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[[File:icon_washerwoman.png|250px]]
 
[[File:icon_virgin.png|250px]]
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span>
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<td>Artist</td>
<td>Artist</td>
<td>Aiden Roberts</td>
<td>Aidan Roberts</td>
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<p class='flavour'>"Bloodstains on a dinner jacket? No, this is cooking sherry. How careless."<p>
 
<p class='flavour'>"I am pure. Let those who are without sin cast themselves down and suffer in my stead. My reputation shall not be stained with your venomous accusations."</p>
<span style="display: block; color: black; font-size: 20px; text-align: center;">Appears in</span>
<span style="display: block; color: black; font-size: 20px; text-align: center;">Appears in</span>
[[File:logo_trouble_brewing.png|100px]]
[[File:logo_trouble_brewing.png|100px]]
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 20px;">Cult of the Clocktower Episode</span>
<span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 20px;">Cult of the Clocktower Episode</span>
<span style="display: block; color: black; font-size: 14px; text-align: center;">by Andrew Nathenson</span>
<span style="display: block; color: black; font-size: 14px; text-align: center;">by Andrew Nathenson</span>
<div style='padding-bottom: 10px' class="html5audio" data-file="https://anchor.fm/s/daf1f9c/podcast/play/9971569/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fproduction%2F2020-0-27%2F45319781-44100-2-b5f2a643b4fd4.mp3">You need to enable JavaScript to play this audio</div>
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== Summary ==
== Summary ==
"You start knowing that 1 of 2 players is a particular Townsfolk."
"The 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately."


The Washerwoman learns that a specific Townsfolk is in play, but not who is playing them.
The Virgin may inadvertently execute their accuser, confirming which players are Townsfolk in the process.
* During the first night, the Washerwoman is woken, shown two players, and learns the character of one of them.
*  
* They learn this only once and then learn nothing more.
*  
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== How to Run ==
== How to Run ==
 
While preparing the first night, put the Washerwoman's '''TOWNSFOLK''' reminder token by any Townsfolk character token, and put the Washerwoman's '''WRONG''' reminder token by any other character token.
 
During the first night, wake the Washerwoman and point to the players marked '''TOWNSFOLK''' and '''WRONG'''. Show the character token marked '''TOWNSFOLK''' to the Washerwoman. Put the Washerwoman to sleep. Remove the Washerwoman's reminder tokens when convenient.
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== Examples ==
== Examples ==


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Evin is the {{Good|Chef}}, and Amy is the {{Good|Ravenkeeper}}. The Washerwoman learns that either Evin or Amy is the {{Good|Chef}}.
The {{Good|Washerwoman}} nominates the Virgin. The {{Good|Washerwoman}} is immediately executed and the day ends.
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Julian is the {{Evil|Imp}}, and Alex is the {{Good|Virgin}}. The Washerwoman learns that either Julian or Alex is the {{Good|Virgin}}.
The {{Good|Drunk}}, who thinks they are the {{Good|Chef}}, nominates the Virgin. The {{Good|Drunk}} remains alive, and the Virgin loses their ability. Players may now vote on whether or not to execute the Virgin. (This happens because the {{Good|Drunk}} is not a Townsfolk.)
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Marianna is the {{Evil|Spy}}, and Sarah is the {{Evil|Scarlet Woman}}. The Washerwoman learns that one of them is the {{Good|Ravenkeeper}}. Here, the {{Evil|Spy}} is registering as a Townsfolk—in this case, the {{Good|Ravenkeeper}}.
A dead player nominates the Virgin. The dead, however, cannot nominate. The Storyteller declares that the nomination does not count. The Virgin does not lose their ability.
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== Tips & Tricks ==
== Tips & Tricks ==


* The Washerwoman is deceptively powerful. Even though you don't gain information on the evil players, you can confirm the identity of a good player. This player should be your focus for the game, because if they have great information, then you have that information too. If they have a useful ability that they choose to use, you can help them use it wisely.  
* You are one of the few Townsfolk in the game that can be absolutely confirmed as good. If a player is executed for nominating you, that is absolute and undeniable proof that you are the Virgin.
 
