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  • <p class='flavour'>“Like a bonfire on a moonless night… I see you, mortal.”</p> "Each night*, choose a character: they die. If they are not in play, the Storyteller ch
    7 KB (1,247 words) - 12:00, 26 March 2024
  • ...become drunk, but not Travellers. This doesn’t happen if a Minion died at night. ...e second day, the {{Traveler|Judge}} executes the {{Evil|Godfather}}. That night, everyone is drunk, including the Demon, so nobody dies. During the third d
    9 KB (1,491 words) - 18:05, 25 January 2024
  • "Each night*, choose a player (different to last night): the Demon, if chosen, learns who you are then doesn't wake tonight." * Each night, the Exorcist chooses a player. If they choose a player who is not the Demo
    11 KB (1,817 words) - 18:04, 25 January 2024
  • ...ow has this good player’s ability (''do not say which''), and will wake at night when this good character would normally wake. The {{Good|Clockmaker}} is executed and dies. That night, the Cannibal learns a “2” because the Demon and Minion are two steps a
    7 KB (1,082 words) - 11:45, 26 March 2024
  • ...D''' reminder and wait until dawn to declare which players died during the night. (''Do not say how.'') ...t of the blue during the day, it is most interesting if the Tinker dies at night, because the players will be wondering whether the Tinker died due to their
    7 KB (1,221 words) - 18:06, 25 January 2024
  • "Each night*, you learn which character died by execution today." * The Undertaker wakes each night except the first, as there have been no executions yet.
    9 KB (1,553 words) - 17:58, 25 January 2024
  • "Once per game, at night, choose a dead player: they regain their ability until dusk." Each night, wake the Bone Collector. They either shake their head no or point at any d
    8 KB (1,387 words) - 18:12, 25 January 2024
  • "Each night*, choose a player (not yourself): they are safe from the Demon tonight." * Each night except the first, the Monk may choose to protect any player except themself
    9 KB (1,591 words) - 17:59, 25 January 2024
  • "Once per game, at night*, choose a dead player: if they are a Townsfolk, they are resurrected." ...whether they would act before or after the Professor. If they had a “first night only” or “you start knowing” ability, they immediately wake to use it
    9 KB (1,476 words) - 18:05, 25 January 2024
  • "Each night, the 1st player to choose you with their ability is drunk until dusk. You b The Goon is immune to other characters at night, but keeps changing allegiances.
    9 KB (1,629 words) - 18:05, 25 January 2024
  • "Each night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk." The Innkeeper protects people from death at night, but somebody gets drunk in the process.
    8 KB (1,267 words) - 18:04, 25 January 2024
  • * On the first night, instead of learning which player is the Demon, the Minions are told that b * On the first night, the Demon learns that the Magician player is one of its Minions.
    9 KB (1,526 words) - 11:52, 26 March 2024
  • "Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment. Each night, wake the Seamstress. They either shake their head no or point at any two p
    8 KB (1,422 words) - 13:02, 1 May 2024
  • * The Clockmaker only learns this on the first night. During the first night, wake the Clockmaker. Show fingers (''1, 2 etc.'') equaling the distance in
    9 KB (1,414 words) - 18:01, 25 January 2024
  • ...s not get to attack. They lose their ability, as normal. During this extra night and day, other characters’ abilities function as normal. ...lowing day, with just two players alive, good decides not to execute. When night falls, just two players are left alive but the Demon is dead, so good wins.
    10 KB (1,616 words) - 18:06, 25 January 2024
  • "Each night*, choose a living player: if they agree, you learn their character, but you * Each night, the Harlot chooses a player. That player has a decision to make: do they r
    13 KB (2,346 words) - 18:08, 25 January 2024
  • "Once per game, at night, choose a living player: the Damsel, if chosen, becomes a not-in-play Towns * If the Huntsman correctly chooses the Damsel at night, the Damsel becomes a not-in-play Townsfolk immediately. The Storyteller ch
    9 KB (1,511 words) - 11:50, 26 March 2024
  • "Each night*, choose 2 players: they die. A dead player you chose last night might be regurgitated." ...ats two players per night, but may vomit one of them back up the following night.
    10 KB (1,641 words) - 18:06, 25 January 2024
  • <p class='flavour'>"I am the night... I think."</p> ...a Demon, but you are not. The Demon knows who you are & who you choose at night."
    11 KB (1,899 words) - 18:06, 25 January 2024
  • ...ight. Players instinctively stay quieter during the pre-game period and at night, so you may never need it. ...ight. Players instinctively stay quieter during the pre-game period and at night, so you may never need it.
    5 KB (745 words) - 11:27, 8 May 2023
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