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  • ..."text-align: center; font-family: Trade Gothic LT Std; font-size: 18px;">{{Traveler|Scapegoat}}</p> ..."text-align: center; font-family: Trade Gothic LT Std; font-size: 18px;">{{Traveler|Gunslinger}}</p>
    4 KB (593 words) - 07:02, 3 April 2023
  • ...to mix with the characters in play, some will be. You can decide on five {{Traveler|Travellers}} that merge well with your script before the game begins, or ma See the {{Traveler|Travellers}} & {{Fabled|Fabled}} for more information on using Fabled chara
    3 KB (503 words) - 13:53, 3 September 2023
  • ...} dies. Later, the {{Evil|Spy}} uses the Doomsayer ability, and the good {{Traveler|Gunslinger}} dies. Later, the Demon uses the Doomsayer ability, and the {{E
    4 KB (686 words) - 11:27, 8 May 2023
  • ...e, then any excess players must volunteer to be {{Traveler|Travellers}}. {{Traveler|Travellers}} have ...Travellers}} they wish to be. You’ll find more information about them at {{Traveler|Travellers}}.
    9 KB (1,604 words) - 07:14, 5 April 2023
  • ...not executed today. Later that day, the players are voting to exile the {{Traveler|Gunslinger}}. Abdallah votes to exile, and his vote counts as positive. ...pping 3 negative votes to a player of your choice. Even if you think the {{Traveler|Bureaucrat}} might be evil, you may be able to convince them to play along
    8 KB (1,412 words) - 18:09, 25 January 2024
  • ...hbours are a good {{Traveler|Matron}} and a good {{Traveler|Judge}}. The {{Traveler|Matron}} is exiled but remains alive.
    9 KB (1,490 words) - 18:05, 25 January 2024
  • The {{Evil|Imp}} is nominated, and the players vote. The {{Traveler|Gunslinger}} kills the Saint. The Saint dies, and the game continues. ...ted. However, the {{Traveler|Scapegoat}}'s ability is triggered, so the {{Traveler|Scapegoat}} dies instead. The game continues, because the Saint did not die
    9 KB (1,551 words) - 18:00, 25 January 2024
  • ...e group believes that that they are good. The {{Traveler|Judge}}, or the {{Traveler|Voudon}}, for example, can use their ability and gain a benefit no matter w
    8 KB (1,403 words) - 18:07, 25 January 2024
  • ...lowing day, after an execution has occurred, the Storyteller prompts the {{Traveler|Butcher}} to nominate again.
    8 KB (1,387 words) - 18:12, 25 January 2024
  • The {{Traveler|Bone Collector}} is exiled, and then the {{Traveler|Harlot}} is exiled. There are no executions today. The Butcher does not get
    9 KB (1,482 words) - 18:08, 25 January 2024
  • ...ur abilities combine to give someone ''-3 votes''! If you both trust the {{Traveler|Thief}} and have a strong lead on an evil player, this can be a devastating
    8 KB (1,345 words) - 18:09, 25 January 2024
  • ...ecause the {{Good|Pacifist}} is not a Minion. During the second day, the {{Traveler|Judge}} executes the {{Evil|Godfather}}. That night, everyone is drunk, inc ...again. The Demon could not kill on either night. The next day, the evil {{Traveler|Apprentice}} Mastermind is exiled, so that night everyone becomes sober aga
    9 KB (1,491 words) - 18:05, 25 January 2024
  • ...and gets one vote. This is the first nomination for execution, since the {{Traveler|Thief}}’s exile does not count. The Gunslinger chooses to kill the singl
    10 KB (1,697 words) - 10:54, 10 April 2024
  • ..."text-align: center; font-family: Trade Gothic LT Std; font-size: 18px;">{{Traveler|Gangster}}</p>
    14 KB (1,986 words) - 23:52, 25 April 2024
  • <p style="text-align: center; font-size: 14px;">The {{Traveler|Apprentice}} is a versatile Traveller.</p>
    5 KB (875 words) - 20:01, 9 May 2023
  • ...s executed and dies, because the Pacifist is drunk. The next day, a good {{Traveler|Bishop}} is exiled and dies, because the Pacifist saves people from executi
    7 KB (1,210 words) - 18:05, 25 January 2024
  • ...dier}} and the {{Good|Monk}}, which are a {{Good|Librarian}} and an evil {{Traveler|Gunslinger}}. The Empath now learns a '1'.
    8 KB (1,346 words) - 17:58, 25 January 2024
  • ...ty. Later, the Devil's Advocate protects the {{Good|Moonchild}}, and the {{Traveler|Judge}} forces the execution to succeed&mdash;the execution succeeds, but t
    8 KB (1,287 words) - 18:06, 25 January 2024
  • An evil {{Traveler|Scapegoat}} is sitting between the {{Evil|Imp}} and a Minion. Across the ci
    9 KB (1,514 words) - 17:58, 25 January 2024
  • ...ellers; they are exiled, not executed. The only exception to this is the {{Traveler|Scapegoat}}, since they are explicitly executed by their character ability.
    9 KB (1,553 words) - 17:58, 25 January 2024
  • ...alive. Nobody dies that night. The next day, the Fool is executed by the {{Traveler|Judge}}, and dies.
    9 KB (1,499 words) - 12:22, 8 April 2024
  • ...exiled immediately after using your ability, it is still worth it. An evil traveler that helps their team this much has played their part and nudged the scale
    10 KB (1,813 words) - 18:07, 25 January 2024
  • ...racle}} detect evil players, or creating a {{Evil|Goblin}} if there is a {{Traveler|Voudon}} in play you are fairly certain that the dead players are all good.
    11 KB (1,890 words) - 07:36, 17 April 2024
  • ...e you a surprise counter to the {{Evil|Vigormortis}} and an evil aligned {{Traveler|Bone Collector}}. Some future Minions may even keep their abilities while d
    10 KB (1,768 words) - 11:54, 26 March 2024
  • * Watch out for the {{Traveler|Bone Collector}}. They can make it seem like a Vigormortis is in play when
    12 KB (2,084 words) - 18:03, 25 January 2024