* Characters who have received their information or have used their ability already (like the {{Good|Washerwoman}}, {{Good|Investigator}} or {{Good|Slayer}}) are great choices to encourage into nominating you. Not only will they and their information be validated by their death, but they don't lose out on gaining any more information as the game continues.
 
* Characters like the {{Good|Undertaker}}, {{Good|Fortune Teller}} or even {{Good|Empath}} are great choices if they have received a little information and want to confirm they are good, or if they are under suspicion and want to remove themselves as a potential Demon.


* When the Washerwoman  is poisoned or is actually the {{Good|Drunk}}, they will often get information that is easy to figure out is incorrect—at least compared to other characters. While the {{Good|Chef}} has no clue as to whether their "1" is incorrect, if both of the players the Storyteller pointed at tell you they're a different character to the one the Storyteller showed you, it is likely that you are the {{Good|Drunk}} or poisoned. You can use this information to your team's advantage: if you know you are the {{Good|Drunk}}, you know nobody else is; if you think you were poisoned on the first night, nobody else could have been. Furthermore, if your information seems like it's correct, it probably is, because of how easy it is to tell when it's wrong.
* An Outsider who nominates you will not be executed. Your ability requires your nominator to be a Townsfolk, not merely good.


* You know that of the two players you are shown, one must be the Townsfolk you are shown. Importantly, this means that you know that the person you see is not the {{Good|Drunk}}.
* Don't like any of your potential suitors? You can nominate yourself and trigger your ability, proving you are the Virgin! This can prevent an evil Minion or hapless Outsider from wasting your ability.


* To find out which of the two players is the Townsfolk, either ask the group publicly or have a private conversation with each player individually. It is usually best to reveal what you know before the Townsfolk in question says who they are so they trust you more.
* Once your ability activates, the nominator is immediately executed, ending the day (even if someone else had the votes and was due to be executed). Using this strategically can allow you to block an execution from happening in addition to proving yourself as good.


* If you share your information on the first day, and speak up quickly, the good team has some solid information to begin with. This is particularly useful if you confirm another information-receiving Townsfolk like the {{Good|Empath}} or the {{Good|Fortune Teller}}.
* If you are known to be the Virgin but haven't used your ability yet, you are a prime target for death or poisoning. Using your ability early minimizes this risk and allows you to be a rally point for the good team to work around.


* Waiting until the final day - or at least very late in the game - to share your information with the group can also be very useful. If you can keep the Townsfolk that you know alive until the final day, then you know one player who is not the {{Evil|Imp}}! This can either make the Demon player obvious to you, or at least reduce the possible Demon players down to 1 in 2 instead of 1 in 3.
* Waiting a couple of days before announcing that you're the Virgin can give you a chance to decide who should nominate you. A player being proven good, a few days into the game, can completely unravel an evil narrative.


* Talk to the Townsfolk player that you know, and secretly let them know that you know who they are. This way, you can hopefully form an alliance, and can come to each other's defence if either of you are nominated for execution, whilst avoiding telling the group (and therefore the evil team) who the other is. This is particularly useful if you learn a character that the Demon really wants to attack, like the {{Good|Fortune Teller}}, or even a character that the Demon wants to avoid attacking at all costs, like the {{Good|Ravenkeeper}} or the {{Good|Soldier}}.
* Not claiming to be the Virgin until you get nominated can be a powerful strategy to uncover an evil player who is claiming to be a Townsfolk, but might not be willing to nominate you if you were to claim to be the Virgin.


* After talking to the Townsfolk that you know in private, and confirming who they are, you can tell the group that they are a different character than they actually are. This strategy is useful if you want to protect a powerful Townsfolk from characters like the {{Evil|Poisoner}}, or to trick evil players into attacking a Townsfolk that has already used their ability, such as the {{Good|Chef}}.
* If you can find a player that is claiming to be the {{Good|Monk}}, convince them to protect you every night. Since you no longer have to fear death in the night, you can always wait another day to get somebody to nominate you.


