful! Hooray!


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Revision as of 17:55, 24 March 2023

Icon goblin.png Information

Type Minion

"You don’t want to insult the goblins. You really, really don’t. On a completely different note… can I have another piece of cake?"

Summary

"If you publicly claim to be the Goblin when nominated & are executed that day, your team wins."

The Goblin takes revenge if the town knowingly executes them.

How to Run

When nominated, any player may claim to be the Goblin before voting starts. When any player does so, declare to the group that the player has claimed Goblin before starting the vote. If the Goblin does so and is then executed that day, their team wins.

This claim of Goblin can be as joking or as serious as the player likes, the simple point is that if they claim to be the Goblin in any way when nominated before votes start they have satisfied the ability requirements. This is why you should always confirm that a player has claimed Goblin to the whole group.

If a Goblin is executed without claiming Goblin when nominated, the game continues. The Goblin must claim Goblin the same day they are nominated and executed, claims on previous days are irrelevant.

Examples

Abdallah is the Goblin. Alex nominates Abdallah, and Abdallah claims to be the Goblin. Votes are taken, and Abdallah is about to die. Other nominations occur later today, but Abdallah is executed. Evil wins.

Lewis is the Artist, and claims to be the Goblin when nominated. He is executed, and the game continues.

Doug is the Goblin. He claimed to be the Goblin yesterday and the day before, but not today. He is executed. The game continues.

Tips & Tricks

  • The Goblin has one job, and one job only - get the town to call their bluff and execute them! If you can successfully get the town to take you out, the ends justify the means!
  • Claim to be the Goblin ! You’re mostly giving away your alignment and character when you do so, so perhaps best to wait until you’re actually under threat of execution, but afterwards, go for it! You have no ability without doing so and it is sure to throw good off their game.
  • In order to be executed to win, you’ll need to make yourself look like the Demon in spite of your public claim. Try doing Demon-y behaviours at the start of the game to encourage this.
  • By the nature of having to claim publicly, the Goblin is a noisier Minion than some - lean into that by being as shifty as possible. Spread outright lies about townsfolk ("I've heard of two other Fortune Teller claims, so I think you're probably just lying!"), make multiple character claims to different people ("What, I never claimed Dreamer to Alan; I've been the Chambermaid the whole time!") and just generally cause as much chaos as you possibly can ("Everyone knows there's 3 Outsiders in this game, so we have to have a Huntsman!"). What are they gonna do about it? Execute you?
  • If you lean too much into chaos and then claim Goblin, people will probably believe that you're the Goblin, which is terrible, because they probably won't execute you and they'll stop listening to your helpful tips! It can be prudent to be sneaky and subtle instead, holding a powerful character bluff up as the reason you don't want to be killed by the town - claiming Goblin will cause some friction with the town, but it's just words until they follow through on the execution, and lots of characters have a great reason to not want to die. Undertaker, Savant, or Cannibal all are useful examples of characters desiring to prolong their life as long as possible, even if the town finds them dodgy.
  • Don't forget that for your ability to count, you must make a public claim each time you're nominated! The Goblin is not affected by madness like their cousin the Cerenovus - you look the Townsfolk right in the eye and dare them to follow through on their threats.
  • Try to convince the town that you are a Demon! In nearly all cases, Minions are hindrances that don't have to be executed - if a suspected evil Minion claims Goblin, the town will probably back off. If they suspect you're the *Demon*, however, they have no choice but to attempt to execute you at some point! Encourage your evil teammates to condemn you with their bluffs, and make your bluff believable... perhaps TOO believable?
  • Encourage other players to claim Goblin, whether they're good or evil! Other evil Minions like the Poisoner can use the claim to extend their life (and anyone can say it, a Goblin doesn't have to be in play to make the claim!), while good players can use the Goblin to fend off accusations for a day or two in order to ensure they get just a little more information... or even look like a character desperate to live in order to attract a Demon kill! The benefit of this for an actual Goblin is that if everyone in town is claiming Goblin like it's a fun new fashionable trend, it'll lull the group into a false sense of security when it's finally *your* turn to claim Goblin while up on the chopping block!
  • Trying to get the town to execute you for benign reasons (e.g. to have your ability checked by an Undertaker) will clash with you then making a Goblin claim. Don't be discouraged though - it can work out if the town thinks you're not on board with their reasoning to kill you, and are just claiming Goblin to make it difficult. The looks on their faces when you win that way will be incredibly satisfying!
  • Beware of the Chef and the Clockmaker, and others of their ilk! If the town believes you are a Goblin, they can use your presence to track down your Demon! (Alternatively in larger games, you can deliberately invoke this if you are far from the other evil team members, making the town waste time executing your neighbours instead of your Demon!)
  • The Goblin is ultimately a very social minion, so keeping your finger on the pulse of the town is essential - in nearly all cases, you want to sway them to think differently about you than they are. If town thinks you're good, they have very little reason to execute you - try to "slip up" a couple of times and give them reason to be suspicious! Similarly if they think you're evil and you don't deny it, the town might write you off as a Goblin completely - starting putting extra effort into convincing them you're good! It's all about getting yourself to that sweet spot of "claimed Goblin, but we don't believe it and we're going to execute anyway". All the chaos caused along the way is just a fun bonus!
  • If you’re a different evil character, especially the Demon, claim to be the Goblin! When left with no other recourse it is an excellent backup plan to hopefully scare the good team off of executing you, at least for a day or two.