* You can claim to be a more powerful character than you actually are. You start with all the information you're going to get, so if the demon kills you, they aren't killing the {{Good|Slayer}} or the {{Good|Fortune Teller}}. You may also want to consider nominating a {{Good|Virgin}}, and confirming yourself, the {{Good|Virgin}}, and the Townsfolk you were shown all to be good.
* If your ability doesn't activate, this can mean a few things:
** The person who did the nominating is evil! Evil players can nominate the Virgin so that your ability does not activate, leaving you unable to be confirmed and throwing you both into doubt.
** The person who nominated is an Outsider. This includes the {{Good|Drunk}}, who thinks they are a Townsfolk.
** You are in fact the {{Good|Drunk}} or poisoned, so you have no ability.


* Sometimes the Storyteller will point to evil players as possible Townsfolk to you. If you think this might be the case, don't say directly which Townsfolk you know to be in play. You might instead state a false Townsfolk character to try and trick evil players into admitting to being a character that you didn't learn, or you can tempt good players into revealing their Townsfolk character to you before you reveal what you know to them. This allows you to trust them more... but they may trust you less!
* Your ability only triggers the first time you are nominated. Even if you were poisoned or nominated by a non-Townsfolk, your ability is already spent, and you can no longer cause an execution from your ability.


* If the 'wrong' player the Storyteller pointed to is an evil player, telling them the Townsfolk you saw may alert the {{Evil|Imp}} to the presence of the character you saw. If you saw the {{Good|Empath}}, for example, telling the Demon that may cause the {{Good|Empath}} to be killed in the night.
* Beware the {{Evil|Spy}}! It is the only evil character that can activate your ability, since it registers as a Townsfolk.
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* The two of you can reveal your characters publicly to the group, without having a private conversation beforehand. This goes a long way towards proving publicly that you are both telling the truth.
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* Publicly reveal which character is in play, but not which player it is. This way, the evil team gets little information, but the Townsfolk in question will trust you, and will look more trustworthy when they reveal who they are to the group.
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== Bluffing as the Virgin ==


* You could claim to be the Washerwoman and point to a player you suspect is evil, stating that they are the Townsfolk you learned about. An opportunistic evil player may pounce on an opportunity to appear good, and claim that they are, in fact, the Townsfolk you learned about, thus outing them to you as, at the very least, a liar.
When bluffing as the Virgin, there are a few things you should keep in mind:


* Beware of the {{Evil|Spy}}! They may register as a Townsfolk character to you. That player who you think is the {{Good|Investigator}} may not be the {{Good|Investigator}} after all...
* You would never wake during the night. Pay attention to who is the first person to nominate you; it's only the first nomination that counts.


* Remember that while the {{Evil|Spy}} is likely to know that you've seen them as a Townsfolk, they won't know which Townsfolk you've seen them as.
* A good player will never be executed due to nominating you. This means that when you are nominated, one of you will look evil, or at least drunk. If you can, get a player that the group is suspicious might be evil to nominate you. This way, if they are believed to be evil, you will be believed to be good.
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* If a Virgin is nominated, but either player is the {{Good|Drunk}}, the Virgin ability does not trigger, since either the Virgin is the {{Good|Drunk}} (not the Virgin), or the nominating player is an Outsider (not a Townsfolk). When nobody dies after nominating you, you can usually make a strong case that one of you is the {{Good|Drunk}}. This has the added benefit of any real {{Good|Drunk}} gong undetected by the group, or an outsider, perhaps even a {{Good|Saint}}, being executed because the good team think there are too many Outsiders in play.
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== Bluffing as the Washerwoman==


When bluffing as the Washerwoman , there are a few things you should keep in mind:
* If you are a Minion, you can get your Demon to nominate you and then bring suspicion on yourself. The more evil you look, the less evil the Demon looks, since your Demon will be the 'victim' of your bluff, and players will be more inclined to trust them.


* You would have received your information on night one, and so should have it from that point onward. You will have been shown two players and one Townsfolk token.
* Beware bluffing as the Virgin if a real Virgin is in play. If you have told the group that you are the Virgin, and the real Virgin proves themself by getting a Townsfolk executed, you can not possibly be the Virgin. You will need to get an evil character to nominate the real Virgin so that this doesn't happen, so the good team remains confused about who the real Virgin is.


* Claim to be the Washerwoman  and point to at least one evil player. Then, name the Townsfolk character (preferably one that you suspect/know is not in play). If that evil player is clever, they may realize that you are trying to make them look good, and claim to be that Townsfolk. For example, if you point to the {{Evil|Imp}} and a random good player, and say that one of them is the {{Good|Monk}}, then the {{Evil|Imp}} may claim to be the {{Good|Monk}}, which makes you both look good.
* Bluffing as the Virgin, being nominated, then continuing to live afterwards, is a great opportunity to come up with another bluff. Claiming that you are actually the {{Good|Undertaker}}, or the {{Good|Monk}} for example, can be believable even if you claimed to be the Virgin for the first day or two. Since the Demon will usually rather not kill a Virgin that is under suspicion of being evil, and instead want to kill an {{Good|Undertaker}}, or a {{Good|Monk}}, then 'lying about who you were temporarily' can be very believable.


* If a good player claims to be a particular Townsfolk character, you can claim to be the {{Good|Washerwoman}}, and confirm that they are who they say they are. This can help them to trust you, and lead them astray with their own information.
* If you are confident that the group believes you are the Virgin, then insist that the player who is the most dangerous to you be the one to nominate you! They will look evil when you don't die. For example, if an {{Good|Empath}} is giving the evil team a lot of trouble, you can insist that they nominate you, which will discredit them.


* Immediately upon awakening, tell the group that a particular Townsfolk is in play. Cross your fingers and hope that you are correct! If you are, great. If not, an evil player may bluff as the Townsfolk you claimed is in play.
* Bluffing as the Virgin can be particularly potent if you are a Minion, since a good team who believes that either you or the person who nominated you is evil might spend two days executing both of you and not executing your Demon.
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* The Washerwoman can be a difficult bluff, because sometimes the Townsfolk you say is in play, isn't. If this happens, you can always claim to be the {{Good|Drunk}} or poisoned. Another option is to claim that Washerwoman  was a bluff, and that you are actually a character that is more powerful later in the game such as a {{Good|Slayer}} or an {{Good|Undertaker}}, and that you were trying to look like a character that has already used their ability so that the Demon would not attack you.
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* If you are the {{Evil|Spy}} or have access to a {{Evil|Spy}}, they can be invaluable in providing you accurate information to back up your story.
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[[Category:Trouble Brewing]]
[[Category:Townsfolk]]

Revision as of 12:09, 22 March 2023

Icon virgin.png Information

Type Townsfolk
Artist Aidan Roberts

"I am pure. Let those who are without sin cast themselves down and suffer in my stead. My reputation shall not be stained with your venomous accusations."

Appears in Logo trouble brewing.png

Cult of the Clocktower Episode by Andrew Nathenson

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Summary

"The 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately."

The Virgin may inadvertently execute their accuser, confirming which players are Townsfolk in the process.

How to Run

Examples

The Washerwoman nominates the Virgin. The Washerwoman is immediately executed and the day ends.

The Drunk, who thinks they are the Chef, nominates the Virgin. The Drunk remains alive, and the Virgin loses their ability. Players may now vote on whether or not to execute the Virgin. (This happens because the Drunk is not a Townsfolk.)

A dead player nominates the Virgin. The dead, however, cannot nominate. The Storyteller declares that the nomination does not count. The Virgin does not lose their ability.