Fighting the Goblin

  • Your main issue isn’t the Goblin, it’s the Demon that’s claiming Goblin. A fantastic cover to stay an execution, the Goblin forces your team to interrogate their conclusion on who the Demon is with double the scrutiny, because if you’re wrong that’s the end.
  • If a player is claiming to be the Goblin, and you are not sure if they are the Goblin or not, don't execute them! It's too risky. At least for now...
  • Use whatever information you can to distinguish between honest Goblin claims and false: the Fortune Teller, the Slayer, the Snake Charmer, or the Exorcist can all greatly help you decide whether to actually pull the trigger on the Goblin.
  • Remember the Goblin’s ability only works if they publicly claim to be so before they are executed. If your nominatee doesn’t claim to be a Goblin then, there is no need to concern yourself with a Goblin win risk.
  • If a player has claimed to be the Goblin, take your time and co-ordinate among the good team to use Townsfolk abilities on them to find out their real character. Characters that learn alignment or character, such as the Ravenkeeper, Fortune Teller, Dreamer, Investigator, or Town Crier can be very useful. Even gaining some secondary information about who is who, such as via the Chambermaid or the Sage can be helpful. When you have enough information to determine whether or not the player really is the Goblin, then you can execute them accordingly.
  • You can claim to be the Goblin as good… but you’ll need a pretty good reason to do so. Perhaps if you really must live to complete your set of information as a Townsfolk, this is a worthwhile claim, but you’ll have a tough road ahead of you building your trust back after giving evil such a strong cover.
  • Throw nominations about willy nilly early in the game, to reveal the Goblin as soon as possible. The Goblin player may not have had time to fully think out their strategy by that point, and find themselves claiming to be the Goblin before they know if it is wise or not.
  • If there is only one Minion in the game, wait until the final day to kill a Goblin. At this stage, the alive players should be the Demon, the Goblin, and a good player. This still gives you the chance to kill the Demon, or kill the player claiming to be the Goblin if you think that they are the Demon.
  • If there is more than one Minion in play, kill the player claiming Goblin long before the final day arrives. Or if you don't, at least make sure that all other Minion players are dead. If the game gets to the point where the three living players are the Demon, Goblin, and one other Minion, evil will win.
  • If you 100% believe that the player claiming Goblin actually is the Goblin, that's good news for the good team. Assume that the Goblin player is telling the truth, and use this information to find the Demon. Pay attention to what other information the Goblin is saying, who they talk to. Pay attention to the information of characters that gain information about Minions, such as the Investigator, Chef, Clockmaker, or Undertaker, both to confirm which players are getting good information, and which player this points to as the Demon.
  • If you think that a player claiming to be the Goblin is actually good and just doesn't want to be executed, claim to be the Goblin as well. If you do this convincingly when nominated, saying that the other Goblin claim is bogus, the good player may admit to actually being a different character - their real, good character - and not claim to be the Goblin again. Since the real Goblin is unlikely to do this, you have found out another good player.
  • Use the Goblin name to get out of being executed yourself. If you really don't want to be executed, claim to be the Goblin when you are nominated. You can tell the group that you are only claiming to be the Goblin so that they do not execute you, then go straight back to claiming to be your real character. Sometimes, it is worth deceiving the good team for a short period, just so you can survive for a few more days. This works best if you get great information each day, such as the Savant or the Flowergirl, but also works well if you have an ability still to be used, such as the Slayer or the Mayor.
  • If all else fails, just execute the player claiming to be the Goblin. They are probably lying. Hopefully. Maybe. Perhaps. If you execute someone claiming Goblin, and the game continues, they can't be the Goblin! The whole group now knows something useful! Hooray!