Tips & Tricks

  • You are one of the few Townsfolk in the game that can be absolutely confirmed as good. If a player is executed for nominating you, that is absolute and undeniable proof that you are the Virgin.
  • Characters who have received their information or have used their ability already (like the Washerwoman, Investigator or Slayer) are great choices to encourage into nominating you. Not only will they and their information be validated by their death, but they don't lose out on gaining any more information as the game continues.
  • Characters like the Undertaker, Fortune Teller or even Empath are great choices if they have received a little information and want to confirm they are good, or if they are under suspicion and want to remove themselves as a potential Demon.
  • An Outsider who nominates you will not be executed. Your ability requires your nominator to be a Townsfolk, not merely good.
  • Don't like any of your potential suitors? You can nominate yourself and trigger your ability, proving you are the Virgin! This can prevent an evil Minion or hapless Outsider from wasting your ability.
  • Once your ability activates, the nominator is immediately executed, ending the day (even if someone else had the votes and was due to be executed). Using this strategically can allow you to block an execution from happening in addition to proving yourself as good.
  • If you are known to be the Virgin but haven't used your ability yet, you are a prime target for death or poisoning. Using your ability early minimizes this risk and allows you to be a rally point for the good team to work around.
  • Waiting a couple of days before announcing that you're the Virgin can give you a chance to decide who should nominate you. A player being proven good, a few days into the game, can completely unravel an evil narrative.
  • Not claiming to be the Virgin until you get nominated can be a powerful strategy to uncover an evil player who is claiming to be a Townsfolk, but might not be willing to nominate you if you were to claim to be the Virgin.
  • If you can find a player that is claiming to be the Monk, convince them to protect you every night. Since you no longer have to fear death in the night, you can always wait another day to get somebody to nominate you.
  • If your ability doesn't activate, this can mean a few things:
    • The person who did the nominating is evil! Evil players can nominate the Virgin so that your ability does not activate, leaving you unable to be confirmed and throwing you both into doubt.
    • The person who nominated is an Outsider. This includes the Drunk, who thinks they are a Townsfolk.
    • You are in fact the Drunk or poisoned, so you have no ability.
  • Your ability only triggers the first time you are nominated. Even if you were poisoned or nominated by a non-Townsfolk, your ability is already spent, and you can no longer cause an execution from your ability.
  • Beware the Spy! It is the only evil character that can activate your ability, since it registers as a Townsfolk.

Bluffing as the Virgin

When bluffing as the Virgin, there are a few things you should keep in mind:

  • You would never wake during the night. Pay attention to who is the first person to nominate you; it's only the first nomination that counts.
  • A good player will never be executed due to nominating you. This means that when you are nominated, one of you will look evil, or at least drunk. If you can, get a player that the group is suspicious might be evil to nominate you. This way, if they are believed to be evil, you will be believed to be good.
  • If a Virgin is nominated, but either player is the Drunk, the Virgin ability does not trigger, since either the Virgin is the Drunk (not the Virgin), or the nominating player is an Outsider (not a Townsfolk). When nobody dies after nominating you, you can usually make a strong case that one of you is the Drunk. This has the added benefit of any real Drunk gong undetected by the group, or an outsider, perhaps even a Saint, being executed because the good team think there are too many Outsiders in play.
  • If you are a Minion, you can get your Demon to nominate you and then bring suspicion on yourself. The more evil you look, the less evil the Demon looks, since your Demon will be the 'victim' of your bluff, and players will be more inclined to trust them.
  • Beware bluffing as the Virgin if a real Virgin is in play. If you have told the group that you are the Virgin, and the real Virgin proves themself by getting a Townsfolk executed, you can not possibly be the Virgin. You will need to get an evil character to nominate the real Virgin so that this doesn't happen, so the good team remains confused about who the real Virgin is.
  • Bluffing as the Virgin, being nominated, then continuing to live afterwards, is a great opportunity to come up with another bluff. Claiming that you are actually the Undertaker, or the Monk for example, can be believable even if you claimed to be the Virgin for the first day or two. Since the Demon will usually rather not kill a Virgin that is under suspicion of being evil, and instead want to kill an Undertaker, or a Monk, then 'lying about who you were temporarily' can be very believable.
  • If you are confident that the group believes you are the Virgin, then insist that the player who is the most dangerous to you be the one to nominate you! They will look evil when you don't die. For example, if an Empath is giving the evil team a lot of trouble, you can insist that they nominate you, which will discredit them.
  • Bluffing as the Virgin can be particularly potent if you are a Minion, since a good team who believes that either you or the person who nominated you is evil might spend two days executing both of you and not executing your Demon.